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Vintage | Legal |
Temple of Triumph
Land
This enters the battlefield tapped.
When this enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Add or .
MTGBurgeoning on Feather Locklear
5 months ago
I have not considered Mistveil Plains. A little graveyard-to-the-library recursion may be useful, particularly, as you mentioned, with Sunforger on our side of the battlefield. Maybe swapping this in for Needle Spires or Temple of Triumph is reasonable. Vandalblast's absence from the deck at this time can be explained by availability. When this deck was built, copies of Vandalblast were not plentiful. Now, after many instances of reprinting, it is much more feasible to include a copy of it here. As for Into the Core, I've always been a big fan of this card, and for the reasons you mentioned: Instant-speed artifact exile. Blightsteel Colossus is very, very popular in my playgroup, to the point of reconciling ways to answer it for when (not if) if hits the battlefield. Into the Core handles this problem well. Another card I love is Aria of Flame. I have championed this card since its debut in MH1. It is the second card I consider tutoring for after Aetherflux Reservoir. Its enchantment status gives it staying power on the battlefield, and if the Feather engine is revving optimally, then gifting our opponents with that extra life is never a problem. Give it a whirl!
CommanderNeyo on These Hands Rated S for Speed
10 months ago
Howdy! Note that you cannot use Archangel of Wrath, because although it is a white creature it has black in its color identity because of the {{b}} kicker cost.
Have you considered adding Sol Ring, Boros Signet, and Talisman of Conviction? They are excellent mana options.
I also would consider adding (2) more lands - your commander is (5) mana, so you want to make sure you can cast her.
Also, giving Karlach haste will speed up the gameplan - consider cards such as Lightning Greaves or Rising of the Day. I especially recommend Rising of the Day, because it also gives your commander +1 power - so you can one-shot a player every turn with commander damage.
You have a generally high average mana cost for the deck, so I would consider removing some of the higher cost cards or add more ramp, such as Worn Powerstone and Thran Dynamo.
I would consider removing Earth Tremor and replacing it with Swords to Plowshares. Generally you want your removal spells to be around 1 or 2 mana, so that you aren't spending all the mana in your turn just to remove one threat.
I would also consider updating the lands you have - there are lots of cheap lands to consider, such as: Command Tower, Needle Spires, Battlefield Forge, Temple of Triumph, Clifftop Retreat, Boros Garrison, Furycalm Snarl, Wind-Scarred Crag, Sacred Peaks, Boros Guildgate, Alpine Meadow, Stone Quarry, Rustvale Bridge, and Lorehold Campus.
Hope this was useful!
eliakimras on Equipped Samurai
1 year ago
Since your deck is a fast one, consider running lands that don't enter the battlefield tapped:
- Bloodfell Caves -> Sulfurous Springs
- Wind-Scarred Crag -> Battlefield Forge
- Scoured Barrens -> Caves of Koilos
- Evolving Wilds -> Smoldering Marsh
- Thriving Bluff -> Foreboding Ruins
- Thriving Heath -> Furycalm Snarl
- Thriving Moor -> Shineshadow Snarl
- Black Dragon Gate -> Dragonskull Summit
- Citadel Gate -> Clifftop Retreat
- Cliffgate -> Ash Barrens
You might also want to run some utility lands:
- Temple of Malice -> Bojuka Bog (good against graveyard decks)
- Temple of Triumph -> Axgard Armory (tutor on a land)
- Temple of Silence -> Sejiri Shelter Flip (protection spell that can be played as a land)
- Temple of the False God -> Rogue's Passage (free evasion)
- Mountain -> Sunhome, Fortress of the Legion (double strike on demand)
- Swamp -> Buried Ruin (recursion)
Also, since speed is the name of the game for Voltron decks, consider those swaps in your ramp package:
Max_Hammer on Feather
1 year ago
I love Feather! Let me help you with that win rate, yeah?
Firstly, lands. You have too many. Take out the Boros Garrisons. All your cards are a low CMC and you don't really need that many. Other than that, I'd swap out either some copies of Temple of Triumph or Clifftop Retreat, but probably the temple for Sejiri Shelter Flip.
Secondly, you gotta keep your creatures safe. 4x Loran's Escape, 4x Gods Willing, and with the four Shelters, you should be just fine. Angelic Intervention is also a good choice, if you'd prefer something else.
Third, what are you targeting? For some suggestions, I like Dreadhorde Arcanist and Illuminator Virtuoso a lot. Tenth District Legionnaire is also very, very good here. Leonin Lightscribe and Clever Lumimancer are good, too. Harmonic Prodigy is really strong, depending on the other creatures you add, too. Of course adding Feather is a musy, too. If I were you, I'd probably pick like 12 non-Feather creatures to add in here.
Fourth, Removal. Mishra's Command is great here, otherwise I'd bump Boros Charm to 3 copies. Maybe throw 3x Wear / Tear in your sideboard or something. Options are great and all of these give options.
Fifth, buffs!! There's a whole lot of ways to buff your creatures, but here's what you want to do. Make about half of them cards like Coming In Hot, giving a buff + some sort of card advantage. Then, make half of them Brute Strength to make sure your creature has trample, or some other sort of evasion.
Sixth and finally, card advantage. White is bad with that. Red is bad with that. That's why your buffs really oughtta have card advantage with them. Ancestral Anger is a good one, for the record.
