|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Rare|
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As Runed Halo enters the battlefield, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Runed Halo Discussion
1 month ago
Sideboard spells to consider: Nevermore , Sanctimony , Disenchant , Revoke Existence , Pithing Needle , Ratchet Bomb , Elixir of Immortality , Oblivion Ring , Journey to Nowhere , Blessed Alliance , Geth's Verdict , Runed Halo , Tainted Remedy
1 month ago
2 months ago
Good stuff! So actually one of the great things about playing mono color decks is that you can stuff in a bunch of utility lands, because in early game you only have one two drop with 2 colored symbols, and in late game you usually don't need more than like 4 or 5 colored mana symbols. You're probably fine with your lands as is right now, but just check by play testing of course.
Steelshaper's Gift is definitely a stronger option, and you've got a nice few pieces equipment to find with it. I also agree with your decision to put in Coercive Portal , it seems to fit pretty well with your deck.
Like I said earlier, your sideboard is full of great options. The reanimator cards, removal spells, Pristine Talisman , and Authority of the Consuls are all excellent. Or if you do want to splurge on the more expensive cards, you can try replacing some of the other expensive ones that you have in your deck. For example, I personally would rather an Archangel of Thune than Runed Halo and Kor Haven . Additionally, I don't find tutors to be enjoyable to play with, and it will definitely save money, but I'm in the minority on that. But selling or trading might take some time and effort and I can definitely understand not wanting to.
The deck looks awesome now, I think I'd have a lot of fun playing with and against it. Glad to see how much it's improved, keep up the great work!
2 months ago
You can build a pretty decent Luminarch Ascension deck using cards like Ensnaring Bridge , Runed Halo , and Spellskite . It is a bit difficult to pull off, and you would want some secondary win conditions, but doable. The issue is going to be the cost and what matchups you get. For example, while you can mitigate Burn some, it is a lot harder to shut down all damage than a creature-based deck.
Entreat the Angels is a bit harder to pull off, mostly because the cards that would make it work well have been banned in Modern. Miracle is an incredibly powerful ability - in fact, one of the top decks in Legacy (a much, much faster game than Modern) is Miracles control based around Terminus .
If you want this to work, you will need cards that stack your deck, like Serum Visions and Jace, the Mind Sculptor . You then want instant-speed draw spells, so you can cast cards like Entreat the Angels or Terminus on their turn.
2 months ago
A card that people never play but Im really think they should:
It turns Phoenix, Death's Shadow , Dredge, Hollow One, and Titan decks into such easy matchups.
Seriously phoenix, which I would call an uphill battle G1 just cannot realistiaclly beat you if you resolve a Runed Halo .
I often see it in the sideboard, but I'd just shove as many copies as possible in the main, tbh.
It has a lot of matchups where it's not the best card in your deck, but it's only bad matchup is B/G/x, and with so many great matchups, I don't see a point in not running it main.
I main 2-3 copies, atm.
3 months ago
Yikes. That's quite a wall of discombobulated text. At your core, you're asking for cards that avoid Protection, so I will focus on that.
Council's Judgment is a Legacy staple because it can hit True-Name Nemesis . You can use it in commander, but its effectiveness depends on table politics and assorted players agreeing on what the worst threat is.
Edicts (cards that force an opponent to sacrifice a creature) generally do not target. For example, Crackling Doom .
Correct me if I am wrong, but I presume this is for an EDH deck you are working on? If so, then Commander Help would be the correct board.
If not, there is a section creatively named "General" for general Magic discussion. I can move the thread if you believe that would be more appropriate.
3 months ago
Hey! Welcome to the world of deck building!! I hope you enjoy your stay. For a first attempt at deckbuilding I will say this is quite impressive, you have avoided the primary mistake I see a lot which is over saturating on 1-of's. In making my suggestions I am going to assume that you are trying to stick to a budget.
First off, do you have an idea of what format you are going to be playing? Is it just casual? I ask because bar Counterspell this deck is modern legal.
The first major upgrade I can see is replacing the Orbs of Warding with Thunderstaff which is just cheaper and easier to cast on curve, and likely 2 at that cutting a land, in fact I would go down to 23 lands, 30 is going to result in quite a bit of flooding. To make up for the hexproof lost you can play a 1 of Witchbane Orb .
Moving on to creatures (with the cut lands we would have 4 extra slots still) I would cut the Blazing Archon for a Silent Arbiter ; I know the effect is slightly different however the body on Arbiter makes it effective and easier to cast, plus you don't really need to be swinging with multiple Angels a turn in the late game to win. I would also cut the 4 Suture Priest as they don't add too much to the deck, and make some space for enchantments and more prison like creatures, Burrenton Forge-Tender , Eidolon of Rhetoric , and Kami of False Hope all come to mind as options.
The counters I don't see as necessary, sure they are fine but I would prioritize removal over anything, so ideally Path to Exile , but cards like Declaration in Stone , Oblivion Ring , and Journey to Nowhere make solid replacements.
On to the enchantments themselves, I would cut one Privileged Position (thats 5 free slots), two seems a bit much considering it doesn't do a ton. With the blank slots I would up both Ghostly Prison and Sphere of Safety to 4 each as they truly are your best cards. With the 3 remaining slots I would consider a couple of 1-of's as alternate win-cons such as Sigil of the Empty Throne and Starfield of Nyx . With the last slot Runed Halo (which has fallen all the way to $4 from $30) is a card I would consider as it can answer that one big problem you cant stop.
Another consideration you may want to undertake is dropping the blue and instead adding green, Satyr Enchanter would function well here, providing you with an engine for the long game. Another consideration could be Overwhelming Splendor which admittedly is just funny.
The mana base is fine, although it could use an upgrade, for budget reasons I assume fetch lands are out of the equation, however a couple utility lands cannot hurt such as Memorial to Genius , Kabira Crossroads , and 4 Ghost Quarter .
I wish you the best of luck! If you need any help or clarification just tag me in a comment.
Runed Halo occurrence in decks from the last year
All decks: 0.04%