Jace, Vryn's Prodigy

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Jace, Telepath Unbound

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) None
Magic Origins (ORI) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Jace, Vryn's Prodigy

Legendary Creature — Human Wizard

: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

Jace, Vryn's Prodigy Discussion

Catpocolypse on Wait, Isn't Shadow Supposed To Be Aggressive?

2 weeks ago

That would be Arguel's Blood Fast  Flip(Flipped) and/or the above mentioned Timely Reinforcements . Again if I wanted to be competitive, I'd drop the Avatar of Hope entirely and rum a playset of both Death's Shadow and Jace, Vryn's Prodigy  Flip. But this ismore about having fun building and maybe having playing with your friends or at your local FNM than about winning GPs.

Catpocolypse on Wait, Isn't Shadow Supposed To Be Aggressive?

2 weeks ago

I kinda like the look of Timely Reinforcements because Death's Shadow is kinda our only real creature we can consistently get out. Street Wraith is basically a card draw spell, Avatar of Hope is janky and difficult to get out and Jace, Vryn's Prodigy  Flip flips into a plainswalker. I don't need the lifegain so much(Another perk of Arguel's Blood Fast  Flip, get below 3 play Avatar of Hope then sac Death's Shadow ) but it could definitely come in handy in certain situations.

ToolmasterOfBrainerd on

1 month ago

Could Kess be the place to play Jace, Vryn's Prodigy  Flip?

hungry000 on Card creation challenge

1 month ago

Umezawa's Scroll

Legendary Enchantment - Arcane Saga

I - Look at the top 13 cards of your library. You may reveal any number of Arcane spells from among them and put them into your hand. Put the rest on the bottom of your library in any order.

II - Look at the top 13 cards of your library. You may reveal any number of Arcane spells from among them and put them into your graveyard. Put the rest on the bottom of your library in any order.

III - You may return any number of Arcane spells from your graveyard to your hand. Until end of turn, Arcane spells gain Splice onto Arcane .

Make a legendary faerie creature that flips into a planeswalker under certain conditions (ex. Liliana, Heretical Healer  Flip, Jace, Vryn's Prodigy  Flip).

austintayshus on Morophon Wizards

1 month ago

Looks like a fun, interesting take on Morophon! +1

You do have a lot of artifact ramp, but I would recommend you include more land ramp, maybe make the deck primarily blue and green, splash for red, white and black. Lands are usually safer, artifacts get mass removed all the time (depending on your meta I guess).

I would also recommend Laboratory Maniac and Vendilion Clique and Jace, Vryn's Prodigy  Flip and Adeliz, the Cinder Wind .

Hope this helps!

SideBae on Vial Smashes Affinity

1 month ago

So my first thought is that you should run a LOT of instants, rather than just 2. Vial smasher can trigger on ANY turn, not just one, so running something like Dig Through Time would be... really good. Generally, you'll want these instants to draw you more cards, so Fact or Fiction and Glimmer of Genius are also fine choices. Cards with alternate casting costs also tend to have high CMCs: for example, Force of Will is a Lava Axe in this deck, as well as a counter spell. While Force may be a pricey card, other cards from the same cycle aren't. Contagion is well under a dollar, and can potentially also 2-for-1 with opposing creatures, while Pyrokinesis is even stronger. Misdirection and Commandeer also come to mind. If you want to get REAL spicy, Mind's Dilation is another good way to cast spell on your opponents' turns, but bear in mind this card tends to be killed pretty fast.

Flash creatures like Torrential Gearhulk also seem like pretty good ideas.

I suggest replacing Vedalken Orrery with Leyline of Anticipation . It's (very) slightly harder to remove an enchantment than an artifact, but more importantly if Leyline is in your opening 7, you avoid having to pay its cost. I can see a world where you play both, though.

