|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Rare|
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As Runed Halo enters the battlefield, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
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Runed Halo Discussion
6 days ago
Im a big fan of mid-rangey mono color tribal decks, but here is some advice if you want to make it work more consistently and be generally more successful even in a very casual table top setting:
Curve in modern is king!
If you look at the curve for your deck and the average CMC in general, its very very high and its going to take several turns to even start getting your big angels out. This is an issue because at most you will be playing one threat per turn, and by turn 4 your control opponent will have more than enough mana and cards to stop them from hitting the board, your aggro opponents will have killed you, and faster mid range decks will have set up the board to a point where you are behind the rest of the game.
Solutions: Splash green for ramp ( Llanowar Elves , Birds of Paradise ) or find more cards in the 1 and 3 slots that are defensive. Current build is desperate for Nykthos, Shrine to Nyx . Defensive/tax/solid cards in white you can use would be stuff like Leonin Arbiter , Thalia, Guardian of Thraben , Thraben Inspector , Doomed Traveler , Student of Warfare .
Interacting with your opponent is key!
Currently the only removal you have in your deck is Ixalan's Binding , which costs a large amount of mana considering it only removes a single target. Lucky for us we are playing white and have alot of great removal. Path to Exile , Fragmentize , Oblivion Ring . If I was playing this deck, my biggest fear would be my opponent would play something like Ensnaring Bridge because i'd only have a 32% chance of drawing Ixalan's Binding by turn 5 and thats spooky!
Hope this helps. tl;dr is I'd lower the average CMC, add more removal and ways to interact with the opponent
2 weeks ago
3 weeks ago
The deck looks sweet. May i make a few suggestion? First off looking at the list you are playing a good amount of enchantments. I do not however see a Sigil of the Empty Throne. Also I think that Dovin is fine as well as Tezz. I also like Jace, the Mind Sculptor as a win con as well as a sudo protection. Also unless I missed it but Celestial Colonnade is great. Runed Halo can get needs to be answered if you name a commander. (Alot of these suggestions are going to be based on how competitive your play group is.) Also if you need to wrath the board Starfield of Nyx is a great win con. Again this is all based on if you wanna go full enchantment. There is also a sweet little combo with Aura Thief and Enchanted Evening also Cleansing Meditation can be awesome. If you are running Flagstones of Trokair. May i suggest Crucible of Worlds and Field of Ruin. Also Vesuva is great here. Grasp of Fate is also great. If you wanna be mean. Granted that this is a stax deck I think you wanna be mean. Again these are all just suggestions. The deck can be played to your liking. Good luck brewing. Also If you would not mind looking at my deck list here. http://tappedout.net/mtg-decks/zurs-altar-of-dementia/
4 weeks ago
- Up boat for nice lands.
- Unwinding Clock looks like a good card, but as a drop artifact, it's really only useful to you if you can get both a manarock and that Treasure Map Flip out. If you were going for a Sol Ring + Mind Stone + Journeyer's Kite and having all those untap on your opponent's turn, you're in business, but you will almost never get that early game when you will need it most.
- The point here is, I had it in my deck once and thought it was good, but it wasn't all that great. Consider replacing it with a mana-doubler like Caged Sun or Doubling Cube (if you wanna go crazy).
- Try to cut down on superfluous enchantments and replace them with more land or artifacts.
- Authority of the Consuls and Blind Obedience are almost the same card. You ought to choose one or the other.
- Nevermore and Runed Halo are useful if you want to prevent your opponent from getting use out of their commander.
- Consider taking out Runed Halo. Chances are, they're going to target your boardstate before they go after you.
- I may be projecting a bit, but I know having more than 10 enchantments in a deck not centered around that card type is a bad idea.
1 month ago
KaladeshKat Lifegain isnt weak when it has great cards that support it. Theres an entire deck in modern called Soul Sisters that specifically is based around gaining life and using cards the benefit it. On its own, just gaining life to gain life of course is worthless.
That being said, this deck does have some of the payoff cards for lifegain in it, but not enough to really justify using cards like Renewed Faith. If you really want to make lifegain a true part of this deck, it would probably need to be the direct strategy of the deck. Think Serra Ascendant and other cards like it. Right now the deck is in a weird spot - its got lifegain stuff, its got big angels, its got a mono-w prison theme - its just kind of all over the place. If you want to play mono-w prison, I recommend removing the lifegain and angels, and adding more removal and enchantments to fuel a wincon of Sigil of the Empty Throne. Think cards like Sphere of Safety, Runed Halo, Nevermore, etc.
I strongly recommend trying to go for one strategy and maximizing that strategy than trying to fit multiple strategies into one deck. I do like the idea though.
1 month ago
Hey, thanks for the suggestion. I had tried Extirpate in a previous build, but I found that it was kind of narrow in use. Now that we have silver bullets like Lost Legacy and Infinite Obliteration at just three mana, we can be a bit more flexible. Extirpate is a great card though.
