Rielle, the Everwise
Legendary Creature — Human Wizard
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard.
Whenever you discard one or more cards for the first time each turn, draw that many cards.
Printings View all
|Ikoria: Lair of Behemoths (IKO)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Rielle, the Everwise Discussion
2 days ago
Rielle, the Everwise? Also, add some removal and counterspells.
1 week ago
In hindsight I wish Immolating Gyre took a page out of the Guilds of Ravnica Izzet cards' playbook and counted spell cards you own in exile as well. With the exception of maybe Rielle, the Everwise, pretty much all -inclusive spellslinger commanders wants to be able to use flashback-esque effects, so there's some awkwardness here that's IMO unwarranted; when you got a CMC 6 card that both requires setup and a certain deckbuilding criteria, I think we can cut it some slack.
1 week ago
Stormchaser Mage would be a nice addition to this list
If you end up making is more cycle based, or maybe you really like the discard, Drake Haven could slot in nicely someone in the 75. In the same vein of Draw and Discard Monastery Siege is very versatile and can protect your board from the opponent!
Medomai's Prophecy, helps you gain card advantage for cheap.
If you're going to draw a lot, Psychic Corrosion in the sideboard is a good backup plan if necessary.
3 weeks ago
List looks really refined, not exactly sure what I would cut for Unsubstantiate!
Looking at it I'm kinda thinking Rielle, the Everwise since Vadrok can't mutate onto her and seems really niche. Underworld Breach is also a possibility in my mind. To me it makes more sense to try and keep as much stuff in the grave as possibly for Vadrok, but I can also see how it could be extremely useful. I'm really grasping at straws here though, I have no idea.
These are really just pet cards of mine, but I could see them being effective here: Ral, Storm Conduit and Niv-Mizzet, Parun. These seem like they could be fun and a good payoff for Thousand-Year copying in the case of Ral and all the card draw in the case of Niv. Your deck already runs cards that are probably better, so I completely understand if you don't want to run them.
Anyway, just my 2 cents. Wasn't really sure what to say because the deck was so good already!
3 weeks ago
I was driven to comment because I am in love with this idea, Song/Bobo/Rielle looks like tons of fun. I am writing this mostly to lay down my thoughts about how I would make my own version, and if you disagree with any of my points of course ignore me and play whatever cards you want.
As an experienced Yorion player I have some suggestions for tweaks, beginning with the inconsistency of 80 card decks and how to make them reliable. 32 lands is not enough, especially with the land synergies you have here. There are a few cards that, while powerful, don't necessarily line up with the strategy. Sad to say, Field of the Dead is banned in pioneer, so I'll start with those ideas.
-1 Field of the Dead, -2 Questing Beast, - 4 Gallia of the Endless Dance, +2 Breeding Pool, +2 Ketria Triome, +1 Blast Zone, +1 Borborygmos Enraged, +1 Rielle, the Everwise. Gallia is good and has discard synergy, but requires one drop creatures to actually begin triggering in any reasonable amount of time, and our early game is better spent setting up for the silliness later. This puts us at 36 lands, but I think 38 is where we want to be.
Cavalier is powerful and aggressive AF, but not something we want to see all the time. -1 Cavalier of Flame, +1 Sheltered Thicket, -1 Temple of Epiphany, +1 Lotus Field (don't want to miss out on squeezing this amazing land in somewhere). that's 37.
Unfortunately, while he is adorable, Buccaneer is an objectively bad magical card. Luckily, there is another 3 drop 2/4 who loves lands. The switch is synergistic and keeps to curve, -4 Glint-Horn Buccaneer, +4 Courser of Kruphix.
The next point is that Song is its own engine, that its downside is large, and that Rielle terminates the drawback of being without a hand during our opponent's turns. The adventure creatures are also neat in this regard; they dodge the discard. With that in mind, Ox could be cut. If we control Rielle and Song, we want the first thing we discard to be Song's trigger after we've drawn cards with Uro, who will be hogging our graveyard anyway. Benthic gets the boot, we want to play lands from anywhere. -3 Ox of Agonas, -3 Benthic Biomancer, +1 Uro, Titan of Nature's Wrath, +4 Ramunap Excavator, +1 Sheltered Thicket. In my opinion, this is the correct amount of lands.
The new list aggressively loots and ramps for Bobo, as well as Judgment, all while threatening our opponent with a 6/6 that never dies and an annoying 5/1 fearie with with flying, first strike, and trample. If only I could have this in Arena.
3 weeks ago
Seems like a really cool deck, first card that comes to mind when seeing your list are Fists of Flame and Windfall. Fists of flame can help you finish off opponents and even more abuse with her mechanic. Windfall is just good and is not too bad for a budget wheel which is Rielle, the Everwise favorite kind of cards. Overall sweet list really like seeing Rielle from a different angle. +1
4 weeks ago
BlackoutX, thank you so much for taking the time to make these suggestions! To answer some of your questions, while I am going for a relatively budget build, I already had a Dockside Extortionist just lying around from the Jeskai Pre-Con of last year. In addition, a friend gave me a Cyclonic Rift as a gift this year. The reason that I am running Wayfarer's Bauble is because Izzet doesn't have good access to land based ramp, and I think although Mitch from the Commander's Quarters has been raving about it, it is criminally underplayed, and a steal for the price it's at. In addition, Jeweled Amulet helps me get Rielle, the Everwise out on turn 2, which is very helpful to the deck. In my experience, I have found Jeweled Amulet to be very underrated, and quite budget friendly.
Thought Reflection is in here just to represent the new card, Teferi's Ageless Insight, and Nezahal, Primal Tide is here because it's card draw, and if I have nothing do to, on every player's turn, I can activate that ability and draw lots of cards. Personally, I found Magus of the Wheel to be too slow because you have to wait a full turn rotation, and then activate it. For Psychic Corrosion, I found that to be a little to "cute" especially since I share a meta with people who play Meren of Clan Nel Toth EDH decks. For Baral's Expertise, I think you're really on to something! I think I might just put this in the deck because it's frickin awesome! I still have to decide, but I love it! For Dreamscape Artist, I had the same problems with it as I did with Magus of the Wheel. In addition, I would have to activate on the turn after playing Rielle, the Everwise, and take a turn off, which I don't really want to do. For Goblin Engineer, I don't have many artifacts that I REALLY want except for maybe Bag of Holding. Anyways, thank you so, so much for the advice! While we're talking about this, I just saw the AWESOME new Teferi, and I fell in love with it! Does anyone have any suggestions on whether I should put it in or not?
1 month ago
BRG24 I tried to stream line the deck a bit more. I feel like Whelming Wave and Thing in the Ice Flip are counter intuitive but the plan is for Thing in the Ice Flip to hold off aggro till I get Rielle, the Everwise pumping out Krakens from Ominous Seas and just Whelming Wave away all resistance keeping all krakens on the field. Any thoughts?