I see you're running a few mana rocks, but I advise more. Two mana rocks tend to be far superior to 3 mana rocks, so Dimir Signet and Rakdos Signet are likely better than Thought Vessel or Worn Powerstone . Talisman of Dominance and Talisman of Indulgence also come to mind. Being in green means you have access to a whole host of dorks, like Llanowar Elves , Fyndhorn Elves , Arbor Elf , and Elves of Deep Shadow . These 1-drops may not look like much, but being able to accelerate you into quickly casting your general and then the following high-cost cards is a good thing. Orcish Lumberjack is a personal favorite in any red-green deck. However, if you choose to go via artifact ramp and not dork-ramp, this opens you to using effects like Pyroclasm or Volcanic Fallout to keep opponents' creatures in check. Ancient Tomb tends to be REAL nice for powering out turn-one 2-drop rocks. Depending on how blue-heavy your meta is, Carpet of Flowers can range from good to a straight-up powerhouse. If you take this part of my advice, your curve will drop significantly and you will be able to run 32-ish lands with no real problem.

You'll also probably want a good card-draw package, if you're planning to cast a lot of spells. Azra Oddsmaker is a goldmine if you have an open opponent to attack, and black has access to enchantments like Phyrexian Arena . Night's Whisper and Ambition's Cost are also good, and work well with Kydele.

Delve spells will act sort of like X-cost spells, but be easier to cast late-game and harder early-game. Empty the Pits may be interesting, but you should also consider Logic Knot , Treasure Cruise and Tasigur, the Golden Fang . Tasigur will give you an out later in the game for excess mana, and will allow you a level of recursion. In order to make these cards powerful, you need cards in the graveyard. For that, I recommend Faithless Looting , Jace, Vryn's Prodigy  Flip and Dack Fayden . While these last two are pricier cards, I think looting is the best here of the three, as you can cast it turn one to filter out a hand that may be too heavy in lands or spells. The flashback is also very significant. Jace is a powerful card in that he allows more card filtration on a permanent, and allows you to snap back a spell if you want. Dack Fayden is a boss in EDH, where stealing a Sol Ring is very common. So even if you don't need to filter your draws, stealing a rock should be an option about 98% of the time.

Speaking of card filtration, Ponder , Preordain and Brainstorm are all potent cards in any blue deck. While they may not work particularly well with Vial Smasher, they all work rather well with Kydele while also giving you a cantrip to cast turn 1. A lot of times, these are the cards that make a boarderline-keep hand into a keep hand for me, as they are extremely good at finding lands and/or spells as need be.

With Kydele, cards like Windfall , Wheel of Fortune and Winds of Change all become rituals in addition to their usual effects. Running Notion Thief in conjunction with these 'everyone draws' spells is... good. Similarly, targeting an opponent with Dack Fayden 's +1 while Notion Thief is on the field is a pretty good way to tip the card-advantage scales in your favor.

I like Whip of Erebos . You should consider running some Entomb or Buried Alive effects with it, as that would allow you to get some one-shots in with powerful creatures when hitting an opponent or just when entering the battlefield. Nicol Bolas and Massacre Wurm comes to mind.

Good luck with deck building!

Daarkest on Mill - Go for the lands

1 month ago

While Cast Down does seem like a catch-all, some of the most played creatures in certain decks are legendary. Griselbrand , Jace, Vryn's Prodigy  Flip, Vendilion Clique , Sram and Baral in combo decks, and Thalia, Guardian of Thraben . And while Diabolic Edict does give them a choice, most decks will have the cards above out around turn 2, so it is quite possible that you can just pick it off with Edict. Just something to think about. Also, Surgical Extraction (or Extirpate for budget) seem pretty vital here.

FullmetalWes on Polymorphing Nonsense

2 months ago

I agree with Catpocolypse. I think it's very important for the creature that you're polymorphing for is something with hexproof/shroud (so it doesn't just get removed after all that set up), Inkwell Leviathan fits well with stormtide, but stormtide is vulnerable to removal. I could recommend more but I'm not sure what your budget is because I also think that you could use better legendary creatures, like Thalia, Heretic Cathar , Baral, Chief of Compliance , Lavinia, Azorius Renegade , Kira, Great Glass-Spinner , Jace, Vryn's Prodigy  Flip or Geist of Saint Traft are a great choice and there's plenty more good choices I can't think of. Keep working on it and The Gatherer is your best friend :)

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Jace, Vryn's Prodigy occurrence in decks from the last year

Modern:

All decks: 0.07%

Commander / EDH:

All decks: 0.02%

Blue: 0.19%