Creature — Human Soldier
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost symbol: more to activate unless they're mana abilities.
Afterlife 1 (When this creature is put into the graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Tithe Taker Discussion
1 month ago
My hesitancy on Blade Historian is only that things are tight as-is and it it neither Angel nor soldier. But that Double Strike... Still looking for wiggle room for a few things. Valkyrie Harbinger and Tithe Taker and Constable of the Realm especially. But still...
5 months ago
Cards you must have missed silly you
combat trick Repel the Abominable
Skullclamp sometimes ricks gotta use his humans to draw cards cough tokens
tokens Anointed Procession
5 months ago
White has great 'prevention' cards. These prevent your opponent from doing anything. I'm coming from pioneer, and I'm sure there are a ton of other cards that aren't in pioneer that are like these.
- Drannith Magistrate
- Mangara, the Diplomat
- Tajuru Paragon
- Thalia, Heretic Cathar
- Ashes of the Abhorrent
- Banishing Light
- Captured by the Consulate
- Smothering Tithe
- Teyo, the Shieldmage
- Tithe Taker
I use these in my deck:
SCORE: 6 | 65 COMMENTS | 787 VIEWS
RinceRaven on Brago
6 months ago
More edits, some sad cuts had to be made due to a super tight budget. I am a bit unsure about the amount of interaction currently ran, and about the effectiveness of a card like sun titan, as I haven't been able to test vs other decks and only really play solitaire.
Swords to Plowshares, Blue Sun's Zenith, Wrath of God, Detention Sphere, Gilded Lotus, Thespian's Stage, Ethersworn Canonist, Counterspell, Meteorite, Jace, Wielder of Mysteries, Ephemerate, Ghostly Flicker.
8 months ago
I'm not sure how drastic a change you're looking to make, but hopefully one or two of these I've thrown at your wall will stick.
You might also do a general search for white creatures with Afterlife if you enjoy Doomed Traveler and want similar mechanics.
8 months ago
Thank you, LeaPlath so much!!! Finally, some real help! I think Angel of Invention is good, but Prowling Serpopard for 2 mana less has the same P/T, unless I want to sacrifice or somehow use some servo tokens. I'll definitely run one of Tithe Taker and some of Eldritch Evolution. Felidar Guardian isn't legal in Pioneer.
How does "Bounding Krasis and Hippo let you turn any 2 drop into a 5 drop in a single turn."? They don't tap or untap lands.
I'm thinking about adding bounce cards for the off chance that someone puts something into my control, which destroys many combos, and on top of that they count as delayers and making the enemy re-use his manabase if he wants to cast it again.
And, I have a dumb question to ask. Does Yorion exile any non-land permanent until the opponent's endstep and then returns it? What's the point of running Yorion?
TriusMalarky a toolbox deck isn't supposed to work perfectly. It is just an archetype that very few people play especially in pioneer. If it were the best, it would actually be a deck that is used on youtube.
And, if I'm not mistaken, Neoform is almost as good as Birthing Pod, but it's not a repeatedly usable artifact, which makes Birthing Pod something that would be banned (too good for playing with!) as it only costs -life and 1 mana.
And what's the fun in magic if you don't make new decks? I know that combos are very popular, but I would rather play without them or try to ruin someone's chance of using an infinite combo or limited combo on me. If I can ruin their combos, that means that I can actually have a chance of winning when facing combo decks. For instance, if I bounced inverter before it entered my control.
9 months ago
So I linked Birthing Pod as an example of a good toolbox deck to give you an idea of what makes a toolbox deck works. The elements are a solid gameplan without the engine card. An engine that generates a lot of advantage in cards or mana. And having cards to attack hand, board and graveyard tied to other useful effects.
As someone who plays a lot of Eldrazi in Modern and Legacy TKS is a great but in Piomeer you have to consider the cost to it. It requires you to either play suboptimal lands of which there are only enemy versions (Pain Duals), the Amonkhet Sac a Desert lands which also ping you to use coloured, wastes which is basically adding an extra colour. The cost is a lot for a single card. You cant even use a mana dork for it. And I didnt say anything about Sylvan. You need to develop your mana and its an OK card for that. The other cards mentioned pull your deck in a very diffrent direction away from tutor. Playing stuff to turn off counter spells isn't so hot when you are playing the role of the control deck. The others are low impact or also pull you aggro not control when your engine uses 5+ mana to get started. Rites wants you to flood the board with creatures etc.
So if you wanna play Vannifer you actually have hit upon some very good cards for the deck. Knight, Prince, etc. Mirror Image is OK but a bit more situational.
Bounding Krasis and Hippo let you turn any 2 drop into a 5 drop in a single turn. Siege Rhino pushes you from bant to 4c so your manabase needs to be red hot but is powerful beater and has a decent etb.
This is the sort of deck where your snakey friend can work as a 1 of. As can Tithe Taker as a useful effect that leaves a body behind.
You run 1 drop mana dorks and maybe some sylvans to help make turn 3 Vannifar.
Other cards to consider Scavenging Ooze. Hostage Taker, Sin Collector if you go black. Voice of Resurgence is a 2 cost who punishes counterspells and leaves a body behind. Felidar Guardian flickers creatures and land for mana. Renegade Rallier pods in off a 2 drop and revives any 2 drop in gy. Eldritch Evolution or Chord of Calling adds an extra form of toolbox and Collected Company gives advantage if built around a little more. If you diversify your card base to run useful enchantment creatures/artifact creatures and run fetches etc Traverse the Ulvenwald can also be useful and it then gives you access to non pod cards like Walking Ballista.
For Mardu toolbox I dont see a solid engine unless you are talking Wishclaw + Skybind. It would be neat to see a Lurrus of the Dream-Den / Open the Armory type toolbox with access to stuff like Mire's Grasp and the associated draw engines. But that suffers from some power issues.