Back:Jace, Telepath Unbound
|Commander / EDH||Legal|
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|From the Vault: Transform (V17)||None|
|Magic Origins (ORI)||Mythic Rare|
|Promo Set (000)||None|
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Jace, Vryn's Prodigy
Legendary Creature — Human Wizard
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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Jace, Vryn's Prodigy Discussion
4 days ago
Fair enough, the list is a tempo list. I believe he took a stock list and added in two obstructionists and four meddling mages due to being unable to find snapcasters and the last two spell quellers needed for the deck (he doesn't have a visa so he can't buy online.) Other than those cards it is exactly the same as a stock list.
2 weeks ago
APPLE01DOJ Dryad Arbor is good because you can crack a fetch in response to Liliana of the Veil's -2. This way you sacrifice a useless creature instead of one of your Infecters. I personally don't like it, because if you want to use it for mana it basically enters tapped.
Zelpoke For the post part, it all looks good. I would cut the Jace, Vryn's Prodigy Flip because he is slow and doesn't offer much with only one Become Immense. I would replace it with another Become Immense, Spell Pierce, or a Dismember. 19-20 lands is plenty, but 21 is too much. If you want, here's my personal list. I've opted for a Sultai variant however I am currently testing Blue/Green again.
SCORE: 42 | 15 COMMENTS | 3181 VIEWS | IN 11 FOLDERS
4 weeks ago
I played a fair number of Mono Blue decks - really one shell that I’ve taken out/added cards to depending on who the commander is. I always go for the more fun (for me) and competitive commanders; I’ve done Thassa, God of the Sea, Teferi, Mage of Zhalfir, Jace, Vryn's Prodigy Flip, Memnarch, and Baral, Chief of Compliance. In terms of fooling around, my favorite definitely was Jace, just because of the funny amount of card draw he stimulated - problem being that I’d start to draw into lands, whiffing and being left helpless. In terms of hate, Memnarch definitely got the most; he wouldn’t last very long on the table, even if I didn’t have enough mana to take more than a single permanent.
My current one is Baral counterspells, and honestly, I hunk I like him the best so far. Don’t like someone? Lock them out. Someone picking on you? Lock them out. Wanna have fun? Lock them out. It’s pretty straightforward and always reliable to stall until you get to your combos.
4 weeks ago
I assume you mean mono-Blue? You have a lot of options:
Teferi, Mage of Zhalfir has a great ability, allowing you to leave mana open for responses, without the risk of wasting a turn.
Padeem, Consul of Innovation can be used in an Artifact combo deck.
Kira, Great Glass-Spinner makes your creatures a bit harder to kill.
Teferi, Temporal Archmage has a set of powerful abilities.
Talrand, Sky Summoner is strong for spellslinging.
Mistform Ultimus can be an interesting Voltron Commander alongside tribal bonuses (think Merflok and Slivers for mono-Blue).
4 weeks ago
Silverdrake Wow thank you for this feedback and your effort. I like how you explane all of your sugestions. I understand the thing with the hardcounters and i will try this with Supreme Will and Spell Snare. I also like Opt over Serum Visions even more with the "reale" counterspells. And second Search for azcanta i have to include i think.
The thing with Monastery Mentor is that i complete understand what you say but it a card that i want to try out so munch that i decied to play him to test out. But i can imange that he have to go after playing with the deck.
After i see how the manabase work i can imagen to play other two color spells then just blacks.
With my meta it's not that easy becuse i play at different places with different metas.
1 month ago
Hey there, I've been playing Esper control on and off for the past couple years (playing Azorius when I get tired of Esper) and I've got a couple suggestions.
For counterspells, Remand is a great card and at first it feels like an awesome control card, but in practice it plays as much more of a tempo piece than an actual control spell. You may be better off running something that actually deals with the threat (putting it in the graveyard) rather than just delaying the inevitable, like Spell Snare. Supreme Will is another option you might want to try 1-2 of. Not playing any double blue does shut you out of some of the most powerful countermagic like Disallow, Cryptic Command, and Logic Knot, so I'd recommend you reconsider that bit of your gameplan, but know that you do have better options than Remand even if you decide to stick with only single blue cards. In terms of number, I'd say 5-10 is the range you should shoot for, but the actual sweet spot is up to you to determine.
For card advantage, I'd agree that a second Search for Azcanta Flip is the right choice. Note that even if you draw both, the flip ability is a 'may' effect, so you can flip one, then play the second and not flip it so you can keep the effects of both. I'd also suggest trading the Serum Visions for Opts. Serum Visions is similar to Remand in that it's a very powerful card, but it fits best in a different kind of deck - you don't need to fix your draws for a combo piece nearly so much as you need to hold up mana for counters and removal, so the instant speed part of Opt becomes relevant. Lastly, as I already mentioned, Supreme Will is an often overlooked modal spell that does excellent work digging for an answer or win condition when you need one.
Now for my personal thoughts - 9 Planeswalkers + 4 Lingering Souls + 2 Monastery Mentor = 15 non-control cards. Admittedly they do have some control elements to them, but even so dedicating a quarter of your deck to what is essentially just win conditions is something you're likely going to struggle with in a control deck. You're going to find too often you have a handful of cards that can help win the game once your in control, but no cards to stop your opponent from completely taking over. I'd recommend you cut to at most 7 Planeswalkers + 4 Lingering Souls. Monastery Mentor fits in the same category as Remand and Serum Visions in that it's powerful, but a control deck isn't necessarily the right home for it. It fits much cleaner in a straight tempo deck.
Now, keep in mind this is all just my opinions and you're free to build your deck however you like. They are, however, well informed and experienced opinions.If I had to make a loose recommendation I'd say you should cut 3x Remand, 4x Serum Visions, 1x Liliana of the Veil, 1x Jace, Vryn's Prodigy Flip, and 2x Monastery Mentor to replace them with 2x Spell Snare, 2x Supreme Will, 4x Opt, 2x Damnation, and 1x Thoughtseize.
Sideboard is, as you said, very meta dependant. If you let me know what your meta is like I can help with that too
1 month ago
Yeah, Liliana Vess just seems good. I definitely do need more draw as the only cards I currently have are Mulldrifter, Kindred Discovery , and The Gitrog Monster (especially considering I have access to blue). I'm not sure if I'm going to play too many cards to get back instants and sorceries as this is a primarily creature driven deck, and I just traded away my Jace, Vryn's Prodigy Flip.
1 month ago
Liliana Vess is a recurrable tutor for you, and I also recommend picking up more card draw. Mulldrifter is great, but some more wouldn't go amiss. Also, something that allowed you to get back your instant and sorcery spells would go amiss. Archaeomancer is a budget option. Snapcaster Mage and Jace, Vryn's Prodigy Flip are better, but much more expensive.