Jace, Vryn's Prodigy


Jace, Telepath Unbound


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) None
Magic Origins (ORI) Mythic Rare
Promo Set (000) None

Combos Browse all


Jace, Vryn's Prodigy

Legendary Creature — Human Wizard

: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

Jace, Vryn's Prodigy Discussion

SideBae on Vial Smashes Affinity

17 hours ago

So my first thought is that you should run a LOT of instants, rather than just 2. Vial smasher can trigger on ANY turn, not just one, so running something like Dig Through Time would be... really good. Generally, you'll want these instants to draw you more cards, so Fact or Fiction and Glimmer of Genius are also fine choices. Cards with alternate casting costs also tend to have high CMCs: for example, Force of Will is a Lava Axe in this deck, as well as a counter spell. While Force may be a pricey card, other cards from the same cycle aren't. Contagion is well under a dollar, and can potentially also 2-for-1 with opposing creatures, while Pyrokinesis is even stronger. Misdirection and Commandeer also come to mind. If you want to get REAL spicy, Mind's Dilation is another good way to cast spell on your opponents' turns, but bear in mind this card tends to be killed pretty fast.

Flash creatures like Torrential Gearhulk also seem like pretty good ideas.

I suggest replacing Vedalken Orrery with Leyline of Anticipation . It's (very) slightly harder to remove an enchantment than an artifact, but more importantly if Leyline is in your opening 7, you avoid having to pay its cost. I can see a world where you play both, though.

I see you're running a few mana rocks, but I advise more. Two mana rocks tend to be far superior to 3 mana rocks, so Dimir Signet and Rakdos Signet are likely better than Thought Vessel or Worn Powerstone . Talisman of Dominance and Talisman of Indulgence also come to mind. Being in green means you have access to a whole host of dorks, like Llanowar Elves , Fyndhorn Elves , Arbor Elf , and Elves of Deep Shadow . These 1-drops may not look like much, but being able to accelerate you into quickly casting your general and then the following high-cost cards is a good thing. Orcish Lumberjack is a personal favorite in any red-green deck. However, if you choose to go via artifact ramp and not dork-ramp, this opens you to using effects like Pyroclasm or Volcanic Fallout to keep opponents' creatures in check. Ancient Tomb tends to be REAL nice for powering out turn-one 2-drop rocks. Depending on how blue-heavy your meta is, Carpet of Flowers can range from good to a straight-up powerhouse. If you take this part of my advice, your curve will drop significantly and you will be able to run 32-ish lands with no real problem.

You'll also probably want a good card-draw package, if you're planning to cast a lot of spells. Azra Oddsmaker is a goldmine if you have an open opponent to attack, and black has access to enchantments like Phyrexian Arena . Night's Whisper and Ambition's Cost are also good, and work well with Kydele.

Delve spells will act sort of like X-cost spells, but be easier to cast late-game and harder early-game. Empty the Pits may be interesting, but you should also consider Logic Knot , Treasure Cruise and Tasigur, the Golden Fang . Tasigur will give you an out later in the game for excess mana, and will allow you a level of recursion. In order to make these cards powerful, you need cards in the graveyard. For that, I recommend Faithless Looting , Jace, Vryn's Prodigy  Flip and Dack Fayden . While these last two are pricier cards, I think looting is the best here of the three, as you can cast it turn one to filter out a hand that may be too heavy in lands or spells. The flashback is also very significant. Jace is a powerful card in that he allows more card filtration on a permanent, and allows you to snap back a spell if you want. Dack Fayden is a boss in EDH, where stealing a Sol Ring is very common. So even if you don't need to filter your draws, stealing a rock should be an option about 98% of the time.

Speaking of card filtration, Ponder , Preordain and Brainstorm are all potent cards in any blue deck. While they may not work particularly well with Vial Smasher, they all work rather well with Kydele while also giving you a cantrip to cast turn 1. A lot of times, these are the cards that make a boarderline-keep hand into a keep hand for me, as they are extremely good at finding lands and/or spells as need be.

With Kydele, cards like Windfall , Wheel of Fortune and Winds of Change all become rituals in addition to their usual effects. Running Notion Thief in conjunction with these 'everyone draws' spells is... good. Similarly, targeting an opponent with Dack Fayden 's +1 while Notion Thief is on the field is a pretty good way to tip the card-advantage scales in your favor.

I like Whip of Erebos . You should consider running some Entomb or Buried Alive effects with it, as that would allow you to get some one-shots in with powerful creatures when hitting an opponent or just when entering the battlefield. Nicol Bolas and Massacre Wurm comes to mind.

Good luck with deck building!

Daarkest on Mill - Go for the lands

22 hours ago

While Cast Down does seem like a catch-all, some of the most played creatures in certain decks are legendary. Griselbrand , Jace, Vryn's Prodigy  Flip, Vendilion Clique , Sram and Baral in combo decks, and Thalia, Guardian of Thraben . And while Diabolic Edict does give them a choice, most decks will have the cards above out around turn 2, so it is quite possible that you can just pick it off with Edict. Just something to think about. Also, Surgical Extraction (or Extirpate for budget) seem pretty vital here.

