Jace, Telepath Unbound


Jace, Vryn's Prodigy  Flip


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Frontier Legal

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Set Rarity
Magic Origins Mythic Rare

Combos Browse all


Jace, Telepath Unbound

Planeswalker — Jace

+1: Up to one target creature gets -2/-0 until your next turn.

-3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.

-9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard."

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Jace, Telepath Unbound Discussion

JerichoDarkstar on Can I use Jace, Vryn's ...

2 weeks ago

The other issue with Jace, Vryn's Prodigy  Flip is that unlike other flip or transform cards, he has to exile himself first.

Planeswalkers have to enter the battlefield to get their loyalty counters, so if Jace, Vryn's Prodigy  Flip simply flips while still on the battlefield, as Jace, Telepath Unbound  Flip, he will die with 0 loyalty counters. Cards like Moonmist just straight up kills him.

So, when Jace, Vryn's Prodigy  Flip exiles himself per his ability, technically you can send him straight to the command zone instead of making him re-enter as a PW.

But yes, acbooster is right, there is absolutely nothing wrong with using him as your Commander. If he dies as a Planeswalker, he would go to the graveyard as Creature Jace  Flip not Planeswalker Jace  Flip because all flip cards are the original side of the card in the hand, library, graveyard, or exile. They can only be their flip sides on the battlefield. So, when he goes to the graveyard, you can send him to your Command Zone the same as any other Commander.

PhotogenicParasympathetic on If I displace Jace AFTER ...

1 month ago

Worth noting that if you flicker a Jace, Telepath Unbound  Flip he will return to the battlefield as Jace, Vryn's Prodigy  Flip, and will need to wait until your next upkeep, then activate his ability to flip before you get to use him as a walker again.

cplvela0811 on Sultai Midrange (Competitive)

2 months ago

jlbotbyl I will answer your questions as best I can and thank you, for asking.

First and foremost--I have initially had the deck running at 20 lands, (which was still casting every card in the deck well) in which I then moved up to 21, and then 22, but then back down to 21, for feeling "flooded." The deck does immaculately at casting all of the spells here. I always hit 3 lands and a lot of my games tend to have me at around 5-7 lands (end game). I have to give credit to Thought Scour & Serum Visions as they help me "fix" whatever dilemmas I come across i.e land, removal, and so on.

Allow me to explain the ideal Turn 1/2. T1 play a fetch, crack, play Serum Visions or wait until the opponent passes turn back to you, for an eot Thought Scour. Turn 2, play land, cast Tasigur, the Golden Fang and keep a land open, for Spell Pierce to protect him. Then proceed the game. Spell Pierce is really here for protection and Turn 3 Karn Liberated. I had originally wanted to play Stubborn Denial, and still feel that way, but my friends say otherwise.

Cryptic Command is a house in here. I can see the reason behind your questioning, but I have literally won standstill against Elesh Norn, Grand Cenobite and Wurmcoil Engine, by tapping them to swing in for lethal. The 1x of it is also, for late game. The recursion with Jace, Telepath Unbound  Flip & Snapcaster Mage are just an added incentive. With cards like Thought Scour if I get it, I get it, and if I dont--I still have it due to the mentioned blue creatures above.

Damnation has literally won me games against Infect (awkward I know) and beats the hell out of Abzan Midrange. It serves the same purpose as the 1x of C-Command--they do what they do, when needed. The deck goes through it's library looking for answers--and it does it very well.

Mana Leak is something I can see your point on and originally wanted to use Logic Knot in place of, but felt it is really the best I can get, for 2 cmc in Modern. As you can see, there are only 2 Leaks and they are used according to the situation. Sometimes holding a Tarmogoyf in hand to counter a play you know is going to happen--is worth it (IMO). Besides with all the cantrips as opposed to other non based decks, my hand is much fuller than theirs and we play Magic my way sometimes. The deck doesnt really tap out on my turn, but rather during my opponent's turns to waste them. They play a creature, I remove it. They play a spell, I counter it (during their turn).

cplvela0811 on Sultai Midrange (Competitive)

2 months ago

I can flip Jace, Vryn's Prodigy  Flip on Turn 3--consistently. I did it last night against Burn & Ad Nauseam. He does add to the deck, but I am telling you that Gitaxian Probe makes the difference. It really does. It is in essence a free card and help with a Turn 1 Polluted Delta, Gitaxian Probe, End of their turn, use Thought Scour and you can now have a Turn 2 Gurmag Angler. I was initially shy to the 1 Remand, but it does exactly what I need to as a 1 of in this deck. it is a timewalk and can be bought back with either Jace, Telepath Unbound  Flip or Snapcaster Mage. The real reason it is here is to draw another card and waste their Turn.