Okay, good luck and have fun!
thefiresoflurve on Naya Populate True
1 year ago
Welcome to big board state club! (I used to run G/W populate back in the day).
Disclaimer: not sure what your budget is for recommendations, so I'm going to go by what I see here (Dockside, Smothering Tithe, Parallel Lives level of cost for individual recommendations).
I think Ghired, Conclave Exile would make a better commander here than Palladia-Mors, unless you're tied to the latter for sentimentality/flavor/etc.
Next, land base. The single best thing I did for my Esper deck was upgrading my land base. You don't have to go super hard here to see results, but I would put together a list like: 1x Cabaretti Courtyard 1x Command Tower 1x Jungle Shrine 1x Sungrass Prairie 1x Rockfall Vale 1x Branchloft Pathway Flip 1x Needleverge Pathway Flip 1x Rogue's Passage 1x Kessig Wolf Run 1x Gavony Township. If you like this route, there are even more cheaper dual lands you can add in like the Temple of Triumph and friends.
There are a few cuts or substitutions that I think the main deck could make really easily:
Ultramarines Honour Guard -> Caller of the Pack. If Ghired attacks with a creature that has Myriad, he can populate the token that Myriad creates, but the Populated token forgets about the exile clause. Thus, you can end up with a theoretically infinite horde of creatures. It's fantastic. :D
Going off that last bit... Wayfaring Temple -> Treasure. Basically a great card in commander anyway, here it's a free win if you manage to clone it.
Growing Ranks is an easy cut. It's way too slow for EDH (compare it to Parallel Lives...) Could replace it with a Talisman of Conviction or friends to help you ramp faster.
I would replace Momentous Fall with Teferi's Protection or Akroma's Will or Grand Crescendo - some extra source of board wipe dodging. I don't think your creatures are really big enough to warrant a momentous fall.
I would also replace Druid's Deliverance with one of the aforementioned board wipe dodges. There are also some cheaper options like Your Temple is Under Attack, Unbreakable Formation, Make a Stand. Reasoning being: you should have enough board state to block things that want to hurt you, as long as you keep your board alive.
As far as making tokens sooner: well, if you want to do that, you're going to have to run some cheaper creatures.... or ramp faster. I'd probably opt for ramping faster, TBH, since your creatures are really cool. If you add the entire Gruul Signet and friends, along with the Talismans I mentioned earlier, that should get you to the minimum ramp package in tricolor EDH to make sure you can play quickly.
Naya Charm -> Artifact Mutation can help make some earlier tokens.
Brindle Shoat and Call of the Conclave are some decent options for turn 3 tokens you might consider, as well. But adding those would also require cutting other stuff.... horrible choice I don't envy you : P
Sorry for the wall of text...Hope that helps, and happy building!
Blobby_Bobby on FIGHT ME COWARD!
1 year ago
I have: Temple of Triumph, Boros Charm, Rogue's Passage, Dispatch, Disenchant, Thrill of Possibility, Terramorphic Expanse and Path of Ancestry.
Unlife on Stomping Counters
2 years ago
Temple of Abandon, Temple of Plenty, Temple of Triumph, Brushland, Battlefield Forge, Karplusan Forest, Cragcrown Pathway Flip, Needleverge Pathway Flip, Branchloft Pathway Flip could all fit into your manabase. I know you have a budget of about $5 per card, and i believe most of them other then Brushland are at or below that range.
I can see how heavily your deck is weighted toward green, but my instinct is that you have a lot of enter tapped lands that don't do anything when they enter tapped. Temples could at least provide 2 colors and scry you a card, but things like Grasslands don't thin out your deck enough to be worth losing a turn.
My recommendation is to cut 3 forests, Grasslands, Mountain Valley, Aether Hub, Alpine Meadow, Arctic Treeline, Highland Forest for the 3 temples, 3 pain and 3 pathways. With new caperna dropping, you can also cut a forest for Jetmir's Garden when its released.
Apologies for the wall of text, I hope it helps.
multimedia on Feather and Friends #48
2 years ago
Hey, well done on a budget, nice Birgi showcase :)
Some budget upgrades to consider:
- Command Tower --> 1x Mountain
- Arcane Signet --> 1x Mountain
- Talisman of Conviction --> 1x Mountain
- Reckless Rage --> Brute Strength
- Dreadhorde Arcanist --> Tenth District Legionnaire
- Mavinda, Students' Advocate --> Electrostatic Field
- Battlefield Forge --> 1x Plains
- Furycalm Snarl --> 1x Plains
- Boros Garrison --> 1x Plains
- Temple of Triumph --> 1x Plains
With a 2.0 avg deck CMC you can afford to cut a few lands for more low CMC ramp, more two drop mana rocks. Command Tower and Arcane Signet are two staple budget cards in Commander. Cutting some basic lands for more Boros dual lands will improve the color fixing from lands.
Reckless Rage is busted one drop creature removal with Feather since damage is removed from Feather at the end of a player's turn. It will be difficult for an opponent to keep a creature when you can repeatedly do 4 damage to any targetable creature on each player's turn.
Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent repeatable instant/sorcery recursion with Feather. These creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. It's nice to have this effect to cast spells without controlling Feather and then potentially cast those spells again when you do control Feather.
It's also helpful to be able to cast instant/sorceries from graveyard if you had to discard them to hand size. Can activated Mavinda once on each player's turn with instants making it even better in multiplayer Commander.
Good luck with your deck.
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