|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Uncommon|
|Magic 2015 (M15)||Common|
Combos Browse all
Lightning Strike deals 3 damage to target creature, player or planeswalker.
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Lightning Strike Discussion
11 hours ago
Trinidad868 only the latter 2 are legal in Standard currently, but if wanting more fight effects you could increase Stomp and add Prey Upon. Pounce is an instant version and is budget, but adding in Lightning Strike probably more useful. If adding more removal, I’d probably trim the top end stuff. A lot of the tweaking depends on what people playing at your LGS, there are Dinos for every situation!
23 hours ago
I think you have too many instants and sorceries for what this deck is trying to do. Moreover, too many of your creatures are two-color, which makes them harder to cast. I would cut 2x (probably all of them, to be honest) Risk Factor and 2x Lightning Strike, and I would play an additional 2x History of Benalia and an additional 1x Legion's Landing Flip.
I would also probably go to just a single copy of Tajic, Legion's Edge. For additional creatures, I would put in 4x Dauntless Bodyguard and probably 2x Benalish Marshal, and maybe 2x or 3x Knight of Grace. The point is to try to increase the density of knights as your current list has zero knights for History of Benalia to target (other than the two tokens it makes).
I have been underwhelmed by Swiftblade Vindicator. I get that it is a decent target for mentor, but too often it caps at a single +1/+1 counter, and that just doesn't seem like good value. For the same mana cost, why not a flier like Sky Terror? Exact same mana cost, but it flies and has menace-- and it is a 2/2 instead of a 1/1.
Just some thoughts. Hope these help! Good luck!
4 days ago
feedingjungler LINK CARDS. I do not like having to repeat myself.
"4 mana for a 3/3 isnt very good"
Yeah you're doing it wrong.
I only kill my Raptor Hatchling if my Opponent is playing around it. As I say in "How to Play".
AT NO STAGE would I ever play it and kill it right away, so the four land scenario you outlined never happens.
The way a deck like this wins against Control is by chip damage + running it out of cards.
A Control matchup is one of the hardest for inexperienced players to handle.
You really need to have played a Control deck for a season at FNM to learn how to win against one.
Timing is most important.
As I said, timing is also crucial when playing this particular deck.
I've been teaching my partner StuBi how to pilot it, and we've been at it for a couple of weeks now.
It may be helpful for you to add two Demanding Dragon to the deck post Sideboard, to help you run a Control Opponent out of spells that counter Creatures.
Where are you playing this deck?
Since I can't actually watch you play a game I can't point out where you may be going wrong.
My advice would be to play a different deck. I think this one is too tricky for you to pilot.
5 days ago
Running Banefire in your main deck is going to really slaughter your opponents. Play Storm (hopefully) turn 7-8, then play a land and go shock-shock-banefire for 19 damage. If you have a Goblin Electromancer out you can go lightning-shock-banefire for true lethal.
Keep in mind that for your win-con to work you have to survive until turn 6. You can use Shock an Lightning Strike to kill 1,2,3 mana stuff but then you need a Deafening Clarion past that. Maybe swap out your Star of Extinction for some counters like Essence Scatter or some main-deck Ionize.
1 week ago
I played the deck a lot this last days. Your exact list and sometimes with other very minor changes. It is a fair deck, I really like it. But it is also kinda frustrating when you end up turn 4 or 5 with still 3 mana and/or only 2 drops minions with 0 draw to help you getting out of problem. And at some point, I think midrange deck need at least to have some. Here's what I've done.
- It is an instant so it permit to clean the way so you can attack with your small 2 drops.
- To finish most of planeswalkers like Vraska, or Tefeiri which, at this point because you've played agressive early will most likely use their 2nd ability ending up at 1 or 3 loyal points.
- It permits me to finish my opponents more than 50% of time (I have the feeling that it is more than 70% actually). And just that is insane. The problem with Lava Coil is that because you have no hexproof or whatsoever, a lot of time I find myself in a position where my board has been cleaned up, or is entirely blocked and my opponents only have less than 5 HP and I have no draw to kinda recreate a decent board. Golgari will Block you kinda easily, Controls will not let you finish, And it's hard to spend 4 life to keep Adantos on board vs aggro deck because you'll loose more life than him early. And in that last case, Lightning strike has way more value to deal with cards like Goblin Chainwhirler. So my strategy is, be as aggro as possible against control deck and finish him off with Lightning Strike or manage the biggest aggro threat the time I have my Angels. It really works better, at least for me.
Since I cannot be less aggressive vs control and I can take a bit few time vs Aggro, I'm only playing 3 copy or less of each 4+ drops. Aurelia, Lyra etc. to make some place to try some draw card and especially Risk Factor. I tried almost every draw card and it seems that it is this one that works better amongst all others. Why though ? Because first, it is an instant. WITH JUMP-START. And it is.. absolutely amazing to play with. Let's take my previous example. I'm playing vs control and I'm stuck with 3 land and only 1 or 2 2drops here. Well, at least I have a board that dealt some damage early game and I can manage to play this card even if it's countered. Because if he greed these 4 damages too much, you'll kill him with Lightning Strike anyway. And I'm not afraid of discarding an Aurelia, or a Lyra, I can't play them anyway and since I'm stuck at this point, It is preferable to commit into searching for that next land that will give you possibilities. I'm not saying it works 100% of time eh, but it definitely unlocks a lot more potential.
