Tithe Taker

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Tokens

Tithe Taker

Creature — Human Soldier

During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost symbol: more to activate unless they're mana abilities.

Afterlife 1 (When this creature is put into the graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)

Browse Alters

Tithe Taker Discussion

Joe_Ken_ on Boosted Beasties

3 weeks ago

You could swap out some of your aura and some of your weaker creatures for Sigarda's Aid and Hammer of Nazahn .

Since edh games last so long creatures like Mogg Sentry , Lightning Mare , Tithe Taker , Thalia's Lieutenant , and Skyknight Legionnaire are really not the most optimal kinda plays especially if you are brought into the late game.

You could throw in Loxodon Warhammer to get some good lifeline off Aurelia.

A great equipment for card draw is Mask of Memory pretty much being draw 4 and discard 2 with the double combat step Aurelia provides. This is also the same reason to put in Sword of the Animist since it will net you 2 extra basic lands in a turn.

Also with Smothering Tithe in your deck the best lesson is that wheels are your friends so pick up some of the cheaper ones like Magus of the Wheel , Khorvath's Fury , and Reforge the Soul

Here is my Aurelia list that I've had a good amount of success with in my local groups.

Aurelia's Angelic crusade

Also check out Commander Replay on Youtube, Aurelia edh decks may as well be his bread and butter and you can see him play some really highly tuned ones.

multimedia on Trigger-Happy Teysa

1 month ago

Hey, nice budget version of Teysa.

Some card upgrades to consider that are within the budget:

The majority of these upgrades to consider are lower mana cost cards to help to reduce the avg. CMC which is currently high rounded up 3.7. Most of these upgrades have good interaction with Teysa since they have dies abilities. I'm suggesting these certain ones because they improve your toolbox of creatures with powerful die abilities. Archon of Justice can be a repeatable way to exile opponents permanents. Reliquary Monk destroy opponents artifacts and enchantments.

Reveillark reanimate many creatures, creature sac outlets, aristocrats, ones with afterlife or even Teysa. Reveillark triggers Teysa if it leaves the battlefield as a result of it dying either from evoke, being saced by a sac outlet, etc. Animate Dead is great with Sun Titan as a repeatable way to reanimate your own creature or an opponents.

Angrath_the_flame_chained on Bloodlord Aristocrats

1 month ago

Personally I would consider using 2 or 3 copies of Judith, the Scourge Diva and a playset of Priest of Forgotten Gods . If the budget is not an issue a playset of Bloodghast would work splendid in this deck, though you would need to rework your mana base with some fetches and shocklands.E.g Blood Crypt , Bloodstained Mire , Sacred Foundry and Arid Mesa . Perhaps 3 Seraph of the Scales instead of Hunted Witness and more copies of Cartel Aristocrat as your sac outlets. I would remove Shamble Back and Spark Harvest completely. I would use 3 Fatal Push and 2 Dreadbore instead as a removal package. In place of Utter End and Raise the Alarm I would use playset of Cruel Celebrant or Blood Artist as the main drain engine of the deck. I would also run Tithe Taker in place of Martyr of Dusk . As for the sideboard 2 copies of Grafdigger's Cage for graveyard hate, 2 copies Vandalblast for artifact hate, Bedevil and an extra copy of Anguished Unmaking

Andrewpayseur on Gaddock Teeg

2 months ago

Enlightened Tutor - Heck yes, I'd like it. I need a way to fetch up an altar. That'll go in as soon as I can put it in there.

Aura of Silence - Yes. That is such a good utility for this deck, and unlike other cards I use, it doesn't affect me.

Thunderfoot Baloth is a yes from me. It's no Elesh Norn, Grand Cenobite but it certainly helps the go-wide win condition in a big way.

Nature's Claim seems to be a better Naturalize / Disenchant , but all three of them look worse than Krosan Grip regardless of expense. If a slot can be found for two of these targeted removal pieces, I would definitely include both. Ethersworn Canonist - This is probably a board-in, board-out, meta-dependent card. I think it's main utility would fit right in there with Dosan the Falling Leaf . I'm going to look for it for trades. And I'll certainly have to play test it. Solid definite maybe.**

Vryn Wingmare and Glowrider - I'm perplexed with their perceived value. "Cleric" must command a $.45 more cost even in the face of flying with a less important creature type like "Pegasus." I'm going to look for it for trades. And I'll certainly have to play test it.Solid definite maybe.

Worldly Tutor seems pretty legit. I'm interested in it, but not quite as much as Eladamri's Call , mainly because there's less room to interact with the tutor unless it was countered. I'd hate to have to shuffle or something after it resolved due to another effect. Plus Eladamri's Call is cheaper $$$. I might have to pass due to its expense.

Cursed Totem is kind of a non-bo with my main win condition and my ability to advance my board state (Yisan, Wanderer Bard and Saffi Eriksdotter ). I think I'll pass on it too.

