Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped

When Temple of Triumph enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Gain or .

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Legality

Format Legality
Block Constructed Legal
Brawl Legal
Leviathan Legal
Oathbreaker Legal
Pioneer Legal
Historic Legal
Casual Legal
Canadian Highlander Legal
Standard Legal
Arena Legal
Highlander Legal
Custom Legal
Gladiator Legal
Limited Legal
Commander / EDH Legal
1v1 Commander Legal
Legacy Legal
Pre-release Legal
Unformat Legal
Vintage Legal
Duel Commander Legal
Modern Legal
Tiny Leaders Legal

Temple of Triumph occurrence in decks from the last year

Latest Decks as Commander

Temple of Triumph Discussion

BlackoutX on Rog and Ardenn's Arms Race

1 month ago

Also you really shouldn't run tap lands (lands that come in tapped and things like evolving wilds) even in ultra budget (50$ decks) its still not worth the downside especially in 2 color, basics are better. If you really want to run Boros Garrison or Temple of Triumph you can, but I wouldn't personally.

DemMeowsephs on I am Ironman

1 month ago

Hey there! Below are some suggestions for improving your land/mana base! Some suggestions may or may not be within your budget, so feel free to ignore the ones that you think don't personally fit you despite my thoughts! Needleverge Pathway  Flip, Temple of Triumph, Sacred Foundry, Inspiring Vantage, Battlefield Forge, Sunhome, Fortress of the Legion, Sunbaked Canyon, Arid Mesa, Rugged Prairie, Spectator Seating, Scabland, Strip Mine, Wasteland, Command Tower, Slayers' Stronghold, Inventors' Fair, and Ancient Tomb are all great things you may want to consider! As for ramp, you may like some of the following: Arcane Signet, Sol Ring, Boros Signet, Land Tax, Gift of Estates, Brass Squire, Dockside Extortionist, Treasonous Ogre, Simian Spirit Guide, Seething Song, Ruby Medallion, Pearl Medallion, Cloud Key, Mind Stone, Lotus Petal, and Geosurge! Ramp is a very important part of commander, and in your deck getting equipment out fast as well as playing Ardenn fast seems to be important- and ramp can help you do just that! While you obviously shouldn't use all of them, there are definitely a few in there you should put in FOR SURE. Now that said, I hope this helps, good luck on your deck, and have a wonderful day- happy tapping! :)

multimedia on Don't touch my Throne

2 months ago

Hey, nice version of Jared. I'm not a fan of Jared, but I can see you have put a lot of thought into your deck and you have overall very good card sense on a budget. Card draw shouldn't be a problem as long as you can keep the monarch :)

The manabase is lacking which is understandable because of the low budget. Cinder Glade and Canopy Vista are two of the better budget lands for Naya because they are two different land types, have interaction with lots of basic lands and they're Forest lands. Farseek, but also Nature's Lore, Three Visits (Commander Legends version), Skyshroud Claim and Wood Elves can all search for them and these five land ramp spells are among the best in Commander because they can ramp with a dual land. Some other good budget lands are: Battlefield Forge, Path of Ancestry and Naya Panorama.

Crop Rotation can tutor for Throne of the High City. Open the Armory can tutor for Pariah, Shield of the Oversoul or one of five equipment. Pariah is an important card to have more access too because you can't lose the monarch when Jared is enchanted with it.

Kami of False Hope is the white Spore Frog. Sun Titan is now less than $1 and is quite helpful since it can be repeatable reanimation: Jared, Pariah, Throne, Frog, Reckoner or any other 3 CMC/less permanent. Dromoka's Command is a good instant fight spell since it also gives another mode.


Cards to consider cutting:

Good luck with your deck.

multimedia on Kaalia of the Vast

3 months ago

Hey, well done for your first deck from scratch.

Some cards within the current budget to consider adding:

Could add all these cards for about $26.

Cards to consider cutting:


Worldgorger Dragon is a tricky combo to assemble because Worldgorger needs to be in your graveyard to reanimate it with Animate Dead. You don't want to ever cast it from hand or cheat it onto the battlefield with Kaalia. Sneak Attack cheating it on the battlefield is fine because then it will end up in your graveyard and you get your permanents back. You want to get Worldgorger into your graveyard and the best budget card that can do that is Buried Alive.

Currently here Angel of Despair is the easy win condition with the Worldgorger combo by destroying all your opponents permanents. But what happens if Despair is disrupted or exiled? Kaalia, Zenith Seeker can be a more complex enabler with the combo needing haste for all the creatures you put into your hand and get onto the battlefield. Bogardan Hellkite can be another easy, even truer, win condition with the combo because it does damage to each player each time it ETB which will be infinite damage with the combo.

Good luck with your deck.

Peoni on Aurelia's Battalion Upgraded

4 months ago

You made some nice additions and fixed your rock ramp up nicely. Like I said on the previous version of this deck though, I would've used the lands I recommended to replace your lands that come in tapped and not your basics. I believe this deck would perform a lot better if you were running ordinary Mountains and Plains instead of cards like Ancient Amphitheater, Boros Guildgate, Stone Quarry, Temple of Triumph, either of your vivid lands, and Wind-Scarred Crag.

I like the changes you made though. Really nice deck for the budget you're working with! Nice job. :^)

MadPilot on Modern Prowess 2020

4 months ago

I dont play companion Lurrus too well so I reverted back to original list

  • added Temple of Triumphs for grindy matchups scry 1

  • removed 4x fetches as I dont need white so often (pre sideboard)

  • kept Mishra's Bauble because it still seems like a good card

Metachemist on Iroas Samurai

4 months ago

Silver-Inlaid Dagger and Butcher's Cleaver are fantastic in Human heavy decks, though they do lack the flavor of some of the other equipment here.

Also Godo + Helm of the Host equals a massive win-con that folks might not see coming, though I understand if that is way too competitive for what you are going for with this build, but it could be a fun "side board" card to have around as a way to amp up the power of the deck if needed.

I don't know your meta but I would recommend running some more interaction pieces that can be fetched with Sunforger, Disenchant Red Elemental Blast Pyroblast and Mana Tithe can all be fun ways to throw players off their guard who are underestimating you as just another Boros Aggro deck.

For some cut suggestions, I think I'd cut both the Boros Garrison and Temple of Triumph for just a basic Plains and Mountain respectively.

I'd also suggest cutting True Conviction and Mind's Eye I think there are better, more synergistic cards you can run for the deck in place of these. The Immortal Sun does a lot of what your deck wants and then some. And Sigarda's Aid is excellent for all the equipment you're running.

All in all though, this deck looks fantastic and flavorful as is, I'd be interested in playing against on Spelltable sometime!

RobsJourney on Uril Gonna Get Ya

6 months ago

Hey bud, suggestions for some changes:

Lands (I cut the two basic fetch lands, you will be running nice green ramp so won't need em, prob just slow you down otherwise)

Others

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