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Lightning Strike deals 3 damage to target creature or player.
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Lightning Strike Discussion
7 hours ago
bamboocha, Right now, Harsh Mentor is not good enough in any format, he doesn't punish enough, OR doesn't punish enough different things OR would need haste, he would need to do one of those to be playable, and I would rest that it just needed to be "activate a non-mana ability" otherwise there are stronger more aggressive cards.
As for Humans, with Renegade Rallier being such a strong stability card, it gives me reason to shift to Collected Company and I would likely move around some of the creatures, drop Village Messenger and lose the few spells there are in favor of Lightning Strike over Wild Slash probably.
I just don't have a way to get Collected Company, I play on mtgo. Naya, Jeskai, and Bant humans are all extremely viable, meaning that 4c is probably viable as well (which probably is just Rally combo).
Monowhite humans is also playable, and actually has known favorable match ups.
4 days ago
Have a look at this deck I made.
I think you could basically tweak it by removing some of the "Standard" cards for some better "Modern" ones, and you'd end up with a version that you'd enjoy.
5 days ago
Damage does not reduce a creature's toughness. Damage is marked on a creature until the cleanup step. Although games like Duels of the Planeswalkers represent this by "reducing" the toughness of damaged creatures, that is not what actually happens.
Second, indestructible creatures absolutely do take damage. A 2/2 with indestructible can be dealt 3 damage from Lightning Strike. It will survive because damage can't destroy an indestructible creature, but if that creature lost indestructible before the end of the turn, it would be destroyed as a state-based action.
Further, creatures don't have life totals. They have toughness. Reducing a creature's toughness to 0 is one way to kill it, even if it's indestructible.
The two above points are why creatures with infect or wither will still kill most creatures. Infect and wither damage are dealt to creatures in the form of -1/-1 counters. It's still damage.
5 days ago
phlash12 if a Creature is Indestructible it TAKES NO DAMAGE.
A 3/3 Creature targetted with Lightning Strike will take no damage from the strike. Its toughness will remain at 3, and it won't die.
If, instead, you put three -1/-1 counters on the 3/3 Creature its toughness would be reduced to nought, and it will die.
That's because the counters are not doing damage to the Creature. They are reducing its life total.
2 weeks ago
I guess more than 4 because Exquisite Firecraft is a thing. Other than that idk. I don't play Modern but still stick to 1-2 CMC spells that deal 2-3 damage. Like Shock, Lightning Bolt, and Lightning Strike. 3 damage can take care of quite a few threats.
Maybe someone who actually plays Modern can give you a better response though.
Also, I try to avoid any burn spells that aren't instants because I like the flexibility to cast it while attacking/defending to effect combat, among other things.
Great question though, I would like to hear others thoughts on this.
Edit: For me the 4 damage is fine, but it's the sorcery part that I don't care for.
2 weeks ago
2 weeks ago
1 month ago
I also thing 3 Kragma Warcallers is probably too much, a land or discard spell would go a long way to help your curve and consistency