The other problem I have is that, even game I could have curved perfectly until turn 5, sometimes it just stops because, well, no more mana for Resplendent Angel , not enough control to manage opponents board so...well, you know at this point you have to tighten your butthocks until you draw an other land or something. I'm sure you've already encounter this frustrating position. Where you curved everything perfectly but you need, a slightly bit more options. It's not about power, it's about options.
Just to finish with most serious drawer I tried.
Mentor of the Meek: easily countered, easily managed. Doesn't rly works since it slow your deck more than it looks. It even sometimes prevents you to keep mana for Response / Resurgence or Justice Strike if you run it or else. The only good interaction i found is when your 0/1 phoenix token pops or Phoenix to rebirth, during the second phase of Benalia or with the -2 of Ajani. It's not THAT bad. It's just not that good.
Dismissive Pyromancer: Well, that one is not bad at all since it's only a 2 drop. But still, it's a creature that easily get shocked away by anything. So I often use his ability only once or zero. Since Adanto is most likely not targeted, the only other logic choice to kill a creature on board is this one. But maybe I'm playing it bad. I'm not sure.
Boros Locket: Nope !
Arch of Orazca: Not bad, still wondering how many to run in the deck. (1 or 2).
Dawn of Hope: Well ... if only it could apply any kind of pressure that would have been good but. Early game it's a dead card, and in midgame you most of the time have better option. 4 mana for a 1/1 lifelink is deadly expensive. It would have been a 2/2 knight vigilance that might have been better actually. Let's be honest, you prefer cast Ajani, Aurelia or anything else for 4 mana. You don't have a lot of lifelink source in the deck until end of midgame so. It's meh. I thought of pairing it with Fountain of Renewal which is a drawer I still didn't try. But I guess It's the same problem. Doesn't really help early, and doesn't help in lategame.
I'll try it a bit more in the next days, I still don't know if I should run 3 or 4 copy of Risk Factor, but maybe you should give it a shot.
Last but not least, Chance for Glory won me a lot of game. I just played 1 to test it. It seems that I very underestimated the card. It is also this kind of 'option' that unlock your board when you can't just finish your opponent.
1 week ago
Link cards you are referring to like this Runaway Steam-Kin
I do not have an encyclopedic knowleledge of all cards used in Magic.
A 1/1 on Turn 3, that easily turns into a 3/3, is very handy against Weenie decks, of which we are about to see a LOT.
It is an essential part of the deck as it can be used to smooth out early to mid draw, then be used to deal 4 damage to a Creature later in the game.
Or it can be used for pseudo card draw later ok the game, when you don't need to play any more Mountains.
A 2/2 blocker is also good against Weenies.
You can't beat Control decks until you have Sideboarded. Have you Sideboarded correctly?
Use my notes under "Izzet / Jeskai Control".
You should get some chip damage in during the early to mid game. It's impossible for Control decks to deal with ALL Creatures.
Use your damage spells to get rid of their Creatures.
Expect the Control deck to deal with your Lathliss, Dragon Queen. You don't need her to win against it.
If you are very new to Magic your inexperience in playing this deck might be effecting your win rate.
This is not an easy deck to pilot as timing has a lot to do with how well it plays.
1 week ago
Hey IWantYouBad! I like the thoughts behind the deck, but I think if you're going down the discard route, you would be better off playing to win with value then looking to discard your opponent for game. For this reason, I would definitely go with The Eldest Reborn as a four of, in place of Raiders' Wake as it is a 3 for 1 advantage, that won't be dead weight in the control matchup. I'd also get to 4 Ravenous Chupacabras, that card is automatically a 2 for one if your opponent has any creature on the field. The aggro red deck may also give you fits, I would recommend three Moment of Cravings main deck or sideboard to give you extra time to out-value them. If Golgari is a worry for you, I'd look to switch out Lightning Strike for Lava Coil (this also matches up really well against Rekindling Phoenix. Since we don't have any shock lands in rakdos, I would recommend splashing a third color (if this is looking to be competitive, if it's just for fun, then you don't want to waste that much money), it will actually make your mana base better. I would personally go with blue for access to more control like Syncopate, and card draw like Chemister's Insight. Finally, it's a budget breaker but Nicol Bolas, the Ravager Flip would be a stud in this deck, as he is a 2 for one flying 4/4 that is an easy win condition if not answered. If you don't want to break the bank, then Hostage Taker at the four spot is a good value as well (provided your opponent does not have an answer). Anyways, great deck! I've been playing something similar in MTG Arena and it does work!