Cascading Cataracts

Cascading Cataracts

Land

Indestructible

: Add to your mana pool.

, : Add five mana of any combination of colors to your mana pool.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Cascading Cataracts Discussion

Apollo_Paladin on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

1 week ago

@ darkbuff

This is a budget build as a concept deck, so I intentionally stayed away from high-dollar cards. In actual practice, I don't see many high-dollar cards that offer as good or as reliable an option as my current selections - with the exemption of Entomb . Entomb would be a stupid good fit here, but ordering a playset of those is easily equal (if not more) than the entire cost of the rest of the deck. Reanimate could fall into the same category, if you're not playing in a group where Mill decks or Discard decks are common, you might see better use out of this in place of Dread Return , but my main consideration with it is the budget not its functionality. Functionally it's beautiful, I just feel it opens the deck up to a wider audience using budget cards, and with Dread Return usable for zero mana from the GY (can discard it via a discard outlet creature, then sacrifice 3x low-mana weenie creatures to cast it). This can sometimes be useful if you want to say, pump up your vampires with Stromkirk Condemned , attack, and end the turn by sacrificing the vamps and pulling an Annihilator from the GY to set up the next turn.

As for the creatures, there's a lot of high-power creatures you can pick from if budget is no issue. Honestly though even something like Iona doesn't seem as reliable to me (not to suggest it's a bad choice either). Some of it is playgroup dependent, but in Legacy especially with a lot of the newer sets, Colorless stuff isn't unheard of. There's really no workaround an opponent can muster for Annihilator creatures, since even if something on their side has protection, it's a sacrifice not a targeted ability -- and also the main consideration for early board control, those other creatures cannot affect Lands.

These Annihilator creatures can usually cause an opponent to start losing at LEAST 1 land per attack phase, especially if you get them out early enough before they can cast too many things. There's not much coming back from a deck that's causing you to sacrifice your own lands on Turn 3 or 4 - hell, forced land sacrifice is even a workaround for high-dollar stuff like Cascading Cataracts and Lotus Field since the Indestructible/Hexproof effects are worthless against sacrifice.

BrassLord on Eldrazi ♡ -jank edition-

1 month ago

If you want to make a "legal" 5 color eldrazi deck, Esika, God of the Tree  Flip is a good option, as the creature side color fixes you for those weird colors, and the enchantment side could allow you to cheat out those huge eldrazi creatures. Unfortunately it would mean you would have to redo the mana base to accommodate and probably cut some of the little eldrazi creatures

If you choose to keep your current commander, there are actually a few cards that take advantage of your commander being colorless. Things like War Room and Commander's Plate are super good, as you wouldn't have to pay life and the armor gives protection from EVERY color!

For the colorless mana base, I'd look into replacing a majority of your Wastes with utility lands. There are DOZENS of different utility lands that function like a wastes and come with an added bonus. Off the top of my head, some decent cheap options are things like Haunted Fengraf , Rogue's Passage , Ghost Quarter Cascading Cataracts

If you choose to play your commander as colorless, it would also mean you'd have to cut the cards with colored mana symbols in their mana costs. I'd replace them with ways to generate big amounts of mana. Things like Thran Dynamo , Voltaic Key Manifold Key , Sculpting Steel Worn Powerstone , Sol Ring , Everflowing Chalice , Hedron Archive , Dreamstone Hedron . I would still keep a few wastes around, as you could use cards like Solemn Simulacrum and Burnished Hart to ramp further. And I would definitely look into finding interaction and card draw that is colorless, as those cards are a a premium in that color identity.

Also, I would say that you probably have too many lands. I could see you running like 38-39 lands. It'd mean that you'd consistently hit a land drop every turn in addition to your ramp, making it a lot easier to cast your commander.

Hope those suggestions help, regardless of the direction you choose to go!

BrassLord on Elemental

1 month ago

Bloom Tender and Faeburrow Elder also really synergize well with your commander, turning into: Tap, put target elemental into play! Also Cascading Cataracts is a decent mana fixer!

A little surprised to not see Cultivate and Kodama's Reach in here! Easy way to single color fix and still fits with your green majority landbase

Grind on

2 months ago

Sweet deck!!
Any thoughts on Darksteel Citadel , Cascading Cataracts , or Llanowar Reborn ?
Also maybe Sylvan Awakening ?
Cheers

9-lives on -Deleting-

2 months ago

Hello, Heretical_Tarp!

