Decisive Denial

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Decisive Denial

Instant

Choose one —

  • Target creature you control fights target creature you don't control. (Each deals damage equal to its power ot the other.)
  • Counter target noncreature spell unless its controller pays .

Balaam__ on A.P. Bio with Mr. Wizard

2 weeks ago

Ooh boy ThisIsMyAccount, I’m not sure about some of those. Chalice of the Void is certainly a card I overlooked, and as you pointed out it would be a great fit. I’m adding that one to the maybeboard right away for when it’s revision time.

But I don’t think I can use most of the others. The way this deck is set up I only really have about 4-6 possible slots I could reconfigure. Mana Leak and Remand are the card(s) I’d look to replace, but the rest of the deck is somewhat locked down and necessary to function correctly. I can see Archmage's Charm being better than either, but unfortunately I don’t currently own any. I’ll add it to the maybeboard in case I acquire some. Decisive Denial and Sublime Epiphany I’ll have to pass on; the former is a harder-to-cast Mana Leak that only targets noncreature spells, and the first portion is immaterial as attacking is not part of the overall strategy. The latter suggestion is simply too mana intensive—it has nice options, but by the time we have 6 available mana we should be on track for a win (if it’s going to happen in a given game). Same goes for Plasm Capture, too costly and situational. I do appreciate the suggestions though and you make some good points.

ThisIsMyAccount on A.P. Bio with Mr. Wizard

2 weeks ago

So I see there are no CMC cost 1 cards which means Chalice of the Void is probably a no brainer for this deck. You'll have to adjust your sideboard but I think it is worth it. If do decide on Chalice then Plasm Capture could be a interesting inclusion because you're guaranteed to get better value from it if your opponent cannot cast CMC 1 spells.

Then, I think Decisive Denial and/or Archmage's Charm would probably be better than Mana Leak. Also, just consider Sublime Epiphany because even though it is very expensive it can make a token of a creature you control which is invaluable to your wincon.

TheoryCrafter on Koma = Math

5 months ago

Have you considered any combination of Decisive Denial and Voidslime both of these counterspells offer flexibility in targets. Happy Hunting!

zapyourtumor on Glint Delver

6 months ago

Fair points.

For cards that are both removal and counters, Drown is by far the best unfortunately. Some other ones are:

Dimir Charm (would be really good if the last mode let you put one into your hand, might be an ok sideboard card since it can counter treasure cruise)

Silumgar's Command (very versatile card but the 5 cmc is rough, wish it were 4 cmc)

Decisive Denial (Pretty meh here imo unless you have a Tasigur or Kroxa down, but being able to be used as a negate can be nice if you have no fatties)

Izzet Charm (can also help fill your yard, seems solid)

There are some other ones like Sublime Epiphany and Quandrix Command but those seem bad here.

multimedia on Kalamax Magecraft Spellslinger (Budget)

7 months ago

TiberiusS, you're right Teach and Galvanic are subpar compared to the other copy spells, but they're budget and honestly I'm trying them out. Twincast was here, but it was cut for Veyran since I have four other less price Forks to infinite combo with. What other budget hard disruption/protection do you suggest I add?

All those cards you suggested seem fine, but finding room for them? Scroll and Muddle where both at one time here, but as their prices increased and Strixhaven released I cut them for other options. For example Solve the Equation replaced Scroll and Decisive Denial replaced Muddle.

TristanTaylorsVoice on

9 months ago

ChrisHansonBiomancin Thanks for feedback! I have similar thoughts on Symmetry Sage, and I'm going to switch to a different threat. I also completely forgot about Snakeskin Veil, will definitely throw that in.

Since I don't care about cheap instants or sorceries as much anymore without Symmetry Sage, and Decisive Denial is also removal, I'll also cut Concerted Defense.

One thing I'm staying adamant on is the spell lands however. One never intends to cast them, their purpose is strictly to artificially increase the instant and sorcery count for delver. That being said, I also can't afford to run more dual lands with Vineglimmer Snarl and I'm not running tap lands, thus no Werewolf Pack Leader. It may be possible green stompy is just better though.

ChrisHansonBiomancin on

9 months ago

Hey sweet idea. I feel like Symmetry Sage might be an underperformer here since there aren't any other creatures that benefit from 2 base power. Werewolf Pack Leader could be a good replacement since Delver gets you to pack tactics on turn 3 on the god draw, and Dragonsguard only needs one counter to trigger it as well.

Decisive Denial also seems like a solid upgrade over Concerted Defense since you have the colors and aren't doing a party deck.

It also might be worth considering if there are better things to do with the cantrip cards like Charge Through and Consider. Right now Dragonsguard is your only creature that really benefits from cards like that, given that Symmetry Sage's effect is redundant after the first trigger. Without Dragonsguard those cards are mostly just spinning your wheels, so you might be better off with more control elements or protection like Snakeskin Veil/Wild Shape.

Finally, you might want to cut some of the expensive spell-lands like Sea Gate and Turntimber and use basics instead, maybe Lair of the Hydra. You want your lands to come in untapped as much as possible in a deck like this and you're hopefully trying to win by turn 7, so the 7 cmc lands will only slow you down for the most part. Rimewood Falls is also worth consideration if you want more dual lands since it works with Vineglimmer Snarl.

I have a kinda-similar Simic tempo deck that I still need to update for Innistrad if you want to check it out for ideas - Flashless Flash (S22)

Arturotat on Land Tribal? (Experimental)

10 months ago

TheoryCrafter First of all, I have no idea how I forgot awaken. Zendikar is the block I started playing in, so I feel kind of dumb there and thanks so much for bringing it up. Emergent sequence is great and a card I shouldn't have forgotten as well. As I do play my fair share of Arena. Considering the amount of Nissa's I have, I'll probably just swap one out for Nissa, Steward of Elements as she is fantastic. I was definitely looking for some instants to add, and Decisive Denial and Voidslime really caught my eye. I can probably budget in some more stuff so all of your land suggestions will go to use too. I'll throw in a Scavenging Ooze to use as a mana dump if need be too. Thank you for commenting! I'm kind of a beginner to commander so having a comment on my deck really made my day

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