Temple of Silence

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Core Set 2020 (M20) Rare
Theros (THS) Rare

Combos Browse all

Temple of Silence

Land

Temple of Silence enters the battlefield tapped

When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

Browse Alters

Temple of Silence Discussion

rotimislaw on Knight is Right!

1 day ago

An anthem like Heraldic Banner or mentioned Icon of Ancestry would be beneficial.

Also, I'd advise to cut out 2x Temple of Silence and put in 1x Castle Locthwain and 1x something else ( Tournament Grounds , Fabled Passage or simple Swamp ). To me, 14x mana sources is enough for the current look of the mainboard and there's no need to introduce another tapped land just for Scry 1.

What are your thoughts?

rotimislaw on Orzhov Aristocrats (Budget) Advice Appreciated

1 week ago

Lands base looks good btw. Of course might be better with Isolated Chapel or Temple of Silence , but that's as you write - once possible ;)

kamarupa on Orzhov lifedrain - Your life is mine

3 weeks ago

I'd say the best low-budget land option is probably Caves of Koilos , and given how dedicated your deck is to life-gain, the life lost shouldn't be terrible. The next best option in my opinion, is Temple of Silence - if you're going to use tap-lands, I think Scry is as good as it gets for a trade-off. The problem with Bounce Lands is that they're practically anti-ramp they're so slow. If you want to ramp in BW, something like Springleaf Drum or Paradise Mantle would work. Or some Myr dorks like Gold Myr . There aren't great options really, so it's important in Modern, which is very fast, that you really focus on keeping your CMCs as low as possible. If you're not already aware, All the lands in a sorted list is pretty much the best resource for finding lands for any deck. You can just use CTRL+F or APPLEKEY+F to search the page for color combos or since some color combos (like GR) is in lots of words, if you know of one land, just search for that and you'll find all the lands of similar color or effect.

In terms of what to drop to make room for removal spells, I'd suggest trimming back on Legendary spels. Since Cliffhaven Vampire is so important to the deck, and because it costs 4, all the other Legendaries that cost more are essentially less good redundancies. And since you've got 2 of some of them, there's a decent chance you'll have dead cards. So -1x Kambal, Consul of Allocation, Obzedat, Ghost Council, and Sorin, Vengeful Bloodlord each, if not cutting them all together. God-Eternal Oketra falls into the same category. Aside from those creatures, Sovereign's Bite also seems like a good candidate for a cut. It's not that any of these are bad spells, just that you're going to get more mileage out of disrupting opponents than you are hammering away at them. In my experience, whenever I try to play a creature heavy deck light on utility/disruption, I end up with few or no creatures and no way to fight back.

multimedia on Teysa Queen of the Aristocrats

4 weeks ago

Hey, nice version of Teysa. I don't know if it's great or that competitive, but fine for casual.

Budget is obviously a concern therefore my card suggestions will be within the budget. With only two tutors (Intent, Diabolic) to get Darkest Hour and only two sources of repeatable draw (Mentor, Skullclamp) going to have a difficult time out valuing your opponents or even keeping up with them. My advice is expand on Skullclamp since it's your best source of card advantage with sac outlets and tokens. Include more ways to get Skullclamp and recur Skullclamp?

Repeatable draw to consider adding:

Other cards within the budget to consider adding:


Cards to consider cutting:

  • Forsaken Sanctuary
  • Orzhov Guildgate
  • Scoured Barrens
  • 2x Plains
  • Beckon Apparition
  • Intangible Virtue
  • Teysa, Envoy of Ghosts
  • Archetype of Finality
  • Drana's Emissary
  • Anointer Priest
  • Spark Harvest
  • Commander's Sphere

kamarupa on 8thBit's Wreck 'n Reload

1 month ago

I think you might be misinformed as to what "Tron" means in MTG slang. In MTG, Tron refers to the three Urza lands ( Urza's Power Plant , Urza's Mine , & Urza's Tower . Assembling Tron means getting one of each lands down, which provides a huge colorless mana base.

This deck here is what is known as "Cheerios." (because of all the O's in zero-drop artifacts) Usually, it makes extra use out of playing so many zero-drops by incorporating a card with Storm, like Grapeshot .

Mastermind's Acquisition is arguably better then Diabolic Tutor, but at the same CMC, it's not faster. You could use Shred Memory for it's Transmute, which would shave 1 CMC off the casting cost of a tutor, but it will only tutor 2 CMC spells. You could also opt for simple draw card like Sign in Blood . Temple of Silence might also work, especially considering how few 1 drops you've got.

Some sort of protection for your creatures might be useful, as they're pretty essential and you have very few. Faith's Shield is my personal favorite because of its broad "target permanent" language, and its Fateful Hour added applications. There are plenty of other options with white, though. Gods Willing , Brave the Elements , Apostle's Blessing , etc. Something like Noxious Revival would also work.

I'd suggest 1x Buried Ruin in the mainboard.

Some added interaction/disruption spells are usually good. Stuff like Silence , Fatal Push , Holy Day , Path to Exile , Dispatch .

Ulaemracosi on The Aminatou Cat-astrophe cEDH

1 month ago

Didn't know that Panharmonicon can make infinite mana with the Guardian and Aminatou, doesn't work as I understand it. The way I make infinite mana is through the Spark Double copying Aminatou and having Oath of Teferi out. First use her -1 to flicker a land, then blink the Double. Then have Double blink a land then back to Aminatou which loops. What's nice is that you can flicker lands like Scoured Barrens or Tranquil Cove for infinite life, drain everyone with a land like Sunscorched Desert or Piranha Marsh , or scry through your deck with a temple like Temple of Silence to find an actual win-con that you then nab with an Aminatou uptick.

WarrKing on Esper Magii of Hypnagogia

1 month ago

My forst thought on it is the lands. Guildgates, while being cheap are kindof rough to run. The fact they come in tapped will massively slow you down, and (unless you are going to use Maze's End or a similar card that cares about gates, I would recommend upgrading them. Shock lands are amazing, but expensive. Otherwise look for lands thay either can come in untapped, or lands that give you more options than just mana, to help offset the "comes in tapped" cost, like the scry lands from M20. ( Temple of Silence for example). I have always found that a simple upgrade the the lands in a deck can massively improve the power and speed of it

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Temple of Silence occurrence in decks from the last year

Commander / EDH:

All decks: 0.07%

WB (Orzhov): 1.28%

WUB (Esper): 0.59%

RBW (Mardu): 0.6%