Back:Jace, Telepath Unbound
|Commander / EDH||Legal|
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|From the Vault: Transform (V17)||None|
|Magic Origins (ORI)||Mythic Rare|
|Promo Set (000)||None|
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Jace, Vryn's Prodigy
Legendary Creature — Human Wizard
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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Jace, Vryn's Prodigy Discussion
3 days ago
Ancestral Vision - yes
Black Sun's Zenith - Damnation
Duress - bad
Profane Command - Cryptic Command
Countersquall - ok
Dismember - decent
Fume Spitter - bad
Necroskitter - bad
Pona's Gatewarden - bad
Spellskite - good in certain matchups
Lashwrithe - only good if you have tons of land and Urborg out - Batterskull
Ashiok, Nightmare Weaver - why?
For control you need to be more Instant speed and more variety of answers. Your deck has so many creatures it's more like Tempo at best; but there's no way you're going to consistently control what the opponent is doing with a splash of -1/-1 counters and a few conditional counterspells.
Modern is a diverse format, and you need diverse responses - currently top-tier control decks even mainboard ways to disrupt opponents lands via Spreading Seas... because there's no "soft" way to do control. If you're gonna play, you have to play the best (re: nastiest!) spells to keep the opponent shut down.
UB Prison 'control' seems decent currently, maybe take a look here: https://www.channelfireball.com/articles/blue-black-control-in-modern/
6 days ago
@riddlemtgnerd I have thought about running Jace, Vryn's Prodigy
Flip, but I would want to make him into a storm deck instead of something like this. I would think that he would be better as a storm general.
For Intuition, it is a good card, but I don't have enough good piles for the deck to make it worthwhile. The main worthwhile piles that I can currently think of would be 3 counter spells, 3 mana rocks, and 3 tutors. I'll think about using it if I can think of more worthwhile piles.
6 days ago
Hollow One seems worth testing here, and I like trying Esper here instead of Rakdos.
You may also want to mess around with cards like Funeral Charm, Inquisition of Kozilek, and Thoughtseize to let you disrupt opponent's early plays or discard your own cards for a Hollowed One, if you play it. I think Pack Rat + Hollowed one would be sweet in this deck, too.
Rule of Law and Grand Abolisher are probably good sideboard cards versus Control, and a Worship + Pack Rat seems great. Maybe also a Renewed Faith, Blessed Alliance, Sphinx's Revelation, or a Kor Firewalker or Burrenton Forge-Tender or two for the Burn/Zoo match-up.
1 week ago
Tap lands like Dismal Backwater or Jwar Isle Refuge can go. Here's some lands you don't have listed that are good in my opinion Sunken Hollow, Watery Grave, Tainted Isle, Sunken Ruins and Ash Barrens.
Dreamborn Muse, Riddlekeeper, Oblivion Sower can be good if you're exiling stuff, Manic Scribe, Crypt Ghast, Mortivore maybe?, Guiltfeeder, Nighthowler, Eater of the Dead, King Macar, the Gold-Cursed, Thousand-Year Elixir, Wight of Precinct Six, Consecrated Sphinx, Arcane Denial, Mirage Mirror can be secretly good, Stolen Goods, Praetor's Grasp and Dream Fracture.
I feel like the defender route can be... alright but with dimir you might as well just have good useful creatures that so happen to have decent toughness... also I feel like Jace, Vryn's Prodigy Flip, Oona, Queen of the Fae, Thunder Wall, Wall of Spears, Reinforced Bulwark, and Psychic Membrane are either don't fit or you can find something better.
1 week ago
Looking to get into legacy and throwing out some feelers. Have a bunch of higher value EDH stuff for trade.
H: Lord of Extinction, Oracle of Mul Daya, Oracle of Mul DayaF, Johnny, Combo PlayerF (will undervalue it), a few khans fetches, Goblin Guide, Sigarda, Host of Herons, Vigor, Gauntlet of Power, Sword of Light and Shadow, kaalia, the vastF, Mikaeus, the Unhallowed, Grave Titan, Reflecting Pool, Chromatic Lantern, Dragon Broodmother
1 week ago
Seems pretty good to me. I hope your paper deck is fully foiled out lol. How is Jace, Vryn's Prodigy Flip working out for you in a competitive scene? For me he seemed a bit slow and kinda clunky, but I'd love to hear your opinion. Also, I don't like Ceremonious Rejection in the side. It doesn't really work against Eldrazi decks because they run Cavern of Souls, and while it's okay against Affinity and Tron, I think Spell Pierce is better, and against Affinity just artifact destruction is more efficient. Also, you may want to consider Shapers' Sanctuary instead of Wild Defiance. I cannot stress enough how good that card is. If you'd like, here is my list-
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2 weeks ago
iftox Flood of Recollection is certainly a decent card. I do not believe it will replace Jace, Vryn's Prodigy Flip or Snapcaster Mage because overall I do not believe it is better than either of them for a number of reasons. It may be a worthy replacement for some other cards, however I'm not sure if Azami really needs more recursion in her current state. It is certainly worthy of testing though.
Vendilion Clique is definitely a good tool, but I believe it to be a tech card as you said. Also, I am very hesitant to have wizards that cost 3 or more mana. Trinket Mage is an exception just cause he's so damn good.
2 weeks ago
Hey what do you think of the new card Flood of Recollection as another flashback effect? It has much better synergy with cheap counter spells than Snapcaster Mage or Jace, Vryn's Prodigy Flip. Jace's counter spells can only be used on your turn, so he generally only flashes back a counter spell on your combo turn. Snapcaster can't be used on Force of Will, and often feels a bit clunky because he's essentially a 3-4 mana counter spell, which is hard to cast when you need 4-5 mana to combo off. With FoR you can invest mana on a previous turn and save the counter spell until you need it. However it lacks wizard synergy and it may be a bit too redundant. It could be worth testing though.
I've also really been liking Vendilion Clique as a way to deal with Krosan Grip and other uncounterable disruption. I guess it's more of a tech card for a green-based or heavy control meta, but being able to check for disruption is pretty good against most decks.