
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped
When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
: Gain or .
Trade
Have (0) | |
Want (2) | ant_to_the_max , murtede |
Combos Browse all
Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Pre-release | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Unformat | Legal |
Vintage | Legal |
Standard | Legal |
Temple of Triumph occurrence in decks from the last year
Latest Decks as Commander
Latest Decks
Temple of Triumph Discussion
multimedia on
Fear the Swarm
3 weeks ago
Hey, nice budget version of Edgar.
You have the right idea with wanting to cast Vamps quick to take advantage of eminence, but the manabase also needs to match this strategy. There's too many lands that will always ETB tapped which reduces the consistency of casting Vamps quick. More dual lands that can ETB untapped would speed up game play.
Some budget land upgrades to consider:
- Caves of Koilos --> Forsaken Sanctuary
- Unclaimed Territory --> Gateway Plaza
- Exotic Orchard --> Idyllic Grange
- Battlefield Forge --> Stone Quarry
- Tainted Field --> Boros Guildgate
- Smoldering Marsh --> Cinder Barrens
- Ash Barrens --> Evolving Wilds
- Temple of Silence --> Akoum Refuge
- Temple of Triumph --> Bloodfell Caves
Some other budget cards to consider adding:
- Knight of the Ebon Legion
- Forerunner of the Legion : Vamp tutor and it can repeatable pump
- Pact of the Serpent : from Kaldheim Commander and it's a powerful draw spell with Vamp tokens.
- Shadow Alley Denizen : repeatable evasion
- Rakish Heir : grows each Vamp who does combat damage to a player including itself.
- Necropolis Regent
- Etchings of the Chosen : anthem and can be repeatable protection for Vamps from board wipes by sacing tokens to protect nontoken Vamps.
- Scapegoat can save all nontoken Vamps from a board wipe by sacing one token and you get to cast the Vamps again to recover as well as trigger more eminence.
- Bloodline Pretender : it can get huge because it triggers whenever a Vamp token is created.
- Raise the Draugr : can recur two Vamps for two mana at instant speed.
Higher CMC Vamps as less needed because you have Edgar who's the six drop you want to cast more than the others, but Necropolis Regent is a budget second. Like Edgar, Regent is also good with a Vamp swam as well as with Edgar and other flying Vamps.
Some cards to consider cutting:
- Price of Knowledge
- Sengir, the Dark Baron
- Crimson Honor Guard
- Arvad the Cursed
- Bishop of Binding
- Bloodbond Vampire
- Malakir Cullblade
- Disentomb
- Bone Splinters
- Ambition's Cost
Good luck with your deck.
multimedia on
vampire tribunal
3 weeks ago
Hey, good start on a budget.
Cards to consider cutting to make 100 cards:
- Beacon of Immortality
- Kazarov, Sengir Pureblood
- Vein Drinker
- Defiant Bloodlord
- Mirari
- Grisly Spectacle
- Archetype of Finality
- Arvad the Cursed
- Teysa Karlov
- Captivating Crew
- Bishop of Binding
- Regal Bloodlord
- Tempt with Immortality
- Solar Blaze
- Commander's Insignia
- Congregate
The cuts to consider above will reduce the mana curve a lot, but consider reducing it even more by adding more low CMC Vamps: one drops and two drops? With Edgar you want an established battlefield of Vamps to attack before you cast him. Lower CMC Vamps gives you more Vamps on the battlefield because each one also creates a Vamp token. Edgar is the high CMC Vamp you want to cast more the than the others therefore you don't really need lots of other high CMC Vamps or even high CMC nonVamp cards.
Vamps to consider adding that are $1-$2 each, most are less than $1:
- Knight of the Ebon Legion
- Vampire of the Dire Moon
- Shadow Alley Denizen
- Vampire Cutthroat
- Cordial Vampire
- Gifted Aetherborn
- Legion Lieutenant
- Olivia's Bloodsworn
- Nullpriest of Oblivion
If your budget allows more then these tribal Vamps are powerful upgrades:
- Captivating Vampire
- Drana, Liberator of Malakir
- Bloodline Keeper Flip
- Sanctum Seeker
- Vito, Thorn of the Dusk Rose
Some budget land upgrades for the manabase:
- Unclaimed Territory
- Caves of Koilos
- Concealed Courtyard
- Battlefield Forge
- Exotic Orchard
- Tainted Field
- Foreboding Ruins
- Brightclimb Pathway Flip
- Needleverge Pathway Flip
- Temple of Silence
- Temple of Triumph
- Temple of Malice
If interested I offer more advice. Good luck with your deck.
jamochawoke on Mana fixing in a Boros …
1 month ago
For color fixing you really want lands like: Battlefield Forge , Clifftop Retreat , Temple of Triumph , Sunbaked Canyon , or the shock-land Sacred Foundry
There's also Manamorphose if you want to get fancy and have a way of benefitting from the cantrip or additional spell cast like in storm.
Honestly you can do really well with just 4x Clifftop Retreat checking for plains and mountains.
For mana ramping your choices are pretty limited.
In red you have Braid of Fire , Goldspan Dragon especially with treasure generating cards, Desperate Ritual , Pyretic Ritual , Vessel of Volatility , one of my favorites is Geosurge into Oblivion Sower , Koth of the Hammer , and Soulbright Flamekin
In white you really only have a few tricks like generating a bunch of tokens before turn 4 and attacking with them but hitting them with Settle the Wreckage or hitting a creature you have that would die anyways with Path to Exile . All the other ramps in white are for putting lands in your hand (which would only be useful if you had a way to get them onto the field after) or using artifact ramp.
