Tithe Taker

Tithe Taker

Creature — Human Soldier

During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost Symbol more to activate unless they're mana abilities.

Afterlife 1 (When this creature is put into the graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)

Browse Alters View at Gatherer

Trade

Have (2) GeminiSpartanX , Azdranax
Want (0)

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Tokens

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tithe Taker occurrence in decks from the last year

Standard:

All decks: 0.23%

Commander / EDH:

All decks: 0.01%

Tithe Taker Discussion

Masterful on Necronomicon | Teysa Karlov | Primer

1 week ago

Eloniel Lurrus is alright, but I don't think any of the CMC < 2 permanents in the deck are worth recurring only once per turn. I already have Phyrexian Reclamation and the Reassembling Skeleton which do a better job. Massacre Wurm is still in the combos since unfortunately, right now I can't edit the description. Every time I save a new description, the editor deletes half of it. I've been waiting to see if it fixes itself, but it hasn't yet, so eventually, I'll have to get the admins' attention. I like Hell's Caretaker but it seems very slow and costly. Cards like that die quickly in my meta, and I don't like playing such slow cards.

sub780lime Personally, I like 1-drop fodder like Garrison Cat more than 2-drops like Tithe Taker. The extra abilities tacked onto two drop fodder don't interest me compared to the tokens they make on death. Since I'm mainly aiming for the tokens, I'd rather them be 1 less mana. That being said, I don't think I'll include the cat since Hunted Witness and Doomed Traveler have been enough.

sub780lime on Necronomicon | Teysa Karlov | Primer

2 weeks ago

I definitely wouldn't remove Tithe Taker for Garrison Cat, but I see your point and if there's a desire to lower the curve further, I do agree the others could be swapped out, especially Imperious Oligarch.

Eloniel on Necronomicon | Teysa Karlov | Primer

2 weeks ago

Garrison cat is similar to Doomed Traveler and Hunted Witness, with Teysa on the battlefield they give 3 death triggers for only 1 mana. They are the "best" card that give 3 death triggers, the others ones cost 2 mana (Orzhov Enforcer, Doomed Dissenter, Tithe Taker, Carrier Thrall, Imperious Oligarch) you could argue about the purpose of token flying, deathtouch, 2/2 but from a cost for deathtrigger perspective it's strickly better.

9-lives on Aeviternal Bloodshed

3 weeks ago

TriusMalarky If I draw a Pillar of Origins on my 2nd turn, I'll be able to playResplendent Angel and Chaplain's Blessing both on turn 3, thus having a 4/4 angel as soon as possible! If I have Prism Ring and Fountain of Renewal, I would have to play multiple of them in order to even gain 4 life per turn, even with Angel of Vitality! And if I don't have Resplendent Angel then Angel of Vitality is useless! What is the point of having 1-drops? Chump blockers? I don't know of any angelic 2-drops, and the entire point of having Pillar of Origins is to cast angels, as it must make me choose a creature type. I do have Bishop of Wings and Tithe Taker as 2-drops, and I won't need ramp for these as they are 2-drops.

Swilliam on Lurrus Aristocrats (with primer)

3 weeks ago

Also Tithe Taker might be good in the mainboard or sideboard as a utility card that is annoying for your opponents to play against

lagotripha on Krenko Mace but wtf is happening

3 weeks ago

I like this idea, but I feel it could be a little wilder, in BUDGET 3 COLOUR (yay!)

If you are playing taplands, Terramorphic Expanse/Evolving Wilds gives budget access to all colours, while tri-lands give access to 3 colours. Naya Panorama combined with Jungle Shrine and basics is about as reliable as your current base.

If you are having trouble with tempo, colourless 1 and 2 drops are good alongside panorama and land searching- if you already run draw spells to look for your combo, making up card disadvantage from Renegade Map isn't backbreaking.

Green gives access to budget fixing and ramp, letting you power out the mace/boss while swapping out the feather/clarion package.

Syr Faren, the Hengehammer is a little too hard to cast with that double green cost, but a list running Wild Cantormight power him out.

Glistener Elf will make your opponent immediately get very scared, regardless of anything, and slapping a mace on it will double that. Ichorclaw Myr is cheaper and will force their removal.

Goblin tokens to go with prospector might help, with Kuldotha Rebirth taking advantage of artifact mana fixing- letting you go wide as a back up plan, letting you fight through the kind of removal these combo decks often have trouble with.

Breath of Fury is a spectacular alternative combo. It also lets you lean into a feather/heroic gameplan with cards like Akroan Crusader/Foundry Street Denizen. Alternatively, a more midrangey list with Brimaz, King of Oreskos or the rabblemasters. Haazda Marshal/Precinct Captain offers a low cost target.

Anointer Priest is going to be ok in the sideboard. Tithe Taker can be a budget thalia, sorta.

Thorn Lieutenant should be fairly cheap rn.

Knotvine Paladin is cheap and duplicates mace effects - serving as a budget alternative to Voice of Resurgence

Proliferate cards are budget and have strong interactions with the deck, doubling mace counters or +1+1s, so a backup plan featuring them and some random 'put a +1+1 counter' creatures will stack up pretty well.

Good luck and happy brewing.

MrBoombastic on Humans Have Come! (For Better or Worse)

3 weeks ago

Hi there!

A few cards I'd take out for better/stronger alternatives:

Cards that can be put in instead:

  • Giant Killer It is an early tapping creature, that doubles as removal.

  • Law-Rune Enforcer The "weaker" version of Giant Killer, but his tap ability is significantly better.

  • Tithe Taker A somewhat disruptive creature, that gives you an evasive dude on when he dies.

  • Tomik, Distinguished Advokist His abilities don't matter much, but a 2/3 flier for 2 should be enough to make up for it.

  • Gideon Blackblade He's a human on your turn and he's a very strong play on curve. He can be hard to deal with for control decks, keeps you on board after boardwipes and sometimes gets to snipe their best thing with his -6.

  • Lavabrink Adventurer If you can correctly calculate what to avoid (odd or even), I imagine this guy could be quite annoying to play against.

  • Taranika, Akroan Veteran Once you have some small dudes to pump up, this guy starts to hit for a bunch.

  • Reverent Hoplite If you end up harder on white, this guy could end up putting a bunch of power in play.

  • General Kudro of Drannith This guy does it all in a deck centered around humans. Play all 4.

  • Sunhome Stalwart Will be hard to beat in combat, once you have a couple of Kudro and/or Lockdowns in play. He also beefs up the tokens on attack, which might come in handy.

There is also the possibility of splashing red for cards like Tajic, Legion's Edge, Stormfist Crusader and Judith, the Scourge Diva, but I believe that some combination of the above will definitely make your decks stronger.

Shaving off the top of the curve means you can take out some lands too (around 2-4, depending on how the new list looks).

Good luck brewing.

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