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Format | Legality |
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Decisive Denial
Instant
Choose one —
- Target creature you control fights target creature you don't control. (Each deals damage equal to its power ot the other.)
- Counter target noncreature spell unless its controller pays .
Tic12 on One Hundred and One Counters
1 year ago
Update 1 (more Creature Power):
Out:Stag Beetle, Thrive, Smell Fear, Decisive Denial
In:Evolution Sage, Roalesk, Apex Hybrid, Benevolent Hydra, Genesis Hydra
Update 2 (better Card Draw):
Update 3 (Mana Base):
Out:Tangled Islet
TheoryCrafter on The Madness of Fractal Being Manifested
1 year ago
The biggest threat to your deck is Solemnity. I'd recommend some counterspells including, but not limited to, Decisive Denial, Quandrix Command and Voidslime.
If you can't prevent Solemnity from entering the battlefield, Fecundity and Soul Net will turn your 0/0 Fractals into a boon until cards such as Fade into Antiquity and Naturalize can be used. Your commander's static ability will also feed into it.
You may also wish to consider cards that affect or are affected by +1/+1 counters. These include, but not limited to, The Ozolith, Swarm Shambler, Bramblewood Paragon, Herald of Secret Streams, Vigean Graftmage, Experiment Kraj and Plaxcaster Frogling.
Scavenging Ooze can give your deck some much needed graveyard hate.
Have you considered Simic Ascendancy with all these cards creating creatures with +1/+1 counters on them? You can move growth counters from Simic Ascendancy to Paradox Zone by means of Nesting Grounds.
Other lands to consider for the deck are Cave of Temptation, Forge of Heroes, Littjara Mirrorlake, Llanowar Reborn, Novijen, Heart of Progress, Opal Palace, Oran-Rief, the Vastwood, Temple of Mystery and Tyrite Sanctum.
Other cards to consider for your deck are Altered Ego, Bioshift, Clone Legion, Hardened Scales, Jiang Yanggu, Wildcrafter, Kiora, Behemoth Beckoner, MirrorBox, Repudiate / Replicate and Slippery Bogbonder.
I hope this helps. Thank you for reading me out. Happy Hunting!
SlifVGC on
2 years ago
Thanks for the tips PassedPawn, I'll add Decisive Denial! Not sure about the other creatures as they don't fit with the flash theme, but you're right that I need beatsticks and draw. I'll figure a way to work those in!
PassedPawn on
2 years ago
Decisive Denial > negate here i think. Also I get the theme is "land, go" here, but you should really consider some hard to deal with beaters and some better card draw. Toski, Bearer of Secrets, Thassa, God of the Sea, Rhonas the Indomitable, or maybe some planeswalkers are all viable. I'd probably also be at 22 lands and play fewer copies of fading hope/opt/wildborn preserver.
WhiteEagle_12 on Adaptation
2 years ago
Cool deck! I would replace deliberate with Opt for the lower mana curve. You could also consider Karn's Bastion. Another potentially good card you might think about adding is Decisive Denial.
wisegreenbean on Defender 2.0
2 years ago
Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.
Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog
Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.
You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.
Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.
Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.
Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.
Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.
Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.
Slaughter the Strong is crazy strong in your deck!
rekkim on Ritual Mill
2 years ago
V2.0: Shifted aim toward answers from threats. Tokens aren't anything to worry about before turn seven, anyway.
Armored Skaab: Down by one.
Blex, Vexing Pest Flip: Cut. Buffing the tokens to speed up lethal is counterintuitive to much of the rest of the deck's intention to stall. Rarely, if ever find reason to use the back side, and life is valuable to this deck only so far as delays are concerned. Once you're stable, you don't need to fish so desperately for pieces.
Boneyard Wurm: Down by one.
Combine Guildmage, Swarm Guildmage: See: Blex.
Lotleth Giant: I really like this because it dodges blockers, but it's never decisive like a seven-drop ought to be. Dropped.
Decisive Denial: Dropped. Couldn't justify its use when creature-based iterations can be used to keep the effect and fuel other spells.
Drown in Filth: Dropped. Part of the issue is the mana requirement. It's hard to reliably draw all three colors in the first two turns, so a lot of my starts were awkward with this. It could also fizzle early on by not having enough of the right thing in my graveyard.
Spider Spawning: Reduced by two. Slow, and the deck is pretty heavy on recursion. Despite issues with the tap requirement, Vilespawn Spider is a body, on or off the field, and anything in the way of attackers or pumping spells is important.
Spiketail Hatchling: Added four copies. Might look for one I like with a mana cost to make the tax a greater burden. Or maybe something with lower CMC and no flying.
Winds of Rebuke: Added three copies.
Spore Frog: Added four copies.
Svogthos, the Restless Tomb: Added another copy. Realized somewhere down the line that it plays really well with Crop Sigil to return two creatures to play.
Deadbridge Chant: Added one copy. Still not wholly sold on this, but it makes sprinting against other stall decks much more viable. Valid target for Winds of Rebuke, if you happen to need to reset with elixir.
Land: Reduced prominence of black and green for blue.
broooja on ALL Counterspells in MTG
2 years ago
Stubborn Denial... Supreme Will... Thassa's Intervention... Whirlwind Denial... Spell Shrivel... Metallic Rebuke... Mindswipe... Malevolent Hermit Flip... Mausoleum Wanderer... Make Disappear... Lose Focus... Revolutionary Rebuff... Mystical Dispute... Miscast... Mirrorshell Crab... Admiral's Orders... Lookout's Dispersal... Jwari Disruption Flip... Countervailing Winds... Concerted Defense... Decisive Denial... Geistlight Snare... Reject ... Quench... Clash of Wills... Calculated Dismissal... Anticognition...
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