The thing to remember is Boros has really incredible hate cards to slow the opponent down, while also having some of the fastest cards in the game for killing them. Try to play to its strengths more and if you really want an angels deck, try using all the new angel-enablers that have been printed in the last few sets. I know I'm building one myself!
multimedia on
Aurelia Angel Tribal
1 month ago
Hey, making an Angel deck on a budget is not easy, well done.
My advice is to cut several high CMC cards for more low CMC ramp, more lower CMC Angels and repeatable draw sources. Some cards to consider adding, in order of best to worst and then I'll explain my suggestions.
- Righteous Valkyrie : three drop Angel, repeatable life gain and a +2/+2 anthem effect.
- Court of Grace : can be repeatable draw, 4/4 Angels or 1/1 Spirits.
- Boros Signet
- Talisman of Conviction
- Valkyrie Harbinger : it's less than $1, not $7.
- Youthful Valkyrie : two drop Angel who grows.
- Emeria Angel : four drop Angel, repeatable 1/1 Birds with landfall.
- Knight of the White Orchid : two drop ramp for a Plains.
- Oketra's Monument
- Palace Jailer : can be repeatable draw, creature removal.
- Ghostly Prison : $2, helps to keep the monarch.
- Resplendent Marshal : three drop Angel.
- War Room : repeatable draw for 2 life.
- Nahiri, the Harbinger : repeatable draw, can be repeatable exile, can tutor for and cheat an Angel onto the battlefield.
- Endless Atlas
- Solemn Simulacrum
- Commander's Sphere
- Needleverge Pathway Flip
- Alpine Meadow : cards that can search for a Plains can search for this land.
- Boros Garrison
- Temple of Triumph
Aurelia and Avacyn are the high CMC Angels you want to play more then the rest therefore consider cutting several other high CMC Angels? Emeria Shepherd 's repeatable reanimation by playing a Plains makes other Angels who reanimate less needed. You want more of an established battlefield of Angels before you play Aureila to take advantage of her haste and extra combat. There's a new Magic set called Kaldheim and in the set are many Angels for Boros with Righteous Valkyrie as the stand out.
Consider cutting some high CMC Angels for more ramp to help to cast Aureila and the other Angels quicker? An example is cutting Akroma, Angel of Fury for a two drop ramp Boros Signet . Signet helps to cast Aurelia or any other Angel way before you can cast Akroma. For the same amount of mana you could cast Avacyn therefore you don't really need Akroma.
In Commander you want repeatable draw sources, but Boros has an overall problem with drawing cards. A mechanic called the monarch helps and it's fun in multiplayer Commander. Court of Grace when you have the monarch creates a 4/4 Angel at your upkeep. If not it creates a 1/1 Spirit no matter what it's creating a flying creature.
When you have the monarch at your end step you draw a card. Any opponent who does combat damage to you then becomes the monarch. Once any player is the monarch then it can change who's the monarch throughout the game. Your goal however is to keep the monarch because then it becomes a repeatable draw source for no additional mana to draw.
An advantage that Angels have with the monarch is their flying and vigilance. If you lose the monarch it will be easier to get it back with flying creatures by doing combat damage to the opponent who's the monarch. Vigilance lets you attack and then keep your creatures back on defense making it more difficult for an opponent to do combat damage to you. Any player can play a card that makes them the monarch which means you will lose the monarch, but you can get it back.
I offer more advice including cuts to consider. Good luck with your deck.
codesnowman13 on
America's War on Order
1 month ago
If you would like to make your deck better, may I consider these cuts and adds;
Cuts
Indestructibility , Darksteel Ingot , Mystic Monastery , Sword of Body and Mind , Temple of Enlightenment , Temple of Epiphany , Temple of Triumph , Act of Treason , Journey to Nowhere
Adds
Hammer of Nazahn , Arcane Signet , Raugrin Triome , Sword of Fire and Ice , Sea of Clouds , Training Center , Spectator Seating , Temur Battle Rage , Swords to Plowshares
Rorolith on
Boros Artifact Deck
2 months ago
I would recommend adding more copies of key cards in your deck for consistency. Play around with it, find out which cards are good and synergistic, and which ones are cards that generally don't come in handy, or are just cards that sit in your hand the whole game.
Here are some improvements that could be made with your mana base on budget: Wind-Scarred Crag , Needleverge Pathway Flip, Temple of Triumph , Battlefield Forge , and Needle Spires . Coming in at the highest price for budget lands is Clifftop Retreat at $5.75 US. All of these are better than Boros Guildgate
Don't include all of those lands, lol. Cut cards from your deck until it is 60 cards (for consistency) and then have 24 lands as a base. Add more or cut more depending on how aggressive you are. Basic lands should be the majority of your land base unles you are looking for an expensive mana base, but 8-12 of the lands I listed above should help.
BlackoutX on
Rog and Ardenn's Arms Race
4 months ago
Also you really shouldn't run tap lands (lands that come in tapped and things like evolving wilds) even in ultra budget (50$ decks) its still not worth the downside especially in 2 color, basics are better. If you really want to run Boros Garrison or Temple of Triumph you can, but I wouldn't personally.
DemMeowsephs on
I am Ironman
4 months ago
Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)