Emry, Lurker of the Loch

Emry, Lurker of the Loch

Legendary Creature — Merfolk Wizard

This spell casts less to cast for each artifact you control.

When Emry, Lurker of the Loch enters the battlefield, put the top four cards of your library into your graveyard.

: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay tis costs. Timing rules still apply.)

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Set Rarity
Throne of Eldraine (ELD) Rare

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Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Emry, Lurker of the Loch Discussion

ironballsmcgee on the o's of the pioneer

1 day ago

Hi, I really love the deck. Are Hangarback Walker and Walking Ballista in the list as chump blockers/spot remover while you work your way towards the combo? If so, I would suggest Endless One and Chamber Sentry. They also can just be cast for zero mana to enable the combo, but when needed for blockers, you don't have to pay XX, just X, making them more flexible in sideboard games where you have cards like Mystical Dispute or Dispel.

Also, I play tested the deck and the combo felt pretty reliable once you have Song of Creation out. However, have you considered maybe taking the deck in a different direction with Paradoxical Outcome and Inspiring Statuary? It would come out on curve, as you currently don't really have an ideal turn three play other than not die :) I'm not sure how effective it would be because improvise does not really help you cast Song of Creation on the cheap, but once you had a Mox Amber and an Emry, Lurker of the Loch, the combo would seem to be "guaranteed", short of horrendous luck. The only other pivot would be to have more zero mana artifacts instead of zero mana artifact creatures in order to not lose value when recasting after you bounce them with Paradoxical Outcome.

Either way love the deck!

SinsOfTheMoon on Shapeshifter Tribal

5 days ago

I won a few tournaments with a similar deck, but it was more control oriented. I'm not posting my complete build online, but here's a few ideas :

Universal Automaton allows so many recursive interaction with Emry, Lurker of the Loch. I opted for other slivers, such as Mindlash Sliver, Necrotic Sliver and Harmonic Sliver. Scroll of Avacyn and Scroll of Griselbrand suddenly become very cost efficient and the 2nd one can create good locks with instant speed discard (hello Teferi, Time Raveler).

Even Lurrus in the main deck can be a good option if you play that way. And you know what? You could have a complete 15 card sideboard swap for both kind of plays, either aggro or control :)

PurePwnage on List of all infinite combos 2.0

5 days ago

Infinite Draw:

Mishra's Bauble + Jeskai Ascendancy + Emry, Lurker of the Loch

Steps:

With all required cards on the battlefield; tap to sacrifice Mishra's Bauble using it's activated ability, once Bauble enters the graveyard, tap Emry, Lurker of the Loch in order to recast Buable from the graveyard, one Buable enters the battlefield this with trigger Jeskai Ascendancy's loot and replacements effects, repeat ad infinitum or until satisfied with the number of cards drawn.

SinsOfTheMoon on Why yes, I am wearing niambi.

1 week ago

Nice concept, but you will never ever be able to play this slow paced deck in modern. Still, here is my card suggestion : Make use of Niambi's ETB ability, paired with other low cost legendary creatures that could allow for recursive effects... such as Emry, Lurker of the Loch that can do a perfect lockdown paired with Teferi, Time Raveler and Scroll of Griselbrand as well as fueling your graveyard with cards you need to resurect AND low cost artifact that should be in your sideboard. Fblthp, the Lost is a nice draw and add more potential for Niambi's discard ability. Vendilion Clique for obvious reasons. Flagstones of Trokair both for fueling Niambi, and 4 copies of it is very good since any time you play a 2nd copy it becomes a free fetchland without paying life.

Good luck!

SynergyBuild on Do you want to make ...

1 week ago

Mj3913 & TypicalTimmy

Love the ideas! Keruga can actually perform just well, Ancient Tomb, Gemstone Caverns, Mystical Dispute, Search for Tomorrow, Force of Vigor, Emry, Lurker of the Loch, Force of Will, Force of Negation, Misdirection, etc. all work super well in those decks.

Really, filling the game early on with a sometimes slower start is perfectly fine, when most of the Keruga lists can go off by casting some Kydele, Chosen of Kruphix into it for a big storm turn, with Coalition Relic-type ramp to set up, and Ghostly Flicker/Deadeye Navigator type effects to win.

Personally a super cool commander! My favorites are Brallin, Skyshark Rider  Flip/Shabraz, the Skyshark/Zirda, the Dawnwaker cycling (Triple Commander - Brallin, Shabraz, and Zirda!)

Do either of you want to make a sample list for some of you favorites. I'll write the lists in this post and may make a separate decklist mini-article over them all!


I'm planning on making Keruga, the Macrosage/Vial Smasher the Fierce/Kydele, Chosen of Kruphix

Fjallen on Emry, Lurker of the Loch cEDH

1 week ago

Have you considered Altar of the Brood with an infinite artifact loop? Aether Spellbomb also allows you to draw your entire deck after infinite mana. Your list also excludes Cyclonic Rift and more board interaction such as Brazen Borrower. I have found that if someone resolves Grafdigger's Cage or Rest in Peace, they are incredibly debilitating unless you have a way to bounce them and then counter them later on.

Also, a very nice boardwipe to consider is All Is Dust. It removes permanents like Linvala, Keeper of Silence, Rest in Peace, and most players' entire board state. With so many artifacts in the deck, removing a couple blue permanents doesn't really feel that bad.

Also, a counterspell to consider for the list would be Wizard's Retort, as Emry, Lurker of the Loch is a wizard and she is on the battlefield more often than not.

Another land to consider would be Riptide Laboratory. It is helpful turn 4 if you wiff on your milling and are looking for another Emry, Lurker of the Loch ETB or all of the wizard artifact tutors. Also, now that Thassa's Oracle is a thing, you can use her ETB and bounce her back to your hand for finishing the game later. Thassa's Oracle also beats Gitrog in a less convoluted way and she can be returned to your hand after milling your entire deck if you have infinite mana and are running Codex Shredder.

Hope my suggestions help! See my Emry decklist at: https://tappedout.net/mtg-decks/emry-mono-blue-artifact-combos-cedh-wip/?cb=1593877497

Brefin on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

2 weeks ago

Yeah, late for you cutting ascendency. But my tightest Jeskai Ascendancy loops were things like Emry, Lurker of the Loch and Tormod's Crypt. And without Emry was still untapping enough man lands for unlimited colorless mana and limited but usable access to colored to cast my other mutate cards to keep the chain going. One of the dumb things I was trying in the non-ascendency version and looks like it might be its own form of stupid is just Howl of the Horde. Just in general use, Vadrok is so good at trading dumb mutates in hand for almost anything in the graveyard. But is easily guilty of repetitive play just because a single spell can get cast 5-6 times in a game even without other shenanigans like both our decks do.

Brefin on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

1 month ago

For those keeping track. Oh wow does Jeskai Ascendancy change the tier of these decks. You will want to have the right playgroup before you go off with an Ascendency powered turn. At least on M:TGO a group needs to be all in to accept a turn where you take 10 minutes of getting 3 spells for one cast, and managing 12 triggers as a result. And you're just iterating off these spells to keep casting more spells. Effective, but a real time burner of a kill turn. At which point I decided that for my playgroup... no Ascendency... but also I built a version that doubled down on being competitive. Like Vadrok naturally likes Cephalid Illusionist. For compactness, that line of play is Illusionist, Thassa's Oracle and Shaman en-Kor. And then the Blinkmoth lands and a couple other manlands as they work with Fatestitcher and Emry, Lurker of the Loch

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