Scorching Dragonfire

Scorching Dragonfire

Instant

Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would be put into the graveyard from the battlefield this turn, exile it instead.

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Set Rarity
Throne of Eldraine (ELD) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Oathbreaker Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Scorching Dragonfire Discussion

BCN_BuildsDecks on Aggro Eldraine Knights

1 month ago

Since you're looking to go hard on the speedy approach with notably red and black knights, have you thought about cutting the white, and making your deck Rakdos? Consider another Murderous Rider and adding Stormfist Crusader to increase value. You'd also do well to cut out Risk Factor in favor of a more traditional burn spell like Scorching Dragonfire .

Esbilon on The Guardians of Thune *Angels in Pioneer Primer*

1 month ago

I went 3-1 with my version (shameless plug: Angels Ramp) yesterday at Pioneer Tuesday at my LGS, so this deck definitely has some game!

Regarding the red splash, I think you just need to try it out. Maybe cut the Bishop of Wings , they're great if you get them down early, but pretty poor topdecks if your hand doesn't have some backup angels in it, and with as few white sources as you have, that will be the case from time to time.

Authority of the Consuls has been excellent for me out of the sideboard, it's lifegain and slows down the fast, low-to-the-ground strategies that have a good chance of running us over from below. I've been very happy with Single Combat and am considering adding a second copy, but that's up in the air. Unlike Deafening Clarion it does great work against Superfriends decks, so maybe add one regardless of playing red?

If you're playing red, I think Scorching Dragonfire is the superior card (though not by much). The point of Thrash / Threat is that you can play it in GW.

Hexaflexagon on The Guardians of Thune *Angels in Pioneer Primer*

1 month ago

Hey there Esbilon,

Thanks for your upvote, comment and compliment. I honestly think the best idea about deck-building sites like Tapped Out is the ability to share ideas on decks you wouldn't have otherwise discovered, and gain priceless feedback from other players.

While I agree that Red can be too greedy at times, I think it adds a lot to the deck. I personally think that Red is to invaluable to drop, with cards such as Deafening Clarion and Aurelia, Exemplar of Justice , not to mention the two three-mana Domris.

I agree with you on Game Trail and Fortified Village , if only I had remembered about them when I ordered the cards I needed for this deck. I'll see if I can get them from my LGS.

I'm still on the fence between Paradise Druid and Sylvan Caryatid . I really need to playtest this deck more before I make a decision.

I like your idea of Single Combat . The only problem is, against aggro, I'll most likely want to have Deafening Clarion as it costs 2 less and gives my remaining guys lifelink.

Regarding your suggestions on fight/bite effects, do you still think that Scorching Dragonfire is still a good choice mainboard vs decks like Phoenix and Dredgeless Dredge, or should I replace it with Thrash / Threat ?

Thanks for your help and continued input,

Hexaflexagon


Hey CrowValentine,

Thanks for your continued support and help, I really appreciate it.

As I said before, I'm still on the fence on Paradise Druid and Sylvan Caryatid .

I think Red provides more than fight/bite effects, so I won't be taking it out.

Thanks again,

Hexaflexagon

9-lives on The Guardians of Thune *Angels in Pioneer Primer*

1 month ago

I would also get rid of red mana because your only card in your deck that isn't sideboard that has red mana is Scorching Dragonfire .

Skullblade248 on Temur Elemental

3 months ago

15 "Elementals" 8 Tribal Bonuses

I see that you are trying to go competitive, but you missed the point of tribal decks. Instead of using cards that are perfect in your strategy, you are mostly restricted to a creature type so that your bonus providers matter.

With only 15 ways to get an Elemental, and two of those being land, it is highly unlikely that Omnath, Locus of the Roil will ever get more than three damage at best.

Risen Reef doesn't do much for you either. Because Nissa and your walking land don't enter as Elementals or make tokens, they can't trigger it. You might as well have built a weak Temur Landfall deck.

If you truly care about going Tribal, I strongly recommend ditching Rogue Refiner for Cloudkin Seer , Harnessed Lightning for Lightning Strike , Scorching Dragonfire , or Lava Coil (Because you lose Rogue Refiner ), and throw in Omnath, Locus of Rage to replace some Hydroid Krasis es.

