Scorching Dragonfire

Scorching Dragonfire

Instant

Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would be put into the graveyard from the battlefield this turn, exile it instead.

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Trade

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Printings View all

Set Rarity
Throne of Eldraine (ELD) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Pauper Legal
Oathbreaker Legal

Scorching Dragonfire Discussion

jundemwing on Shin Cycling

1 month ago

erkmehoff, I had considered Fire Prophecy for the exact reason you stated but went with Scorching Dragonfire because I thought being able to exile annoying threats would come in more handy but maybe I should just move it to the sideboard in favor of having more card draw and consistency with fire prophecy. As for Everquill Phoenix I hadn't considered it but I'll test it out. I like having Rooting Moloch because I can use it as cycling fodder or just get back a spell but a recursive flyer is nothing to shake a stick at. Thanks for the comment

MaelstromLegends on Jeskai Control (Feedback Wanted)

1 month ago

I already have absorbs, and I'm considering Ionize. Vadrok is an interesting spell, but I can't grab it with Narset's ability, and I want to minimize the occurrence of whiffing on her ability. I prefer Scorching Dragonfire by far when compared to Lava Coil since it is instant speed. I really like Elspeth, Sun's Nemesis for a few reasons. She can be recast and she can delay the game while providing me with creatures. She's fetchable with Narset, which is something I value a lot. One of the biggest things going for her though, is that you can discard any amount of cards from your hand with Dream Trawler to recast her. I have sort been playing a few decks since I constantly deck build. I may have to revisit this list and give it some love so that I can stay up to date. I'm going to likely take The Royal Scions out, and change up some of my draw/counter packages.

Thanks for the Feedback! It was much appreciated to see both of your views!

Whirlwind_2100 on The Ur-Dragon

1 month ago

Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.

32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.

You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?

Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.

But enough with flaming the deck, here is what I would put it.

First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.

Here is what I would cut if i was building him:

Creatures:

Ajani's Pridemate - No lifegain synergy and bad creature in EDH

Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur

Corpse Knight - No sacrifice theme

Dreadmalkin - cmon, really?

Empyrean Eagle - Other cards do this a lot more efficiently

Exava, Rakdos Blood Witch - No madness or counter theme

Faerie Vandal - just no

Garenbrig Carver - bad in general

Gravedigger - not a dragon

Grumgully, the Generous - not efficent

Hackrobat

Kronch Wrangler

Law-Rune Enforcer

Leafkin Druid

Lightning Stormkin

Loxodon Sergeant

Meddling Mage

Nimble Birdsticker

Nyxborn Marauder

Shepherd of the Flock

Spectral Sailor

Squee, Goblin Nabob

Wandermare

Venerable Knight - no synergy in deck

Instant:

Gift of Strength

Infuriate

Murder

Scorching Dragonfire

Soul Manipulation

Artifact:

Manalith - You can keep it in, but it isn't very good

Helm of Awakening

Crystal Shard

Sorcery:

Compelling Argument - 0 MILL THEME!!!

Enchantment:

Moldervine Reclamation

Here is what I would add:

Creature:

Dryad of the Ilysian Grove - Can ramp you AND fix your mana

Lathliss, Dragon Queen

Utvara Hellkite

Silumgar, the Drifting Death

Scalelord Reckoner

Scourge of Valkas

Dragonspeaker Shaman - cuts down mana cost drastically

Dragonlord Kolaghan - Haste enabler and good beater

Dragonlord Dromoka - game winning lockdown effect

Ramos, Dragon Engine

Drakuseth, Maw of Flames

Deathbringer Regent

Balefire Dragon

Nicol Bolas, the Ravager  Flip

Hellkite Tyrant

Karrthus, Tyrant of Jund - haste enabler

Kokusho, the Evening Star - good beater with amazing ability

Birds of Paradise - great mana dork

Scourge of the Throne

Dragon Broodmother

Dragonlord's Servant

Removal

Swords to Plowshares

Path to Exile

Assassin's Trophy

Anguished Unmaking

Utter End

Beast Within

Putrefy

Terminate

Krosan Grip

Decimate

Ramp:

Kodama's Reach

Farseek

Cultivate

Explosive Vegetation

Skyshroud Claim

Circuitous Route

Mana Rocks

Sol Ring

Mind Stone

Commander's Sphere

Arcane Signet

Darksteel Ingot

ALL the signets (Emphasis on ALL)

Lands:

All tri-lands from Tarkir and Alara

Haven of the Spirit Dragon

Exotic Orchard

Terramorphic Expanse

Try to get all 10 fetch and shock lands if at all possible

City of Brass

Reflecting Pool

Fabled Passage

Temple of the False God

Utility lands:

Bojuka Bog

Reliquary Tower

Maze of Ith

Rogue's Passage

Planeswalkers:

Sarkhan, Fireblood

Kiora, Behemoth Beckoner

Anthems:

Metallic Mimic

Icon of Ancestry

Urza's Incubator

Coat of Arms

Vanquisher's Banner

This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers

abby315 on Sharknado

1 month ago

Why do you need Escape Protocol? The best-case scenario you can flicker a Crystal for neutral mana, but with no ETB effects I don't think it's worthwhile. I think you probably don't need Reptilian Reflection or Ominous Seas, either, because they're slow and/or awkward. If you cut them, you'd guarantee hitting Shark Typhoon or a second Unpredictable Cyclone by cycling either enchantment, which is definitely more powerful than getting a free Ominous Seas.

