Clone Legion

Clone Legion

Sorcery

For each creature target player controls, put a token onto the battlefield that's a copy of that creature.

Latest Decks as Commander

Clone Legion Discussion

Balaam__ on Ferngully (Help Wanted!)

4 days ago

Thanks for posting, Brian-123. I don’t know much about EDH, but Modern as a format functions quite a bit differently. Most of the cards you suggested are grossly over costed (mana, not price) and aren’t suitable for Modern’s fast pace play. By the time I could cast Clone Legion for instance, I’d either have already won or lost (or be just about to win or lose). I appreciate the input though, and it’s nice to look at things from different angles sometimes.

Brian-123 on Ferngully (Help Wanted!)

4 days ago

Maybe good here for making fairies and that life destruction, I suggest these cards (ps I don"t need oppinion from god tier players who got $100 to blow on fricken cards)

Door of Destinies Exsanguinate Exsanguinate Torment of Hailfire Haunting Voyage Painful Quandary Clone Legion Predators' Hour Shark Typhoon

some powerful cards in my oppinion I use and have many in my commander decks maybe they might help greatly in this deck I don't know

Mortlocke on First Is The Best! (An EDH First Sliver Deck)

1 week ago

Holagod, thanks for the compliment on my build. I'm always happy to assist another Hiveminded individual in achieving their vision. A lot of really good card suggestions have come your way - but I think you are also missing something very important: A proper deck description. A deck that is considered competitive within commander is assumed to be sitting down with other competitive builds: e.g. Stax, Food Chain, etc. Your deck as it is currently built is more suited for a focused deck meta that threatens to win between turns 10 and 13 (just a guesstimate) as your primary win condition is combat damage.

I'm not trying to disparage you, or put down your deck. I'm just trying help you create a better understanding of your deck and how it will be represented/discussed with others. Fun is a relative term - and doesn't really convey much outside of you really liking it. I highly suggest you take a look at Epochalyptik's Do you want to write a primer?. It's a wonderful guide on how to write an informative and in-depth discussion of your deck in such a way that forces you to ask important questions and be thoughtful on how it functions.

As for my own personal recommendation - you have too many creatures, and not enough interaction. Trust me, I too wish to run all the slivers - but having too many creatures can be a real detriment to a deck. You need room for interaction. Slim down the number of Slivers down to 25 (I feel like there's a joke in here somewhere - a sliver of a sliver?). That leaves 14 fresh slots opened up to create a more cohesive strategy in your deck. I don't know exactly what theme you are going for, but with the inclusion of Reflections of Littjara, maybe you're going for a more "clone swarm" Sliver build? Here are just some off the cuff suggestions:

BotaNickill on NaRsEt TuRnTaKeR

1 month ago

Niko9, actually I replaced the clone with Narset of the Ancient Way I had purchased a while back, added it tot he deck and never edited it on here. Clone LegionI had figured as a possible game closer by copying all of an opponents creatures, but again, might have better options.

Niko9 on NaRsEt TuRnTaKeR

1 month ago

Narset always has a soft spot in my heart. There are a lot of fighty things in mtg, but there are few martial artists, and she's the best one by far. And the deck looks good, really really good. The only things that come to mind are:

Cavern of Souls Grand Abolisher or similar "don't counter my stuff" effects. You have silence and a lot of counters, which is great, but I don't know if you can have too many of these effects. Everyone knows that you want to cast Narset and usually the best way to deal with her is before she resolves.

Ways to give Narset haste Hall of the Bandit Lord or even something like Crimson Wisps or Mass Hysteria Ashling's Prerogativemight be good just to get Narset in there in one turn.

And this is just me, but I'd probably throw in a few haymakers like Eldrazi Conscription just in case the turns plan fizzles. Two attacks with eldrazi narset knocks a player out, and it can shorten up the amount of turns (and chances to wiff) that it takes. Plus the buff can help with blocks if you don't have another way to get her around defenders.

Oh, one thing, but does Clone and Clone Legion copy Narset or do they go to the legendary rule? Helm of the Host would work, but I'm not sure about clones. I could be wrong on that.