Grim Flayer when online is a house.

Overcannon on Atraxa Stax-n-Friends

2 months ago

RE:JessieMessy Sorin Markov is probably a good call with his -3 life change and Mindslaver ult - both are effects that synergize well with STAX. I'm not as sold on Jace, Vryn's Prodigy  Flip - the loot chassis is nice, but Jace, Telepath Unbound  Flip's Flashback doesn't seem too valuable in this deck, and neither does the mill emblem.

I took some inspiration from this Atraxa list, but I'm unsure about going below 35 lands - his curve is 0.87 below mine

xxxavo on Talrand Control

3 months ago

I play EDH using Mizzix, and one thing I learned is that the more counters you have, the bigger target you become. Also counters are 1 for 1's, so you have to find ways to increase your draw, otherwise you'll never be able to keep up.

My suggestion would to be to run some enchantments or planeswalkers to assist you with card and board advantage

For Draw

Dig Through Time

Treasure Cruise

Jace's Sanctum

Jace, Memory Adept

Jace, Telepath Unbound

Jace, Unraveler of Secrets

Teferi, Temporal Archmage

For Board Presence

Rise from the Tides

Metallurgic Summonings

Rite of Replication

For on spot removal, for things you couldn't counter


Rapid Hybridization

Better Counters

Mystic Confluence

Insidious Will

rothgar13 on Followup: What are the most ...

4 months ago

I definitely wouldn't say Nahiri, the Harbinger decks have disappeared. They've gone down in prominence for sure, but they still pop up every now and then (3% on MTGTop8, though I'll be the first to point out that database isn't the most accurate), and the vast majority of Jeskai Control decks still feature her.

I think Jace, Telepath Unbound  Flip is too high on some of these lists. What deck other than some Griselbrand lists plays him anymore?

sylvannos on Followup: What are the most ...

4 months ago

Chandra, Flamecaller has been such a beast in the sideboard of my R/x/x control and midrange decks I've found myself putting her mainboard. She's really hard to deal with and functions in Jund like Elspeth, Sun's Champion does for Abzan. She feels really underplayed, but that could be due to how fast the format has gotten.

Sorin, Grim Nemesis is another powerhouse. I'm on the fence over whether or not to play him or Elspeth, Sun's Champion in Abzan midrange. He has a +1 that draws cards on top of being a fat body.

I've noticed that WotC has really increased the power of 6-mana planeswalkers the last couple of sets. If the format were slower (i.e. less Dredge, Zooicide, Burn, and Infect), they'd show up more frequently.

Overall, I'd have to agree with most of the other posters and the general consensus of this thread. I'd personally rank them:

  1. Liliana of the Veil
  2. Nahiri, the Harbinger
  3. Karn Liberated
  4. Jace, Telepath Unbound  Flip
  5. Ugin, the Spirit Dragon
  6. Elspeth, Sun's Champion
  7. Garruk Wildspeaker
  8. Gideon Jura
  9. Chandra, Flamecaller
  10. Koth of the Hammer
  11. Ashiok, Nightmare Weaver
  12. Ajani Vengeant
  13. Jace, Architect of Thought
  14. Sorin, Solemn Visitor
  15. Sorin, Grim Nemesis
  16. Liliana, the Last Hope
  17. Garruk Relentless  Flip
  18. Nissa, Worldwaker
  19. Domri Rade
  20. Jace Beleren
  21. Gideon, Ally of Zendikar
  22. Elspeth, Knight-Errant
  23. Chandra, Pyromaster
  24. Chandra, Torch of Defiance
  25. Dovin Baan
  26. Ral Zarek
  27. Tezzeret the Seeker
  28. Tezzeret, Agent of Bolas
  29. Ajani, Caller of the Pride
  30. Kiora, Master of the Depths
  31. Nissa, Voice of Zendikar
  32. Narset Transcendent
  33. Jace, Memory Adept
  34. Saheeli Rai
  35. Sarkhan, the Dragonspeaker

I think my top 3 aren't really up for much debate as to their order. 4 through 9 are the cream of the crop, but not as format-defining as the top 3. Everything between 10 and 21 is probably on equal power level in terms of the format. 22 on down are kind of "ho-hum." They are planeswalkers I'd consider Modern playable, but haven't been used as frequently or found a home yet. Good arguments could be made some of them should be higher, lower, or replaced by other planeswalkers.

Lastly, Nicol Bolas, Planeswalker is absolutely hilarious with Oath of Nissa, Utopia Sprawl, and Arbor Elf.

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