Rest in Peace also non-bos super hard with a win-con. Pass ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Baird, Steward of Argive is really a stand-in for the Ghostly Prison reprint.

Tithe Taker has no real place. It was staxxy, but not enough. Consider that one to be the first one pulled. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Any thoughts of the ones included in the maybeboard?

ahobrien on Gaddock Teeg

2 months ago

I'll rapidfire staple things and interaction that could be included, maybe one will stick

Enlightened Tutor Nature's Claim Worldly Tutor Cursed Totem Root Maze Rest in Peace Aura of Silence Ethersworn Canonist Vryn Wingmare Glowrider

I don't know about Tithe Taker and Baird, Steward of Argive

Also I've seen Thunderfoot Baloth in a few derevi decks, seems decent

KibaAlpha on Teysa karlov, lady of pain

2 months ago

You should look at adding Bloodflow Connoisseur , Carrion Feeder , Spawning Pit , Viscera Seer and Altar of Dementia for sac outlets.

For sac fodder look to add Archon of Justice , Doomed Traveler , Doomed Dissenter , Myr Sire , Tithe Taker , Orzhov Enforcer and Ministrant of Obligation to name a few.

For card draw look to Midnight Reaper , Grim Haruspex and Greed .

Ramp using Burnished Hart and Knight of the White Orchid .

Recur your creatures using Phyrexian Reclamation and Malevolent Awakening .

Garruk's Wake wipes the board leaving your stuff intact then cast Command the Dreadhorde to take control what ever number of planeswalkers and creatures are in your opponents graveyard.

multimedia on Teysa aristocrat build

2 months ago

Hey, I play a $200 budget casual version of Teysa aristocrats, Lady of Death (Budget).

I play a few cards that are $5 or over especially Skullclamp . The main combo I play doesn't care about combat instead has interaction with sac outlets and can use creatures in my graveyard: Reveillark + Karmic Guide + sac outlet ( Viscera Seer ). When an aristocrat ( Zulaport Cutthroat ) is added to this combo it becomes a win condition doing infinite damage to all my opponents.

Lark is great because it can reanimate three parts of this combo: Guide, Seer and Cutthroat as well as Teysa (she has 2 power). Lark has interaction with Teysa; if Lark leaves the battlefield as a result of it dying then it triggers Teysa getting to then reanimate four potential creatures. With Teysa on the battlefield before Lark dies you can reanimate all the creatures for this combo at one time. You don't technically need all the creatures as part of this combo in your graveyard, but it speeds up the process when you can get them all into your graveyard to be reanimated.

Lark + Guide is flexible because you don't have to have Teysa on the battlefield to combo. You can instead reanimate two creatures each time, each iteration of Lark dying. Each iteration have to reanimate Guide which leaves one other creature to reanimate. Start with reanimating a sac outlet ( Carrion Feeder ). Then the next iteration of the combo reanimate an aristocrat ( Cruel Celebrant ) to complete the combo.

Lark + Guide can also be good with a token theme because there's many creatures who create a token who Lark can reanimate. Can instead of adding an aristocrat, add a token creator ( Doomed Traveler ) to make infinite Spirit tokens or Pawn of Ulamog to make infinite Eldrazi tokens. The token creator has to have 2 or less power so Lark can reanimate it. Afterlife creatures ( Tithe Taker ) you want them to die to give you token value and most of them can be reanimated with Lark. Lark + Guide + sac outlet ( Cartel Aristocrat ) gives you infinite reanimation of all creatures with 2 or less power from your graveyard.

Hexaflexagon on Formatting not working

2 months ago

Hey all,

I wrote up a primer for one of my decks, with formatting such as spoilers and panels, and when I pasted it from my Doc into the deck description, it came up with an error saying "one unopened panel". I doubled checked everything, and everything seemed to be okay. Here's my code:


Hello, and welcome to my primer for Angelhorde Invasion!

===accordion
===panel: Introduction

This deck is based around casting creatures and getting value from [[God-Eternal Oketra]] and pumping them all up with lords. It is meant for casual EDH/Commander play and is a relatively budget deck. I don’t want anything above 10 USD unless I already own the card or there is a good reason for it to be in the deck (eg [[Ancient Tomb]] is needed as White really needs extra mana and I already have the card from my Dad’s old collection).

The general strategy is to ramp out [[God-Eternal Oketra]] and cast a bunch of creatures such as [[Lyra Dawnbringer]] and [[Archangel of Thune]] to get a bunch of token value, then pump them up with lords such as [[Benalish Marshal]] and [[Cathars’ Crusade]]. In the case where I can’t get Oketra out, I can still beatdown with good value creatures and use manasinks to pump out both tokens and +1/+1 counters. 

===endpanel

===panel: Why Mono-White?