Also there is a lot of card draw here, and I'm not sure if that's the best for Narset. If you want to hit a lot of your big spells off the top then drawing them might not be as effective. I'm sure you have a better handle on this than I do. Just something I was thinking when looking at the deck that it might be better to push ramp and push turns/attacks spells rather than draw. If it works good though, then awesome :)

QuestionMarc on Vadrik's Discount Spell Emporium

3 months ago

It's not really fair to suggest a bunch of additions to a deck without suggesting some cuts, so the ones I am seeing so far are:

  1. Clone Legion This is a huge spell but not necessarily a game ender when for 9 mana it probably should be. If it doesn't end the game, it will create a bookkeeping nightmare of tokens that are copies of a variety of creatures that don't have haste and are permanent. Seems the most straight across replacement would be Insurrection which for 1 mana less steals ALL creatures (not just one player's), gives them haste, and guarantees you have all the power and your opponents have no blockers. You should be able to end most games that way or at least take out a player or two, or just wait a little longer until that is the case.
  2. Diluvian Primordial A very expensive creature with no cost reduction, no tribal support, no flash or anything to keep it flexible, and it allows you to cast one spell from each opponent's graveyard? Your spells should be better than theirs. you don't need their spells. Certainly not at this cost. My straight across replacement recommendation? Spark Double! If you have your commander out, this seems like the best creature you could possibly cast!
  3. Double Vision 5 mana is a lot to spend on an enchantment that does nothing on its own, and when it is really good it is kind of a win more card. What this card needs more from an enchantment is more stuff to do early game and more repeatable card draw, so it may be cliche but you could put Mystic Remora or Rhystic Study here and I'm sure they would prove useful to keeping the deck fueled.
  4. Foil Seems like the worst of your counterspells, and you already have a lot! You want one you can cast for free? Force of Will, Fierce Guardianship, and Deflecting Swat are all likely better but expensive. Mana Drain too. But IMO, you already have plenty of counterspells and could use more stuff to trigger day/night so I recommend Leyline of Anticipation here so you can make it night on your turn easy and keep all your tools available at all time. Not to mention dropping creatures and artifacts and stuff right before your turn to protect them!
  5. Galecaster Colossus I'm not sure what another 7 mana creature is doing in this spell slinger deck. You wanna tap out for this on turn 8? No. I found a few other Wizard synergies that would probably work better like Sage of Fables or Metallic Mimic, but probably the Wizard that I would hate seeing the most here and is therefor probably correct is Fatespinner. This will also encourage a lot more day/night flipping I imagine when some people have to skip their main phase!
  6. Homeward Path Are you worried about your commander being stolen? That doesn't seem like a likely occurrence in our meta, and even less likely with all the counterspells and protection equipment you are playing. Instead how about Tyrite Sanctum? You can put a counter on Vadrik at instant speed repeatably for a low price, and when the time comes you can make him Indestructible permanently!
  7. Stifle I find this effect is often too small to be worth running defensively. You could replace it with a slightly bigger version like Disallow, Trickbind, Interdict, or Squelch. You could also replace this with kind of anything proactive and I have a lot of suggestions that could go here with Commander's Plate probably being the safest and Galazeth Prismari being the wildest! (He allows you to tap your equipment for mana!)
  8. Theoretical Duplication I just don't think copying your opponent's creatures for the turn (or more likely creature, singular) is that strong. And the bookkeeping again. You know what IS frustratingly strong? Capsize. Oof. I kinda hate myself for recommending it though. Alternatively if you wanna buyback something fun how about Seething Anger, Haze of Rage, or Lunar Frenzy to build up a huge Vadrik turn!

And a few basic lands for some of the nonbasics I recommended. Also we probably have too many Mountains given that 73% of your mana costs are blue. That's a good start I think at tweaking this deck!

Mortlocke on I Hope You Like Slivers

3 months ago

A "copy legion" themed Sliver deck seems like an awesome idea that I would love to help come into fruition. Copy spells that I think would be all-stars in this deck would be:

  • Reflections of Littjara: This card would likely be the heavy lifter for copy effects. It's a triggered ability that only requires you to cast stuff, which you really want to do in this deck.
  • Rite of Replication: This is a big splashy spell that can really get your army going. A good target for this spell would be Predatory Sliver, and Muscle Sliver.
  • Clone Legion: Seems like a good clone spell
  • Double Major: Seems like a good clone spell
  • Quasiduplicate: Seems like a good clone spell
  • Stolen Identity: Seems like a good clone spell
  • Mystic Reflection: This spell is interesting because when changing a creature an opponent casts to a Sliver (like their commander), you could just outright steal it using your commander's second ability.

Additional cards i'd suggest are:

  • Panharmonicon: Doubling copy triggered abilities always seems like a good idea.

  • Parallel Lives/Anointed Procession: All of the previously suggested copy/clone spells make token creatures. So, why not double the number of tokens made?

That's it off the top of my head. Honestly i've never seen a copy focused Sliver deck. This seems exciting! I'll be watching your list as it grows and changes.

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