Lightning Strike

Lightning Strike

Instant

Lightning Strike deals 3 damage to target creature, player or planeswalker.

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Trade

Have (2) Smokingclays , firemind12
Want (2) Guy_Inkognito , ciottam

Printings View all

Set Rarity
Game Night 2019 (GN2) Common
Core Set 2019 (M19) Uncommon
Ixalan (XLN) Uncommon
Magic 2015 (M15) Common
Theros (THS) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
Historic Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Lightning Strike occurrence in decks from the last year

Standard:

All decks: 0.89%

Red: 8.93%

Rakdos: 4.71%

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.01%

Lightning Strike Discussion

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and ...

2 weeks ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).

Goals:

The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.


Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.


Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

Here's a list of non-american spellings I have in: Show

Here's a list of things that is in the works to do. Show

Limitations:

A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

TriusMalarky on GB Removal Tribal

3 weeks ago
  • Your curve looks fine, but I think you want more lategame value. x decks in Modern run Liliana of the Veil, often as 4-ofs. You want something similar in lategame value generation. The planeswalkers you have now are a good start, but I think you really want a couple more, especially if they draw cards. 2 copies of Ob Nixilis Reignited might be good, as repeatable Murder and the ability to draw more cards is pretty good. Davriel, Rogue Shadowmage also does a decent impression of unplayable Lili of the Veil.

  • Removal Tribal? You have 10 pieces. I run 4-8 in my non-control decks.

  • Chevill seems weird. I think he's better in EDH. Great for politics. Not so great when he's a really situational Howling Mine that is hit by Fatal Push and Lightning Strike, which everyone is running. I admire trying to use him, but I don't think he's gonna see non-EDH play outside of standard.

GoblinElectromancer on Sideburn

4 weeks ago

I don't think Lightning Strike is powerful enough. I would replace it with Monastery Swiftspear.

CynicalCzech on Command The Burn

1 month ago

This is ok so far, but why not run Torbran, Thane of Red Fell as a commander with Syr Cerah in the 99? Note that Torbran adds damage to EVERY red source, which gets insane really quickly. You should also think hard about whether the single-target burn spells work in your EDH game. If you play 1v1, they are probably fine. If not, you will want to think about how much the single mana Shock or 2-mana Lightning Strike do for you.

This is how I run my Torbran list: Torbran on FIRE for inspiration.

GoblinElectromancer on Carnage!

1 month ago

Take out the four Lightning Strike and put in four Lightning Bolt because Lightning Bolt does the same thing for less mana. With seven and eight drops I can see ramp helping a lot. Ranging Raptors gets land and it fits the tribe so I think it could be good. Besides that maybe take out the two Savage Stomp for two more Pillar of Origins or replace it with Savage Swipe. Unclaimed Territory is a great land for a tribal deck and should be a four of.

9-lives on Gruul Fires

1 month ago

Perhaps the old-fashioned Lightning Strike would be in order?

What do you mean Beanstalk Giant is the cheapest land ramp card in pioneer? It's 7 mana cost total! I don't think you're seeing its

Beanstalk Giant is useless, like I said, Gigantosaurus is way better on the mana curve as well as P/T.

Also, can you tell me what the infinite turns combo is and how it works? I'm not familiar with that. And wouldn't infinite turns be GG?

Boza on Budget Rakdos Burn

2 months ago


Rakdos Burn

Pioneer HistoryGuy

11 VIEWS


This should be easier.

Now, regarding that, you have 8 X spells and 6 cost spell in a burn deck, which is way too many - this is making you play more lands than necessary for no reason.

General rule of thumb - if it costs more than 3 mana remove it from the deck. You do not need that. So remove those 12 cards, as well alms of the vein (you have no way to take advantage of madness), and Carnival / Carnage (subpar damage output), and 4 lands. That is 24 cards to take out.

loricatuslupus on WIzzet Prowess

3 months ago

I like the deck, but a couple of choices seem a bit odd to me. For example, why not have two copies of Adeliz in the mainboard? Such a good card, and I can't imagine any match-up where you'd want to bring in four. I'm personally not sold on Light up the Stage for Prowess decks as to get Spectacle (and therefore most value) you need to have damaged the opponent before combat, and that gives them more information about what you have. I've personally had great results with Firemind's Research as it sticks longer and can blast away things too big to bolt off. Crash Through isn't bad but four seems like overkill and I flat-out don't get why you would run Spell Pierce and especially Claim the Firstborn (dead card surely if the opponent plays a deck with no targets?) in the main when you could have stuff like Samut's Sprint/Titan's Strength and Lightning Strike/Magma Jet. Ral, Storm Conduit might be a bit above your curve but he does everything you want and can do very silly things with Dreadhorde Arcanist! Here's what I'm building Pioneering Wizzet - slightly more tempo than aggro and not bought bought my sideboard yet but you can see what's going to be in it in the Acquireboard. Any thoughts?

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