I chose Mono-White for a few reasons:

- The first is that I wanted to consistently cast [[God-Eternal Oketra]], so I had to have her as my Commander.

- I wanted this to be a relatively budget deck, and the best way to do that is to cut down on the number of colours in a deck, as manabases are very expensive.

===endpanel

===panel: Strengths

- There are many combos that can just win the game outright.

===endpanel

===panel: Weaknessess

- White lacks card draw that isn’t based on artifacts and/or really, really expensive.

===endpanel

===panel: Combos and Synergies

This part is a work in progress, I haven’t played this deck enough to figure out all the combos and synergies.

---

- [[God-Eternal Oketra]] + any card in the “Bounce” Category + mana = Instant Army™

- [[Burnished Hart]] + [[Emeria Shepherd]] + mana = more mana and permenant recursion

- [[Bishop of Wings]] or [[Requiem Angel]] + [[Divine Visitation]] = Angels that can never die (unless you remove one or two of the two combo pieces)

===endpanel

===spoiler: Card Choices

This explains why I put each card in my deck. It will be split into the custom categories that I have put the deck in. 

===panel: Lands and Ramp

This part is pretty standard, with some ramp, lands, and [[Tithe]] and [[Land Tax]] to get land drop consistency. 

===endpanel

===Panel: Lords

- Although [[Angel of Jubilation]] doesn’t give +1/+1 to all my Zombie Warriors, she still gives the bonus to my other creatures and stops other people from paying life or sacrificing creatures to cast spells. 

- Even with the removal of most of my Lifegain package, [[Archangel of Thune]] still has its uses. I still have [[Suture Priest]], [[Auriok Champion]], and my Angel Subtheme and [[Lyra Dawnbringer]], so there are still ways I can gain life.

- [[Benalish Marshal]] is a lord for three mana that also gives three devotion. 

- [[Cathars’ Crusade]] is one of the best cards for creature decks, as it allows you to pump your team for doing nothing but what your gameplan is, casting creatures. 

- [[Lyra Dawnbringer]] is an Angel Lord and is an efficient beatstick. 

- [[Spear of Heliod]] provides a lord effect and can deter people from attacking me.

===endpanel

===panel: Multiple Oketras!

- I put [[Helm of the Host]] in its own special category because I love the card when I attach it to my commander or some of my other creatures (like [[Admonition Angel]] or [[Emeria Shepherd]]) because it gives so much value and gives me so much satisfaction that I get 2 more Oketras a turn with [[Anointed Procession]]. 

===endpanel

===panel: Utility and Card Draw

- I use [[Adarkar Valkyrie]] when I want to make sure my commander or any other important creature doesn’t die; it’s like regeneration on a stick. And the best part is, the Angel has vigilance, so I can both attack with it and use its tap power. 

- [[Aegis of the Gods]] is a simple value creature that gives temporary protection from Burn and hand reveal cards such as [[Thoughtseize]]. 

- [[Alms Collector]] stops other people from drawing huge amounts of cards, and gives me some too!

- [[Bishop of Wings]] supports my Angel subtheme by letting me gain life whenever an Angel enters and makes a Spirit whenever an Angel dies. It has a combo with [[Divine Visitation]], which allows me to make an Angel whenever an Angel dies.

- [[Blind Obediance]] allows my deck to catch up to other decks by making all their creatures and artifacts enter the battlefield tapped. It also allows me to extort to get extra value out of my spells. 

- [[Emeria Shepherd]] gives me recursion whenever I play a land. Because most of my lands are Plains, the Shepherd usually returns the permenant to the battlefield. It combos with [[Burnished Hart]].

- [[Endless Atlas]] allows me to draw a card for only two mana if I have three or more lands with the same name, which is pretty easy to get, considering that this is a Mono-White deck. 

- [[Enlightened Tutor]] allows me to search for an artifact or enchantment such as [[Cathars’ Crusade]], [[Helm of the Host]] or [[Anointed Procession]]. 

- [[Grand Abolisher]] stops other people from doing stuff on my turn and gives two devotion for two mana. 

- Previously a card that I had overlooked, [[Odric, Lunarch Marshal]] gives my guys Double Strike if [[God-Eternal Oketra]] is out, and Vigilance if one of her Zombie Warriors are out. 

- [[Oketra’s Monument]] makes my creatures cost less and gives me extra value for casting creatures. 

- [[Reqiuem Angel]] gives me extra value in the form of creature tokens whenever one of my non-Spirit creatures dies. It, like with a bunch of other cards, forms a combo with [[Divine Visitation]]. 

- [[Slate of Ancestry]] allows me to refill my hand with a bunch of cards when I have run out of gas. 

===endpanel

===panel: Removal and Boardwipes

- [[Admonition Angel]] is simply removal on a stick. The best way to play with a Admonition out on the board is if you’ve got nothing you want to remove, then just leave lands in your hand until you do. 

