: Add to your mana pool.
, : Add five mana of any combination of colors to your mana pool.
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|Commander / EDH||Legal|
Cascading Cataracts occurrence in decks from the last year
Latest Decks as Commander
Cascading Cataracts Discussion
1 week ago
1 week ago
I think Defiant Strike is just as good as Opt but instead of scrying it gives +1 P. Very useful when I want to buff up my white weaklings as well as draw a card. Silence is the ultimate fog card, and only costs 1 mana. Remember that I have a manabase problem with needing cards that have only one of non-generic mana, and the rest has to be generic mana. When I reach 4 cards that tap for 3 mana if I only draw filter lands, then I will be in good tempo. Imprisoned in the Moon is incredibly useful for answering creature and planeswalker threats, as well as making their lands useless for them. If I want to keep them from doing anything, Imprisoned in the Moon is a good card, and it only costs 3 CMC. Ahh I had thought that Solemnity would affect Planeswalkers. I guess I'll put it in the sideboard?
All of those cards you mentioned are difficult for me to use because I have to have either a Mana Confluence , Survivors' Encampment or Aether Hub , and Survivors' Encampment depends on my creatures on the battlefield. Painted Bluffs and Shimmering Grotto require me to use that land and another land to generate rainbow mana, so that means that I would always be one turn behind with these cards. Aether Hub is only useful once in the game, unless I run some energy counter accumulating cards. And Cascading Cataracts is only useful on turn 6 if I don't have ramp like 4x Arboreal Grazer , 2x Dryad of the Ilysian Grove . And, if I do get Chromatic Lantern , I will be able to cast all colored things, but that depends on if the opponent has artifact removal.
Do you know of any good Stax effect cards I can use? Teferi, Hero of Dominaria is pretty useful, especially his draw ability. I personally put 1x Teyo, the Shieldmage , 3x The Wanderer for their Stax effects and their cheap mana cost. The Wanderer is incredibly useful for going against high CMC cards, and Teyo, the Shieldmage is good for not only his making the player hexproof, but generating cards that I can tap for mana with Survivors' Encampment .
I think I'll remove Demolish .
2 weeks ago
Commander / EDH
SCORE: 8 | 9 COMMENTS | 296 VIEWS
Krark and Kydele is not a popular pairing with only 12 other decks on TappedOut and 20 decks on EDHREC as at 12/2/2021 but I absolutely love the chemistry between them!
Here's the deck's main game plan:
1) Summon Krark, the Thumbless and Kydele, Chosen of Kruphix . Their relatively low CMC makes it easier and being the underdogs make them less susceptible to removals/counterspells. For the value engine to kickstart, we only need Kydele on board but Krark just makes it more chaotic and fun!
4) Continue drawing and wheeling using the additional mana from #3.
7) Go to #2 and Repeat till we assemble our combos and wincons.
Looking for Upvotes +1, card suggestions and feedback for the deck! Keep the creative juices flowing and I'm looking forward to all the constructive suggestions and +1s!
1 month ago
So, you may want to finish your land base and give somewhat of an indication on what budget your on. Even a casual 5 color deck can have a hefty price tag due to the land base needed for consistency purposes.
Duals>fetches>utility pertaining to your strategy/shocks>rainbows>horizons> Pains>fast lands> anything beyond this is probably played due to budget restrictions or it's just laying around.
To a lesser extent Unclaimed Territory, Cascading Cataracts, Gateway Plaza, Rupture Spire, Transguild Promenade and you could probably use this but won't need it Cavern of Souls - its expensive but provides such a great utility to really stick it to control players.
If you're on a very tight budget and don't want to spend a lot on lands - though I HIGHLY recommend fine tuning a land base over running these cards but they ensure you'll be able to get activations off; Chromatic Lantern, Chromatic Orrery, Prismatic Omen and Joiner Adept
1 month ago
Oh, yeah -- you should go Golos x Jegantha for super ramp.
I think you can
t1 Sol Ring, Arcane Signet
t2 Golos to 6 mana
t3 Dark Ritual into Jegantha
t4 you should have at least WUBRG from Jegantha. You can also use cards like Manamorphose to fix some of those colors. Also Channel the Suns, Composite Golem, Kaleidostone, Cascading Cataracts, and Crystal Quarry.
