Tithe Taker

Tithe Taker

Creature — Human Soldier

During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost symbol: more to activate unless they're mana abilities.

Afterlife 1 (When this creature is put into the graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Tithe Taker Discussion

Blobby_Bobby on Wipe The Floor With Victory

1 month ago

My hesitancy on Blade Historian is only that things are tight as-is and it it neither Angel nor soldier. But that Double Strike... Still looking for wiggle room for a few things. Valkyrie Harbinger and Tithe Taker and Constable of the Realm especially. But still...

9-lives on None

5 months ago

White has great 'prevention' cards. These prevent your opponent from doing anything. I'm coming from pioneer, and I'm sure there are a ton of other cards that aren't in pioneer that are like these.

I use these in my deck:


Eyed Abyss of Rainbow Irises

Pioneer* 9-lives

SCORE: 6 | 65 COMMENTS | 787 VIEWS


9-lives on Absolute Control

6 months ago

Oh and Tithe Taker

RinceRaven on Brago

6 months ago

More edits, some sad cuts had to be made due to a super tight budget. I am a bit unsure about the amount of interaction currently ran, and about the effectiveness of a card like sun titan, as I haven't been able to test vs other decks and only really play solitaire.

out:

Swords to Plowshares, Blue Sun's Zenith, Wrath of God, Detention Sphere, Gilded Lotus, Thespian's Stage, Ethersworn Canonist, Counterspell, Meteorite, Jace, Wielder of Mysteries, Ephemerate, Ghostly Flicker.

in:

Fumigate, Azorius Cluestone, Hedron Archive, Island, Fblthp, the Lost, Arcane Denial, Rishadan Cutpurse, Tithe Taker.

Apollo_Paladin on Lieutenant Worf, Set Phasers To Stun.

8 months ago

Tithe Taker would be another beautiful fit here, both for his attrition and Afterlife so you've got something after he dies to Wrath of God.

I'm not sure how drastic a change you're looking to make, but hopefully one or two of these I've thrown at your wall will stick.

You might also do a general search for white creatures with Afterlife if you enjoy Doomed Traveler and want similar mechanics.

9-lives on -Deleting-

8 months ago

Thank you, LeaPlath so much!!! Finally, some real help! I think Angel of Invention is good, but Prowling Serpopard for 2 mana less has the same P/T, unless I want to sacrifice or somehow use some servo tokens. I'll definitely run one of Tithe Taker and some of Eldritch Evolution. Felidar Guardian isn't legal in Pioneer.

How does "Bounding Krasis and Hippo let you turn any 2 drop into a 5 drop in a single turn."? They don't tap or untap lands.

I'm thinking about adding bounce cards for the off chance that someone puts something into my control, which destroys many combos, and on top of that they count as delayers and making the enemy re-use his manabase if he wants to cast it again.

And, I have a dumb question to ask. Does Yorion exile any non-land permanent until the opponent's endstep and then returns it? What's the point of running Yorion?

TriusMalarky a toolbox deck isn't supposed to work perfectly. It is just an archetype that very few people play especially in pioneer. If it were the best, it would actually be a deck that is used on youtube.

And, if I'm not mistaken, Neoform is almost as good as Birthing Pod, but it's not a repeatedly usable artifact, which makes Birthing Pod something that would be banned (too good for playing with!) as it only costs -life and 1 mana.

And what's the fun in magic if you don't make new decks? I know that combos are very popular, but I would rather play without them or try to ruin someone's chance of using an infinite combo or limited combo on me. If I can ruin their combos, that means that I can actually have a chance of winning when facing combo decks. For instance, if I bounced inverter before it entered my control.

LeaPlath on -Deleting-

9 months ago

So I linked Birthing Pod as an example of a good toolbox deck to give you an idea of what makes a toolbox deck works. The elements are a solid gameplan without the engine card. An engine that generates a lot of advantage in cards or mana. And having cards to attack hand, board and graveyard tied to other useful effects.

As someone who plays a lot of Eldrazi in Modern and Legacy TKS is a great but in Piomeer you have to consider the cost to it. It requires you to either play suboptimal lands of which there are only enemy versions (Pain Duals), the Amonkhet Sac a Desert lands which also ping you to use coloured, wastes which is basically adding an extra colour. The cost is a lot for a single card. You cant even use a mana dork for it. And I didnt say anything about Sylvan. You need to develop your mana and its an OK card for that. The other cards mentioned pull your deck in a very diffrent direction away from tutor. Playing stuff to turn off counter spells isn't so hot when you are playing the role of the control deck. The others are low impact or also pull you aggro not control when your engine uses 5+ mana to get started. Rites wants you to flood the board with creatures etc.

So if you wanna play Vannifer you actually have hit upon some very good cards for the deck. Knight, Prince, etc. Mirror Image is OK but a bit more situational.

Bounding Krasis and Hippo let you turn any 2 drop into a 5 drop in a single turn. Siege Rhino pushes you from bant to 4c so your manabase needs to be red hot but is powerful beater and has a decent etb.

This is the sort of deck where your snakey friend can work as a 1 of. As can Tithe Taker as a useful effect that leaves a body behind.

You run 1 drop mana dorks and maybe some sylvans to help make turn 3 Vannifar.

For 5 drops Angel of Invention can help you go wide or be a big body. Whisperwood Elemental provides VCA and protection from board wipes.

Other cards to consider Scavenging Ooze. Hostage Taker, Sin Collector if you go black. Voice of Resurgence is a 2 cost who punishes counterspells and leaves a body behind. Felidar Guardian flickers creatures and land for mana. Renegade Rallier pods in off a 2 drop and revives any 2 drop in gy. Eldritch Evolution or Chord of Calling adds an extra form of toolbox and Collected Company gives advantage if built around a little more. If you diversify your card base to run useful enchantment creatures/artifact creatures and run fetches etc Traverse the Ulvenwald can also be useful and it then gives you access to non pod cards like Walking Ballista.

For Mardu toolbox I dont see a solid engine unless you are talking Wishclaw + Skybind. It would be neat to see a Lurrus of the Dream-Den / Open the Armory type toolbox with access to stuff like Mire's Grasp and the associated draw engines. But that suffers from some power issues.

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