Lightning Strike


Format Legality
Noble Legal
Hero Legal
Frontier Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon
Magic 2015 (M15) Common
Theros (THS) Common

Combos Browse all

Lightning Strike


Lightning Strike deals 3 damage to target creature or player.

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Lightning Strike Discussion

munky702 on Gruul Prowess Pump

17 hours ago

I'm thinking Aether Hub with Attune with Aether could really make it pop if you through in Harnessed Lightning. Or even Lightning Strike. Abrade also is very fitting in here. Chandra's Defeat great for the planeswalkers, or direct 5 damage to a creature. Magma Spray is solid to do some damage to an indestructible creature. Hungry Flames takes lightning strike a step further doing 2 damage to the controller.

Orion93 on Bolas' New Order

1 day ago

Second suggestion, run 2 copies of both Cut and Torment of Hailfire in main board. And some copies of in your face damage like Lightning Strike

mishka007 on dino's

2 days ago

there isn't some sort of fast removal like Lightning Strike which is really bad. Also you may tutor your dinosaurs with Commune with Dinosaurs. you may put Kinjalli's Sunwing into sideboard instead of main.

mortilus on Lancer

3 days ago

I'm not an expert, but here is some general advice that I would have ignored if i'd gotten it when i first started:

  • You can't win the game just because you have a lot of life (caveat: unless your deck is designed to do that, e.g. Test of Endurance). This means cards like Angel of Mercy and Angel's Mercy are just "delay" cards - they'll keep you from dying for a turn, but nothing else. You need to be able to win otherwise. That's not to say lifegain is bad (Ajani's Pridemate would eat me if i tried), but lifegain for the sake of lifegain is insufficient.
  • Walls are good only if your deck is designed to be strong in lategame. Otherwise they are bad. It took me a long time to learn that. They can't attack, generally don't have any abilities that can win the game, and generally don't even prevent you being attacked (walls like Souls of the Faultless are an exception). Blocking a creature without killing it means it will just swing at you again next turn, and next turn it might have a friend, and now you can only block one of them. So unless the deck is designed to be strong late-game, you can generally replace walls with anything else and be equivalent or better-off.
  • Card synergies are important. For example, you have Wingsteed Rider, but there are only two cards in the entire deck that will actually trigger his Heroic ability: Mighty Leap and Marked by Honor. Now, the base creature isn't bad (2/2 flying for 3 is decent/average), so i'm not saying take him out. Just, keep it in mind.
  • Whenever you see a card, try to look for or think of interesting interactions. Since you're new, there are a ton of cards you're unaware of, and it's hard to keep everything in mind. For example, Enchanted Evening + War Priest of Thune (if everything is an enchantment, he can kill anything) or Angel's Mercy + Sanguine Bond (you gain 7 life and they lose 7 life).
  • Some cards are the same as other cards, but one is just straight-up worse than the other. I can't really think of any examples using your cards, so i'll use these instead: Open Fire is strictly worse than Lightning Strike (3 CMC vs 2), which is itself strictly worse than Lightning Bolt (2 CMC vs 1). And it's not "old cards are worse than new cards", because Open Fire was just created/released, whereas Lightning Strike has been released several times. Just something to keep in mind. Closest example I can think of using your cards aren't straight comparisons, e.g. Angel of Mercy vs Serra Angel.
  • This is a good resource: It has every single card in MTG, and their rulings. It's one of the few sites I know of where the official site is better than most fan sites

    Szavor on Ghalta!Fling (Shell)

    6 days ago

    Awesome! I noticed some changes, so I'm gonna playtest some more after I get home from college. The only thing I'd change just glancing at the deck is replacing the Abrades with Lightning Strikes. That extra burn could be paramount in finishing off an opponent.

    If I like how it plays I'm definitely building this to run over my friends with xD

    WItC on Budget Beginner Teaching Decks (#2 Red)

    6 days ago

    You are right. No Lightning Strike art. Weird bug. I'm sure TappedOut will fix it at some point...

    SaltEfan on Budget Beginner Teaching Decks (#2 Red)

    6 days ago

    I believe the Lightning Strike is not working in the decklist or playtest. Great beginner decks though

    Exotryptan on Inalla's College of Winterhold

    1 week ago

    What about Sol Ring or Lightning Strike?and I would remove Mystic Remora cumulative upkeep is just not playable, nice theme tho, will playtest it against my own decks :)

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