Creature — Elf Shaman
When Trostani's Summoner enters the battlefield, put a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample onto the battlefield.
Printings View all
|Dragon's Maze (DGM)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Trostani's Summoner occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Trostani's Summoner Discussion
1 week ago
The above comment about sums it up for me, unless you were planning to take it in a combo or other kind of direction! Here are some good Nethroi targets that have low power but make tokens or have good effects when they enter:
Deep Forest Hermit
Ghave, Guru of Spores
Trostani Discordant Trostani's Summoner
Here are some 0-power utility creatures to consider, because they're free to reanimate if they get killed:
Birds of Paradise
Embodiment of Agonies
Golgari Grave-Troll (also a great include because Dredge can fill your GY)
And you'll also want at least a few additional Mutaters in case you have Nethroi out and want to trigger it again:
...all seem like good includes.
Hope this gives you a good place to start and a list of interesting cards to consider. Many are very affordable. Now I kinda want to make a Nethroi deck.
6 months ago
Satyr Wayfinder is already on the list.
Trostani's Summoner is worth considering for sure.
I considered some of the others, but the point is to reanimate big stuff.
I really don't think the deck needs black, however. A deck with black needs all of those synergies too, so I don't see how that makes much difference. Perhaps if I added categories it would be clearer how much self-mill, discard, and reanimation there is. It isn't hard to get the deck working. Black is better for this strategy in that it has more efficient (but also pricier) reanimation spells, but the self-mill and discard here is solid, the reanimation is decent, and part of the appeal of the deck is that no one expects the Selesnya deck at the table to be a reanimator deck. Also, arguably being two colors instead of three makes the deck less clunky.
6 months ago
I do feel like the deck is a bit clunky because it needs several combo pieces to be effective - reanimation target, discard outlet, reanimation spell. As you might know...might need to splash some black in there ;)
9 months ago
Hey man, thanks for writing me about the updates.
I like the addition of the "protect your creatures" stuff. I think you nailed it when you said there's no need for that other stuff, when we should be thinking about advancing our boardstate. There's a couple stuff I think we can discuss.
The large number of rocks are so good, but I think we should ramp, too. I think we can include Rampant Growth , Cultivate and Farseek and accommodate the by taking out Mirror March (too Random / high cmc), Domri, Chaos Bringer (Bit of a non-bo with the commander as he creates no tokens) and Moonsilver Spear (costs a lot of man to get going). Ramping a lot means we can get Ghired on the field t3-4 and start attacking to populate the tokens. If you want to run a another ramp spell like Kodama's Reach or Harrow , I think Manalith can be replaced. With running only 33 lands, I think ramping will help
I think at the top of the curve, Sandwurm Convergence and Primeval Bounty offer good, repeated advantage, But I think something like Terastodon would be perfect instead, as you could easily create a token of it (blowing up 3 more things / your own lands for 3/3 elephants) and then POPULATE the token with Ghired, giving you another 9/9 on attack.
How do you feel about Trostani Discordant , Trostani's Summoner , Emmara, Soul of the Accord , Emmara Tandris , Growing Ranks , and Finale of Glory ? I think some of the Eldrazi could tag out for any of them.
How does it go in play-testing?
10 months ago
Good start to a deck. Rienne looks like an interesting build, and the built-in recursion is pretty powerful. If I might suggest a few cards that work really well with her; Dauntless Escort , Saffi Eriksdotter and Qasali Pridemage are all cards that self-sacrifice with powerful effects that Rienne, Angel of Rebirth lets you re-use. These cards will help to make your board more sticky and keep Rienne around to keep chugging out that value.
Theres a ton of other multicolored creatures that have reusable effects when they enter, like Duergar Hedge-Mage , Knight of Autumn and Tolsimir, Friend to Wolves . If token making is something you're interested in, then Conclave Cavalier and Trostani's Summoner can do a decent job. If you want some good aggressive finisher cards, theres Gahiji, Honored One and Knight of New Alara who can pump your board pretty nicely, as well as the liege cycle from Lorwyn.
Since the deck is three color, getting the right mana on time might be a bit of a problem. You could do with swapping some of the basics out for some tri-color lands, like Command Tower and Jungle Shrine , and using cheap fetches like Evolving Wilds , Terramorphic Expanse and Krosan Verge can help you get the lands you need as you need them. Replacing cards like Safewright Quest with things like Farseek , Kodama's Reach and Skyshroud Claim are also going to help, as you can never have enough mana in an EDH game, as we all know.
Your deck is also pretty light on removal, stuff like Swords to Plowshares , Sylvan Reclamation , Return to Dust , Generous Gift and Beast Within can get rid of troublesome creatures or permanents that threaten you or stop you winning with creatures. While they aren't flashy, sometimes you just need to get rid of that Rest in Peace before it does too much damage.
Thats my take on just some of the cards I figure could improve the deck, but I'm no expert. Play around with it and see what you like. If you find yourself struggling to cut cards, here's a list of what I feel are the weakest links in your deck, in no particular order; Chandra, Fire Artisan - You have access to better card draw and the burn shouldn't be super relevant most games. Dryad Militant , Vernadi Shieldmate , Skyknight Vanguard , Boros Swiftblade and Sunhome Guildmage all seem fairly low impact. Fatal Frenzy seems odd as your creatures aren't super large, and your commander isn't going to easily win by Commander Damage. War's Toll and Mana Web seem like filler slots, but maybe these help against your local meta?
Hopefully some of this helps, I look forward to seeing how the deck develops in the future.
1 year ago
More elves; Centaur's Herald , Greenseeker , Norwood Priestess , Sumala Woodshaper , Trostani's Summoner , Viridian Shaman , Wellwisher (both versions work), Wilt-Leaf Liege , Wren's Run Vanquisher , Yeva, Nature's Herald ,
1 year ago
Thanks very much for the deck props & suggestions davENGR. You're right, Trostani's Summoner brings a lot of value but I've always shied away from it due to the casting cost. In fact, I believe I even slotted it in here once and opted to switch it back out in favour of efficiency. I love Selvala's Stampede ! Such a fun & underrated card, I run it in 2 of my other decks (Atarka + Dosan). Such a great bluff card and both options are win/win, it really surprises people whenever it gets played. That's a solid Roon build addition, good call.
1 year ago
I am in the process of fine-tuning my Roon deck and upgrading my land base, and I really like your list sir! A card that I have been finding much success with in my current build is Trostani's Summoner 10 total power through its ETB can get out of hand, and is a valid target for both your Recruiter of the Guard as well as Reveillark . A card that I think will be my cheaper substitute instead of buying and running Tooth and Nail is Selvala's Stampede . Your deck looks pretty spot on, and these are some recommendations I thought you might find interesting.