Enchantment Creature — Human Cleric
Constellation — Whenever Underworld Coinsmith or another enchantment enters the battlefield under your control, you gain 1 life.
, Pay 1 life: Each opponent loses 1 life.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Journey into Nyx (JOU)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Underworld Coinsmith occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Underworld Coinsmith Discussion
6 days ago
I just theory-crafted this, so I haven't had a chance to actually test it out yet. In theory, I'll grind the game out by controlling board states and then win off either the pings from Grim Guardian and Underworld Coinsmith or the tokens generated by Archon of Sun's Grace and Ajani's Chosen.
3 weeks ago
3x Oblivion Ring, let's call them A, B and C.
Step 1: Cast A, exile irrelevant card.
Step 2: Cast B, exile A, irrelevant card returns.
Step 3: Cast C, exile B, A returns, exile C, B returns, exile A, C returns, exile B. Infinite loop performed.
Pair this with your favourite constellation card for infinite ETB triggers.
For infinite power/toughness use Eutropia the Twice-Favored, Nylea's Colossus, Oakheart Dryads, Pious Wayfarer, Setessan Champion, Setessan Skirmisher or Strength from the Fallen, preferably with Humbler of Mortals or Whitewater Naiads to prevent blocking.
For infinite tokens use Archon of Sun's Grace.
5 months ago
Can you explain to me what the point of Underworld Coinsmith is? Some synergy that I am not seeing here (besides the small lifegain potential)?
7 months ago
Hey Deadpoo111. I haven't been able to get a Triskaidekaphobia deck under $5, but I think my latest deck - $5 Cursed Enchantments would be a decent shell - lots of control elements, and Underworld Coinsmith allows you to get them down to exactly 13. Maybe toss in a few Profane Command as well.
11 months ago
Would be nice to have a way to win, or at least gain value, using O-ring cycling.
1 year ago
Finally made another big round of updates! Several new cards added to the main board including: Estrid's Invocation , Dawn of Hope , Smothering Tithe and Dreadhorde Invasion . Also added some older cards including: Overburden , Darksteel Mutation and Mesa Enchantress . To compensate I have removed Mystic Remora , Eldrazi Conscription , True Conviction , Journey to Nowhere , Aegis of the Gods , Nyx-Fleece Ram and Underworld Coinsmith . These changes reflect a continuing focus on improving the early game and overall consistency of the deck. Dawn of Hope and Mesa Enchantress are excellent card draw engines to help make land drops and dig for tutors pre- Enduring Ideal , while Smothering Tithe can either help ramp you or slow opponents down. Adopting a more "go wide" approach with token generators for the late game rather than going tall with Eldrazi Conscription and True Conviction has lowered the cmc significantly while also providing useful chump blockers early. Since several enchantment creatures have been cut Overburden has little in the way of downsides anymore and Estrid's Invocation essentially adds another copy of Copy Enchantment . Finally Darksteel Mutation has replaced Journey to Nowhere because it is much more effective removal for commanders in particular since it does not simply put them back in the command zone and your opponent will likely need a sac outlet to get it back. A few changes to the maybeboard include adding Spreading Plague and the recently cut Mystic Remora and Aegis of the Gods .
1 year ago
You said in your thread in the deck help forum that you wanted to get it down to 66, so that is 18 cuts.
Trespasser's Curse - Curses feel unnecessarily antagonistic and this one doesn't do much.
Curator's Ward - Unlikely to ever draw you cards.
Ashes of the Abhorrent - Not good unless your meta is very graveyard heavy.
Prowler's Helm - Not a very good piece of evasion equipment.
Wing Shards - Bad except against voltron.
Nightmare's Thirst - Hardly ever going to kill anything of importance.
Mana Leak - The type of games you are likely to play with this deck tax counters won't matter.
Convolute - See above.
Healing Grace - 1 shot small amounts of lifegain aren't worth a card slot.
Dark Ritual - Rituals aren't great in commander unless it is to ramp directly into a victory and you have no insta-wins.
Vampire Sovereign - ETB doesn't justify paying the price for the body in a non-blink deck.
Angel of the God-Pharaoh - 6 mana 4/4 isn't worth it just because it has cycling.
Diamond Mare - Going to gain you much less life than you think it will.
Underworld Coinsmith - Effects aren't strong enough.
Bonus round, these cards are all relatively weak and I really think that maybe you wanted angel tribal and didn't want to say it was a tribal deck.
1 year ago
Overall, the Commander choice can be swapped to any Legendary. I don't particularly like Teysa, Orzhov Scion as you need Teysa + Razaketh, the Foulblooded + a creature. Teysa's ability doesn't work on herself and Razaketh can't sacrifice himself. Daxos is the same CMC as Teysa, so they work the same, except Daxos is Pay 2 Life: Search your Library for a card and put that card into your hand. Teysa needs another creature on board, and in order to get a second tutor, the creature that dies needs to be . You could run Darkest Hour but you need to ensure it is on board before you sacrifice. If Darkest Hour is your first tutor, the you still have the issue of needing to sacrifice a creature for the Teysa token to enter.
Daxos + Razaketh + = Tutor.
Teysa + Razaketh + Creature = Tutor.
In both scenarios the Commander can be sacrificed for a second Tutor, but Teysa doesn't provide any value being sacrificed. Teysa doesn't see added value if the first creature sacrificed isn't Black, and won't see value over Daxos with the additional tutor line until the third Tutor. If need be, Daxos can be your second sacrifice, but with Teysa you will want to keep her on board to get any value from her.
Sanctum Prelate is an interesting card. My only concern is what number would we call? 2 seems most likely, to stop Counter magic, but that stops us from casting 2/3 of our Reanimate Auras. You could call 1 in order to stop the single mana Counters and then you only stop your own Altar of the Brood .
Winter Orb is a great idea, I will definitely look into adding it with other stuff like Defense Grid . You should not overvalue Serra's Sanctum though. I have it included in the deck because I own it, but it is rarely game breaking. It is a good land, but most games end before it really starts to show value. I find myself tutoring for Urborg, Tomb of Yawgmoth more often.
There are 8 cards to win from the LRW combo. A few of these pieces can be removed. Altar of the Brood is not one that should be removed though. It provides a win from LRW or the Bomberman combo. Grim Guardian works with both combos, (as long as you're running Daxos as the Commander), and Underworld Coinsmith is primarily for Bomberman. If you're looking to cut one or more of them, Falkenrath Noble is the most expensive to cast. If you want the universal effect then Cruel Celebrant or Zulaport Cutthroat are likely cuts. Altar of Dementia provides a Mill win if you don't have access to Altar of the Brood. This is a useful piece to keep as it helps you win around Solitary Confinement / Phyrexian Unlife effects.