Decisive Denial

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal

Decisive Denial

Instant

Choose one —

  • Target creature you control fights target creature you don't control. (Each deals damage equal to its power ot the other.)
  • Counter target noncreature spell unless its controller pays .

SlifVGC on

2 months ago

Thanks for the tips PassedPawn, I'll add Decisive Denial! Not sure about the other creatures as they don't fit with the flash theme, but you're right that I need beatsticks and draw. I'll figure a way to work those in!

PassedPawn on

2 months ago

Decisive Denial > negate here i think. Also I get the theme is "land, go" here, but you should really consider some hard to deal with beaters and some better card draw. Toski, Bearer of Secrets, Thassa, God of the Sea, Rhonas the Indomitable, or maybe some planeswalkers are all viable. I'd probably also be at 22 lands and play fewer copies of fading hope/opt/wildborn preserver.

WhiteEagle_12 on Adaptation

2 months ago

Cool deck! I would replace deliberate with Opt for the lower mana curve. You could also consider Karn's Bastion. Another potentially good card you might think about adding is Decisive Denial.

wisegreenbean on Defender 2.0

3 months ago

Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.

Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog

Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.

You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran  Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.

Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.

Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.

Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.

Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.

Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.

Slaughter the Strong is crazy strong in your deck!

rekkim on Ritual Mill

4 months ago

V2.0: Shifted aim toward answers from threats. Tokens aren't anything to worry about before turn seven, anyway.

Armored Skaab: Down by one.

Blex, Vexing Pest  Flip: Cut. Buffing the tokens to speed up lethal is counterintuitive to much of the rest of the deck's intention to stall. Rarely, if ever find reason to use the back side, and life is valuable to this deck only so far as delays are concerned. Once you're stable, you don't need to fish so desperately for pieces.

Boneyard Wurm: Down by one.

Combine Guildmage, Swarm Guildmage: See: Blex.

Lotleth Giant: I really like this because it dodges blockers, but it's never decisive like a seven-drop ought to be. Dropped.

Decisive Denial: Dropped. Couldn't justify its use when creature-based iterations can be used to keep the effect and fuel other spells.

Drown in Filth: Dropped. Part of the issue is the mana requirement. It's hard to reliably draw all three colors in the first two turns, so a lot of my starts were awkward with this. It could also fizzle early on by not having enough of the right thing in my graveyard.

Spider Spawning: Reduced by two. Slow, and the deck is pretty heavy on recursion. Despite issues with the tap requirement, Vilespawn Spider is a body, on or off the field, and anything in the way of attackers or pumping spells is important.

Spiketail Hatchling: Added four copies. Might look for one I like with a mana cost to make the tax a greater burden. Or maybe something with lower CMC and no flying.

Winds of Rebuke: Added three copies.

Spore Frog: Added four copies.

Svogthos, the Restless Tomb: Added another copy. Realized somewhere down the line that it plays really well with Crop Sigil to return two creatures to play.

Deadbridge Chant: Added one copy. Still not wholly sold on this, but it makes sprinting against other stall decks much more viable. Valid target for Winds of Rebuke, if you happen to need to reset with elixir.

Land: Reduced prominence of black and green for blue.

Balaam__ on A.P. Bio with Mr. Wizard

5 months ago

Ooh boy ThisIsMyAccount, I’m not sure about some of those. Chalice of the Void is certainly a card I overlooked, and as you pointed out it would be a great fit. I’m adding that one to the maybeboard right away for when it’s revision time.

But I don’t think I can use most of the others. The way this deck is set up I only really have about 4-6 possible slots I could reconfigure. Mana Leak and Remand are the card(s) I’d look to replace, but the rest of the deck is somewhat locked down and necessary to function correctly. I can see Archmage's Charm being better than either, but unfortunately I don’t currently own any. I’ll add it to the maybeboard in case I acquire some. Decisive Denial and Sublime Epiphany I’ll have to pass on; the former is a harder-to-cast Mana Leak that only targets noncreature spells, and the first portion is immaterial as attacking is not part of the overall strategy. The latter suggestion is simply too mana intensive—it has nice options, but by the time we have 6 available mana we should be on track for a win (if it’s going to happen in a given game). Same goes for Plasm Capture, too costly and situational. I do appreciate the suggestions though and you make some good points.

ThisIsMyAccount on A.P. Bio with Mr. Wizard

5 months ago

So I see there are no CMC cost 1 cards which means Chalice of the Void is probably a no brainer for this deck. You'll have to adjust your sideboard but I think it is worth it. If do decide on Chalice then Plasm Capture could be a interesting inclusion because you're guaranteed to get better value from it if your opponent cannot cast CMC 1 spells.

Then, I think Decisive Denial and/or Archmage's Charm would probably be better than Mana Leak. Also, just consider Sublime Epiphany because even though it is very expensive it can make a token of a creature you control which is invaluable to your wincon.

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