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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
For each creature target player controls, create a token that's a copy of that creature.
1 week ago
1 month ago
Hello fellow blue planeswaker. There a list of monoblue combos right here. I suppose you'll use Thada right? For stealing, there's cards like Willbreaker, Blatant Thievery, you can have a help copying stuff like Clone Legion, more stuff you will find here here.
Inniaz, the Gale Force is a good commander for steal and also gives acess to white color.
I hope have helped a bit.
2 months ago
Okay, I moved Pendant of Prosperity, Memory Plunder, Thada Adel, Acquisitor, and Switcheroo to the Sideboard. Put in Military Intelligence, Nyx Lotus, Everflowing Chalice, Clone Legion. This makes it focus more on creature copying and stealing, with better mana/card draw and less focused on trading creatures, stealing sorcery/instants, and stealing via "damage opponent".
I'm not a big fan of affects that only occur when you go unblocked because it's just a bit inconsistent and it can potentially never end up going off. Although, that could just be indicating a flaw in my decks/playing lol.
2 months ago
id totally swap out Reins of Power for an even better card, yes it's 9 mana but in commander, it won't matter plus it looks like this deck takes time anyways Clone Legion. Note to self yes you can target your own yourself and then use Reflections of Littjara you can use cards like Everflowing Chalice and I strongly recommend a Nyx Lotus $3.50 current market and it's just stupid, I run 1 in each of my commander decks, and the payout for 4 mana is awesome, I'm always running 3x the mana then my playgroup and there like how you getting so much mana
2 months ago
For cheap instants that give you value as Neera does her thing:
4 months ago
For me, a 'wincon' is a way to reliably close a game out, say, 75% of the time. It could be an infinite combo, but more often for me and my playgroup, it's a Clone Legion or a Kindred Dominance. What has a very good chance of ending a game that is going too long? As I've mentioned elsewhere, my group has had it's share of 4-5 hour marathon games, so we've all become aware of how necessary something like this is. Even if it means ending a game 'early' sometimes as well.
5 months ago
For each permanent you control, flip a coin. If heads, create a token copy of it. That token ignores the legend rule. If tails, return it to your hand.
Like Clone Legion, but an instant and hits lands among other permanents.
Repeat. Nice challenge.
6 months ago
Few things to look at:
-Thermo-Alchemist is worth dropping, doesn't actually benefit from Veyran. Consider adding Kessig Flamebreather in its place.
-You have a lot of effects that double spells (Dualcaster Mage, Naru Meha, Master Wizard, Rootha, Mercurial Artist). It is worth considering that copying a spell is not technically casting it so you don't benefit from effects like Guttersnipe off a copied spell.
-Archmage Emeritus. Enough said.
-Lier, Disciple of the Drowned is pretty solid
-You have a lot of expensive/delve spells that might end up being slower or more damaging than expected. Exiling your spells from the yard invalidates cards like Past in Flames and Crackling Drake, which is counterintuitive. Cards like Apex of Power, Clone Legion, and Spelltwine are fun, but better served in a Mizzix of the Izmagnus deck (another card worth considering!)
-Theres a lot of solid enchantments/artifacts that benefit from Veyran. Metallurgic Summonings, Aetherflux Reservoir, Aria of Flame, Sorcerer Class, etc.