Legendary Creature — Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
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Emmara Tandris Discussion
2 weeks ago
1 month ago
Excellent choice in commander. I love my Trostani deck located here: http://tappedout.net/mtg-decks/trostani-edh-v20/
Trostani is surprisingly quite hard to build correctly reason being it does not remove any elements from your deck. For example Marath, Will of the Wild removes token production so all you need to do is ramp, draw cards and make those tokens better. But even failing that you will still have basic tokens to stall with. With Trostani who is still an awesome commander you have to build all elements into your deck.
I recommend taking all small token generators out of the deck and replacing them with quality token generators such as Crested Sunmare or Giant Adephage. Trostani loves big tokens because of her populate. If you were looking to go small tokens, I'd recommend Rhys the Redeemed as your commander. Things like Geist-Honored Monk, Trostani's Summoner, and Vitu-Ghazi Guildmage would be the ones I'd cut first. finally, Cryptolith Rite becomes bad without little creatures so I'd recommend cutting that too if you end up following my advice.
The second thing that trostani struggles with a lot is getting on the board early because big token generators tend to cost a lot of mana - e.g., Desolation Twin. If you're at a table with aggressive decks, you will likely die quickly if you don't drop something early or ramp into your late game quickly. Ramping on trostani is very important. You have a good start, but I would recommend even more. Kodama's Reach is just another Cultivate which is one of the best ramp cards in commander. Nature's Lore and Skyshroud Claim both put lands in untapped which is huge. Farseek is a nice early ramp that can grab you either a plains or a forest.
luckily, we're in selesnya and selesnya has some of the best land based ramp in the game. Lands like Myriad Landscape, Krosan Verge, and Blighted Woodland are great for ramping. While i'm on the topic of lands, i'd recommend cutting your generic tap-lands such as Tranquil Expanse, Terramorphic Expanse, Selesnya Guildgate, Blossoming Sands, Evolving Wilds, and Graypelt Refuge for just more basic lands. We're not that desperate for color fixing and it's really important to have your lands coming in untapped.
I'll finish up by making a few recommendations from my deck and some cuts i recommend as well. First, Emmara Tandris is a pretty weak card for how expensive she is. Think about what else could go in the 7cmc slot - e.g., Giant Adephage. Intangible Virtue probably isn't good enough for its minimal +1/+1. I'm not sure what your budget is, but Archangel of Thune is an absolute monster in this deck. Darien, King of Kjeldor is sweet too because if you ever take damage, you immediately get all your life back from the tokens coming out if trostani is in play. I recommend swapping out your Green Sun's Zenith for a Chord of Calling because you can instant speed in a Felidar Sovereign right before your turn to just win the game if no one has removal or is tapped out. If you don't have $60 to fork over for a Doubling Season, Primal Vigor can be a nice budget option. The downside to vigor is that it helps everyone at the table but %99 of the time it will be the most useful to you. It's also even better if you know no one in your play group plays a token/counters deck.
You mentioned in your description that this deck is weak to board wipes. I have also had problems with board clear, and I like how you've tried to combat them with cards like Heroic Intervention, Loxodon Hierarch, and Dauntless Escort. I'll have to play test some of these to see how they work.
I am by no means an expert of Trostani. I have been brewing her for a while now, but I bought my trostani deck only about a month ago. So, please take everything I say with a grain of salt. Good luck and feel free to message me with any questions you have.
1 month ago
I like a lot of what you're doing here... but since you've committed to using Craterhoof, why no Avenger of Zendikar? I understand a lot of people don't like seeing them together, but with what you've got going on I feel Avenger would be a better fit than Craterhoof, which to me is mostly a win more.
Other odd ones to me are the Autochthon Wurm and Seraph of the Masses. The convoke will probably make them easy to cast, but if you have the board state to do that, what's the one more creature gonna do for you? Instead, why not use Thunderfoot Baloth and/or Angelic Skirmisher which help all your creatures massively?
Some other fun cards you might enjoy are Hour of Reckoning, Holy Day (cause I mean... you already have fog lol), Brave the Elements is decent against those pesky Blasphemous Acts, Appeal / Authority is a newer card with some great potential for minimum mana, Gideon's Phalanx more tokens and protection (although the cmc is a deterrence...), and Overwhelming Stampede is an improved overrun (Overrun might be better here, but... ~shrug~).
For an easy to read version check the tabs below:
As I'll tell everyone though, these are just my opinions, if you feel they are invalid or really (dis)like a certain card by all means ignore what I said. Overall it looks very good and fun to play and I hope you're enjoying it. Regardless if you like any of my suggestions, +1 from me!
