Tranquil Cove

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Tranquil Cove

Land

Tranquil Cove enters the battlefield tapped.

When Tranquil Cove enters the battlefield, you gain 1 life.

: Add or .

GangstaFranksta on Arcades, the Strategist's Army

2 months ago

You should think about adding The Pride of Hull Clade because he is good but also cool. But I think you would benefit a lot from improving your mana base. I suggest it should look more like this:

Lands

Basic

8x Plains, 8 Island, 4 Forest

Pain

Adarkar Wastes, Brushland, Yavimaya Coast

Scry Lands

Temple of Mystery, Temple of Enlightenment, Temple of Plenty

Tri Color

Brokers Hideout, Seaside Citadel, Bant Panorama

Any Color

Command Tower, Exotic Orchard

If you wanted you could also add the gain 1 life lands: Tranquil Cove, Blossoming Sands, and Thornwood Falls. You may also consider adding Krosan Verge or Myriad Landscape just to help ramp.

It would also be really beneficial to have at least a Sol Ring and an Arcane Signet.

Other

Remove Verity Circle. Seems like there are a lot of possibilities where it is just sitting on the field not providing any value. And it isn't even a creature so it can't block. You could replace this with one of the mana artifacts I mentioned earlier or like a Swords to Plowshares, Pongify, Rapid Hybridization, Path to Exile (I kind of think you need some more removal lol, but you could replace Verity Circle with whatever you wanted.)

Remove Alive / Well. Just straight up not worth. Replace with one of the cards I have mentioned.

Other than that I think this is a really good deck. I think you could use most of my suggestions and keep it close to $100.

Vicarian on Raffine Metaschemer

1 year ago

It looks like you might have a lot of trouble coming up with a blue source, when nearly half of your mana symbols are blue. Land bases are unfortunately expensive, but it looks like some of your dual-colored lands weren't that necessary. I copied your deck and experimented a bit: 1x Adarkar Wastes 4x Deserted Beach 3x Evolving Wilds 7x Island 3x Plains 4x Raffine's Tower 3x Tranquil Cove

You're needing 1x Adarkar Wastes and 3x Deserted Beach over what you've already got, which shouldn't be too rough on the wallet. Could potentially trade the Caves of Koilos 1:1 for the Wastes.

As far as counterspells go, as a cruel control player, I'll let most critters hit the field, then remove them at instant speed. I keep my counterspells for more dangerous things, like walkers or annoying creatures that have powerful ETB effects, or huge Enchantments.

Grimgrinner on Bant Roon EDH

1 year ago

Ill stick to just the mana base for now. Far too many of your lands enter the battlefield tapped. This will make your deck extremely slow, even against pre-constructed decks. I suggest that you swap in some basic lands, and cut ETB tapped lands like Tranquil Cove. You can make up for the lack of color fixing with the "talisma" mana rock cycle.

Talisman of Curiosity, Talisman of Progress, and Talisman of Unity. I think they're better in your deck than the signets. Also, if you need color fixing after diluting your lands, you can try a few effects. Dryad of the Ilysian Grove is a favorite, and so is Chromatic Lantern.

Also I'm not a fan of Frilled Mystic in this deck, wayyy too color intensive even with fixing effects.

Further, the single Walk the Aeons is the only piece of that combo in your deck. I suggest adding some more extra turns spells so the combo can resolve through graveyard hate, countermagic, or just bad luck. Additionally, some instant/sorcery tutors would be good. Solve the Equation is a good budget option, but Mystical Tutor is an even better tutor.

I also suggest asking your play group if they would be OK with proxying cards so you can get a feel for the format. Get a high quality printer (like at a library) and find a site that lets you print proxies. I like deckstats. net.

Saccox on Fly with Pezzent Air-lines! (10/12 Euro/$)

1 year ago

Balaam__ it's a strong card but i want draw cards with the creatures,put it in the maybeboard.

YodaVoda Sephara, Sky's Blade it's over budget. Lofty Denial i don't want counters in this deck. Judge's Familiar and Thunderclap Wyvern are interesting,put in the maybeboard.

Exogino for me,it's more strong Cryptic Caves. the ability cost only 2 mana,in the same turn i can draw and play a spell. I could put 2 Skybridge Towers instead of 2 Tranquil Cove

thanks all for the help ^^

Metropolis39 on Guide to Turbo Fog: From Budget On

2 years ago

Tranquil Cove is strictly better than a guildgate in this deck and is still butt cheap

WeAreAlexandra on Flying Cats!

2 years ago

Thank you! Definitely didn't even cross my mind to upgrade the mana base, I basically just dragged this from Arena lol

Definitely going to switch out Tranquil Cove for Glacial Fortress

Defied-27 on Mono white soldiers

2 years ago

Hey there, I love the idea of a soldier deck and wanted to build one for a long time myself. I personally would concentrate on fewer cards and more copies of these to make the deck more consistent. Also I don't know how fast you want this deck to be. Maybe you can consider less high drops in favor of your mana curve. Thalia, Guardian of Thraben hurts yourself a bit in this draft, considering you are running 13 noncreature spells and I would also consider dropping her, if you want to keep these spells. Lastly I recommend reducing your land count a bit to around 22/24. Blossoming Sands and Tranquil Cove are not of much use and will only slow you down, whereas Kjeldoran Outpost or Forbidding Watchtower (though not faster) come with a nice, flavorful effect. Cheers :)

plakjekaas on How Good are the New …

2 years ago

Commander is an increasingly fast format because of the cry for not ramping on turn 2 being a death sentence. You can still Farseek off of one of these if you play it turn 1. The only turn they're bad is turn 2, and if you have to play it tapped turn two, you should probably have mulligan'd your hand. I'll play Deserted Beach over Seachrome Coast in any commander deck. Which doesn't mean I'll play it, to be honest, I think it goes the two-colored equivalent of:

Tundra

Hallowed Fountain

Sea of Clouds

Glacial Fortress

Horizon land if available (Horizon Canopy and such)

Mystic Gate

Hengegate Pathway  Flip

Prairie Stream but only with fetches

Celestial Colonnade

Adarkar Wastes

Irrigated Farmland better with fetches, cycling still solid

Deserted Beach

Temple of Enlightenment

Azorius Chancery

Seachrome Coast

Port Town

Glacial Floodplain higher with fetches, of course

And then all the tapped minor downside stuff like Razortide Bridge or Tranquil Cove or a Campus for enemy colors, whatever fits your deck for synergies could raise those too of course.

That's the general order I'd consider them to include in my 2-color deck if available, I guess.

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