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Decree of Silence
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
When you cycle Decree of Silence, you may counter target spell.
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Decree of Silence Discussion
1 week ago
I think the main theme would be Pillow fort : enchantments like, Humility, Sphere of Safety, Propaganda are meant to slow down opponents while i'm diggin for a win con. Solemnity + Phyrexian Unlife or Decree of Silence can soft lock the game. Felidar Guardian works with aminatou and Extractor Demon to mill opponents out. Altar of the Brood would probably be better, but I don't have one yet. Finally, blink shenaningans are there as a finishers : Felidar Guardian + aminatou + Oath of Teferi + some mana rocks = infinite mana for a big splashy Debt to the Deathless or Torment of Hailfire. Also, there's Isochron Scepter + Dramatic Reversal does as well infinite mana.
1 week ago
legendofa's response is a bit incomplete, ignoring the fact there are two situations where "can't be countered" is inferior to Split Second:
Triggered abilities. Split Second only prevents players from activating non-mana abilities. It does not prevent a triggered ability from occurring--such as the ability of Decree of Silence.
Morph. Morph is a very odd little ability--it is a special action that does not use the stack, and thus can be activated even when a spell with Split Second is on the stack. So, a card such as Kheru Spellsnatcher can counter a spell with Split Second, but could not a card that can't be countered.
2 weeks ago
First, you won't find a mana ability that can counter a spell. Mana abilities, by definition, can't target, so you won't find one with "counter target spell." While one could conceive of a mana ability such as "Add . Exile all spells and abilities on the stack" such an ability does not, and likely never will, exist.
However, that doesn't mean you can't counter a spell with split second--there are two ways to counter that I can think of.
Split Second prevents you from activating abilities, but it does not prevent triggered abilities from occurring. So, if you have a triggered ability which counters a card (such as Decree of Silence), that can still counter a spell with split second.
The second option seems like it should not work, but it does: Morph. Morph is a bit of an unusual ability--it is a special type of action that does not use the stack. As such, you can Morph a creature while a spell with split second is on the stack. Stratus Dancer, Voidmage Apprentice, and several other creatures with Morph counter spells when flipped, which can be used to counter a spell with split second.
4 weeks ago
My favorite game so far was against a bru pirate deck and another deck that reporte relied on mana rocks. I got burnished heart out a couple times before mana rock guy exiled it by a bajuka bog.
Pirate guy lost his field of pirates and was basically crippled. I ended with cycling Decree of Silence, then carin casting it from my graveyard.
Fun times. Not playing Mudrotha again against the mana rock guy because he'll play a muldrotha killer deck.
1 month ago
Love your deck as ive considered the milling for midgame as well; however, im personally not a fan of the auras since in my playgroup if someone has their commander out at any moment, the consensus of the table is usually “ either kill the one with the commander outright or kill their commander immediately”. And since we all know auras fall off when your commander comes out, yada yada yada.
Instead, i stick to the pillowforty version of bantchantments, and aim to instead win with a timely Genesis Wave for free things, throwing down a soft lock like Greater Auramancy + Sterling Grove, or using Estrid's Invocation or Copy Enchantment to form that same soft lock, and then proceeding to throw down a Decree of Silence + Solemnity hard lock to shut everyone else out of the game.
Again, though, really enjoyed playtesting your deck on here and watching it perform on Muddstah’s channel!
1 month ago
Really, it would be around tier 4 this build. I imagine a better version going with a more consistent stax plan that happens to run a few key enchantments, instead of this could even be tier 2.5, but the commander would be all but a major part of the deck.
If you want a real enchantment-based build, use Earthcraft and Squirrel Nest, drop the Enchanted Evening/Aura Thief, Starfield of Nyx, Sigil of the Empty Throne, and Solemnity/Phyrexian Unlife/Solemnity/Decree of Silence. You should run Altar of the Brood as support for both the earthcraft combo and Opalescence/Parallax Wave.
