I just like brewing decks, okay. I'm competitive, but I prefer to stay off the main "competitive" beaten track. I care mostly about EDH with a smattering of Modern and Casual.

I think Cromat deserves better.

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I got ninja'd, but that isn't going to stop me.


The Mirror Mockery

Legendary Creature - Shapeshifter


As long as The Mirror Mockery is on the battlefield, it's a copy of your other commander.

: The Mirror Mockery becomes a copy of target permanent and gains all of The Mirror Mockery's activated abilities.

: The Mirror Mockery becomes a copy of target creature card in a graveyard and gains all of The Mirror Mockery's activated abilities.

: The Mirror Mockery becomes a copy of target instant or sorcery spell. As it resolves, put it into your hand.



Planeswalker's Repertoire {Color Identity: }


At the beginning of the game, you may reveal an instant or sorcery card from your hand and put it into the command zone.

You may cast instant and sorcery cards from the command zone, and they cost less to cast.

Whenever you cast an Instant or Sorcery spell, if you didn't cast it from the command zone, you may put it in the command zone as it resolves.

Planeswalker's Repertoire can be your commander.


A spellslinger Conspiracy. If you think playing creatures in spellslinger decks is heresy, then boy do we now have a commander for you.

The Mirror Mockery...I love it. It usurps your other commander, steals other creatures' abilities, and is a hot broken mess...but I still love him. I can't think of a fun design for something that hurts your other commander, so how about a shapeshifter changeling that usurps their spot?

And TypicalTimmy, yes, theoretically Partner does that, and I love that. But...we could go deeper.

Sorry, back to Conspiracy Commanders. Make another one.

December 10, 2018 9:07 p.m.

Rule of Many


At the beginning of the game, set aside three creature cards from your library. You begin the game with each of them in your command zone.

You may cast cards in your command zone.

Rule of Many can be your commander.


Almost certainly broken, but what if you could have multiple commanders?

Of course, once they die, they're dead. No way to get them back after that.

Make another Conspiracy that can take the place of or supplement/weaken your commander.

December 10, 2018 4:41 p.m.

Niv-Mizzet's Charm


Choose one:

-Niv-Mizzet's Charm deals X damage to any target, where X is the number of spells on the stack.

-Draw X cards, where X is the number of spells on the stack, then discard three cards.

-Exile target instant or sorcery spell you control. For as long as it's exiled, you may cast it without paying it's mana cost.


Odd, insane, situational, and hypothetically super powerful and versatile. Who wants to do some experiments?

Make another charm for the Parun and/or guildleader of the guild of your choice.

December 6, 2018 8:52 a.m.

Karn, Silver-Bordered

Legendary Planeswalker - Karn

+2: Look at the top card of your library. If it's a silver-bordered card, reveal it, and put it into your hand. Otherwise, you may put it on the bottom of your library.

0: Scry X and you gain X life, where X is the number of silver-bordered permanents you control.

-3: Create a 0/0 silver Construct silver-bordered creature token with "This creature gets +1/+1 for each silver-bordered card you control."



Simple, robust...and actually quite powerful.

My challenge is twofold: come up with two stereotypical card names, one silver-bordered, and the other normal. Then make an Un-set card with the normal name and a normal card with the Un-set name.

November 28, 2018 3:50 p.m.

Unsettling Geometry


Cards that aren't on the the playing surface are phased out until they return to the table.

Players not at the playing surface have protection from everything.


Usually not very effective, because you can just hold priority until whatever resolves the way you want it to. It could probably get very annoying!

Eh, whatever.

Make a card that straddles the line between innovative black-bordered card and tame unset card.

November 28, 2018 8:23 a.m.

Said on The Dead Lands ......


I just started dipping my toes into Lord Windgrace. I like this build; it's definitely more fun than mine (I run mass land-denial and boardwipes to back up Windgrace's land engine). I'd say if you have room for Centaur Vinecrasher and Anger, both are definitely worth it: mass difficult-to-disrupt haste is amazing in this type of deck, and Vinecrasher can just keep piling on hurt: it's only a big creature, but it's a big creature.

If you hate friends and have some spare cash, I'd recommend Jokulhaups. Even if you don't go for the rest of the land destruction, it's a good card and incredibly powerful when you can reliably recur your entire land base. Death Cloud is also a similarly awful card that's still horrendously powerful.

If you want to see what monstrosity I've created after having mentioned those cards, it's Ashes and Arbors, Wreckage and Woodlands.

November 27, 2018 6:18 p.m.

Fun deck. I've always liked Taty, but I've never built a deck around her.

A couple of staples I'd recommend you get your hands on ASAP for any deck are Eternal Witness (creature based recursion = good!), Sol Ring (Best ramp), Swiftfoot Boots and/or Lightning Greaves (protect your things), and perhaps Darksteel Plate. To quickly round out your bouncelands, also look for Simic Growth Chamber and Jungle Basin.