- [[Angel of Sanctions]] is just removal on a creature that can you can recur from the graveyard using its embalm ability. You can also use it with any of the “Bounce” creatures to return it to your hand and remove something more important than what you removed before.

- [[Austere Command]] is my only boardwipe because my deck relies alot on creatures, artifacts, and enchantments. 

- [[Banishing Light]] is simply an enchantment that removes any non-land permanent.

- I really like [[Cast Out]] because it has flash and the ability to cycle it for another card when you don’t need it. All that for just one extra mana than a usual [[Oblivion Ring]]. 

- [[Cavalier of Dawn]] is good, as when it enters, you get to [[Generous Gift]] something, and on the way out, you get to recur an artifact or enchantment. 

- [[Darksteel Mutation]] is really good when you want to deactivate a commander or another creature that gets returned if it hits the graveyard.

- [[Path to Exile]] and [[Swords to Plowshares]] both exile a pesky creature and give their controller a small reparation for doing so. [[Reparations|Sorry I killed your *insert big creature here*, here’s some life]]. 

- [[Return to Dust]] is simply artifact/enchantment removal. 

===endpanel

===panel: Protection

- [[Eight-and-a-half-Tails]] gives my guys protection from targeted removal and gives two devotion. 

- [[Lightning Greaves]] and [[Swiftfoot Boots]] do the same thing, except one gives shroud and one gives hexproof. 

- [[Selfless Spirit]] protects my creatures from things like removal and boardwipes. 

- [[Unbreakable Formation]] protects my guys and can pump them up when I am about to do a major attack.

===endpanel

===panel: Value Creatures

- [[Archangel of Tithes]] is an Angel, and taxes people for attacking me when she’s untapped, and taxes people from blocking when it attacking.

- [[Auriok Champion]] is one of the two cards remaining from my removed lifegain package. The reason why I kept it in is because it has extra value apart from gaining life (Protection from Red and Black and 2 devotion to [[symbol:W]] for two mana). 

- [[Aven Mindcensor]] is good because it stops people from getting the consistency that tutoring provides in a singleton format, and even if someone did steal it off me, it wouldn’t really matter because I only have 4 cards that tutor cards, 3 of which tutor lands.

- Even though [[Brightling]] has the ability to bounce itself, I only use it in emergencies where I can’t do anything else, as it’s expensive, costing [[symbol:1]][[symbol:W]][[symbol:W]][[symbol:W]] to bounce it and cast it again, without a cost reducer out. 

- I usually just use [[Karmic Guide]] for the Oketra trigger and the recursion and don’t pay the Echo cost unless I don’t have anything else to do or I need the Protection from Black. 

- I have already talked about [[Lyra Dawnbringer]] in the “Lords” section, so I won’t repeat myself here. 

- The other Oketra card, [[Oketra the True]] is a good Manasink and a 3/6 Indestructible Double Strike. 

 - [[Resplendent Angel]] is a good value creature, giving a 3/3 flyer with a bunch of other text and two devotion. [[Lyra Dawnbringer]] and Resplendent form a combo.

- [[Suture Priest]] punishes my opponents for play creatures and allows me to gain life every time a creature enters.

- [[Thalia, Heretic Cathar]] slows my opponents down and gives a 3/2 First Strike. 

- [[Tithe Taker]] makes all my opponents spend extra to do anything on my turn.

===endpanel

===panel: Bounce

- [[Eiganjo Free-Riders]] makes me return a white creature I control to my hand, allowing me cast stuff for extra value again and again, again and again, again and again… 

- [[Emancipation Angel]], [[Kor Skyfisher]], [[Stonecloaker]], and [[Whitemane Lion]] all do the same thing; getting extra Zombies by bouncing itself back into my hand to cast again. Rinse and Repeat to create an Instant Army™. 

- [[Stormfront Riders]] is the payoff for all the bounce shenanigans, allowing me to create tokens every time I bounce something. 

===endpanel

===panel: Tokens

- [[Anointed Procession]] doubles all my tokens, from the Zombie Warriors I create with my commander to the Soldiers I create with [[Stormfront Riders]]. 

- [[Divine Visitation]] makes all my creature tokens turn into 4/4 Angels with Flying and Vigilance. It has a combo with [[Bishop of Wings]] and goes with my Angel subtheme. 

- I’ve already talked about [[Oketra the True]] (in “Value Creatures”), [[Oketra’s Monument]] (in “Utility and Card Draw”), and [[Requiem Angel]] (also in “Utility and Card Draw”) elsewhere, so I won’t talk about them here. 

===endpanel
===endspoiler
===endaccordion

Thanks for taking a look. Hope you liked it!

Can anyone find the error?

Thanks,

Hexaflexagon

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Tithe Taker occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.23%