Front:Jace, Vryn's Prodigy Flip
|Commander / EDH||Legal|
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|Magic Origins||Mythic Rare|
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Jace, Telepath Unbound
Planeswalker — Jace
+1: Up to one target creature gets -2/-0 until your next turn.
-3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
-9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard."
Jace, Telepath Unbound Discussion
1 day ago
N4kk1 I have LoTV in there as well, but this deck actually ends up having more hand disruption than other midrange GBx decks because the spells can be recycled with Snapcaster Mage and Jace, Telepath Unbound Flip.
As far as Ashiok goes, she can be really powerful against other midrange or creature based decks. Definitely a flex spot in the sideboard, but I'm just a big fan of that planeswalker :)
5 days ago
Hey, looks really good, +1. You should of designed the Commander 2017 Wizard deck :)
Consider adding Jace, Vryn's Prodigy Flip and spells that let you take an extra turn? Time Warp, Walk the Aeons, Temporal Trespass and Temporal Manipulation. Jace is a Wizard he goes with the Wizard theme and spells that let you take an extra turn are busted with Jace, Telepath Unbound Flip -3 ability.
1 month ago
Archwizard, have you considered Grafdigger's Cage in place of Tormod's Crypt? I mean, Grafdigger's Cage not only inhibits reanimator strategies, but it also shuts down cheating creatures from libraries (i.e. Yisan, the Wanderer Bard, Natural Order) and some storm lists that may rely on Yawgmoth's Will. Not to mention that it is still tutorable through all of your artifact tutors, including Trinket Mage. The only downside to the card would be the anti-synergy against your own Snapcaster Mage and Jace, Vryn's Prodigy Flip when he is Jace, Telepath Unbound Flip, which I don't believe is that much of a downside.
1 month ago
General PSA about Tier placements:
It seems like there's been a lot of mixed ideas lately (see: as long as this list has existed) about what qualifies different commanders to be placed in what tier.
This is becoming increasingly apparent and pressing now, with some of the issues that recent powerful cards have brought to the format.
Lilbrudder has been putting this better than I can, so I'm just going to quote:
"Being worth the build around is a big issue for most generals. Literally EVERY black deck has to answer the question. Why not just make this an Ad Nauseam deck and use Zur, Thrasios, Jeleva etc. who do the desired strategy better in this color scheme? Why bother with a dimir general when you could just use a 4 color general and have better combos/cards at your disposal. There is alot that goes into it but that is the essence."
This has mostly been a result of Aetherflux Reservoir and Paradox Engine making Storm and Combo viable for nearly every commander in a good color identity, as well as the Hulk unban and Razaketh upping the power of already superpowered strategies like he said above.
It is my belief that this problem is stemming mostly from the fact that our Tier Description section uses definitions for the tiers that are both vague and out of date. While I think that you are close to the mark, viperfang4, when you say that, "The criteria for tiers seems to be speed, consistency, and uniqueness," the fact that you even need to guess at that is sort of an issue for the list overall.
In order to address this, I'm going to take a crack a writing a more detailed tier description, and hopefully work out some sort of system that lets us give commanders defined stats. I've had this idea in the back of my mind for a while now, and this seems like a good time to try to implement it.
However, that is going to take some time. In the meantime, I'm going to request that we try to avoid moving commanders placements. Exceptions can be made of course for commanders who have gotten obvious new tech like Varolz, but for now lets just try to focus on adding decklists for the commanders who need them, and not whether those decklists suddenly mean they should be bumped up a tier. If we get great decklists for every commander in T3, then those decklists will speak for themselves about which are better than the others when we have defined criteria for what qualifies for each tier.
I feel it's best to avoid moving too many commanders, because that has a tendency to muddle the list and make it difficult for anyone who's trying to use this as a resource, and moving on commander based off speed, combo strategy, etc. has an annoying habit of setting precedent for any commander who can do the same thing.
To keep myself in line with this, I'm going to move Kaalia and Teneb back down to T3. That was hasty of me. I assumed since I brought it up last month and no one objected that everyone was fine with it, but I probably should have tried harder for confirmation.
Dralnu and Cricu are going to stay where they are for now. They were both in T4 when we discussed moving them up. They moved up. That's all for now.
sickrobot, Even if I were gung-ho on shifting commanders spots right now, nothing is going to jump from T4 to T2 overnight. You can consider this a probationary period for Varolz. He could move up to T2 in the future. We'll see.
Gennten, That sound's like a cool idea. I recently updated the Kaalia list in our description to include Razaketh, but I hadn't thought of using Worldgorger combo with him, NarejED's deck used a combo with Hellcarver Demon, and my version just updated that to use more relevant cards. I'm a little confused on how you would win with Worldgorger though, since there isn't much in the deck that is an outlet for infinite mana. Could you maybe comment on my decklist here, and we can discuss the combo in more detail?
I like Turns for Taigam too, but I've been finding it difficult to build since Rebound is such a tricky mechanic. It doesn't rebound spells that exile themselves, like Temporal Mastery, because they're already in exile from their own effect, and it doesn't rebound anything you don't cast from your hand, so typical spell recyclers in blue like Snapcaster Mage and Jace, Telepath Unbound Flip don't work very well either. Maybe you'll have better luck with it then I have.
1 month ago
OK, well first up. Always Watching and Angelic Destiny aren't very good. I would up your lands to 23-24. For creature line up, go 4 Reflector Mage, Gisela, the Broken Blade in some amount, maybe include Jace, Telepath Unbound Flip as a bit of an advantage engine.
How high is your budget?
1 month ago
Btw Rings of Brighthearth goes infinite with Grim Monolith (and Basalt Monolith). Inf. mana + rings + Sensei's Divining Top draws you your deck. Some minor synergies would also be doubling Dack Fayden's and Jace, Telepath Unbound Flip's abilities, searching for 2 cards with transmute, untapping lands twice with Candelabra of Tawnos or putting 2 lands into play with fetch lands.
3 months ago
The conventional wisdom seems to be
Snapcaster Mage, Torrential Gearhulk - and maybe Tasigur, the Golden Fang
I found some others:
maybe Jace, Telepath Unbound Flip or Memory Plunder
If you know any other alternatives feel free to list them!
4 months ago
Probably needs to be more streamlined, in my experience Partner Commanders tend to not be very fast unless they are enabling some sort of fast combo, and you don't seem to have a lot of pieces needed to combo off fast.
Paradox Engine is insane with Kydele, Chosen of Kruphix, and it combos perfectly with Isochron Scepter (and a respectable package of instants), easy inclusions that also strenghten Akiri, Line-Slinger incidentally.
I'd run a lot more wheel effects, and there are some not too expensive in the likes of Windfall, Winds of Change, Molten Psyche, Reforge the Soul, also ways to make use of the cards you pitch, like Past in Flames or even Snapcaster Mage, Torrential Gearhulk, Jace, Telepath Unbound and such.
Even if you go infinite on mana, which you can with the cards you already run, I don't see exactly how you'd turn that into a win right away, so you might actually go infinite without being able to win the game on the spot. Also, you can make infinite colorless mana, but not convert it to any color, so even if you draw into your whole deck with Staff of Domination, you wouldn't be able to cast more than a few cards, Gemstone Array is a good addition that helps with that as well, and if you want to win by drawing your whole deck, maybe Laboratory Maniac as well, even though I'd prefer some kind of Fireball which is my weapon of choice.
Check out my deck for any additional insight if you want to. Kydele and Akiri are not the most competitive pair, but they are very underrated nontheless. Really fun duo to play, I just think you need to fine tune your list a bit more to be able to make the most of it consistently ;)
Commander / EDH
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