Back:Jace, Telepath Unbound
|Commander / EDH||Legal|
Printings View all
|From the Vault: Transform (V17)||None|
|Magic Origins (ORI)||Mythic Rare|
|Promo Set (000)||None|
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Jace, Vryn's Prodigy
Legendary Creature — Human Wizard
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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Jace, Vryn's Prodigy Discussion
6 days ago
Hello Cereal_Killer. Thank you for all the suggestions. ( I forgot that B meand black not blue, oops.)
I do agree with most of your suggestions as Manamorphose does not do much while testing. I currently do not have any extra Mana Leak but will add them in when I get them. I might swap out Negate for Rift Bolt, more Lava Spike, or more Izzet Charm but will need to playtest more. Jace, Vryn's Prodigy Flip and Torrential Gearhulk is there because I don't have Snapcaster Mage or Jace, the Mind Sculptor. I do not have any more Baral, Chief of Compliance but want to add more. Not sure about Chandra, Torch of Defiance, she might be added at a later date. No Scalding Tarn as I want to go semi/decently budget. Gut Shot seems good against an opponents turn one Noble Hierarch and other things like that while not losing tempo on my part. Pyroclasm, Relic of Progenitus., and Echoing Truth seem good but I don't know what to replace them with. Again, thanks for all the help!
6 days ago
Seems a nice idea, but, first of all, this is UR, not BR or BU as you have written in the deck's name and in the description
I don't really like also Jace, Vryn's Prodigy Flip. When it's a creature it is easily destroyable and when he is a pw you'll use it to do the same thing Snapcaster Mage does (card that I personally prefer to Torrential Gearhulk)
Baral, Chief of Compliance it's really good here. Have you considered putting some more copies?
Do you think Chandra, Torch of Defiance could fit this deck?
Land part: if you want to spend some money you could add Scalding Tarn
Gut Shot does nothing
1 week ago
Very well. Here goes;
First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.
Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.
Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.
So for creature changes, in my humble opinion - I would do something like this:
4x Grim Flayer
Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;
-2x Spell Pierce
-1x Seasons Past
-3x Serum Visions
+1x Cast Down Hits Tron creatures and big bodies that Push cannot.
these two Jaces just do not apply enough pressure/concern for their mana investment.
for any of these as you see fit
+(x) Ob Nixilis Reignited
+(x) Jace Beleren
I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.
1 week ago
I feel like Kess, dissident mage would just be a better commander for this deck overall. If you're going for Storm as a win condition, you'd benefit from a lot of 1 or 2 mana draw spells such as: - Ponder - Opt - Frantic Search (3 mana, but it pays for itself) - Gitaxian Probe - Faithless Looting - Impulse - Serum Visions - Thought Scour
Cards that make instant/sorcery cards cheaper such as: - Baral, Chief of Compliance - primal amulet - Jace's Sanctum - Nightscape Familiar - Sapphire Medallion, Ruby Medallion, and Jet Medallion - Arcane Melee (This one does benefit all players, not just you)
Instants and Sorceries that give you mana, or cards that pay for themselves: - Dark Ritual - Cabal Ritual - Dark Petition - Seething Song - Desperate Ritual - Pyretic Ritual - Priest of Urabrask - Rewind - Unwind
Cards that copy your instants and sorceries: - Thousand-Year Storm - Swarm Intelligence - Dual Casting - Increasing Vengeance - Doublecast - The Mirari Conjecture (Also recurs instants/sorceries from your graveyard, which, while is nice, isn't really that helpful as Kess (if you make her your commander) can just cast them from your graveyard anyway).
Some cards that are just very good in Kess decks should you switch to her: - Increasing Vengeance - Increasing Ambition - Entomb - Forbidden Alchemy - Intuition - Jace, Vryn's Prodigy Flip - Mizzix's Mastery - Past in Flames
1 week ago
maybe Jace, Vryn's Prodigy Flip , Liliana of the Veil, Collective Brutality, Chart a Course? they provide discard that doesn't necessarily cost mana to do so it allows you to get more triggers off your enchantments. Could even look at Squee, Goblin Nabob for a repeatable fodder.
2 weeks ago
Nearly a third of the deck is PWs, but no Deploy the Gatewatch. INEXCUSABLE.
No Oath of Jace? Why?
Call of the Gatewatch seems pretty slow. Are there really times you need to pull a specific PW and have 3 extra mana to spend to tutor for it?
Academy Rector can pull several different great enchantments that you run in your deck.
2 weeks ago
I really like how this list dosent completely revolve around infinite combos +1
3 weeks ago
@TKDbeast - I'm leaving one Disenchant for a bunch of reasons. It costs one less, it is instant speed, it can't be removed for them to get their card back, and it is castable from the graveyard via Snapcaster Mage or Jace, Vryn's Prodigy Flip.
As for Radical Idea, I will probably slot in one over a Stitcher's Supplier or Chart a Course, but I am undecided. End of turn discards a fatty or even have discard that stems from the graveyard seems like something I need to make the deck more fluid. It's kind of everything the deck wants.