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We're gonna have a GIANT party! RGWU Giant Tribal

Commander / EDH Battlecruiser Creature Cheat Giant RGWU Vivid

seshiro_of_the_orochi


This used to be Calamity upon our gates. But due to the negative connotations, our wonderful kings Kynaios and Tiro of Meletisfoil decided to re-brand the deck to something more positive.


Lords and Ladies, welcome to this evening of joy and lust. Kynaios and Tiro of Meletisfoil have invited you all to a party at their new castle. Slowly, the guests start showing up, everybody gets a drink and little somethings from the buffet. Finally, after everyone's arrived, the doors get closed (Did you hear a lock? Must've been something else.). Now, as the valued hosts enter the stage, something seems off about their speech. They used to be full of words light and happy. Today, they seem tense, and hostility drips from every single one of their words. Everybody seems disturbed. And in the second they finish their last sentence of gory vengeance, hell breaks loose, as several colossal creatures, not unlike humans, emerge from the ground, rubble and roil bursting everywhere, digging an unexpected grave to the guests. "Oh, why'd I have to go here, again", are your last thoughts before an enormous fist yeets you into the next wall, ending your life with a loud crunch.


This deck hits the table in an unsespected manner. With Kynaios and Tiro of Meletisfoil at the helm, we'll often be expected to be a grouphug deck. We ramp and/or fix our mana (ooh, isn't Beanstalk Giant a cool card?) to drop the commander more or less on curve. And whooosh goes the grouphug. But what's that? Why is the grouphug list dropping Brion Stoutarm? Well, maybe it's some weird tech. A Cryptic Gateway? Is there some tribal thing going on? Ok, Stinkdrinker Daredevil is coming down, so there seems to be giant tribal happening here. Aegar, the Freezing Flame? Yup, that's tribal. You tap your two giants for Cryptic Gateway? Yeah, sure, whatever.

...

Thundercloud Shaman does WHAT?

So now that we've drawn plenty of cards off of our boardwipe, we can drop giant after giant after giant, all the while drawing cards, dealing damage with Warstorm Surge and repeatedly wiping the field off of pesky smurfs.

The deck has a little less spot removal than I usually like, but all these enormous creatures with tacked on boardwipes make up for that: Bloodfire Colossus, Thundercloud Shaman, Cyclone Summoner and Realm-Cloaked Giant really help keeping the board clear. The same goes for Battle of Frost and Fire. Sarkhan's Unsealing turns our giants into either spot removal or even more boardwipes.

Giants don't have too many lords, but finally at least three: Sunrise Sovereign and Boldwyr Aggressor can do impressive things with regards to combat damage. Aegar, the Freezing Flame will draw lots of cards, and becomes even more impactful with Storvald, Frost Giant Jarlfoil and Curious Colossus shrinking potential blockers or growing attackers. Curious Colossus can also be a kill button if one player gets really ahead. A way to handle an archenemy seems very useful here.

The wincon is damage. But we don't have to rely on attacking allone. Surtland Flinger and Brion Stoutarm and Bre of Clan Stoutarm can throw creatures at opponents (Bre also catches them again), and as most of our creatures are pretty big, that damage will pile up to lethal amounts in no time. While Brion regains life, Flinger doubles the damage if we sacrifice a giant. Bre fuels her own triggered ability by giving lifelink in addition to flying.

Borderland Behemoth is huge with just a few other giants in play.

Hamletback Goliath already starts off beefy, but becomes ginormous in no time.

Firbolg Flutist steals a creature and gives it Myriad, basically turning our two flingers into removal with upside.

Pummeler for Hire is somewhat bad and understatted, but I guess a vigilant, lifegaining blocker with ward is fine, just as a 6/5 for in Wildvine Pummeler.

To increase our damage output even more, there is Calamity Bearer.

The deck is crowded with big creatures, so having ways to cheat them onto the field is important. Luckily, there are quite a few ways to do that:

Once I get out my first giant, Descendants' Path becomes a powerhouse. With roughly 30 giants, it'll hit pretty often. Also, I can perfectly set it up with Giant Harbinger.

Cryptic Gateway and Belbe's Portal can cheat giants out at instant speed for either cheap or basically free.

Sunbird's Invocation turns every spell into two spells.

Aurora Awakener feels like it was specifically made for this deck. Having a commander and an amount of three-coloured creatures is a great setup to get this guy out with Vivid 4.

Bre of Clan Stoutarm can turn on her own trigger, and with enough power, she can cheat out spmething big.

Surtland Elementalist is here to cheat spells, and there are enough great spells in here to really go off.

One of those spells is Kindred Summons. If I get to cast this with just some giants out, this will double my board and by that massively help me win games.

I recently had one of my favourite kills with the deck, going 1v1 against a Hakbal of the Surging Soul player:

Hakbal doing Hakbal things and thus going really hard, while I'm sitting there killing Hakbal and wiping the board multiple times. After resolving a Thundercloud Shaman, I got to a board consisting of Sunrise Sovereign, Surtland Flinger, Thundercloud Shaman and Cryptic Gateway, with a Stormkeld Vanguard on an adventure. I'm at about 20 life, Hakbal is at 42. Hakbal comes out the fourth or fifth time and is accompanied by some merfolk, so my opponent is basically preparing to go for the kill next turn. Little does he know I have a Borderland Behemoth in hand. On my turn, I cast Stormkeld Vanguard from exile and use Cryptic Gateway to get out Borderland Behemoth as a 22/22 trampler. I attack with Surtland Flinger and throw Behemoth at my opponent for twice its power to the dome. My opponent stares in desbelief for a second or two.

That was fun.


The deck has long outgrown its start as a headcannon-way of using K'n'T as a giant commander. With the latest addition of some powerhouse giants from Lorwyn Eclipsed, it has become propably the most unique of my decks. I'm not expecting any new releases for the tribe in the next time, but I'd still love to hear your thoughts and suggestions, no matter how small or big they are. Thanks in advance!


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92% Casual

Competitive

Revision 51 See all

(1 week ago)

+1 Descendants' Path main
-1 Path of Ancestry main