Jace, Vryn's Prodigy

Legendary Creature — Human Wizard

: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.

Price & Acquistion

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Jace, Vryn's Prodigy Discussion

Nathanaiel on Forever a Loam

1 week ago

I absolutely love the idea for the deck, but I do wonder about Jace, the Mind Sculptor. I understand it was unbanned and everyone put it in every blue deck ever, but it seems so much worse than Jace, Vryn's Prodigy  Flip in this list.

What is your reasoning for it here? I get that it gives you three dredge triggers, but that just can't be it can it?

Agent_Fire on Karn, Scion of Urza

3 weeks ago

I say he will be closer to $50 after rotation due to inclusion in at least Affinity, Big Red, Mono-Red Prison in Modern and Legacy. A strong card draw engine in commander for colors that need it. He is being highly played out of standard unlike Jace, Vryn's Prodigy  Flip.

Hjaltrohir on Karn, Scion of Urza

3 weeks ago

He is a very strong value planeswalker who shines in aggro matches and while his main strength lies in standard where the card pool is narrower, he is definitely playable in older formats. There is no doubt he is a strong card, however obviously he isn't broken or busted and there are situations where he is 4 mana draw a bad card (like against aggro).

All this means that his price tag is gonna end up high, but much lower than it is currently. His current price is inflated by the low supply of Dominaria and the set release hype, so he will definitely drop. I predict a similar price curve to Jace, Vryn's Prodigy  Flip ending at $20 - $25 when he rotates.

Zelpoke on Deck Updated! Looking For Infect ...

3 weeks ago

The cards I am looking for are

2x Breeding Pool

4x Inkmoth Nexus

4x Misty Rainforest

1x Windswept Heath

1x Wooded Foothills

1x Blossoming Defense

1x Jace, Vryn's Prodigy  Flip (don't ask)

4x Noble Hierarch

1x Spellskite

1x Grafdigger's Cage

2x Shaper's Sanctuary

Here is my Binder. while I do have other wants these are really the only ones I want right now.

SecretEgret on Muldrotha the Gravette EDH *Help Needed*

1 month ago

Easy to cast things that help stuff you or cast other things might help your QoL like:Lotleth Troll, Hedron Crab, Call the Bloodline, Jace, Vryn's Prodigy  Flip, Pack Rat, Shinen of Life's Roar, Silverglade Pathfinder, Sinister Concoction, Zombie Infestation

Things muldrotha will turn into all upside.

Kiyomei on Breakfast Hulk

1 month ago

So After excessive testing, I have found some Achilles' heels in the MulDruid lines that I'd like to find a solution or answer to...

First and foremost these lines are so easy interruptible because Phantasmal Image dies when it gets targeted and Necromancy can be removed very easy in a similar sense. I have felt really open when using this so obviously tried to find things to close the game with protection.

When you don't have access to Silence , Autumn's Veil or Grand Abolisher when needed...

So with things in mind that our opponents are holding onto something that targets Phantasmal Image, Destroys Necromancy or a counterspell waiting for its right moment which for some reason wasn't used on dread return (like drawn from study or remora for example)...



1: So i had a game where I used Phantasmal Image on an opponents Jace, Vryn's Prodigy  Flip (which has some really weird rules to his flip but didn't use it yet)... And was able to use MULDruid(Hermit) next turn... The land drop I went for with MUL was Cavern of Souls and called Humans,

2: then I used caverns + 1 to get back Grand Abolisher shutting down any interaction, After that recast LED which I then sacced for (because I can't cast creatures anymore since I used it on Grand abolisher) for Necromancy onto Phantasmal Image letting the original die and resetting every castable permanent type on MUL..

3: Then Used LED for Labman and got stuck... (Jace from phantasmal got sacced as part of the dread return cost because I really needed phantasmal to get a second iteration of Mul on the field which allowed me to recast labman)...


Now i have sat down with some of the people i playtest with and didn't really find a solution inside the deck but a suggestion to play Animate Dead or Dance of the Dead to break out of this complication and recast these in this specific situation on the original letting Phantasmal Image and Necromancy die and resetting with full protection.


But the Question that remained "if all of that is worth it over angel?" or are there things I am missing because without those specific lines and not having access to protection an abrupt decay on lab man loses you the game right?


