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Who cares about the other 10 possibilities when I finally get to build one of my favorite archetypes of my early competitive playing career in commander? All I know is Astral Sligh is going to make a triumphant return and tickle my nostalgia bone.

April 3, 2020 12:37 p.m.

Yeah the Jesaki one is really solid, the rest are very forgettable. None of them strike me as competitive enough for competitive purposes.

April 3, 2020 noon

Said on Glory to the ......


Hexproof for all your angels is going to be useful against all targeted removal. Black, white, and red generally throwing the most kill spells around. Her second ability is a powerful mana sink that acts as a win condition. And she has a very forgiving mana cost that makes getting her into play early and often a simple task.

April 3, 2020 11:49 a.m.

Said on Glory to the ......


Don't forget about Shalai, Voice of Plenty as a Selesnya Angel! A very enjoyable card to play with or build around.

April 3, 2020 12:59 a.m.

Said on I am back....


Welcome back mate!

April 3, 2020 12:55 a.m.

Said on Mothra & Mono ......


So it's agreed then. We'll play Mothra in a UW commander shell with Flash + Thassa's Oracle, Academy Rector, Hapless Researcher, Alchemist's Apprentice, Phyrexian Altar, Ashnod's Altar, and Blasting Station and break the card before it's even been released. Glad we settled that. Easy peasy.

April 3, 2020 12:34 a.m.

Said on Mothra & Mono ......


Oh, but the creatures have to lose flying after recursion to keep sacrificing for a loop, hmmm. That poses a problem. Ok, so less strong than it might seem at first glance. Still very interesting.

April 2, 2020 5:53 p.m.

Said on Mothra & Mono ......


Commanders decks utilizing reanimated loops have a very impressive new toy. Saffi Ericksdotter, Blood Artist and company will very much enjoy this card. Potential Hulk pile candidate, for example: With a Hapless Researcher in play Flash Hulk can simply search for this card and Fishacle to win. Self sacrificing creature loops are extremely strong potential combo options, the altars (phyrexian and ashnod’s) and potentially KCI pair nicely with it, any other creature in play and Blasting Station is a combo win.

There would be a ton of combo potential with this card for commander if released with that wording.

April 2, 2020 5:43 p.m.

KCI has been an excellent performer for me. The situations where you can generate infinite mana with any random 0 or 1 cmc artifact when in play alongside Mirran Spy and Emry are so numerous that all natural development plays double as set up, making it an extremely efficient play pattern. Most of those lines of play also wind up resulting in infinite draw when running the baubles and Chromatic pieces, and targeted removal or countermagic are ineffective as an answer to KCI since Emry just recurs it from the graveyard. Opponents are forced to answer Mirran Spy as it's on the stack a lot of the time or just outright lose if it resolves. Upping the artifact count to 35-40 and running some other combo elements that are artifacts with synergy alongside KCI make the lines of play extremely consistent as Emry will very often find a way to assemble a combo with her first ETB. Scrap Trawler, Magewright's Stone and Thousand-Year Elixir are wonderful complimentary pieces to this game plan that help create those consistent conditions and make Emry a serious threat to end the game on turn 3 and every turn after. I've really liked this approach so far and it's proven the most consistent of the variations I've been trying.

I was planning on giving the Altars (Phyrexian, Ashnod) a try but KCI is simply far superior in functionality so I've stuck with it. With my current list I almost never feel like any draw is a dead draw, everything does something depending on which cogs are on the field and it just becomes a matter of figuring out which last cog is needed to assemble the win.

April 2, 2020 12:22 a.m.

Yeah I saw that list and it seemed pretty cool! I think a number of the engine concept lines in it are seriously powerful for Emry, KCI just turns all the artifacts in the deck into combo pieces that do what Lotus Petal does and I think that card is an ideal fit for an Emry deck. I've certainly enjoyed playing with that type of concept myself.

April 1, 2020 10:03 p.m.

I'm not on the discord, sadly. Though I suppose I might eventually get around to joing it. I can understand the priority on interaction, I've had some issues running a list that's ideally interactive at times in different variations. At this point I've got one of those explosive layered combo lists you mention that I feel like has a good mix of interactive, proactive, and resilient aspects that's been a lot of fun to play. Always interested in new Emry tech so I've been scoping out other interesting Emry concepts the last couple weeks for any sweet options that might be nifty to try out.

April 1, 2020 9:51 p.m.

Just wanted to link some other Emry approaches:

Emry, Lurker of the loch cEDH

Emry Forgeworks [cEDH Primer]

There are some interesting ways to play Emry and I'm enjoying finding unique approaches so I figure others might also appreciate some inspiriation. I haven't given a Proteus Staff variation a try yet so this seems like it could be fun.

April 1, 2020 9:26 p.m.

Said on The EDH Deck ......


Darkshadow327 "Orzhov4life"

That's not how you spell Simic mate. I think your auto correct goofed up.


April 1, 2020 5:31 p.m.

Said on Just Chatting I...



Actually, the intro and first 2 minutes was the best part to me. Very mellow, serene, soothing, the kind of thing I like to have on in the background while I game or brew decks.

April 1, 2020 7:12 a.m. Edited.

Said on The EDH Deck ......


Quality first article. Looking forward to more mate!

April 1, 2020 4:16 a.m.

