Caves of Chaos Adventurer

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Caves of Chaos Adventurer

Creature — Human Barbarian

Trample

When Caves of Chaos Adventurer enters the battlefield, you take the initiative.

Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

DawnsRayofLight on Jetmir's Myriad Debauchery

1 year ago

seems strong, running stax for some control and using jetmir as a buff to win.

given the mana curve, you could manage a bit more with 32-33 lands and run more 1 drop mana guys.

Removal will be helpful, Path to Exile, Swords to Plowshares, Generous Gift, Beast Within, Winds of Abandon, Fateful Absence,

with the creature count, Winota, Joiner of Forces could help give some gas, though you may need to add more humans to make her work better: Adeline, Resplendent Cathar, Myrel, Shield of Argive, Brutal Cathar  Flip, Loyal Apprentice, Sanctum Prelate, Caves of Chaos Adventurer, Seasoned Dungeoneer (I have been loving the initiative creatures), Thalia, Guardian of Thraben, Ranger-Captain of Eos

some X token spells like Finale of Glory, Pest Infestation, Grand Crescendo, White Sun's Twilight, Martial Coup, Awaken the Woods can also help restore your board state

Crow_Umbra on Musashi's Mosh Pit [Primer]

1 year ago

Thank you for cool the suggestions DawnsRayofLight. I've played Seasoned Dungeoneer a bit in my Burakos, Party Leader/Folk Hero deck before I swapped it out. I totally forgot about Caves of Chaos Adventurer.

My playgroup has a house rule where we introduce Monarch into our games at the end of the third turn rotation. The person going last in turn order becomes Monarch at the end of that turn. I think I may have placed some of the Initiative cards on back burner because I didn't want to have my group track both Monarch and Initiative/Under City at the same time.

Otharri and Neyali are both pretty cool tech. I think the Equipment Voltron Isshin lists are going to get some of the most tech with the newer equipment in the pre-con. I've been play-testing Neyali, Suns' Vanguard a bit in the slot I have Professional Face-Breaker rn. The impulse draw from Neyali is cool for some second-main set up, but feels a little annoying when she impulses some of my instant speed removal & protection.

I'm also testing Mondrak, Glory Dominus in the slot I have Leonin Warleader rn. Norn's Decree is also interesting. Hoping my submission will be live soon.

DawnsRayofLight on Musashi's Mosh Pit [Primer]

1 year ago

I have been testing Seasoned Dungeoneer and Caves of Chaos Adventurer in my Isshin list and they have been doing work! Highly recommend. Otharri in the boros pre-con coming up is another card to consider!

hiiii on Piss Off, Norin

1 year ago

king-saproling Hmm I thought about including Risky Move, I guess it could be cool since I'd just give them Noring but they'd have to let go of a creature... I'll definitely consider it! Honor-Worn Shaku could be pretty cool. It'd be good redundancy for Relic of Legends. I feel like Kyren Negotiations would be really cool if I could tap Norin during every player's turn. The problem is, when he re-enters the battlefield he's affected by summoning sickness, so I can only use him to proc Kyren on my turn, and then its damage becomes kinda eh... Smoke is a sick card for this deck, but I don't really wanna run cards like that with my playgroup. I'll keep it in mind tho!

Bloodline Pretender is cool, it'd give me a nice blocker, but it doesn't do anything else for the deck so I'm not sure whether or not I should include it.

Urabrask, Heretic Praetor, Laelia, the Blade Reforged, Caves of Chaos Adventurer and Visions of Phyrexia are all really cool cards, but because my win cons all cost quite a lot in this deck, I'd hate to impulse draw them without having the mana to cast them and then have to dig even deeper to find replacements... Bottled Cloister has straight draw, but it suffers from a different issue in that unless I have Gustha's Scepter, I can't play any of my instants during opponents' turns... the draw is nice, but I might as well play something like Howling Mine which gives a similar effect. Mind's Eye's pretty pog tho!

Thanks for all the recommendations! I'll definitely keep in mind even the ones I said might not work :D

zemen on Hot Women Card Collection

2 years ago

I don't know if you are still adding to this, but here are a bunch I found that might be a good addition. There are so many cards to look through, Ill post more sometime if I find any.

Resolute Reinforcements

Llanowar Stalker

Threats Undetected

Bloodflow Connoisseur

Talara's Battalion

Burning-Tree Emissary

Glowspore Shaman

Kaalia of the Vast

League Guildmage

Venom Connoisseur

Safana, Calimport Cutthroat

Caves of Chaos Adventurer

Jaheira, Friend of the Forest

Tasha, the Witch Queen

Vaporkin

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