Back:Jace, Telepath Unbound Flip
|Commander / EDH||Legal|
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|Magic Origins||Mythic Rare|
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Jace, Vryn's Prodigy
Legendary Creature — Human Wizard
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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Jace, Vryn's Prodigy Discussion
1 day ago
I agree with the Liliana of the Veil pick But idk who is a good replacement. Maybe Jace, Vryn's Prodigy Flip?. Lili seems off with this type of style. As for Maelstrom Pulse and Damnation those are usually situational cards and usually have 1. Damnation usually is in sideboard but I feel it fits in main here. In replace of these I would grab a 4th Fatal Push and a 4th Inquisition of Kozilek. When it comes to your lands I think running 4x Blooming Marsh. These benefit you because they are immediately playable if you have them in starting hand. I personally love cards like Thragtusk and Kalitas, Traitor of Ghet for life gain but with Kalitas you get tokens and pump him up, Especially since you have kills spells! As for Cryptic Command I feel it costs too much but I'm not an expert on blue lol. hope this may be a bit helpful as well! I run a Jund modern and am still slightly new to modern but I love it so far! I also enjoy this style because it's different.
4 days ago
You really need fetch lands.
There are much better counter spells than things like negate. Spell Snare, Spell Pierce, Dispel, Second Guess come to mind. I feel like there's more ramp you could include if you wanna play early 8 mana spells. There are also other walkers that are solid here. Liliana of the Veil, Liliana, the Last Hope, insert whatever Jace here. There are a few ok Chandras. Tamiyo works too, Sorin Markov.
run 4 lightning bolts btw. Just do it, you'll thank me. Also consider the new Fatal Push.
6 days ago
@Lilbrudder I put in a few more of the extra expensive rocks, plus Kiora's Follower, Ponder, and dropped a land. With thrasios' ability I can always dump the mana somewhere, but you do get flooded so I see what you're saying. Last night I was able to use Jace, Vryn's Prodigy Flip to filter away lands into gas. Loved it. What other cantrips do you suggest besides Brainstorm/Ponder etc?
It's funny and counterintuitive to drop the avg cmc with a commander like Vial Smasher the Fierce; but you don't need her on the field to win. Usually it's infinite mana into Thrasios, Triton Hero, or it takes too many turns in a row and people give up
Ad Nauseam and Necropotence are interesting. I do own multiple necro, but no naus. I initially left them out since I'm running so many lands that hurt me, along with a couple rocks. At the point you play them in the game: you're going for the gold! I'm scared I'll draw Ad Nauseam with like 13 life haha. Gitrog and another high cmc card would hafta come out for them. The wheels idea is cool too. A lot of ubrg players are doing it
@Hi_1m_R0b3rt thank you! Definitely earned yourself some upvotes on decks
@Sloppie I've had Aetherflux Reservoir on my mind for a while now. It's another card that if you don't drop as you're about to set up; it can dud late game. I'd like to try it though. What should I take out?
I'd seen your deck before, and I'm sure I'll be checking it out again :)
6 days ago
I remember that Yawgmoth's Will + LED game!
I see you've made quite a few modifications to the list. I'd have to go over many cards to get a good grasp of the changes (this tool helps: https://www.youtube.com/watch?v=VwPRfXnu2EE). I'll compare it to my static tournament-legal list Paradox Scepter Storm.
What I've noticed is the addition of Astral Cornucopia as a replacement for Mishra's Bauble (since you can cast it for 0 as a way to trigger Paradox Engine in a pinch, and it doubles as a color fixer). You had already added Everflowing Chalice as a replacement for Urza's Bauble, it was probably based on the same argument. You added Cyclonic Rift, Vandalblast, Jace, Vryn's Prodigy Flip, Helm of Awakening, Merchant Scroll, Cabal Ritual, and Spell Pierce: all of which I can easily fathom the reasoning; Helm combos with top, and Jace combos with both Dramatic Scepter and Paradox Engine, the rest are great removal/counterspells or added rituals. I guess Merchant Scroll can fetch for both removal in Cyc. Rift or Dramatic Reversal. You always ran Culling the Weak, which is very explosive. You run two different lands in Inventors' Fair and Gemstone Caverns while I prefer Tarnished Citadel and Arid Mesa.
I'm a little surprised by the return of Whispering Madness: I'm guessing you found utility in it despite the higher CMC? Waste Not returned as well. Codex Shredder is a spicy addition as well, I'm guessing it is there to get back Paradox Engine when it's removed?
The other card I still play and you don't are Bloom Tender, Candelabra of Tawnos, Dimir Signet, Fire Covenant, Flusterstorm, Kiora's Follower, Lim-Dul's Vault, Praetor's Grasp, Simic Signet, Sylvan Library.
I'd be curious to try both lists in a pod. Your play style is miles more all-in than mine, and this latest iteration reflects that. Very good work!
6 days ago
First of all +1 for this cool oldschool ultimatum list. Perhaps you want to try one Jace, Vryn's Prodigy Flip for one snappy, he offers you the possibility to cast a ultimatum again, without additional . Because my experience with Utimatum lists is thats sometimes one resolving Ultimatum is not enough to close out the game.Because of that i want to recommand 1 - 2 more creature wincon/stabilisation like : Kalitas, Traitor of Ghet,Wurmcoil Engine,Pia and Kiran Nalaar,Thing in the Ice Flip.
good luck further with this list !
1 week ago
Antem: I have considered Jace, Vryn's Prodigy Flip a bit but he didn't make it. There are a few challenges for him in the deck currently. While I do have a reanimation package, it isn't my primary win condition. So I'd want to look at him from the general usefulness and utility perspective to see if he makes the cut for the deck.From that standpoint, JVP most closely resembles the Snapcaster Mage in his utility. He has filter, but the big pay off is the -3 from the Planeswalker side of JVP. The big difference here is that the -3 is at sorcery speed only and that Snapcaster is at instant speed.
If the reanimation package was higher up on the deck's game plan, i.e. we had 5-8 reanimation targets and more reanimation spells, then I could definitely see cutting a different spell for JVP and then having both JVP and Snapcaster in the deck at the same time.
As the deck currently is, I believe that Snapcaster at instant speed is more useful than the filter and sorcery speed flashback affect.
1 week ago
1 week ago
Interesting list, so +1, this is the list I ran a little while ago for Sultai
4 Abrupt Decay1 Breeding Pool3 Courser of Kruphix2 Creeping Tar Pit3 Darkslick Shores1 Dismember2 Forest3 Inquisition of Kozilek1 Island4 Jace, Vryn's Prodigy Flip3 Liliana of the Veil1 Maelstrom Pulse2 Misty Rainforest1 Murderous Cut2 Overgrown Tomb2 Polluted Delta2 Profane Command2 Scavenging Ooze4 Serum Visions2 Swamp4 Tarmogoyf2 Tasigur, the Golden Fang3 Thoughtseize1 Twilight Mire4 Verdant Catacombs1 Watery Grave