Lightning Strike


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon
Magic 2015 (M15) Common
Theros (THS) Common

Combos Browse all

Lightning Strike


Lightning Strike deals 3 damage to target creature or player.

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Recent Decks

Lightning Strike Discussion

thegr8jr on Flame-Chained

12 hours ago

Argy i agree about the treasure map, but what i meant with small creatures is something to deffend and heal with and maybe waste their Lightning Strikes .

i never was able to play a turn two metal spinner, i played it just when i had mana left and removal left.

its my first time testing the deck maybe i need some more practice.

was also suggested to run the gonti in the mainboard. also i never saw use for the Bontu's Last Reckoning

Bjornis on Eternal Hailfire

22 hours ago

I like the concept of the deck pairing Neheb, the Eternal with Torment of Hailfire. But I think there are some things you maybe should do differently.

First Ramunap Ruins is now banned in standard.

Second Lightning Strike seems like it should be a 4x in this deck. Also goes for Cut / Ribbons. Shock might be a good card to have in the sideboard.

Third Duress, Harsh Scrutiny and Hour of Devastation are in my opinion cards you want to run mainboard. And are probably better in sideboard as tech for specific match ups.

Snivy__ on "Mono" Red "Control"

1 day ago

I would probably cut the Open Fires for Abrades or Magma Sprays or Soul-Scar Mages. They can deal a lot more damage for less mana and Open Fire is literally a draft common because it's a 3 mana Lightning Bolt with no additional effects like Incinerate or Incendiary Flow. Even though those last two cards aren't standard legal, Soul-Scar Mage can get in for a lot of damage early, Abrade can either be a Lightning Strike or a Shatter, and Magma Spray can exile any creatures that come back such as Dread Wanderer, Scrapheap Scrounger and The Scarab God

Legendary_penguin_of_death on Everything dies to everything

1 day ago

Hey Murphy77! Thanks for taking interest in the deck! The reason I chose Harnessed Lightning over Lightning Strike is so I can play Aether Hub. Evolving wilds is very slow and this is an aggro deck so tap lands arent ideal. I really would like to try to squeeze as many lightning strikes in here as possible but I dont know what to take out. Shake the Foundations is probably my weakest removal but cantrip removal is just so good. I could take out my flip lands but search for azcanta works well with Enigma Drake and is late game CA. I guess Ill still take it out tho. I will take out Vance's Blasting Cannons  Flip for a lightning strike for sure. I will play around with it and see.

Mutiny is a card I considered but decided against for one major reason. I dont like it because it doesnt deal damage from a source I control. Soul-Scar Mage specifies a source you control and it therefore doesnt put -1/-1 counters on creatures. It makes getting hazoret off the battlefield quite difficult.

As for your list. I like a that you fit lightning strike in. I dont think Harsh Mentor should be a mainboard card. Im torn, lightning strike but evolving wilds vs harnessed lightning gaining Aether Hub.

Thanks for commenting! I will make some adjustments from your suggestions.

Murphy77 on Everything dies to everything

1 day ago

You rely heavily on your opponent having only 1 blocker, which you can then shrink before attacking. I would think that cards like Mutiny would strengthen this theme. Also, Harnessed Lightning without added energy, is just another Lightning Strike, which I prefer.

I like the concept, but feel that some of your cards are likely to slow you down, without adding much value. Playing around with this list, and cards that I would like to see in the list, I came up with Microlight?. What do you think?

Murphy77 on God-Pharaoh's Exertion

3 days ago

I am playing Throne of the God-Pharaoh, not God-Pharaoh's Gift. It comes in at a cmc of 2, which is not expensive. I tried this deck, with a different side-board at an FNM and it bombed. Part of this was due to very bad mana draws, being mana screwed one game and mana-flooded the next. The main issue was that other decks that I played were just that much faster to get established. By the end of the evening, it became clear that swapping out Trueheart Twins for Lightning Strike and Naga Vitalist for Blossoming Defense makes a significantly more competitive deck. The core strategy of having exert creatures that can attack twice per turn seems to work, but you need to be able to throw a Blossoming Defense on Combat Celebrant to protect it for a turn, and a bit of early-game removal helps.

The idea of tapping all creatures before the end of the turn and also burning with the effect of Throne of the God-Pharaoh also seems to work reasonably well.

Wood_Elemental on Tech Dwarves

3 days ago

Yup, Mardu Vehicles. I recommend Walking Ballista possibly, and Lightning Strike.

lukas96 on Ride The Lightning

6 days ago

Defenitely not shock. Two damage is not enough thats why I also wouldnt play burst lightning.

With 20 lands you could play some shard volley. Flames of the Blood Hand or Exquisite Firecraft could also be decent 2 ofs

Spark Elemental and Lightning Strike would be the next spells you should play. Hellspark Elemental is also ok but you dont want to many 2 drops

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