Decisive Denial

Decisive Denial

Instant

Choose one —

  • Target creature you control fights target creature you don't control. (Each deals damage equal to its power ot the other.)
  • Counter target noncreature spell unless its controller pays .

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Decisive Denial Discussion

multimedia on Kalamax Magecraft Spellslinger (Budget)

3 weeks ago

TiberiusS, you're right Teach and Galvanic are subpar compared to the other copy spells, but they're budget and honestly I'm trying them out. Twincast was here, but it was cut for Veyran since I have four other less price Forks to infinite combo with. What other budget hard disruption/protection do you suggest I add?

All those cards you suggested seem fine, but finding room for them? Scroll and Muddle where both at one time here, but as their prices increased and Strixhaven released I cut them for other options. For example Solve the Equation replaced Scroll and Decisive Denial replaced Muddle.

TristanTaylorsVoice on

2 months ago

ChrisHansonBiomancin Thanks for feedback! I have similar thoughts on Symmetry Sage, and I'm going to switch to a different threat. I also completely forgot about Snakeskin Veil, will definitely throw that in.

Since I don't care about cheap instants or sorceries as much anymore without Symmetry Sage, and Decisive Denial is also removal, I'll also cut Concerted Defense.

One thing I'm staying adamant on is the spell lands however. One never intends to cast them, their purpose is strictly to artificially increase the instant and sorcery count for delver. That being said, I also can't afford to run more dual lands with Vineglimmer Snarl and I'm not running tap lands, thus no Werewolf Pack Leader. It may be possible green stompy is just better though.

ChrisHansonBiomancin on

2 months ago

Hey sweet idea. I feel like Symmetry Sage might be an underperformer here since there aren't any other creatures that benefit from 2 base power. Werewolf Pack Leader could be a good replacement since Delver gets you to pack tactics on turn 3 on the god draw, and Dragonsguard only needs one counter to trigger it as well.

Decisive Denial also seems like a solid upgrade over Concerted Defense since you have the colors and aren't doing a party deck.

It also might be worth considering if there are better things to do with the cantrip cards like Charge Through and Consider. Right now Dragonsguard is your only creature that really benefits from cards like that, given that Symmetry Sage's effect is redundant after the first trigger. Without Dragonsguard those cards are mostly just spinning your wheels, so you might be better off with more control elements or protection like Snakeskin Veil/Wild Shape.

Finally, you might want to cut some of the expensive spell-lands like Sea Gate and Turntimber and use basics instead, maybe Lair of the Hydra. You want your lands to come in untapped as much as possible in a deck like this and you're hopefully trying to win by turn 7, so the 7 cmc lands will only slow you down for the most part. Rimewood Falls is also worth consideration if you want more dual lands since it works with Vineglimmer Snarl.

I have a kinda-similar Simic tempo deck that I still need to update for Innistrad if you want to check it out for ideas - Flashless Flash (S22)

Arturotat on Land Tribal? (Experimental)

3 months ago

TheoryCrafter First of all, I have no idea how I forgot awaken. Zendikar is the block I started playing in, so I feel kind of dumb there and thanks so much for bringing it up. Emergent sequence is great and a card I shouldn't have forgotten as well. As I do play my fair share of Arena. Considering the amount of Nissa's I have, I'll probably just swap one out for Nissa, Steward of Elements as she is fantastic. I was definitely looking for some instants to add, and Decisive Denial and Voidslime really caught my eye. I can probably budget in some more stuff so all of your land suggestions will go to use too. I'll throw in a Scavenging Ooze to use as a mana dump if need be too. Thank you for commenting! I'm kind of a beginner to commander so having a comment on my deck really made my day

TheoryCrafter on Land Tribal? (Experimental)

3 months ago

Have you considered spells with the Awaken ability? All you'd have to do is pay a little extra mana and they become land creatures with +1/+1 counters on them, Spells with Awaken include, but are not limited to, Earthen Arms, Rush of Ice and Scatter to the Winds.

One card you may want to consider is Emergent Sequence. It's essentially a more powerful Rampant Growth.

Also, May I also suggest adding in Nissa, Steward of Elements? Not only can you scry with it, but if you already know what card is on top you may be able to use the second ability to put it straight onto the battlefield.

For targeted Removal, I think a proactive approach is what you should work with. Spells to accomplish this with include, but are not limited to, Counterspell, Decisive Denial, Dissolve, and Voidslime.

As for lands, you may want to consider lands that allow you to search your library. These include, but are not limited to, Bant Panorama, Fabled Passage and Terramorphic Expanse. This, combined with Ramunap Excavator, will give you a basic land card search every turn. They will also feed the landfall abilities. Yavimaya, Cradle of Growth will give Nissa, Who Shakes the World some mana support. It is a tad expensive so make sure you add it to your to buy list for a later date.

For Metagame the only thing I can think of at this point you need is graveyard hate. Such cards you may want to consider for that include, but are not limited to, Scavenging Ooze and Tormod's Crypt.

Thank You for reading me out. I hope all this helps.

Happy Hunting!

Wizardhat91 on Riku Dreadnought

4 months ago

+1 for the neat interaction between Riku and the Ravager! Fun deck concept. I'd like to offer a list of cards that seem appropriate, for your consideration.

Hazankob on U/G Anti-spike Commander (EDH)

4 months ago

2021 update:

While thanks to the commander the deck doesn't run out of steam very often, unfortunately on occasion because of the commander, an opponent can have more steam than you are able to keep up with. Due to this I've decided to cut a couple of cards that "do nothing" outside of specific situations.

Out:

Psychic Surgery , which is basically a cheaper/weaker mindlock orb.

Leyline of Anticipation , I'm a huge fan of this card so it was a difficult cut, however with Teferi and Alchemist's Refuge in the deck, and also considering the large ratio of instants or cards with flash therein, its not a massive loss.

Archmage's Charm , Not gonna lie, I've never liked this spell, I just wanted to steal someone's Sol Ring with it and since I have a couple of 4 mana counterspells I figured it was a justifiable inclusion. I never did steal a Sol Ring and there even was a time where it was a dead draw because I was stuck on 2 blue.

In:

Decisive Denial , The most obvious inclusion. In general this card just seems powerful. Removal? Check. Counterspell? Check. It also fits on a scepter. Much better than Archmage's Charm.

Fumble , Another scepter target. My dream is to steal an Eldrazi Conscription or a Kaldra with this. Another unseen use of this card is how it interacts with control magic effects. Powerful on paper, lets see how it holds up in practice.

Scroll Rack , This card speaks for itself. I didn't cut Leyline because I dislike leyline, I cut it because I needed to make room for this.

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