Setessan Champion

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Setessan Champion

Creature — Human Warrior

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

KBK7101 on Satsuki, the Living Lore - Into the Story (v1.0)

1 month ago

Thanks for the kind words! Much appreciated!!

Setessan Champion is a card that I actually thought I had in the deck... and then realized it's in my Arena version of this deck and not my paper one. lol Probably the first addition whenever I make tweaks!

Vedalken Orrery is a great card and one I've been meaning to get for a long time... once it gets a reprint. That card is pretty expensive at the moment. :/ Cast Out was a card that I hadn't really considered due to it's higher mana cost than my other "removal" spells but having flash does make it pretty enticing... Maybeboard for now! Skybind does sound really interesting and could lead to some pretty interesting shenanigans. I think I even have a foil one somewhere. I'll have to add it to the maybeboard for consideration later. Swift Reconfiguration also sounds like a great idea. I'll have to add that one to the maybeboard, as well!

I would also have loved if Satsuki had a third color. Blue would've been great, red or black would also have been nice. Maybe we'll get another saga commander from Dominaria United/Brother's War later in the year? Hopefully more sagas, too!

Housegheist on Shrine me a River

1 month ago

I noticed the sagas are ench/cr on the flip-side. So potential double-trigger on Eidolon of Blossoms or Setessan Champion. Maybe worth a try.

Have you thought about Calix, Destiny's Hand?

Niko9 on Satsuki, the Living Lore - Into the Story (v1.0)

1 month ago

This looks like a really awesome deck, and I do love enchantress builds. When they work, they work so well : ) This looks super synergistic as is, and the only recommendations I might have are ones I used in an enchantress deck, but it also wasn't sagas, so may not work. Just figured I'd throw a few oddballs out there : )

Setessan Champion can sometimes just be another enchantress and sometimes she can be a big, bad enchantress.

Skybind is one of those, can steal games or do not much at all cards, but I love it : ) With flash enchantments like Swift Reconfiguration or a flash enabler like Vedalken Orrery you can use it to double down on your constellation effects, or offensively to blink your opponent's creatures at instant speed. A Blightsteel Colossus is only scary if it isn't getting blinked every turn. Plus, controlling games with a set up Skybind feels like a definite win.

Cast Out is one that I'm keen on, just because of the versatility. Hitting anything at instant speed is great, but also being able to cycle it makes it always do exactly what you need in a game. I like Prison Term, I play Skyclave Apparition but I always use Cast Out : ) And my favorite is to have something like Moon-Blessed Cleric or Heliod's Pilgrim that can tutor out enchantments like Prison Term to deal with threats when you really need them.

But it looks awesome to me! The proliferate and saga synergy seems really strong, and it would be great to have blue for Flux Channeler and things, but for this commander, this build seems really solid to me : ) Nice one!

Max_Hammer on Neon G/W Auras

1 month ago

This deck feels really good at churning out low-cost enchantments, so any constellation effect would probably be pretty good. Setessan Champion is good since it gets buffed and gives you more draw (which you're clearly fond of), and Archon of Sun's Grace is a good way to make an army of 2/2 flyers. Hallowed Haunting or Katilda, dawnheart martyr would also totally work.

I would also suggest something to reward you for all this draw, but all of the cards I can think of to do this are blue or on paper. I know for a fact white can do this, but Idunno.

Honestly, this looks like a borderline life gain deck, so throwing in Archon along with Nexus Wardens (Or that one white spirit from the D&D set whose name I cannot recall for the life of me), Heliod, Sun-Crowned, and maybe Cleric Class or Griffin Aerie to tie it all together. Granted, that's quite a few new cards and it may as well be a new deck, lol.

P.S. I've been meaning to make a lifegain/enchantment deck for a while, so that probably explains the two paragraphs of cards, lol. P.P.S Colossification is always fun.

SynergyBuild on [EDH][Primer] Sythis Enchantress Prison

2 months ago

General thoughts:

I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.

Wheel of Sun and Moon is a very powerful effect, however it seems strange to run in a list that can quickly ramp and empty its hand as well as a deck with access to Rest in Peace and Ground Seal.

Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.

Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.

Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.

Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.

Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.

Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.

The fetchlands in this number makes both your own Root Maze and Suppression Field field feel as though you are unprepared for your own hate. Maybe take out a Prismatic Vista or some enemy fetchlands?

mckayeaston on Toadly Cool

3 months ago

My least favorite cards in the deck:

Tales of Master Seshiro  Flip (low impact for ) Temple of the False God (not great at ramping and only gives colorless) Thoughtrender Lamia (this one is okay, but discard is not necessarily the most potent interaction) Marauding Blight-Priest

My favorite cards: Bastion of Remembrance The Meathook Massacre Extinguish All Hope Blightcaster Setessan Champion Doomwake Giant Dryad of the Ilysian Grove

macdeath on Shrines

3 months ago

I guess given your mana base you are reliant on lantern. I would personally have a Fetchland manabase with 4x Uropia sprawl. Which is more consistent, smoother and accelerates the mana better. It's also great when you have enchantress cards. You also don't have any 1 drops at the moment which seems really bad for your curve.

Given your constraints, a better option for your deck might be to condense lantern and Azusa slots into Dryad of the Ilysian Grove. You can't really feed Asuza right now, since you don't have any Crucible of Worlds type of effects or enough card draw to reliably pump out 3 lands per turn. Dryad will only be marginally worse than Azusa at ramping, while giving you the consistency that lantern gives to your mana. It's also an enchantment so directly tutorable.

Another great option for your mana would be Sanctum Weaver (again an enchantment). Like, why is that not in your deck already? It's absolutely bonkers. You can also run cost reducers like Starfield Mystic or Jukai Naturalist.

The reality chip just seems much worse at drawing cards than enchantress cards honestly. I would run cards like Sythis, Harvest's Hand, Eidolon of Blossoms and/or Setessan Champion.

Chromatic Orrery seems worse than a card like Mana Reflection in your deck.

Basically, I would cut most of the non-enchantment permanents that you are currently running and replace them by more synergistic enchantment equivalents.

As echoed above Negate seems awkward as interaction in your deck. Do you really want to be holding up untapped mana every turn? You'd be much better off with a versatile removal spell that deals with something when you need to, with tutorable 1 of enchantments that hose what your opponents are doing (as I was telling you above) I'd think as far as interaction you'd want 4/5 silver bullet enchantments, 3/4 spot removal and 2 board wipes. So that's only 2 more slots than you are currently running.

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