Honestly, you really could get away with a budget build for the time being. The most expensive integral piece now is Runed Halo and thanks to UMA, it is already about $5 a piece. Swap Inquisition and Thoughtseize for some combination of Duress, Despise, and Divest to get that early game intel that is- list text here so important to this deck. A playset of Caves of Koilos and a bunch of basics would easily form your mana base. In the sideboard, Leyline of Sanctity can become Ivory Mask and Porphyry Nodes can join Sadistic Sacrament in becoming more spot removal such as Mortify, Anguished Unmaking and even Utter End. I wouldn't be surprised if you couldn't get it right at or even below $100. Good luck!
Hey, thanks for that! I am glad you like it.
1 month ago
So, I ran some tests ... nothing rigorous by any means, basically just a bunch of abbreviated matches (with sideboarding) vs. a few decks from wyquem's Modern Gauntlet. In no particular order (and with all the caveats that come with limited testing), here are some thoughts:
- It felt like the deck wanted to go just a little faster than the mana-base allowed. In particular, there were a few times I wished the Isolated Chapels were Concealed Courtyard (or maybe even Caves of Koilos) instead. I know both of those are already on your 'Cards Already Considered' list, so maybe I'm just missing something ...
- Hada Freeblade was just soooo good. I really wanted to see it every draw, so I'd probably try to fit it in as a 4-of.
- I found Brave the Elements to be EXTREMELY high-variance. It was hilariously amazing in some matchups, but actively bad vs. boardwipes and Colorless Creatures (e.g., those in Hardened Affinity and Gx Tron ... plus Affinity and Eldrazi Tron, though I haven't seen them around much lately). I'm not sure what I'd swap around (and of course something like that is VERY meta-dependent), but it felt MUCH more like a sideboard card than a maindeck card to me. Kabira Evangel had similar challenges, though to a lesser extent.
Speaking of sideboard, I found myself REALLY wishing I had some more hate cards. Here are some thoughts ...
- Graveyard hate: In a current "generic" meta, I would want 4-5x for sure. Rest in Peace is amazing, and Surgical Extraction is a close second. Leyline of the Void is the fastest option, and 4x might be a necessary evil if your meta is overrun with Dredge, Hollow One, and the latest Arclight Phoenix hotness. Incidentally, RIP is amazing vs. Hardened Affinity, since it turns off Modular (from Arcbound Worker and Arcbound Ravager and Thopters from Hangarback Walker). Grafdigger's Cage is nice too in any meta with a bunch of Collected Company or Titan Shift decks.
- Boardwipes: 1-3x would have been nice (maybe zero, but only if we max out on graveyard hate ... and 3x are probably mandatory if Spirits is a thing in your meta, since they're very resistant to targeted removal. Settle the Wreckage is nice because it kind of doubles as graveyard hate, but Damnation/Wrath of God are fine too (and much harder for opponents to play around).
- Artifact hate: Stony Silence is amazing (watch out though if you end up running Captain's Claws, since it shuts down Equip). It doesn't stop everything though, so I like 2-3x Stony + 1-2x Disenchant or Fragmentize.
- Combo hate: The match-ups here were REALLY rough. 3-4x in some mix of Damping Sphere, Rule of Law/Eidolon of Rhetoric, Leyline of Sanctity, and Inquisition of Kozilek/Thoughtseize would have helped a TON.
- Tron hate: I struggled with Tron; 2x Damping Sphere (4x if I didn't also have Stony Silence) would have helped.
- Removal: I liked both Path and Push, but because they're dead vs. Combo and dead-ish vs. Control, I might back down a little from 4x of each in the 75. Maybe 3x of each and then 1-2x of a more generic removal (e.g., Oblivion Ring).
- General Utility: Auriok Champion, Aven Mindcensor, Blessed Alliance, Collective Brutality, Kambal, Consul of Allocation, Phyrexian Arena, and Runed Halo may be worth a look. You'll know it if you want them :-)
I also ran a few games with 4x Aether Vial. I cut 1x Gideon, Ally of Zendikar and 3x Join the Ranks to make room, though I'm almost certain that was not the optimal place to find the slots. Nevertheless, it really felt like a huge upgrade.
- I never brought in Gideon, Ally of Zendikar from the side, so it kind of felt like 3x in the 75 was plenty. Taking one out for a Vial was probably not correct though.
- I had very mixed feelings on Join the Ranks, which is why I chose to put the Vials there. As you mention in your description, it can make a GREAT combat trick, and it definitely bailed me out of some otherwise very sticky situations. However, Vialing in another Ally often had the same benefit, plus it's much harder for an opponent to play around. It's also 4 mana, so it was at kind of an uncomfortable point on the curve. At 4 mana I generally wanted to slam Gideon, and that got me wondering if sacrificing the Instant speed for a 3-mana effect (i.e., Oath of Gideon) might actually be better.
- Vial is of course great vs. Control, but I never realized how good it was with Drana, Liberator of Malakir. Being able to Vial her in at the end of an opponent's turn (thus avoiding all their main-phase Removal) just felt GREAT. Vialing in Kabira Evangel won a couple games too.
- Since I swapped out 4x 4-drops for the Vials, I'm pretty sure I could have run 21 Lands. Not sure where the slots would best come from, but 21 vs. 22 Lands may deserve some special attention.
Anyways, hope that something in this Wall of Text was useful, and sorry for wasting your time with the pieces that weren't!
As always, draw well!