|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
Combos Browse all
Enchantment — Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Whenever enchanted land is tapped for mana, its controller gains an additional .
1 month ago
So to clarify actually, despite my first comment getting marked up, it's incorrect.
As Gidgetimer quoted, the only triggered mana abilities that exist are ones that trigger from resolving an activated mana ability, or mana being added to your pool (like with Overgrowth ). Radha and, say, Bounty of the Luxa are triggered abilities that add mana to your mana pool but aren't mana abilities, so they can be targeted by Strionic Resonator or Stifle as normal.
1 month ago
Hey! Estrid is always fun. I have some suggestions -- feel free to ignore any/all of them, especially since budgets vary greatly:
One of the main advantages of playing green is its access to dork-generated mana. Without green, most decks need a huge amount of artifact-mana to achieve top speed; however, green dorks tend to be a mana cheaper. You should definitely pull Arbor Elf in from the sideboard, as with your Wild Growth he taps for two -- if you include Utopia Sprawl , there's a similar interaction. Same goes for Overgrowth and Elvish Guidance , though those are more than one mana and therefore slower. I highly suggest you include more of these one-mana ramp-creatures: Llanowar Elves , Noble Hierarch , Avacyn's Pilgrim , Fyndhorn Elves , Elvish Mystic , Birds of Paradise ... Bloom Tender is also REALLY powerful in three colors, though she isn't close to cheap. You can also use these to cut some lands; thirty nine is too many.
Vintage xerox cards are a good way to dig for what you need and past what you don't. Pretty much all blue decks in EDH should be running Ponder and Preordain , and if you have access to shuffle effects, like an Evolving Wilds , Terramorphic Expanse or Prismatic Vista , Brainstorm joins the pile. These one-mana cantrips will allow you to keep more borderline hands, as they will be very likely to find you what the hand may be missing.
You've got some great cards in your sideboard. Swords to Plowshares is the best spot removal in magic due to its absurd efficiency. Your deck could likely benefit from some control elements, and Counterspell and Dovin's Veto are a great start on this front. Argothian Enchantress is a very powerful draw engine -- I highly recommend you run her -- and Grasp of Fate is another highly efficient form of removal.
Speaking of counterspells, I think you'd benefit from two or three more counters than Bant Charm , Counterspell and Dovin's Veto . I suggest Delay , Swan Song , Dispel , Spell Snare , Spell Pierce , etc.
Mass card-draw is really good in EDH. Windfall is very powerful, especially if you take Narset, Parter of Veils off the sideboard and resolve Windfall . I suggest four to six draw spells. Some cards to think about: Treasure Cruise , Fact or Fiction , Dig Through Time , Sylvan Library , Mystic Remora , Chemister's Insight , Frantic Search , Gush , Sphinx's Revelation , Archmage's Charm , Chart a Course .
Stony Silence is a powerhouse in EDH, especially if you run the aforementioned dorks and derive you mana from non-artifact sources. If you want to run a Green Sun's Zenith package, you can fetch Collector Ouphe . Obviously, Stony Silence is preferable, as it is an enchantment.
Season of Growth , from M20, seems like a good card. Making all your auras cantrip is a good thing-a-ma-jig.
1 month ago
1 month ago
When you tap Tropical Island for blue, with Nissa you will instead add to your mana pool, due to her ability. This effect is similar to Overgrowth , Wild Growth etc. This is because the ability states "when you tap this land for mana, add X". It does not care what color you tapped the land for. (for example it would have had to be worded as "when you tap a land for , add additional ")
2 months ago
Too many singletons. Choose the best and most broadly effective spells, increase most of those to 4x and cut the rest or use to create a sideboard.
Swap out Gift of Paradise for Overgrowth , or, if you want to spend more money, Utopia Sprawl . Fertile Ground would be pretty good, too. Get your ramp started on T1 as often as possible. Cut Arboreal Grazer. Full set of Blisterpod.
If you end up with a lot of small creatures, Scale Up would help.
2 months ago
Since this list is really about ramping, I suggest you change the parameters and/or title to include non-creature ramp spells and also creatures and spells that reduce casting costs, which are all just as useful. If this is somehow too impure for your list, I'd be happy to start my own. Just let me know! Here's a few off the top of my head (some are actual dork creatures you're currently missing): Cabal Stronghold , Smothering Tithe , Paradise Mantle , Springleaf Drum , Utopia Sprawl , Fertile Ground , Dawn's Reflection , Market Festival , Weirding Wood , Overgrowth , Wild Growth , Nissa, Vastwood Seer Flip, Explore , Harvest Season , Pyretic Ritual , Geosurge , Black Lotus , Mox Opal , Mox Amber , Mox Tantalite , Rosheen Meanderer , Gargos, Vicious Watcher , Heartless Summoning , Growth Spiral , Incubation Druid , Harabaz Druid , Savage Ventmaw
2 months ago
Nice job with this deck:) Here are a few cuts you might consider:
Tale's End - You already have enough counterspells without this one and its too narrow.
Aura Thief - Unless your play group runs lots of control magic or enchantments he is kinda unnessacary.
Plains - You don't need 37 lands in this deck
Gift of Paradise - Low imapct for the cost.
Abundant Growth - On one hand its card draw and mana fixing but with a good land base it's just a waste of a slot.
Overgrowth - I like this one more than the others because it actually ramps you pretty well but if you can't find more cuts I would drop this one.
Hope this was helpful and happy tapping:)
2 months ago
I suggested two cuts already. Cut them. And cut your tutors. You should have enough redundancy in the deck that the tutors shouldn't be that necessary. And I don't see any one piece in the deck that is an "absolutely must have to go to tutor after." So, my suggested cuts:
Idyllic Tutor , Enlightened Tutor , Three Dreams , Unexpected Results , Greater Auramancy , Spectra Ward . I'd cut the Signets and keep the Talismans; I think they're better, and you've got plenty of ramp in your land enchantments.
That's 9 cuts right there. I'd probably switch a few of your counterspells with some removal, like Generous Gift and Beast Within . Fertile Ground , Wild Growth , and Overgrowth are other solid ramp enchantments, and might be better than some of your other land enchantments.
Overgrowth occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.67%