Back:Jace, Telepath Unbound Flip
|Commander / EDH||Legal|
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|Magic Origins||Mythic Rare|
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Jace, Vryn's Prodigy
Legendary Creature — Human Wizard
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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|Have (13)||DruneGrey , saj0219 , gildan_bladeborn , MTG1814 , ajc3527 , Splashy , maR2307 , Roadhog , dexxter7 , jrschnoebelen , CAPT.Shock , TrackerD , zachi|
|Want (6)||Hootiequack , rockleemyhero , golgarigirl , ThisIsBullshit , Dredgar , dplerner|
Jace, Vryn's Prodigy Discussion
15 hours ago
Intruder Alarm? Seems like it would combo pretty well with The Locust God and literally any creature that says "T: Draw a card" Like Jace, Vryn's Prodigy Flip. Goes infinite with anything that doesn't transform too
6 days ago
Here's my binder
1 week ago
This is a good shell but I feel some tweaks are in order. I feel as though this list needs Grim Monolith and perhaps Copy Artifact. I would drop the rings combo as its pretty bad. I would do the same for the land untapping creatures and just build around dramatic scepter/engine more. I like Future Sight and it may be an ok backup wincon since you have the other cards already for the combo but everything else will just dilute your deck. I would consider dropping some of the bad cantrips as well for Jace, Vryn's Prodigy Flip who can loot your whole deck with dramatic scepter and flashback yawgmoth's will and Impulse which can "draw" your deck with engine if imprinted on scepter. Jace's Archivist is great with engine and can win the game pretty consistenty by turn 4-5 even without turn 1 dorks. A good tutor for this kind of build is Dark Petition and perhaps even Inventors' Fair. Reshape is pretty meh imo
1 week ago
I don't get all your choices:
Grand Architect; this isn't much of an artifact deck and making stuff blue doesn't seem to do anything in this deck either, so why use it?
Jace's Phantasm; your deck isn't really focussed on milling'.
Noble Hierarch; you can't use this card in the deck; it has a white mana symbol in its description and your commander's color identity is blue-green.
In case you're looking for ideas on what to replace these with, I've played with an Ezuri EDH deck for quite a while and have managed to build a deck that works extremely well. Have a look and let me know if it's useful to you. Good luck!
2 weeks ago
Okay, I'm looking it up in the official rulebook.
You still can't include Flash Conscription in Zada, because color identity.
Here's part of Rule 608.2g. "If an effect requires information from the game (such as the number of creatures on the battlefield), the answer is determined only once, when the effect is applied." This is in the "resolving spells" subsection of rules, which is what your question is about. So let's run through some scenarios to flesh out this rule:
You copy Flash Conscription through Ink-Treader Nephilim. Each copy will determine whether W was paid for that copy before it resolves its effect. The answer will be "no", because you didn't pay any mana for the copies. No lifelink.
The same thing (sadly) applies to copies of Kicker spells like Blood Tribute.
Now, that rule does not apply to involuntary "As an additional cost...", because on spells like Lightning Axe, the spell can't legally be cast unless you pay that non-mana cost. If you were able to copy Lightning Axe a few times without paying its mana cost, you would still have to discard or pay the "additional cost" for each copy as you cast it, since that's an effect outside of the mana cost. Yep, it's depressing.
On the other hand, sometimes the answer to information obtained from the game will be "yes". You cast Go for the Throat on Ink-Treader Nephilim (don't ask me how, and don't ask me why). You also control a Arcbound Worker, a Mortician Beetle, and a Jace, Vryn's Prodigy Flip. The Worker stays alive, while everybody else dies, because each copy of Go for the Throat obtains information before it resolves. If you were able to flip Jace into a PW, he would also stay alive, since he left the battlefield and is now a "new" permanent. Same thing would happen if you used Liquimetal Coating on Jace before the spell resolved. That same reasoning would also apply to secondary effects on combat tricks, such as Fistful of Force -- if you win the clash each time, everybody gets big.
Now, let's say you control Harness the Storm and have a Flash Conscription in your grave, with 12 mana up (again, don't ask me how). You cast Flash Conscription from your hand, then also cast it from your grave using Harness's ability. Both copies would grant lifelink, since you paid W for each one.
Hope that helps! MtG has some notoriously confusing interactions, so I have asked many a question myself on this forum. Best of luck. Hit me up when you finish building and I'll be glad to look at your decklist.
4 weeks ago
1 month ago
If you're putting all that strain on your manabase to play four colours, you might as well play the best of those colours. Bounding Krasis and Fairgrounds Warden are fairly weak creatures, which could fairly easily be replaced by more powerful 3-cost creatures in Goblin Rabblemaster and Renegade Rallier.
To complement that, a manabase of the full set of 12 fetchlands + 2 of each battlelands + 1 of each basic lands + 2 or 3 others would be ideal. Right now, the manabase is skewed to support red the most even though it is the least played colour. The manabase I suggested would leave you with enough white and blue sources.
I would also recommend cutting a number of 3 drops and replacing them with 2s.Jace, Vryn's Prodigy Flip, Duskwatch Recruiter Flip, Greenwheel Liberator and Voltaic Brawler are cards I'd look to choose from.
1 month ago
Bluefire016, honestly it's a pretty hard matchup if they get the god draw of Simian Spirit Guide into their combo there isn't much you can do. I think at the end of the day it's like something on the lines of 50/50. Here's what I've learned from playing that matchup.
you're at a huge disadvantage if you're on the draw (they might combo out before you have a chance to disrupt)
sometimes Anger of the Gods isn't fast enough
I've added more Collective Brutality in the sideboard and hopefully it'll do the job
because of the small amount of creatures to block with until you get zombies, it'll be hard to remove half of the creatures because of Boros Charm and Atarka's Command. If you don't respond, they just swing in for free damage, if you respond, then they'll do something.
sometimes a yolo Burning Inquiry and Waste Not on turn 3 is enough to turn the tables as the majority of the time it gets creatures, which you can block with. This is where the tables turn and you can stall enough and win.
since Dryad Arbor is both a creature and a land, you get double value
from mainboard, I boarded out Notion Thief, Drake Haven, Negate, and I guess Jace, Vryn's Prodigy Flip (didn't have enough sideboard so I had to keep them in). Boarding in probably goes Anger of the Gods, Collective Brutality, Dispel, and Engineered Explosives.
Since I don't have all the sideboard, it's hard to tell how it'll really do. Also since I just changed it up with the Thought Scour, I'm not too sure how it'll affect the deck's flow. We'll see soon I guess. :)