The other drops you should have are cards like Cultivate and Kodama's Reach, because they are bad cards and shouldn't be run in any non-landfall deck, Cleansing Meditation because it is bad, and Skyshroud Claim. Pendrell Mists is too much mana for this deck to handle, as is Omniscience, despite its power in some decks.
Leyline of Anticipation is weak for its mana cost, and is abd draw, only semi useful when in openning hand, but even then it isn't great.
Land Tax is a bad card, honestly unless you are monowhite or in a deck that benefits from discarding cards, it isn't worth it. The thinning is the best it does, and a card in your deck that thins only is trash. If it is used to help you hit land drops, your deck is either A: Not in need of land, or B: Awfully built or was mulliganned poorly.
Now the next part is on what to add. I talked about dropping around 27 cards, so there is some room. I would drop around 3 lands at least as well, which leaves us with a clean 30 cards to add.
Now, we'll add the cards I previously talked about, Altar of the Brood, Earthcraft, and Squirrel Nest. These help you win the game after we dropped a lot of your previous wincons. Greater Auramancy is also a card I prior suggested, and helps stop a Nature's Claim kill you. 26 cards left to go.
The next is to replace the lands we dropped. You want mana fast, so you can empty your hand, and use Tuvasa to draw more cards, aiming to hit a real enchantress or tutor for one. This means two things, more tutors, and more ramp.
Wild Growth, Utopia Sprawl, Overgrowth, and Fertile Ground help benefit Earthcraft when used to make more mana on combo turn, especially with an Opalescence out. Mana Crypt, Mana Vault, Sol Ring, Chrome Mox, Mox Diamond, and Lotus Petal allow the deck to get more mana faster as well. This leaves 16 cards.
Teferi's Protection, Swan Song, Flusterstorm, Seal Away, Ravages of War, Force of Will, Nature's Claim, Armageddon, and Cast Out are efficient pieces of interaction I would suggest. This leaves 4 cards.
Nature's Chosen is a card I have found success in, and suggest you try it too. Enchanting a Tuvasa makes it another land in essence, and can untap a Serra's Sanctum, it is under the radar, so pick it up before all of the Emmara, Soul of the Accord players find out about it. That is it!
After looking through, the following lands are must drops, as they aren't good in nearly any deck:
They don't have a place in this deck.
Similarly, you should optimize your deck to get your colors more on curve, fetchlands being a major part of that. Wooded Foothills, Flooded Strand, Polluted Delta, Misty Rainforest, Scalding Tarn, Verdant Catacombs, Arid Mesa, and Marsh Flats are the missing ones in your colors. You can use them to fetch the shock/dual lands for colors, or basics for Back to Basics/Earthcraft.
Wooded Bastion, Flooded Grove, and Yavimaya Hollow should be dropped as well to fit them, as well as Brushland for Razorverge Thicket, Adarkar Wastes for City of Brass, Hinterland Harbor for Mana Confluence, Glacial Fortress for Exotic Orchard, and one of each basic because you have too many lands.
That's it. That would actually be a tier 3 enchantress deck, and doesn't stoop to just playing Tuvasa for colors for a stax-combo deck, running no enchantments.
2 months ago
Rhystic Study is a stupid powerful source of card draw, and its lesser cousin Mystic Remora isn't bad either. Sword of Fire and Ice provides you with a bit of draw power and small removal in addition to adding to your gameplan. Ghostly Prison, Propaganda, Windborn Muse, Norn's Annex, and Sphere of Safety are the classic 'fort' cards if that's what you're looking to do. The Solemnity + Decree of Silence combo could fit nicely in here as well if you feel like being a dick lol
2 months ago
I like it a lot, however would totally run Solemnity for the combo with Decree of Silence, also, consider Trinket Mage over Treasure Mage, and all of the fetchlands like Windswept Heath, Misty Rainforest, Arid Mesa, Scalding Tarn, Marsh Flats and Polluted Delta, they are legal even with color identity.