Temple of Triumph

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped

When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or .

thefiresoflurve on Naya Populate True

2 months ago

Welcome to big board state club! (I used to run G/W populate back in the day).

Disclaimer: not sure what your budget is for recommendations, so I'm going to go by what I see here (Dockside, Smothering Tithe, Parallel Lives level of cost for individual recommendations).

I think Ghired, Conclave Exile would make a better commander here than Palladia-Mors, unless you're tied to the latter for sentimentality/flavor/etc.

Next, land base. The single best thing I did for my Esper deck was upgrading my land base. You don't have to go super hard here to see results, but I would put together a list like: 1x Cabaretti Courtyard 1x Command Tower 1x Jungle Shrine 1x Sungrass Prairie 1x Rockfall Vale 1x Branchloft Pathway  Flip 1x Needleverge Pathway  Flip 1x Rogue's Passage 1x Kessig Wolf Run 1x Gavony Township. If you like this route, there are even more cheaper dual lands you can add in like the Temple of Triumph and friends.

There are a few cuts or substitutions that I think the main deck could make really easily:

Ultramarines Honour Guard -> Caller of the Pack. If Ghired attacks with a creature that has Myriad, he can populate the token that Myriad creates, but the Populated token forgets about the exile clause. Thus, you can end up with a theoretically infinite horde of creatures. It's fantastic. :D

Going off that last bit... Wayfaring Temple -> Treasure. Basically a great card in commander anyway, here it's a free win if you manage to clone it.

Growing Ranks is an easy cut. It's way too slow for EDH (compare it to Parallel Lives...) Could replace it with a Talisman of Conviction or friends to help you ramp faster.

I would replace Momentous Fall with Teferi's Protection or Akroma's Will or Grand Crescendo - some extra source of board wipe dodging. I don't think your creatures are really big enough to warrant a momentous fall.

I would also replace Druid's Deliverance with one of the aforementioned board wipe dodges. There are also some cheaper options like Your Temple is Under Attack, Unbreakable Formation, Make a Stand. Reasoning being: you should have enough board state to block things that want to hurt you, as long as you keep your board alive.

As far as making tokens sooner: well, if you want to do that, you're going to have to run some cheaper creatures.... or ramp faster. I'd probably opt for ramping faster, TBH, since your creatures are really cool. If you add the entire Gruul Signet and friends, along with the Talismans I mentioned earlier, that should get you to the minimum ramp package in tricolor EDH to make sure you can play quickly.

Naya Charm -> Artifact Mutation can help make some earlier tokens.

Brindle Shoat and Call of the Conclave are some decent options for turn 3 tokens you might consider, as well. But adding those would also require cutting other stuff.... horrible choice I don't envy you : P

Sorry for the wall of text...Hope that helps, and happy building!

Unlife on Stomping Counters

1 year ago

Temple of Abandon, Temple of Plenty, Temple of Triumph, Brushland, Battlefield Forge, Karplusan Forest, Cragcrown Pathway  Flip, Needleverge Pathway  Flip, Branchloft Pathway  Flip could all fit into your manabase. I know you have a budget of about $5 per card, and i believe most of them other then Brushland are at or below that range.

I can see how heavily your deck is weighted toward green, but my instinct is that you have a lot of enter tapped lands that don't do anything when they enter tapped. Temples could at least provide 2 colors and scry you a card, but things like Grasslands don't thin out your deck enough to be worth losing a turn.

My recommendation is to cut 3 forests, Grasslands, Mountain Valley, Aether Hub, Alpine Meadow, Arctic Treeline, Highland Forest for the 3 temples, 3 pain and 3 pathways. With new caperna dropping, you can also cut a forest for Jetmir's Garden when its released.

Apologies for the wall of text, I hope it helps.

multimedia on Feather and Friends #40

1 year ago

Hey, well done on a budget, nice Birgi showcase :)

Some budget upgrades to consider:

With a 2.0 avg deck CMC you can afford to cut a few lands for more low CMC ramp, more two drop mana rocks. Command Tower and Arcane Signet are two staple budget cards in Commander. Cutting some basic lands for more Boros dual lands will improve the color fixing from lands.