Not many people know this, so be glad I'm telling you. If you have Omnath, Locus of Rage and 2-4x of Risen Reef out on the field, then by simply playing a land, you will draw/play your entire deck. You could abuse this by giving Elementals haste with Temur Ascendancy or Scampering Scorcher , or by using Omnath, Locus of the Roil to deal around 16-22 damage with the E.T.B. trigger.

Just some suggestions, but in the world of tribal, you need to maximize your bonuses. The lack of any +1/+1 or +1/+0 bonuses was odd. Not exactly sure what you are going for.

Dredarus on Hungry Like a Wolf (ELD Standard)

3 months ago

Friday, October 4th FNM

Round 1

2-0 Vs. Mono Red Round 1 was against a mono red list with the likes of Runaway Steam-Kin and Experimental Frenzy . Luckily it was not a Cavalcade of Calamity list which I could see this list struggling against. Managed to go win the first game by baiting out alot of their Scorching Dragonfire s and Slaying Fire on earlier cards like Savvy Hunter and Nightpack Ambusher . Game went late and I resolved a Tolsimir, Friend to Wolves turn 6 and a Garruk, Cursed Huntsman turn 7. The lifegain and fight triggers were too much for my opponent to handle and once I flashed in a top deck Nightpack Ambusher on my opponent's turn 8 endstep they scooped em up. Game 2 I sided in 2 Find / Finality for 1 Assassin's Trophy and 1 Murderous Rider . Game 2 I curved out perfectly while my opponent unfortunately got flooded, it's not a fun way to win but seeing the decks flow and capability is always a plus.

Round 2

2-0 Vs. Grixis Midrange Round 2 we faced against a Grixis Midrange list that packed in a bunch of removal and planeswalkers. Both games were super grindy but after out first 3 Nightpack Ambusher s got murdered by riders, Bedeviled, and Bolas'd I was able to stick the 4th and generate a few turns worth of threats to ultimately close out game 1. Game 2 I sided in 2 Duress to complete the playset and I also threw in all 3 Veil of Summer . I took out 2 Savvy Hunter s, 1 Assassin's Trophy , 1 Gilded Goose ,and 1 Paradise Druid . Game 2 was a bit more cut & dry and was just overall a brutal exchange of removal and 2 for 1s but ultimately the final turns of the match were decided by 2 top decks by me to resolve a Garruk, Cursed Huntsman then immediately protect it with a Veil of Summer pumping out 2 2/2 wolves for 3 turns late game sealed the deal.

Round 3

2-0 Vs. Izzet Fires Round 3 I played against a Izzet Fires of Invention List focused around lots of early game value in Brazen Borrower and Bonecrusher Giant then led into the Cavaliers package in Cavalier of Flame and Cavalier of Gales . Game 1 I had a few misplays and I didn't have the best of answers for the early game disruption and late game threats. Game 2 I decided to side in the 2 Duress s and 2 Find / Finality for similar a package mentioned before. I was able to hit multiple removal cards to answer my opponents threats and key cards and managed to draw 6 cards off of 1 Savvy Hunter card draw won me game 2. Game 3 I kept same list active and processed to curve out a turn 3 Tolsimir, Friend to Wolves and a turn 4 Garruk, Cursed Huntsman . Won by turn 7 with a Nightpack Ambusher and Wicked Wolf dominating the board not to mention I was able to get a Garruk emblem out.

Round 4

1-2 Vs. Esper Stax Not much to say here, we got out Valued in every way for Game 1. Teferi, Time Raveler being the big bad boogeyman then the likes of new cards Doom Foretold and Dance of the Manse . Game 2 I was barely lucky enough to side well and Duress away some key cards while protection my stuff with Veil. I applied enough pressure and won game 2. Game 3 on the draw against this deck was daunting enough. I wound up muliganing down to 5 with a Once Upon a Time in hand but once I started running out of gas and my opponent kept the value train a moving, there was no coming back. Ended 3-1: Second Place