Front:Jace, Vryn's Prodigy Flip
|Commander / EDH||Legal|
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|Magic Origins||Mythic Rare|
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Jace, Telepath Unbound
Planeswalker — Jace
+1: Up to one target creature gets -2/-0 until your next turn.
-3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.
-9: You get an emblem with "Whenever you cast a spell, target opponent puts the top five cards of his or her library into his or her graveyard."
Jace, Telepath Unbound Discussion
2 weeks ago
The conventional wisdom seems to be
Snapcaster Mage, Torrential Gearhulk - and maybe Tasigur, the Golden Fang
I found some others:
maybe Jace, Telepath Unbound Flip or Memory Plunder
If you know any other alternatives feel free to list them!
1 month ago
Probably needs to be more streamlined, in my experience Partner Commanders tend to not be very fast unless they are enabling some sort of fast combo, and you don't seem to have a lot of pieces needed to combo off fast.
Paradox Engine is insane with Kydele, Chosen of Kruphix, and it combos perfectly with Isochron Scepter (and a respectable package of instants), easy inclusions that also strenghten Akiri, Line-Slinger incidentally.
I'd run a lot more wheel effects, and there are some not too expensive in the likes of Windfall, Winds of Change, Molten Psyche, Reforge the Soul, also ways to make use of the cards you pitch, like Past in Flames or even Snapcaster Mage, Torrential Gearhulk, Jace, Telepath Unbound and such.
Even if you go infinite on mana, which you can with the cards you already run, I don't see exactly how you'd turn that into a win right away, so you might actually go infinite without being able to win the game on the spot. Also, you can make infinite colorless mana, but not convert it to any color, so even if you draw into your whole deck with Staff of Domination, you wouldn't be able to cast more than a few cards, Gemstone Array is a good addition that helps with that as well, and if you want to win by drawing your whole deck, maybe Laboratory Maniac as well, even though I'd prefer some kind of Fireball which is my weapon of choice.
Check out my deck for any additional insight if you want to. Kydele and Akiri are not the most competitive pair, but they are very underrated nontheless. Really fun duo to play, I just think you need to fine tune your list a bit more to be able to make the most of it consistently ;)
Commander / EDH
SCORE: 4 | 4 COMMENTS | 400 VIEWS | IN 3 FOLDERS
1 month ago
Jace, Telepath Unbound has no mana cost and therefore cannot be cast. The only way to have him out is to have him flip from Jace, Vryn's Prodigy Flip, so yes, you would need to use Jace, Vryn's Prodigy Flip as your commander.
1 month ago
Hi there!!! While i was building my commander deck I came across one card, as it seems to me, Jace, Vryn's Prodigy Flip and I saw it can be flipped into Jace, Telepath Unbound. My question is (very stupid question, sorry, I'm kinda new to MTG): can I just have Jace, Telepath Unbound and use him as my planeswalker or I must have Jace, Vryn's Prodigy Flip in order to use the planeswalker version?
2 months ago
Planeswalkers have to enter the battlefield to get their loyalty counters, so if Jace, Vryn's Prodigy Flip simply flips while still on the battlefield, as Jace, Telepath Unbound Flip, he will die with 0 loyalty counters. Cards like Moonmist just straight up kills him.
But yes, acbooster is right, there is absolutely nothing wrong with using him as your Commander. If he dies as a Planeswalker, he would go to the graveyard as Creature Jace Flip not Planeswalker Jace Flip because all flip cards are the original side of the card in the hand, library, graveyard, or exile. They can only be their flip sides on the battlefield. So, when he goes to the graveyard, you can send him to your Command Zone the same as any other Commander.
3 months ago
Worth noting that if you flicker a Jace, Telepath Unbound Flip he will return to the battlefield as Jace, Vryn's Prodigy Flip, and will need to wait until your next upkeep, then activate his ability to flip before you get to use him as a walker again.
4 months ago
jlbotbyl I will answer your questions as best I can and thank you, for asking.
First and foremost--I have initially had the deck running at 20 lands, (which was still casting every card in the deck well) in which I then moved up to 21, and then 22, but then back down to 21, for feeling "flooded." The deck does immaculately at casting all of the spells here. I always hit 3 lands and a lot of my games tend to have me at around 5-7 lands (end game). I have to give credit to Thought Scour & Serum Visions as they help me "fix" whatever dilemmas I come across i.e land, removal, and so on.
Allow me to explain the ideal Turn 1/2. T1 play a fetch, crack, play Serum Visions or wait until the opponent passes turn back to you, for an eot Thought Scour. Turn 2, play land, cast Tasigur, the Golden Fang and keep a land open, for Spell Pierce to protect him. Then proceed the game. Spell Pierce is really here for protection and Turn 3 Karn Liberated. I had originally wanted to play Stubborn Denial, and still feel that way, but my friends say otherwise.
Cryptic Command is a house in here. I can see the reason behind your questioning, but I have literally won standstill against Elesh Norn, Grand Cenobite and Wurmcoil Engine, by tapping them to swing in for lethal. The 1x of it is also, for late game. The recursion with Jace, Telepath Unbound Flip & Snapcaster Mage are just an added incentive. With cards like Thought Scour if I get it, I get it, and if I dont--I still have it due to the mentioned blue creatures above.
Damnation has literally won me games against Infect (awkward I know) and beats the hell out of Abzan Midrange. It serves the same purpose as the 1x of C-Command--they do what they do, when needed. The deck goes through it's library looking for answers--and it does it very well.
Mana Leak is something I can see your point on and originally wanted to use Logic Knot in place of, but felt it is really the best I can get, for 2 cmc in Modern. As you can see, there are only 2 Leaks and they are used according to the situation. Sometimes holding a Tarmogoyf in hand to counter a play you know is going to happen--is worth it (IMO). Besides with all the cantrips as opposed to other non based decks, my hand is much fuller than theirs and we play Magic my way sometimes. The deck doesnt really tap out on my turn, but rather during my opponent's turns to waste them. They play a creature, I remove it. They play a spell, I counter it (during their turn).
4 months ago
I can flip Jace, Vryn's Prodigy Flip on Turn 3--consistently. I did it last night against Burn & Ad Nauseam. He does add to the deck, but I am telling you that Gitaxian Probe makes the difference. It really does. It is in essence a free card and help with a Turn 1 Polluted Delta, Gitaxian Probe, End of their turn, use Thought Scour and you can now have a Turn 2 Gurmag Angler. I was initially shy to the 1 Remand, but it does exactly what I need to as a 1 of in this deck. it is a timewalk and can be bought back with either Jace, Telepath Unbound Flip or Snapcaster Mage. The real reason it is here is to draw another card and waste their Turn.
Grim Flayer when online is a house.