For each creature target player controls, put a token onto the battlefield that's a copy of that creature.
|Have (3)||metalmagic , Forkbeard , orzhov_is_relatively_okay819|
Printings View all
|Commander 2017 (C17)||Mythic Rare|
|Dragons of Tarkir (DTK)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Clone Legion occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Clone Legion Discussion
4 weeks ago
Looks good. You might like these: Docent of Perfection Flip, Metallurgic Summonings, Noyan Dar, Roil Shaper, Swarm Intelligence, Turnabout, Archaeomancer, Quasiduplicate, Spellseeker, Cackling Counterpart, Rite of Replication, Snap, Depths of Desire, Pirate's Prize, Nomads' Assembly, Clone Legion, Deploy to the Front
1 month ago
Hi! Sultai_Sir here. I love this deck! Here are some suggestions:
Displace, Ghostly Flicker, etc: You're running a bunch of clones, and if you add in a blink subtheme, you can copy utility creatures in the early game and then blink them back as Elesh Norns and Void Winnowers.
Clone Legion: From a purely Vorthos standpoint, this card seems like the biggest flavor win you could ask for. From a playing standpoint, copying a board of big bois just feels so good.
I hope this advice helps, and as always, happy tapping!
1 month ago
In my kess deck (which I unfortunately haven't uploaded yet), my main wincon is casting a giant Torment of Hailfire, possibly copied a couple times. I've got multiple ritual cards (Pyretic Ritual, Seething Song) to produce the Mana, with a Past in Flames to recast and almost double the amount. Having out Thousand-Year Storm makes the Mana produced increase significantly and you get multiple copies of torment, and I can usually take out all of my opponents with a Hailfire on X=50+. However, sometimes just casting it for X=6 or 10 is enough to set your opponents back just to gain the advantage and use something else to win. Hope this helps give you some ideas!
Personally I don't like cards like Insurrection or Clone Legion because they cost a lot and I have never really benefited from using them. They're awesome cards and I wish they worked more often but I usually don't see a huge payoff. Also, I would take out Fabricate because in your deck there aren't any artifacts really worth searching up. Unless you're struggling for mana?
1 month ago
Hey. Thanks for putting this together. I play-tested it quite a bit and have some recommended improvements:
I dropped all the Stolen Identity because it is slow. You have to pay 6, then cipher it. To get your value out of it, you then have to have a creature connect in combat. I found that the deck works best to simply never attack anyway.
I also dropped all Clones: Clone Legion, Cackling Counterpart, Jwari Shapeshifter. If your gameplan is to hit with Rite of Replication for win, having more clones doesn't really benefit much and those slots can be used to speed up your game or offer defenses for yourself and your creatures.
I found that my creatures were dying too quickly as chump blockers or to red spell damage/black destruction.
Ondu Cleric can generate a ton of life for you and buy you the time you need for your combos. Especially when you chump block with him, then use flicker him off and on the field with Ephemerate or Cloudshift. But I wanted Allies that boost the P/T of other allies so I could take out some attackers with my blockers and not have to rely on flicker gimmicks. Enter Adaptive Automaton.
I won't bore you with all of the changes I made and my reasons for each change. Here's the updated 60 card list. I appreciate the deck you posted. It lent me some great inspiration and I hope you enjoy what I've done with it:
- 1x Herald's Horn
- 4x Adaptive Automaton
- 4x Halimar Excavator
- 3x Harabaz Druid
- 4x Ondu Cleric
- 3x Sea Gate Loremaster
- 3x Unsettled Mariner
- 4x Ghostly Prison
- 2x Cloudshift
- 4x Ephemerate
- 2x Rite of Replication
- 3x Serum Visions
- Land (My lands need some refinement)
- 2x Ally Encampment
- 1x Cavern of Souls
- 4x Flooded Strand
- 1x Forest
- 1x Island
- 2x Misty Rainforest
- 2x Mutavault
- 1x Plains
- 2x Temple Garden
- 2x Breeding Pool
- 3x Hallowed Fountain
PS: Halimar Excavator + Rite of Replication hits for 180 milled cards (assuming there are no other allies present when the combo goes off).
If you are interested in what I've done with the decklist, let me know and I'll be happy to share my reasons for some of the changes.
2 months ago
Thank you! I have adjusted the list a little by choosing cheaper (in terms of mana costs) mana ramp and adding some extra turns/phases. Out: Clone Legion, Dovin's Veto, Possibility Storm, Razia's Purification, and Urza's Ruinous Blast. I will have the more expensive options in mind but do not add them for now since I would like to keep this a budget version. Grateful for more advice!
3 months ago
Okay, so I looked up a ton of devices and techniques and I think I settled on Bathos; "An abrupt transition in style from the exalted to the commonplace, producing a ludicrous effect. While often unintended, bathos may be used deliberately to produce a humorous effect."
Bathos, King of Jests
Legendary Creature - Demon
When Bathos, King of Jests enters the battlefield, destroy all other creatures. You discard your hand.
Pay all but 1 life, : For each creature in target graveyard, make a token copy of it. Put them all onto the battlefield. They gain haste.
Hope that works
4 months ago
Looks like you might've forgot to designate your commander, but no worries I know it's Phelddagrif haha. Phelddagrif is one of my faves, and I really dig that you're going for wins here rather than just group hug. I have a Super Hippo deck too if you wanna check it out.
You might like these cards: Nacatl War-Pride, Seedborn Muse, Beck / Call, Mantle of Leadership, Gideon, Champion of Justice, Dingus Staff, Clone Legion, Deploy to the Front, Nature's Revolt, Verity Circle, Dowsing Dagger Flip, Biomantic Mastery
4 months ago
I've always had a passion for two colossal unstoppable forces clashing.
Just the climax of disaster. The exact second that all hell is unleashed.