I think Defiant Strike is just as good as Opt but instead of scrying it gives +1 P. Very useful when I want to buff up my white weaklings as well as draw a card. Silence is the ultimate fog card, and only costs 1 mana. Remember that I have a manabase problem with needing cards that have only one of non-generic mana, and the rest has to be generic mana. When I reach 4 cards that tap for 3 mana if I only draw filter lands, then I will be in good tempo. Imprisoned in the Moon is incredibly useful for answering creature and planeswalker threats, as well as making their lands useless for them. If I want to keep them from doing anything, Imprisoned in the Moon is a good card, and it only costs 3 CMC. Ahh I had thought that Solemnity would affect Planeswalkers. I guess I'll put it in the sideboard?

All of those cards you mentioned are difficult for me to use because I have to have either a Mana Confluence , Survivors' Encampment or Aether Hub , and Survivors' Encampment depends on my creatures on the battlefield. Painted Bluffs and Shimmering Grotto require me to use that land and another land to generate rainbow mana, so that means that I would always be one turn behind with these cards. Aether Hub is only useful once in the game, unless I run some energy counter accumulating cards. And Cascading Cataracts is only useful on turn 6 if I don't have ramp like 4x Arboreal Grazer , 2x Dryad of the Ilysian Grove . And, if I do get Chromatic Lantern , I will be able to cast all colored things, but that depends on if the opponent has artifact removal.

Do you know of any good Stax effect cards I can use? Teferi, Hero of Dominaria is pretty useful, especially his draw ability. I personally put 1x Teyo, the Shieldmage , 3x The Wanderer for their Stax effects and their cheap mana cost. The Wanderer is incredibly useful for going against high CMC cards, and Teyo, the Shieldmage is good for not only his making the player hexproof, but generating cards that I can tap for mana with Survivors' Encampment .

I think I'll remove Demolish .

Cloudius on Advertise your deck!

2 months ago

Cloudius bringing you another original uncanny homebrewed deck of mine!


Taking the World by Storm

Commander / EDH Cloudius

SCORE: 8 | 9 COMMENTS | 296 VIEWS


The deck packs some chaos, a dose of potency and tons of fun by marrying the partner commanders - Krark, the Thumbless and Kydele, Chosen of Kruphix !

Krark and Kydele is not a popular pairing with only 12 other decks on TappedOut and 20 decks on EDHREC as at 12/2/2021 but I absolutely love the chemistry between them!

Game Plan

Here's the deck's main game plan:

1) Summon Krark, the Thumbless and Kydele, Chosen of Kruphix . Their relatively low CMC makes it easier and being the underdogs make them less susceptible to removals/counterspells. For the value engine to kickstart, we only need Kydele on board but Krark just makes it more chaotic and fun!

2) Cast Draw/Wheel spells like Brainstorm , Windfall and Memory Jar to build up the number of cards drawn in a turn.

3) Tap Kydele, Chosen of Kruphix for Loads of Generic Mana . The deck offers many ways to Convert to colored mana via Cascading Cataracts , Chromatic Orrery , Prismite , etc.

4) Continue drawing and wheeling using the additional mana from #3.

5) Untap Kydele, Chosen of Kruphix using cheap Untap spells like Cerulean Wisps , Emerald Charm and Tidal Bore .

6) Copy the draw/wheel/untap spells using Krark, the Thumbless , Geistblast , Twincast , etc for extra value

7) Go to #2 and Repeat till we assemble our combos and wincons.

Looking for...

Looking for Upvotes +1, card suggestions and feedback for the deck! Keep the creative juices flowing and I'm looking forward to all the constructive suggestions and +1s!

RNR_Gaming on By the old gods and the new

3 months ago

So, you may want to finish your land base and give somewhat of an indication on what budget your on. Even a casual 5 color deck can have a hefty price tag due to the land base needed for consistency purposes.

Duals>fetches>utility pertaining to your strategy/shocks>rainbows>horizons> Pains>fast lands> anything beyond this is probably played due to budget restrictions or it's just laying around.

Anyways, Command Tower, Mana Confluence, City of Brass, Tarnished Citadel, Glimmervoid, Spire of Industry, Forbidden Orchard, Exotic Orchard are your cream of the crop rainbow lands.

To a lesser extent Unclaimed Territory, Cascading Cataracts, Gateway Plaza, Rupture Spire, Transguild Promenade and you could probably use this but won't need it Cavern of Souls - its expensive but provides such a great utility to really stick it to control players.

If you're on a very tight budget and don't want to spend a lot on lands - though I HIGHLY recommend fine tuning a land base over running these cards but they ensure you'll be able to get activations off; Chromatic Lantern, Chromatic Orrery, Prismatic Omen and Joiner Adept

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