I'd suggest cutting the above, freeing up 7 slots, and adding some of the following:

+2/3 Boon of the Wish-Giver - 1-mana cycler, and if you run 2+ you can guarantee hitting the other copies off of Unpredictable Cyclone which is... better Ancestral Recall!

+1 Drannith Stinger, because it makes sure you hit Yidaro, Wandering Monster off of Cyclone.

+1/2 Shredded Sails, which is very good at the moment against Luminous Broodmoth, Witch's Oven, and it cycles anyway.

+1/2 Scorching Dragonfire to help survive early and hit Planeswalkers like Tef3ri

Good luck have fun!

abby315 on Whirlwind of card draw

1 month ago

I like the idea of using Enchantments with Whirlwind of Thought rather than just instants/sorceries, especially with Dovin's Acuity! I wonder if you could use 1-2 Dance of the Manse as a lategame threat? I'm also not sure Heartfire fits here; Lava Coil or Scorching Dragonfire is probably better in case you need it as early removal.

Depending on your local meta, 2-3 mainboard Mystical Dispute might be a good idea, to help protect your Sprite Dragons and counter opposing Time Wipes, counterspells, Tef3ris, etc.

BlueBallsMgee on Jeskai to the Skies

1 month ago

MaelstromLegends as much as I personally like to try out Yidaro, Wandering Monster, I do agree with you generally (but wont stop me from playing him as a 4x in every URx deck at least in the beginning weeks of the meta). As context this is the list I will be playing in MTGA as I haven't really done much paper in a while.

  • the Yidaro WILL be replaced by the list of cards you stated, upping Teferi, Time Raveler, Omen of the Sea, and Dream Trawler. This was in the works as already the next step to this deck.

  • Essence Scatter will be run as a 1x mainboard in anticipating creature-based early meta.

  • I'm considering Scorching Dragonfire as of now since I do believe that exile will have relevance in the upcoming meta unless it is time to adapt.

  • Boon of the Wish-Giver is mainly here as some pseudo-synergy with Narset of the Ancient Way, as means of cycling for 1 mana or discarding for 6 damage. But with Teferi it can possibly be instant speed so at least that fact shouldn't be brushed off. Though to be honest I DID somewhat forgot about The Royal Scions so will test them out as version 3 soon enough.

  • Absorb is sensible. Might do as a split of 3-1 or 2-2 between it and Neutralize. We'll see.

  • After more playtesting, I agree in running just 1 copy of Shark Typhoon. Most of the time I use the cycling as a way to have board presence and loot and never as an enchantment, though the 1 time you do it does feel very good but at that point you should already be far ahead. Just one as additional utility.

  • Will initially attempt a 3 - 1 split between Omen and Essence Scatter. See how it handles.

MaelstromLegends on Jeskai to the Skies

1 month ago

I am a dedicated Control player, and I was intrigued by seeing someone else also going Jeskai.

-I would not run Kykar, because it distracts from what you're trying to do.

-First suggestion would be to go up to 4 Teferi, Time Raveler. You need 4 in almost any control list running the colours.

-Remove the 4 Yidaro, and replace it with 1 more Dream Trawler, 2 Omen of the Sea, and 1 more card that becomes more relevant when you test the deck more. This spot will likely be taken by removal or counterspells such as Absorb or Banishing Light.

-As I mentioned above, Absorb is a really good card. I think that Neutralize has it's perks since you can cycle it if you don't need it, but I personally think that the life gain will be crucial in the matchups against the incoming creature-based decks.

-I really like Shark Typhoon! It reminds me of when I played Metallurgic Summonings in standard, but with a cycle possibility. This being said, I would only run 1. I would recommend replacing the second one with a third Elspeth Conquers Death. Not only does this card have removal when it hits the board, but you can bounce it to your hand with your own teferi, draw a card, and proceed to remove another permanent.

-I know that having red in the deck makes you want to inherently run more red cards, but I would say only use it to compliment the parts of your deck that have holes. I would replace Scorching Dragonfire with Banishing Light. This will help with more things that you'll end up facing.

-I mentioned using red to compliment your deck. I might recommend adding The Royal Scions in place of Boon of the Wish-Giver. It will add more consistent card draw earlier in the game, as well as a secondary win condition if you ult them. People tend to forget about this card if Teferi's on the board, so you can get free ults off quite often.

-I might consider Essence Scatter for the mainboard or the sideboard due to the mass in creature decks we're about to see.

-I run Fry in the sideboard due to my meta at my store being control and Azorius Flyers.

I hope this helped! Let me know if you have any more questions about deckbuilding or the recommendations I made!

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