One thing to always keep an eye on in EDH is wincons. You have a couple goodies, but you could be running one or two more top-end cards to exploit your land count. If you're being more casual, I always recommend Progenitor Mimic because it's so fun. Rude Awakening is another way to make your lands work for you, Sylvan Advocate is a reasonable body and can buff your creature-lands. If you can get coin for it, Nissa, Worldwaker and Nissa, Steward of Elements are also both good 'walkers for both value and ramp, as is Nissa, Vastwood Seer  Flip.

Welcome to EDH! It's a blast of a format. Have fun brewing!

November 26, 2018 11:44 p.m.

My skin crawls at reading this list. My skin writhes and my soul begs for the sweet release of death.

10/10. Great deck.

November 26, 2018 11:15 p.m.

Arn-Kul, Northern Scourge

Legendary Creature - Specter

Flying, Deathtouch

Whenever Arn-Kul, Northern Scourge deals combat damage to a player, that player exiles a card from their hand. If they can't, that player instead exiles the top card of their library. For as long as the exiled card remains in exile, you may play that card, and you may spend mana as though it were mana of any color to cast it.



I love stealing and casting my opponent's cards. It's so much fun.

Make a sweet but specific new utility land.

November 26, 2018 11:12 p.m.

Master of the Pack

Creature - Eldrazi Wolf


When you cast Master of the Pack, if it's emerge cost was paid, create two 2/2 Wolf creature tokens.

Other Werewolves and Wolves you control get +2/+1 and are Eldrazi in addition to their other types.



Make another creature with emerge.

November 26, 2018 10:50 a.m.

Mire of Plots

Enchantment - Saga

: Surveil 3.

: Cards in your hand gain Transmute until your next turn.

: The next instant or sorcery spell with converted mana cost 4 or less you cast this turn gains Cipher.


Irritating because I hate Cipher as a mechanic. The rest of the card is fun, though.

Make a new Boros saga, using all three Boros mechanics -- for Battalion, just use a "three or more creatures attack" clause.

November 24, 2018 10:15 a.m.

Soul of Ixalan

Creature - Avatar


: Each creature you control explores.

, Exile Soul of Ixalan from your graveyard: Each creature you control explores.



Let's move off of this. Make a dinosaur on a non-Ixalan plane.

November 23, 2018 6:04 p.m.

Jaya, Prodigal Pyromancer

Legendary Planeswalker - Jaya

+2: Exile the top three cards of your library. Until your next turn, you may play cards exiled this way.

+1: Jaya, Prodigal Pyromancer deals 3 damage to any target. This damage can't be prevented, and creatures dealt damage this way lose indestructible and can't be regenerated until your next turn.

-2: The next time you would cast a red instant or sorcery this turn, copy it. You may choose new targets for the copy.

-X: Jaya, Prodigal Pyromancer deals X damage to up to X targets.



Mono-green or mono-blue left.

November 22, 2018 8:56 a.m.

Galada, Shield of Justice

Legendary Creature - Angel

Vigilance, Haste, Flying

: Galada, Shield of Justice's controller may choose to prevent all damage from the source of your choice. Activate this ability only once each turn, and any player may activate this ability.



As One


Untap all creatures you control. They gain Haste and Mentor until end of turn.

Transform As One. (It doesn't resolve. It goes directly to your graveyard).


Things Long Forgotten


Undergrowth - Surveil 4. When you do, gain X life, then return a card with converted mana cost X or less from your graveyard to your hand, where X is the number of creature cards in your graveyard.

Transform Things Long Forgotten (It doesn't resolve. It goes directly to your graveyard.)


Mad Science


Choose one:

-Transform Mad Science, then shuffle it and up to three other cards from your graveyard into your library. Draw a card.

-Mad Science deals damage to any target equal to the number of cards in your hand.

-Look at the top five cards of your library. Put two into your hand, one on top of your library, and the rest into your graveyard.




Okay so, that card is a double-faced split card that transforms on the stack to give you a new card in the 'yard you can jump-start. Both of the original cards function well in a deck full of creatures, and the other...just functions well in general.

Then I got ninja'd, so I made a guardian angel. She has a fun and interesting political ability.

Make another instant/sorcery that transforms.

November 21, 2018 11:53 a.m.


The Charming Chromatic Guild

Commander / EDH Iamme10000


Endrek Sahr, Master of Shenanigans

Commander / EDH* Iamme10000


Owling Moon

Modern Iamme10000


My Curve Tops at Five

Commander / EDH* Iamme10000


Finished Decks 98
Prototype Decks 50
Drafts 0
Playing since Mirrodin
Avg. deck rating 2.88
T/O Rank 60
Helper Rank 377
Favorite formats Commander / EDH, Modern
Good Card Suggestions 13
Last activity 11 hours
Joined 2 years