Lightning Strike


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon
Magic 2015 (M15) Common
Theros (THS) Common

Combos Browse all

Lightning Strike


Lightning Strike deals 3 damage to target creature or player.

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Recent Decks

Lightning Strike Discussion

Rwhr2d2 on RW Mana Control Burn

12 hours ago

Seal Away Condemn Oust instead of Crib swap? Getting to 7 mana in modern is also pretty difficult, at least outside Tron.
While more expensive, Lightning Bolt is much, much better than Lightning Strike. Instead of Comet Storm Pyroclasm or Anger of the Gods is a better way to sweep away creatures without being as mana intensive. Ghostly Prison is also typically better than Windborn Muse, as most decks aiming to kill with creatures have removal, with the bonus of it coming down several turns earlier. 4 Baird, Steward of Argive is likely too many since you will wind up with copies stuck in hand.
Maindeck Curse of Exhaustion and Damping Sphere are strange. If you want a budget taxing option, Lodestone Golem is decent. Vryn Wingmare also can tax combo based decks such as Storm, as well as many decks playing few creatures.

I don't know how much this would win at a modern FNM but it seems somewhat similar to which is a fun deck, if you enjoy Blood Moon.

razelfark on DeathStar

13 hours ago

Just a warning if you planed to take to an FNM, your deck is not "standard" legal. If you are wondering what is not standard legal in your deck you can see them listed to the "illegal" cards posted to the right of the window bellow the deck price and mana curve charts.

As for things to help your deck, You are running high on your mana cost for spells like Blessed Light and Fiery Intervention. You may want to change these out for Seal Away for earlier removal option, or Ixalan's Binding so you can remove any non-land permanent threat from the board (this includes planeswalkers).

Other spell options you might want to consider are Lightning Strike and Abrade for early removal spells.

I am not sure if you are trying to be a a r/w control deck or if you are trying to win by creatures. Rest of my suggestions would rely on knowing this. Since you said you did not want to sacrifice the sorcery and instant spells. If you want to be spell focused I would probably suggest a large change on the creature options.

Hope my suggestions are along the lines of what you are looking for.

yaeldemers on Basic Gideon Exert Deck

1 day ago

I don't know if you're still brewing around this deck, but what I'd do is pretty straightforward :

First, I would not go on the cartouche / Trial of zeal way. Doing so frees 8 card slots, which lets you play around a bit more. I would remove Impeccable Timing and Onward // Victory for three copies of Abrade (or Lightning Strike if you're on a budget) - this does not only improve the removal package but gives consistency.

Then, to increase the power of the exert mechanic, I'd play three copies of Always Watching . They not only buff your creatures but also keep them from tapping when exerting.

Finally, on the creature side of the deck, I'd try to add at least one Glorybringer, two Nef-Crop Entangler and I'd remove the Resolute Survivors in order to bring back the original Devoted Crop-Mate, which helps you win grindier games.

elvishimpersonator on Helm of Combat

2 days ago

some burn spells would be really good to combo with that insult//injury Lightning Strike Shock

Spoonybard on Rakdos EQ

2 days ago

Carpet_Bottom - With all the Equipment I would consider splashing for Danitha Capashen, Paragon. I would go up to 3x Blackblade Reforged and change some of the creatures to be more Legendary. Mastermind's Acquisition can be replaced with more removal such as Lightning Strike, Harnessed Lightning, Fatal Push, etc... If you are spending for Siege-Gang Commander, might as well play Glorybringer. Finally, based on your curve, I would play 24, not 22 lands. Drop 1x Mountain and 1x Swamp and add in 4x Canyon Slough, in the event you already have enough mana in play or you need some card draw.

DankStompy on Valduk Voltron

3 days ago

i run a naya version of an equipment deck in standard, and Danitha Capashen, Paragon and Forebear's Blade put in serious work. i definitely recommend going full equipment and no enchantments. equipment stays in play when the creature dies. enchantments just let the opponent "2 for 1" you. i also really dont think The Flame of Keld is worth it. you'll likely discard much more than you draw from it, and you only have 4 total red sources. you would need 2 of them just for the extra damage to surpass the damage of a Lightning Strike, and the "1 extra damage" wouldn't be worth the 2 turn wait.

DankStompy on Dino G/R Ixalan block & Dominaria

3 days ago

Otepec Huntmaster is mandatory. the only non-dinos you should be using are the humans that directly help the dinosaurs. Commune with Dinosaurs is great way to dig for dinos and lands, and Charging Tuskodon is very powerful. you also need some mainboard removal like Lightning Strike and Savage Stomp

elvishimpersonator on RU the Day

6 days ago

id do 4Fanatical Firebrand, swap Keldon Overseer for Nest Robber since you'll likely never use his kicker. also throw in a bunch of burn! Lightning Strike and Shock!

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