1 month ago
Unfocused or slow pieces: Oviya Pashiri, Sage Lifecrafter, Alesha, Who Smiles at Death, Managorger Hydra, Taurean Mauler (both this and the hydra seem good in EDH, but in practice they just die to removal), Tireless Tracker (there's better card draw for token decks), Thelonite Monk (???), Genesis (Ravos, Soultender is better at that. You have no way to actively put Genesis in the grave or dump other creatures into the grave to get back. Too passive to wait for natural attrition.), Samut, Voice of Dissent. Cut Nissa, Voice of Zendikar.
Cards to upgrade (try similar function, but better): Crackling Doom should just be a better 4-5 mana board wipe. Hour of Devastation is too situational. Can't wipe the board of all your tokens but leave opponents with 10/10's. Using Hour to kill indestructible gods? Try Merciless Eviction instead. Bonfire of the Damned, because miracles never happen. Lavalanche as well, since these 2 cards hit 1 target player. Get X damage to everyone. Earthquake isn't bad. But Molten Disaster is what I'd use in a control heavy meta.
Cards to add: Basically search up the best Voltron commanders and jam them in a big gang behind Saskia. Like the League of Supervillians or something. Zurgo Helmsmasher, Basandra, Battle Seraph, Aurelia, the Warleader, Queen Marchesa, and Kresh the Bloodbraided are some to consider. With Kresh, and any deck with an abundance of tokens, you need cards like Skullclamp which you have. But maybe experiment with this cheap card: Evolutionary Leap, which can keep the big beaters coming when you don't need another 2 lands from the clamp. Or if lands is what you need, Perilous Forays grabs the new Zendikar lands (Canopy Vista) conveniently. Following the sacrifice theme, Fallen Ideal can send Saskia to the skies for some 20+ damage, which bounces around the table with Saskia's triggered ability. The Rancor effect is welcome too. Emmara Tandris has a big butt, but I think too slow. But also cheap to pick up. Up to you. Intangible Virtue might help.
Cards you REALLY need though: Overwhelming Stampede, Pathbreaker Ibex, Craterhoof Behemoth, even Overrun. These cards are WHY you play tokens. Also, since you're running Sunforger (props to you), add Path to Exile or Swords to Plowshares. Also I always include Wild Ricochet when I use Sunforger. Make sure you know how to properly counter spells with this "red counterspell" though. Otherwise a great copier. Oh, and add the other two signets you're missing.
So I told you to add more than to take out. Use your own discretion on how many Overruns you need in your deck, how much single target removal (whenever you take out someone else's threat, you're helping the rest of the table for free) you want, and how many beat-down creatures you need to lead the army (basically, you want the big creatures to be scary enough that opponents block those and let the flood of tokens through). Don't touch the land count. A good rule of thumb is (40 lands) - (# of artifact, spell-based, or creature ramp) / 3 = (lands you need).
2 months ago
If you're looking for more token generators, then Raise the Alarm and maybe Spectral Procession are good ideas. I'd consider Raise the Alarm in place of Pacifism and maybe knock it down a bit on the lands, 27 seems excessive. Even if you have them to build up to Slime Molding or Emmara Tandris, it might be more useful to overwhelm them with tokens as opposed to having a singular giant token--and going down maybe 2 or 3 lands is 2 or 3 more draws that aren't lands and are maybe more creatures to beat the opponent with. If you want to put some more money in this deck then maybe put any one of the 3 Elspeths in there for more tokens + general good stuff. Hope this helped!
2 months ago
4 months ago
Just realized I only suggested the new lords above. There's several others that play into the tribal themes:
- Binding Mummy
- In Oketra's Name
- Time to Reflect
- liliana, death's majesty
- Liliana's Mastery
- Wayward Servant
And with a couple new cards supporting this, would you potentially consider a Token Tech category (in the same manner that the already-included "Legendary Tech" is a supertype tribal)? There are at least these six cards that specifically function for tokens (and I'm sure there's more):
5 months ago
Intangible Virtue is a must-have in this deck.
Shamanic Revelation can give crazy card draw. (i milled myself iwth 30 card draw with that once)
Borrowed Grace can be a nice finisher
Secure the Wastes is insane in commander as well.
Cryptolith Rite is a viable option for insane ramp.
Emmara Tandris is really good for keeping your tokens safe.
Grove of the Guardian may be ok as another land, instead of a basic .
Phantom General is another option for buffing yor tokens too.
I hope this helps. I myself am a really big fan of tokens, but this deck definently deserves a +1!