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Decree of Silence
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
When you cycle Decree of Silence, you may counter target spell.
Decree of Silence Discussion
3 weeks ago
notable upgrades to the deck could be:
1 month ago
Im not a fan of Rest in Peace . Estrids ultimate lets u damp all the enchantments that were destroyed by your oponnents. Maybe you can use some combos like Starfield of Nyx + Induced Amnesia + Parallax Wave or Solemnity and Decree of Silence
1 month ago
1 month ago
¯\ _(ツ)_ /¯
1 month ago
1 month ago
Wins condition require the Chain Veil, so thats a no-no. I can protect it with estrid or I can include Curator's Ward . I win by either locking the game or milling Starfield of Nyx Induced Amnesia Parallax Wave .
Maybe going down 1/2 lands will give me the slot i need.
Getting enchantments out from the grave is no a priority...since i have estrid's ultimate.
Thanks for the feedback :)
2 months ago
I'm not using the sac etb trio because I already use the hella out of them for my Athreos deck, and people already hate on me for Pernicious Deed - which is a little weaker now that war of the spark has come out.
I'm thinking Massacre Girl might be an include for this deck. I've tweaked this deck some and have not yet updated on here.
Underrealm Lich is an interesting idea, as it also gives some protection from those awful draw/burn decks, by instead putting a card into your hand.
So, suggestions on what to replace? Off limits is Villainous Wealth . While I like Muldrotha, she was the excuse that allowed me to put villainous wealth into commander.
2 months ago
Thanks a lot for your input. I was quite busy those last weeks so I couldn't really pay attention to what was happening there, excuse the late answer.
Since I made it up with this first testing version - smthg like 3/4 months ago - the deck has faced several changes...
You are right about the curve; it was just too high, slow and inconsistent for the format. On the beginning, I wanted to stay on a midrange / tribal approach with a creature-heavy decklist that used Varina as an engine to put pressure on the opponent by creating dozens of zombies, adding a loot effect to ensure better late game options, but I must admit that it felt really casual. Some cards like Anointed Procession or Endless Ranks of the Dead that didn't bring on any kind of direct impact on the game when you cast them for such an high-cost proved to act like horribly weak tools against competitive DC lists I had the chance to confront to.
The idea of building up a control archetype revolving around Varina's ability to create an army in the late game you're suggesting seems neat, I may consider some changes in the upcoming week in order to see if it could be more viable than the actual list I'm running (both come quite close to each other, in terms of deckbuilding... the hardest part of it will be to find room for considering more lands).
I completely abandoned the previous statement of the decklist: every creature that didn't immediately synergize with Varina and every slower card have been cut. However, I think this tribal strategy could work nicely in an EDH (not competitive though) pod.
As you can see atm, even if it's still not great, I focused my objectives on a Cycling strategy. Transmute Artifact searches mostly for Fluctuator , but could be used to get any other needed artifact. I also tried Reshape and Fabricate for more consistency, but I felt like I didn't need all those pieces, as they relatively slowed me down when I preferred less specific tutors.
The main issue that's restaining the list is that even if you're able to cycle between 10/20 cards really quick, there's no valuable point at doing so. Varina's ability (token creation) is slow without great mana generators. And I didn't find something anything interesting as a combo/interaction that synergized with the initial idea of looting and that would provide me access to a large amount of mana.
Rooftop Storm is becoming clunky now, but it still got its powerplays. The obvious combo with Gravecrawler , Wayward Servant and Phyrexian Altar (I may reconsider Ashnod's Altar and Plague Belcher to fluidize its potential, if I manage to find them places).
Hollow One and Archfiend of Ifnir impressed me so far. You have less control on the board with this iteration than before, and they help greatly against aggressive decks. If they are too slow or not useful, you can just cycle them away. Archfiend of Ifnir is a bit overcosted though, if I discover cards that oils same kind of synergies at the lowest cost, I could replace it.
I tried the ''Decree Circle'' but none was good enough. Decree of Pain was slow and clunky, bad in most cases. Decree of Justice has nothing to do there, and wasn't worth the few times I was able to cast it. Decree of Silence is obviously the best Decree I can play in those colors. It was a blast against Control / Combo archetypes and a poor card when you face an aggressive / midrange deck. However, I liked its potential with Academy Rector and I want to give more playtest time (I could even consider Solemnity ).
Some cards underperform and are cuttable but I want to test them a bit more as I don't know what to replace them for. In this category >
Rebuild > I like when the cycling cards are playable on their own. This one is poor as we play a lot of artifacts. I never got in a situation where this was helpful. Could be nice with cards like Mycosynth Lattice , but I sincerely doubt about it being a convincing argument.
Vizier of Tumbling Sands > not a bad card on its own, but I got through situations where as good as the other cycling cards.
I certainly forget some factors, I will try to keep editing the list more seriously this weekend.
Decree of Silence occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%