Reckless Rage is busted one drop creature removal with Feather since damage is removed from Feather at the end of a player's turn. It will be difficult for an opponent to keep a creature when you can repeatedly do 4 damage to any targetable creature on each player's turn.

Dreadhorde Arcanist and Mavinda, Students' Advocate are excellent repeatable instant/sorcery recursion with Feather. These creatures let you cast instants/sorceries from your graveyard and if you control Feather then you get to exile the spell before it goes back to the graveyard. It's nice to have this effect to cast spells without controlling Feather and then potentially cast those spells again when you do control Feather.

It's also helpful to be able to cast instant/sorceries from graveyard if you had to discard them to hand size. Can activated Mavinda once on each player's turn with instants making it even better in multiplayer Commander.

Good luck with your deck.

9-lives on

1 year ago

Alright! Awesome! forneyt, thank you so much for your help! You are amazing! Yes, nearly all of my cards take at least . Unfortunately, I can't change my manabase this week, and I plan on playing this week. However, I have this small issue: wouldn't it be better to run multiple Raugrin Triome and Mystic Monastery instead of lands that enter tapped while they have only two mana colors, like Needle Spires, Wandering Fumarole, Temple of Triumph, Temple of Epiphany and Celestial Colonnade? That means there are at least 6 tri-land I can add instead of those, and that brings me back to 8x tri-lands as in my original manabase as posted. The advantage of those cards is their activated abilities, but I don't plan on running many of those abilities. And, Everything that is listed on this deck is already owned by me. I also have 3x Soul-Scar Mage, but I can't run that at the same time as Soulfire Grand Master. I don't own Soulfire Grand Master, either.

forneyt on

1 year ago

Okay, thanks for the clarification haha. I think in the case of a more casual environment, Izzet Charm is great because it provides you different options, so it is rarely a dead card. Keep in mind that Izzet Charm only counters noncreature spells, whereas Mana Leak counters any spell, which is why having a couple of each is good. Mutiny looks like a fun, on-theme card, but it is very conditional, so I would suggest only doing 1 mainboard and maybe 1 sideboard. My issue with Illusory Wrappings is that if you enchant the creature and then bolt it, that is a 2-1 exchange in your opponent's favor (your enchantment [1] + your removal [1] for their creature [1]). A good replacement could be Polymorphist's Jest, which is an instant so you could swing in with your creatures then use it as a combat trick to take out more of your opponent's creatures with 1 spell. That is intensive and conditional, so that should probably be a 1-of in mainboard or max 2 in sideboard.

A couple Shocks should be plenty because it's a budget build, but no more than 2 of each because they are inefficient. Although, I think Shock would be better than Opt in this deck because you want to maximize damage, so perhaps you could push those out and replace them with Shocks and Izzet Charms. Once you have the budget for Skullcrack, the Shocks should be the first to go. I also believe that Guttersnipe, while it is undoubtedly a good card, should be replaced with Soulfire Grand Master because 3 mana is a lot when you have so many creatures in the deck. The Electrostatic Fields are cheaper, and they can be good blockers (on theme) and are resistant to opponents' Lightning Bolts, unlike Guttersnipe.

Classic Counterspell could also be good in this deck once your mana base is secure. Negate is also an amazing counterspell in the right meta, and it's cheap! One in the mainboard and/or a couple in the sideboard could prove valuable. Counterspells are important, but they are only helpful if they are applicable and castable. Make sure you have some variety and not too many with severe restrictions. So 4x Counterspell is good, but 1x Counterspell, 1x Mana Leak, 1x Negate, and 1x Izzet Charm is better. The 1x Mana Leak takes away the restriction without taking away the variety, the 1x Negate allows the mana flexibility of Mana Leak without the mana restriction at the expense of restrictive targets, and 1x Izzet Charm allows for greater variety in plays, but it's hard to beat the power of Counterspell so it deserves its spot.