Phantasmal Image and Necromancy rulings by a judge so yes it works : [The Image's ability only works as long as it's on the battlefield (and only if it's a copy of something). While Necromancy targets with its trigger, it doesn't matter for the Image, since it's being targeted in the graveyard, not while it's on the battlefield!!!]

wisegreenbean on Trawler Gifts

2 months ago

I'm just gonna put my thoughts down as they come to me...

Why is there a 2nd snapcaster in the board?

Since you are often winning via lockout or infinite combo, I think the reach that Lightning Bolt provides is not extremely significant. You could play interaction is esper to much the same result. This is in service of my general plan "get out of color and unfuck your mana". I think given that you have like 4 different win cons already, Nahiri is diluting your plan. Emrakul could just be any other game winning gifts threat like Newlamog, for gifts and for infinite mana.

Given how hard you die to various permanent hate, I think Disenchant should be in the board...probably with duplicates. Stony Silence, Pithing Needle, Rest in Peace are all coming for your ass and you must prepare.

Path to Exile somewhere in the build sounds good.

I do think Jace, Vryn's Prodigy  Flip is good, particularly if you pick up some hand disruption or Chromatic Sphere. Early game loot to action, mid game can reuse removal and gifts(!), can potentially win the long game.

Whir of Invention becomes reasonable as you move out of mana fuck town.

Delta-117 on Azami, Lady of Scrolls Budget Deck (EDH)

2 months ago

I would cut the following: Syncopate, Spell Pierce, Disappearing Act, Divination, Silent Departure, Dispel, Aether Spellbomb and Tamiyo's Journal.

Consider adding some of these: Dissipate, Capsize, Into the Roil/Expel from Orazca, Wizard's Retort, Swan Song, Rite of Replication, Unwind, Myriad Landscape, Reliquary Tower, Thought Vessel, Disallow, Spell Swindle, Merchant Scroll, Muddle the Mixture, Aphetto Alchemist, Siren Stormtamer, and Gilded Lotus.

Here are the changes I would start with however, swap Syncopate for Disallow. Then Spell Pierce for Swan Song, Disappearing Act for Wizard's Retort, Divination for Dig Through Time or Preordain, swap Silent Departure for Into the Roil, Capsize, or Expel from Orazca, swap Dispel for Muddle the Mixture, Aether Spellbomb for Fellwar Stone or Sky Diamond (More mana rocks will help for what i'm suggesting below if you want to consider that route), and Tamiyo's Journal for Gilded Lotus (As you just don't have enough ways to make clue tokens, and it's kind of slow anyways. Instead focus on making lots of mana, tapping and untapping your creatures to draw lots of cards).

There is also of course Mind Over Matter and I have one myself, it is a very powerful card that pairs well with things like Temple Bell, Psychosis Crawler, even Azami, Lady of Scrolls. But admittedly it is quite expensive of course, I just thought I would make you aware of this card nonetheless. You listed the deck as budget, but I wasn't sure to what degree this means, whether that's no card over $10-$15 or what.

Dramatic Reversal is another one I highly recommend, it could be sweet if you pair this with an Isochron Scepter, and that's why cards like Long-Term Plans, Merchant Scroll, Mystical Tutor, Fabricate you could more often have these. Then you can either make a ton of mana, or perhaps even infinite if you have a bunch of mana rocks out and or Paradox Engine. You could win then by casting stuff like Blue Sun's Zenith, Stroke of Genius, among other things.

Depending on how much your willing to spend other ideas include: Rhystic Study, Mind Over Matter as previously mentioned, Patron Wizard, Jace, Vryn's Prodigy  Flip, Laboratory Maniac maybe could be good here, Maze of Ith, Riptide Laboratory, Nykthos, Shrine to Nyx, Tolaria West, Path of Ancestry, and Sensei's Divining Top (Just ordered one of these myself in fact last night, it is such a useful card that can be used in a lot of decks imo).

I know I suggested more to include than what I suggested to in turn remove, I can help more with this if you haven't solved it all yourself already once i'm done with exams in 3 days. In the meanwhile I recommend you visit the website edhrec.com wihich might be a lot of help to you if your not already familiar with it!

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