FullmetalWes on Polymorphing Nonsense

2 weeks ago

I agree with Catpocolypse. I think it's very important for the creature that you're polymorphing for is something with hexproof/shroud (so it doesn't just get removed after all that set up), Inkwell Leviathan fits well with stormtide, but stormtide is vulnerable to removal. I could recommend more but I'm not sure what your budget is because I also think that you could use better legendary creatures, like Thalia, Heretic Cathar , Baral, Chief of Compliance , Lavinia, Azorius Renegade , Kira, Great Glass-Spinner , Jace, Vryn's Prodigy  Flip or Geist of Saint Traft are a great choice and there's plenty more good choices I can't think of. Keep working on it and The Gatherer is your best friend :)

shixzo on Hazoret Indestructible Burn

1 month ago

savagetrooper - Hmmm, I haven't been keeping detailed records (and have only had the occasional commander night of late). I'd say it can usually win at least one, maybe two games per commander session - it certainly doesn't dominate the meta.

The meta among my more recent opponents is very blue/control heavy ( Unesh, Criosphinx Sovereign , Sai, Master Thopterist , Jace, Vryn's Prodigy  Flip, Raff Capashen, Ship's Mage and the like). That can be quite tough for the deck (hence the relatively recent additions of Pyroblast and Red Elemental Blast ). However, part of the fun for me is pulling off wins against those kind of decks with mono-red/burn strategies - if it was easy, it wouldn't be as satisfying!

In related news, I'm looking at including Bolt Bend from War of the Spark. Not bad counterspell protection with Hazoret on the field...

Croakz on BUG Citadel storm

1 month ago

Mission Briefing is definitely not the worst swap, but its power is somewhat mediocre. It does have some sweet synergy with top of the deck tutors where it allows you to surveil your tutored card in your graveyard and cast it with Briefing. Double UU makes the spell quite restrictive still.

If you want a similar effect that is less mana intensive you could consider Jace, Vryn's Prodigy  Flip.

Muddle the Mixture could also be fine if you feel like you want more interaction that doubles as a tutor for Scepter and Grim Monolith combos.

I've also excluded Force of Will due to wanting to keep the average cmc of the deck relatively low, but the card is so good that not running it feels like a mistake. I currently run 23 blue cards that could be pitched to FoW which is still fine. The deck wants to win off a mainphase Ad Nauseam with 0 mana floating and every high cmc card makes that less likely. I think the deck could afford a FoW and still win with mp naus considering I do that all the time with my irl list which has an average cmc of 1.67. Here's my irl list for reference: https://tappedout.net/mtg-decks/thrastymna-storm

ShutUpMokuba on Lore Based Decks

1 month ago

I would probably pick Liliana, Heretical Healer  Flip and Jace, Vryn's Prodigy  Flip for the first two.. for the third i'm a bit in trouble since i don't actually think there aren't legendary esper creatures involved in the story.. Not even dimir using Sorin Markov so it would be complicated ahahah.. this one could be good for an esper deck in modern and not in edh..

Rahvin_dom on Planeswalker Commander Ranks List

1 month ago

I think you have some serious misconceptions on desirable traits for a competitive Commander.
Competitive lists want a Commander with a few qualities: - Color identity. This matters. Especially access to Blue and Black are desirable. - Card advantage. Not just a single card per turn, but specifically a way to draw many cards in a single turn. Competitive lists are looking to draw into what they need, whether that's a stax piece, a combo piece, or an answer, and one card per turn is too slow. cEDH does not play Phyrexian Arena . A Planeswalker Commander that provides a similar effect is not enough to be competitive. Examples of amazing cEDH-level Commanders that work via card advantage are Edric, Spymaster of Trest , Thrasios, Triton Hero , and Tatyova, Benthic Druid .
- Combo pieces. A Commander that is itself a piece of a small combo that wins the game is worth looking at. We're not talking janky 12-piece combos - we want a Commander that's part of a 2 or at most 3 card combo, and the combo needs to outright win the game on teh spot. - Infinite mana sink, preferably with an ability that generates card advantage. Think Thrasios and Tasigur. - Stax pieces, or stax parity breakers. Teferi, Temporal Archmage is a great example. His untap permanents ability is not only a great combo enaler, it also lets him break parity on stax effects and maintain a Stasis lock.

There are a few existing Planeswalker commanders that are cEDH-viable. The best are Teferi, Temporal Archmage and Jace, Vryn's Prodigy  Flip (kind of a walker). Note that they have Blue color identity. Both enable insane High Tide shenanigans. Teferi also provides card draw and acts as a combo piece with the Chain Veil. Normally his draw would be too slow to be relevant...but given he can get infinite activations via the Chain Veil combo, it basically means he can draw his entire deck and have infinite mana to do whatever he needs to win.

Compare that to, say Sorin. The comparison is not favorable for the vampire. Setting an opponent to 10 is just a way to get ganged up on and killed. It doesnt win the game. It doesn't even kill a player, it just makes him mad.

PhotogenicParasympathetic on Tawnos's Coffin + transform

1 month ago

It also means that if you somehow targetted one of the transform planeswalkers, like Jace, Telepath Unbound , he would reenter as Jace, Vryn's Prodigy  Flip with Loyalty counters. Not that that's helpful, since he has to exile himself to get back to the side that can USE those loyalty counters, but fun food for thought.

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Jace, Vryn's Prodigy occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.02%

Blue: 0.19%