
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
: Add or .
KBK7101 on March of the Machine
3 months ago
Just from the few cards we got, I'm incredibly excited. Definitely feels like a climactic finale.
Wonder who else will get completed and will we see Amonkhet?! (I know it's on a new printing of Blossoming Sands at least!)
Absolutely building Goro Goro/Satoru. Probably building Multani/Yargle because that card just makes me happy. Lol
Daveslab2022 on What is Your Opinion of …
5 months ago
While I agree with the rest I’m just curious why you feel that the OG duals “detract from the complex land systems in commander.”
To me, it’s just another option for lands that you can use. When you have 30+ lands slots and a 3+ color deck, it’s just a strictly better Guildgate, Gain-land (a-la Blossoming Sands and the like), and other etb tapped duals.
I just don’t see how it’s different from using these tapped duals, other than you get to use them on the turn they come down.
How does it change the “complexity”?
marco-online on
Hosenfurz
10 months ago
Ok I just realized I can not edit that comments :) since the gameplan looks now clearer to me I would change some cuts and make some other suggestions.
Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it and the tokens will leave the field then!. -> Armada Wurm costs less, has more devotion towards your gods Karametra, God of Harvests, Heliod, Sun-Crowned and the token sticks
Zendikar Farguide Unplayable mediocre evasion. no synergy. Thats just bulk. -> replace this with Thragtusk with the same cost you get a token and life gain
Impervious Greatwurm is strictly MORE-WIN. -> Instead of a meaningless fatty I would include a fatty that helps at least your creatures and tokens ( If you manage to fokus on something here.. ) Elesh Norn, Grand Cenobite
Nyx-Fleece Ram slow and only viable in enchantress or lifegain ( well seems you would like lifegain ) I would suggest Authority of the Consuls instead. No one want to kill Authority of the Consuls and it triggers all the time I have seen it. There is also Soul's Attendant in creature form but the enchantment is stictly better ( it sticks around as an engine )
Trudge Garden this card is just playable if you commit more to lifegain... so yeah lets do that. dont cut this anymore pls.
Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from. I would replace it with some real oomph here -> The Great Henge ( Its really broken )
Jewel Thief is pure garbage for green ramp. You play green man. USE IT BETTER -> I would to another ramp which is also a library fix and lifegain. good ol Courser of Kruphix
Heal the Scars is way to expensive to hold back for a battle trick. Unplayable. -> If you want stuff like that I would let it die and play -> Momentous Fall. Can also be used If it would die in your combat step.
Mirariis unplayable here. dead card. That fits in a blue wizard spellslinger/artifact deck consider the very versatile Knight of Autumn
There is Blossoming Sands or Graypelt Refuge to have more chance of lifegain triggers
Trelasarra, Moon Dancer as far as the math went ( or is ) you dont get any meaningfull recursive life but you can try him would not cut him anymore.
Second Harvest This is a card just playable if you commit 100% towards tokens. Dont make the deck bad Instead of a WINMORE play WIN. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens -> I would replace it with Archangel of Thune
Growing Ranks This is a card just playable if you commit 100%% towards tokens. you could replace it with some of the horses like Crested Sunmare
Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN - replace it with some protection (lacking in the deck) Heroic Intervention
Loxodon Smiter this card is just a vanilla 4/4 for you No one lets you discard this there is no reason for it replace it with protection (lacking in the deck Teferi's Protection
Murasa Rootgrazer only viable for a landfall deck. - replace with more protection Dauntless Escort note that sac: is instant speed when i is on the field.
Chatterstorm unplayable. this is no storm/spellslinger deck at all. Random suggestion here you like mean ones like Hornet Queen dontu
Orange+ on
Punching in Pillow Fights
10 months ago
Hi, H-E-N-R-Y
Cool deck you've got going here :)
I have made a Sythis deck myself, but to be honest, Im not completely into what people usually play with Sythis. I could however provide some initial thoughts I have based on your decklist.
First of I would recommend that you structure your deck with categories. I know a lot of people on tappedout doesnt use them, but they are very useful when building decks or providing feedback.
You play a lot of lands that enter the battlefield tapped, but as a two color deck containing green, Im not sure if you need to. Some of them might be handy, like Path of Ancestry and Temple of Plenty which gives scry. But I dont think you need the rest, and could swap them out with lands that dont enter tapped (like just basics). The lands are: Arctic Treeline, Blossoming Sands, Graypelt Refuge, Path of Ancestry, Scattered Groves, Selesnya Guildgate, Selesnya Sanctuary, Temple of Plenty, Thriving Grove, Vivid Grove, and Vivid Meadow
I've tried to play Crystal Chimes myself, and didnt like it that much. If I were you, I would probably take out both the chimes and the Cloud Key. They seem slow. Cards like the chimes and Resurgent Belief are very telegraphed, meaning your opponents will know what you can do before you do them, this is often quite a disadvantage.
Otherwise I think your composition is pretty nice with lots of good cards. But it might get better if you cut some of the larger mana cost cards. If you get to draw a lot from your commander, you might as well play a lot of cards. And if that is the case, mana is what is holding you back. I think cards like Celestial Mantle, Eldrazi Conscription, Epic Proportions, Gigantiform, Indrik Umbra, Martyr's Bond, and Prodigious Growth are a bit too mana expensive. (However, if you treat some of these as wincon, you should keep those)
As I mentioned, Im not quite sure what is common to play with Sythis, but as you have many spells with mana cost 3 or less, you could try Sun Titan. Otherwise, enchantment recursion is really nice in these kinds of decks (against bordwipes and such). Cards like Replenish, Retether, and Brilliant Restoration.
Finally, as mentioned by others commenters, I think removal is really important. I think Swords to Plowshares and Path to Exile are natural fits, but if you want play more enchatments, you could also try Journey to Nowhere, Borrowed Time, or Oblivion Ring. My deck Riders on the Storm has a removal category if you want to take another look.
Cheiromancer on
Heroic Counters
1 year ago
Hi, rekkim. Thanks for the suggestion. The Ainok Guide is decent as a 2/2 for a CMC of 2, and the counter synergizes with cards that care about that, but on the whole it seems weaker than the other 2-drops. And it helps only in the niche case where I have two lands that include a forest but no plains... I think it would make more sense to drop in a few copies of Blossoming Sands or something.
Saccox on
Budget Selesnya Persist Combo
1 year ago
Hi Jackfrost23,4 Blossoming Sands for the mana base?
Defied-27 on
Mono white soldiers
1 year ago
Hey there, I love the idea of a soldier deck and wanted to build one for a long time myself. I personally would concentrate on fewer cards and more copies of these to make the deck more consistent. Also I don't know how fast you want this deck to be. Maybe you can consider less high drops in favor of your mana curve. Thalia, Guardian of Thraben hurts yourself a bit in this draft, considering you are running 13 noncreature spells and I would also consider dropping her, if you want to keep these spells. Lastly I recommend reducing your land count a bit to around 22/24. Blossoming Sands and Tranquil Cove are not of much use and will only slow you down, whereas Kjeldoran Outpost or Forbidding Watchtower (though not faster) come with a nice, flavorful effect. Cheers :)
seshiro_of_the_orochi on
NAYA MEGAMULTICOLOR | GOLD CARDS OH MY
1 year ago
Oh, I just saw you've included two copies of Blossoming Sands.
Have (2) | orzhov_is_relatively_okay819 , reikitavi |
Want (7) | xram666 , rtadams , PastaPaladin , C0LDE , MarshCasualty , Amaterasu312 , MikeHonchoT5 |