Tinybones, Trinket Thief
Legendary Creature — Skeleton Rogue
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.
[[symbol:4]: Each opponent with no cards in hand loses 10 life.
Printings View all
|Jumpstart (JMP)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Tinybones, Trinket Thief Discussion
2 days ago
jaymc1130 I greatly appreciate your interest in my lists. I'm going to respond to the comment you left me here, since you specifically asked for my opinion on this list. This list looks extremely well planned out! It looks like a pain in the a** to play against, lol, but those seem to be the decks I get the most enjoyment of; the ones that torture and punish my opponent. lol. I wish there was a way to play you remotely, this would certainly put my lists to the test. Unfortunately I don't play a ton of edh anymore primarily because my favorite decks got banned by my play group. I have 6 edh decks total, 3 are pre-cons that looked cool, and I have a Sliver deck using Sliver Legion as commander, an Olivia Voldaren deck that has never been beaten by my play group (hence it was banned) and my Zur the Enchanter deck which has also never been beaten and was banned by my play group. Then I dropped out of MTG for about 6 years altogether and I am now starting to come back into the fray. The best place to start, I have found over the years, to get reaquianted with Magic (I have dropped in and out of this game many times since I started playing in grade school!) is through Standard. The learning curve tends to be much less so my focus, at the moment, is Standard. I am slowly dusting off legacy decks of mine, Stasis/Prison is one of my faves, Millstone which seems better using a host of Standard cards, Pestilence, and I have been toying with the idea of throwing Necropotence into my Bad Girlfriend deck now that Cauldron Familiar isn't legal in Standard or Historic. But I digress and I apologize. Tinybones, Trinket Thief is a ridiculous card and it certainly checks off all the boxes: cheap to play, generates value, and the mana sink can be killer if properly synergized. I typically tend to avoid ALL mono-color decks. I can't remember who the heck I was reading, but I was reading an article by a former tournament heavy-weight and he was specifically talking about mono-colored decks in the old block tournaments, but I think his words of wisdom ring true here and what he said was something along the lines of, 'when you opt for a mono-color deck, you are essentially relegating yourself to the 9 best rare cards in that color identity. When you opt for a second color you are now looking at the 18 best rares in that color identity, and when you opt for 3 colors and you can make it work, you are usually able to capitalize on the best cards in the format.' Again, he was talking about block tournaments and probably also Standard format a bit, but I think his basic point holds true for most formats. A single color identity is self-limiting. Sure you could run an all-discard mono-black strat and probably have a good win-rate, but if you synergize that discard mechanic with something else the result is usually greater than the sum of it's parts. I could envision a deck with Tinybones as a commander, even with the huge gaps in my MTG knowledge due to my various sabbaticals I have taken from the game, that would be fun and possibly competitive to play, but is he strong enough to play in the #1 spot? Probably not. You have included him essentially as a wrench in a well-built deck, and that is probably where he belongs. Whenever I am choosing cards to go in a list, and I admit this strategy to deck building works a hell of a lot better in Standard where choices are finite, I tend to think of card choices this way: 'by including this what can I not include as a result?' In other words, is there a better card choice, a card that does something just a little bit better or synergizes/generates value from other card interactions better then what I have chosen? I'll give you an example. Essence Capture and Essence Scatter. Both cards counter a creature spell. One gives you a +1/+1 counter but requires while the other one costs an easier to swing without the +1/+1 counter. In a mono-blue deck the Capture is better obviously because if you have 2 mana open they are both going to be blue. In a 3 color deck where I am including a creature counterspell then I am almost certainly taking the Scatter because mana is already a problem for a 3 color deck and most 3 color decks I play with blue are control decks anyway, I need to spend mana efficiently and keeping 2 blue up might mean not casting another blue spell on my turn. Tinybones is fairly limited in his use. You only get 1 card whether your opponent discarded 1 card or 7, and his activated ability needs 2 things to happen: an empty hand, and 6 mana. Is there a better value piece you could include in place of Tinybones? Maybe. What else could synergize with Tinybones? Most of the best decks I have ever played won not because they contained individually powerful cards, although that does happen, they won because of synergy. My Bad Girlfriend deck is a perfect example. Essentially every card synergizes with and generates value off of every other card in some way or another. Most of the individual cards aren't particularly powerful and some are just downright costly (I'm looking at you Priest!) but when combined with other cards (Chandra, Woe Striker, Mayhem Devil, Bastion) become powerhouses in and of themselves. So back to Tinybones. In order to capitalize the most on Tinybones, you need to have him going off during your turn and your opponent's turn, so your goal should be to do just that. You seem like you are doing that fairly well. You have tutors and various ways to fetch what you need. The real question is, how often does Tinybones generate good value for the deck? Without playing it I can't say for sure, you would be a better judge for that since you have been playtesting for a week.
3 days ago
I've been brewing with Tinybones, Trinket Thief for a little over a week now and never quite felt satisfied with how the mono black variant was performing against top tier competitive decks. Partly, I'm sure, because the concept is still pretty fresh and many options are still unexplored, but perhaps also partly because of the limitations brought on by being a mono colored deck in an environment that tends to heavily punish such decks in competitive settings. I've been checking up on your list and a handful of other community member's lists as well and was hoping to pick your brains a bit about Tinybones in general, what you think about the limitations of mono black discard oriented decks in cEDH settings, and the validity of trying such concepts within additional color shells such as I've tried here today with this bad boy: Abzan Attrition.
1 week ago
Leaning more into aristocrats with your access to black could be one way to go, though going heavy discard seems like it might be more fun, especially finding a place for Tinybones, Trinket Thief. You are in some solid colors for it with plenty of forced discard options and cards that cause damage based on discards.
1 week ago
Have you thought about switching the commander to Tinybones, Trinket Thief? If you don't put him in as a commander he's also a beast in the 99.
This a super unique deck +1 from me!
2 weeks ago
Maybe Tinybones, Trinket Thief for card draw and a good finisher?
1 month ago
I can understand trading for Allosaurus Shepherd or Bruvac the Grandiloquent if something else is tossed in, be it another card or cash, but I honestly fail to see how a $4 card is a comparable trade for a $60 one.
1 month ago
I pulled a Tinybones, Trinket Thief in one of my Jump Start boosters from buying an M21 box, and I am looking to trade it straight up for either an Allosaurus Shepherd or Bruvac the Grandiloquent. Is anyone interested in a 1 for 1 trade? We can always include other cards in the trade if so desired.
Outside of these two, I will consider trading it for a Mox Opal or a group of cards that includes at least two of the following: Elesh Norn, Grand Cenobite, Karn, Scion of Urza, Krark-Clan Ironworks, Metallic Mimic. Hit me up if you think we can make a deal!
UPDATE: No longer available. Traded in person
1 month ago
"So, I cast Tinybones, Trinket Thief, does it resolve?"
"Yeah, but you, know, you didn't counter my other spells..."
"So? Dude, why would that make you think I had more counterspells? You already Duressed me!"
"But read his flavor text, he says that big distraction stuff so I thought you just let duress through to counter my big threat in Tinybones, Trinket Thief!"
"You are a boneheaded moron, dude, you saw my hand like a second ago with that Duress. WHAT COULD I HAVE COUNTERED THIS FRIGGIN PIPSQUEAK WITH? Ugh, sorry, it's just a game, I know, you can be such a big headed idiot sometimes, but it's all a part of your charm."
"Dude, I can't be boneheaded and big headed. The card's name is Tinybones"
"Before you do, can I go to endstep so I can draw a card off of that Mana Tithe I made you discard?"