I think if you can topdeck Channel, you can pull off a full t4 Purphoros Combo Kill w/World Tree.
3 months ago
Not already mentioned - Bad River, Cascading Cataracts has a silhouette of Kefnet, Desert of the True, Mutavault technically is a bird, Seaside Haven is a must play, Swarmyard can regenerate any prey. As for basics Island has a bird in the middle, Island has a good number of birds and is part of a panorama, not sure how to tag it but Secret Lair Godzilla Island has birds, Island, Island birds with a sunset, Island, Island, as for plains, Plains, Plains, Plains, Plains, Plains, and Plains.
4 months ago
I'm not sure, but I think that Eldritch Evolution is a card that activates when it is cast, so if I sacrifice to it, then get another card from the sacrifice, then I blink it, it would be on the battlefield again, and then I can sacrifice to it again? Cascading Cataracts will be useful on turn 5 or earlier. If I use a triome, would that mean that Arboreal Grazer would put it on the battlefield tapped, as the triome does by default, then it untaps on my next turn? Because if so, I might run 4x triomes and 4x Arboreal Grazers. I'm really trying to budget myself, but when Pioneer MTG Arena comes out I might not have to worry about budget.
4 months ago
Hey, well done building a budget version of Overload, but unless your willing to spend more to upgrade the manabase a lot then getting above power level 5 will not be possible. There's no Command Tower or Exotic Orchard which are budget staples of Commander especially with five color decks. You honestly shouldn't be worrying about power level at all with a tribal deck that's less than $200.
On a budget there's limited options for playable lands for a five color manabase. Your best options for lands in five colors are Rainbow lands (Command Tower), etc. Unfortunately most Rainbow lands are expensive price cards, but there's some exceptions:
- Command Tower
- Exotic Orchard
- Unclaimed Territory
- Ancient Ziggurat: Mystery Booster version.
- Path of Ancestry
- Cascading Cataracts
- Opal Palace
The goal of any manabase in Commander is to have the least amount of lands that will always ETB tapped because then game play is not hindered by the lands you play since you can tap the land for mana the same turn you play it. On a budget for five colors it will difficult, almost impossible, to not play some lands that always ETB tapped, but the lands that do this better give you good color fixing to make up for it and you don't need to play a ton of them.
Tri lands (Jungle Shrine) will always ETB tapped, but when they untap they can make one color of three different color choices which makes them on a budget worth playing:
- Jungle Shrine
- Frontier Bivouac
- Savage Lands
- Sandsteppe Citadel
- Seaside Citadel
- Crumbling Necropolis
- Mystic Monastery
Tri lands along with Path of Ancestry should be the only lands in the manabase that always ETB tapped.
I've built a lot of budget five color manabases for $200 decks and they use basic lands with dual lands that have good interaction with basic lands. Battle lands (Cinder Glade) and Check lands (Rootbound Crag) are dual lands that have interaction with basic lands to make them ETB untapped:
- Cinder Glade
- Canopy Vista
- Sunken Hollow
- Prairie Stream
- Smoldering Marsh
- Rootbound Crag
- Sulfur Falls
- Dragonskull Summit
Battle lands also have interaction with Check lands because they're two different land types which is what Check lands look for. Many Check lands are expensive price, but there's a few that are less than $4. All Check lands are more expensive than Battle lands therefore add more Battle and less Check. Battle lands are nice with Farseek since it can search for one of them and being able to ramp with a dual land gives you much better color fixing then just a basic land.
Example of a budget five color manabase shell to build from:
- 8-10 Rainbow lands
- 20 basic lands
- 5-8 Battle lands/Check lands
- 5-8 Tri lands
You have the right idea with playing green land ramp spells which are good with 20x basic lands for ramp and color fixing, but you can expand on this with cards that let you search for any land meaning it can get a land that's not a basic land. Crop Rotation is a powerful budget card in Commander since you can sac a basic land to search for any land and put it onto the battlefield. Sac a basic land to get a Rainbow land. Crop is an instant meaning you could cast it during an opponents end step to get a Tri land then untap on your turn and be able to tap the Tri land for mana. Sylvan Scrying is another land tutor to get any land.
I offer more advice about Slivers on a budget. Good luck with your deck.