That brings me to your mana base. My biggest suggestion is to avoid lands that don't tap for because almost all of your spells use in some way, and you can get mana screwed really easily if you don't have access to it. The pain lands would be perfect for your deck: Shivan Reef and Battlefield Forge. They provide you with your colors and come into play untapped, which is huge. In my opinion, Nephalia Academy is not helpful and you might as well have a Wastes instead because at least that can be tutored if a creature gets Path to Exiled. But I have some other utility lands to suggest for you.

If you find yourself building up a good board presence, Castle Embereth would be very helpful. If you find that your opponents are going wider, Surtland Frostpyre could be a good boardwipe. Geier Reach Sanitarium would be good to cycle dead draws, but it doesn't tap for a helpful color. Needle Spires and Wandering Fumarole are great manlands in your colors, and although Celestial Colonnade doesn't tap for , it can be the difference between staying behind and pulling ahead in longer matchups and is worth an include. Temple of Epiphany and Temple of Triumph are decent Turn 1 plays, as they can let you plan your next turn and counterstrike. Also, the longer I look at Soulfire Grand Master, the more I think it's perfect for the deck. If you take advantage of the lifelink it gives, the pain lands will be absolutely no trouble. It also allows you to recast your spells as you go into the late game in longer matchups, which is amazing. Keep in mind that for Mutiny, the opponent's creature is doing the damage, so you won't gain life.

Anyway, a solid manabase would be 4x Shivan Reef, 4x Battlefield Forge, 2x Raugrin Triome, 1x Needle Spires, 1x Wandering Fumarole, 2x Temple of Triumph, 1x Temple of Epiphany, 1x Celestial Colonnade, 3x Mountain, 1x Plains, 1x Island. About a third of these land come into play tapped instead of half as your deck currently stands, they all tap for relevant colors, and several give you some utility if your spells fall short. Some of the numbers will need to be tweaked depending on what your spells are, but this should be a great improvement! And all of these lands are around a dollar, many are less than a dollar (except for Celestial Colonnade, which is only a couple dollars, but it's really that good). Depending on the requirements, you may need to switch a Mountain for an Island, but your dual lands should cover it well.

multimedia on Boros Shitstorm Feather

1 year ago

Hey, nice version of Feather for less than $100 bucks.

Defiant Strike is another instant one drop good card draw with Feather. Sudden Breakthrough, Angelfire Ignition and Blacksmith's Skill are three powerful for their mana costs new budget spells for Feather. Angerfire alone can replace a lot of cards because of so many effects it gives for three mana and flashback is a bonus. Cards Angelfire makes redundant here are Gird for Battle, Desperate Stand, Swift Justice, Sure Strike.

Mavinda, Students' Advocate is nice with instants for Feather letting you cast one on each player's turn from your graveyard and then exile it with Feather. This effect is helpful to cast instants when you don't control Feather to then when you do control Feather get those instants back.

Budget Chain Reaction and more expensive price Blasphemous Act wrecks opponent's creatures and not Feather because you have so much indestructible and color protection. Protection from red prevents damage from Reaction or Act.

Consider more ramp especially staple mana rock Sol Ring? Talisman of Conviction, Star Compass and Sudden Breakthrough will also help with color fixing. Battlefield Forge, Furycalm Snarl and Temple of Triumph are some budget Boros dual lands that could replace a few basic lands.


Some cards to consider cutting are you could cut a few basic lands for more ramp. Aurelia, Exemplar of Justice and Favored Hoplite are the two lesser creatures here. Settle Beyond Reality's effect is not worth five mana at sorcery speed. Martial Glory and Inordinate Rage are subpar pump spells compared to the others here. If you choose to add Angelfire then Gird for Battle, Desperate Stand, Swift Justice, Sure Strike are not really needed.

Good luck with your deck.

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