Said on Hogaak squirrels...


Hogaak, Acorn Necropolis.

You know that one episode of Rick and Morty where Morty offends squirrels and they become a problem? Yeah, I'm getting that feeling.

April 1, 2020 3:46 a.m.

Honestly, the only place I can find really high quality cEDH competition is my long time playgroup. We've all played MTG at the professional level at different times and everyone else has at least one life time Pro Point and a top 8 finish at a PT or GP. Outside of playing cEDH with them it's very rare I'll have an actual competitive match, so I know it can be super hard to find quality opponents.

As for finding cEDH tourney results, this is practically impossible. There are so few tournaments for EDH in general and the places that do host tourneys of the sort are generally local (like Star City Games) and don't exactly feature "high quality" participants, though they do occasionally have a solid player participating. The results of these tourneys are about the best one can find for format data, and what can be found is sparse and often unreliable. Sometimes ya just gotta make do with what's available and these types of events are your best bet for data mining.

By all means if you have most of the components for a Flash Hulk brew finish it off! It's a very fun deck to pilot at times and a powerful contender against the standard meta staples. There's no reason to avoid constructing it if you'll get some quality use and enjoyment from playing it, and since most of the worldwide cEDH community is extremely slow to adapt and innovate the deck is a capable performer in some competitive settings for the time being. If you're looking to prioritize card acquisition for some of your budget restrictions go after the tutors first and Mana Drain and Mana Crypt. Gilded Drake is actually terrible into partner commander matchups (the overwhelming majority of the time you steal a Tymna the Tymna player takes it right back and replays it and NOW they also have an evasive flyer to draw just ALL the cards and wipe the table) that are the majority of the field oftentimes, so that card shouldn't be a major concern. Dark Confidant is pretty lackluster at times and you can get by pretty easily without a Bob. You might wish you had it for the longer grindy games, but it's not even a very good performer in that role, merely average. Definitely focus on the tutors though so the build can at least be very consistent about turn 3 threat potential.

Most of the decks that are dominating meta standard staples are decks that originated in my playgroup. The "Inception" strategy was absolutely crushing everything in the field for the last year, often to the tune of a 40% win rate and double that of most meta staples. It was a concept that could be featured in any UBx shell that wanted to run it, but obviously performed better in partner commander shells. Recently, due to the printing of Veil of Summer that concept has had it's powerlevel knocked down a significant bit and we've been playing more with the "Bloom combo" concept abusing Summer Bloom and Mystic Sanctuary as combo components that opposing decks have a lot of difficulty dealing with. At the moment it's proving the most powerful performer in the meta and anything in Sultai colors can run it. I've only recently begun working on an Emry concept and it's had major success already, though I'm still shy of 100 total games played with it in our playgroup so the data is less reliable than most of our usually tracked statistics.

April 1, 2020 12:12 a.m.

Honestly, I personally wouldn't play Flash concepts in a competitive situation as it stands without Flash being banned. The performance of Flash Hulk decks is very uninspiring in more progressive metas with superior strategies and pilots.

Flash deserves a ban, in my opinion, just because the card is silly and I don't think silly cards that enable turn 1 wins once every hundred games are healthy for the format (Doomsday is another big offender). Ultimately though these cards aren't very impressive in overall performance as the concepts require some very specific deck construction choices that aren't very card slot efficient while being extremely high risk for high reward lines of play (try it and fail = lose on the spot, try it and succeed = win on the spot) in a meta full of fast, cheap, effective interaction.

Of course, I say this having played 100s of Flash Hulk games and play some variation of the deck on a weekly basis... so, yeah. But still, for true competitive purposes, like, say, a tournament, I definitely wouldn't play any of the standard meta staples that have all been relegated to tier 2 strategies at this point (and realistically have been well outside of top tier for over a year). So, particularly if Flash gets a ban, I won't be bothering with Hulk piles of Consultation lines in competitive circumstances.

March 31, 2020 11:30 p.m.

Said on Just Chatting I...


Providing medicinal herbs is god’s work Timmy.


We appreciate it.

March 31, 2020 8:51 p.m.

A creature spell on the stack isn’t in play and therefore isn’t a legal target for equip abilities. A creature must resolve and be in play in order to be equipped or enchanted with an aura.

Instant speed equipping can save a creature from removal effects (depending on the circumstances) but not from permission elements such as Counterspell, Remand, or Mindbreak Trap.

March 31, 2020 5:15 p.m.




Emry Forgeworks [cEDH Primer]

Commander / EDH jaymc1130


Inception! (aka Thrymception) [cEDH Primer]

Commander / EDH jaymc1130


Yidris Bloom Wheel

Commander / EDH jaymc1130



Commander / EDH jaymc1130


Jeskai Emry

Vintage jaymc1130



Commander / EDH jaymc1130


Wrenn and Six's Plantation

Oathbreaker jaymc1130


Cascade Chain

Commander / EDH jaymc1130


Finished Decks 26
Prototype Decks 0
Drafts 0
Playing since Limited Edition Beta
Points 1065
Avg. deck rating 4.43
T/O Rank 53
Helper Rank 328
Favorite formats Commander / EDH, Modern, Limited
Good Card Suggestions 25
Venues Houston
Last activity 1 day
Joined 1 year
MTGO Username JayMC1130