White Sun's Zenith

White Sun's Zenith

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Create X 2/2 Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

White Sun's Zenith Discussion

Dromar39 on Claws Out

2 months ago

So I noticed two things.

1) 29 lands and 2 mana rocks is hard for a deck to be consistent. I think making your land base to be 34 would make the deck smoother. I did play test the deck and 4 out of 5 times I had 1 or less lands in hand. The other time I had 2.

2) So your playing cat tribal and tokens another great add would be White Sun's Zenith

Gidgetimer on Infinite Tokens via Awaken the …

3 months ago

I'm confused by your mention of Nim Deathmantle in your first paragraph. So you not want to use the Deathmantle combo with Ashnod's Altar and Wurmcoil Engine or Abhorrent Overlord ? Or do you simply not know about it?

There is also Village Bell-Ringer and either Splinter Twin or Kiki-Jiki, Mirror Breaker .

Since you asked for three, an infinite mana combo and White Sun's Zenith

Really most infinite token combos use permanents in some way.

seshiro_of_the_orochi on Card creation challenge

3 months ago

Maybe this should say "non-token"...otherwise, White Sun's Zenith might be a little too good.

abby315 on The Upperclass Elephant (Aristocrat Combo)

8 months ago

Arcaneful Sure do! Walking Ballista is probably the best option, but here are some others:
Ezuri, Renegade Leader gives infinite trample damage to any untapped dude (which will probably be your mana dork you're tapping for infinite);
Nylea, Keen-Eyed can draw all the creatures in your deck and then cast Craterhoof Behemoth for the win;
Helix Pinnacle but YMMV because it's only good in the context of infinite mana;
Mirror Entity also gives infinite P/T but unfortunately no trample.

I'm sure there are others in white, but I don't play a Selesnya deck so I'm not familiar with them. There's always something like end of turn White Sun's Zenith.

If you were to add other pieces to the combo you can get more convoluted, but I think having Walking Ballista, Craterhoof Behemoth, and Nylea, Keen-Eyed in your deck with appropriate tutors (Worldly Tutor, Enlightened Tutor, Chord of Calling, etc.) would be plenty. You can add some of the other options and cut tutors if you don't like to play with a lot of them.

multimedia on ArahBo - Mon chat s'appelle Mitaine

9 months ago

Hey, nice semi budget version of Arahbo.

King of the Pride + Elemental Bond is an interaction for a lot of repeatable draw with Cats. The +2 of power is applied to Cats when they ETB therefore with King any Cat here who ETB will trigger Bond. Bond triggers when tokens are created and with King a 1/1 Cat token ETB as a 3/2 Cat which triggers Bond to draw.

This interaction is good with equipped Kemba, Kha Regent, Felidar Retreat, Brimaz, King of Oreskos or White Sun's Zenith. Many Cats have 2 power which means with any anthem such as Kaheera, the Orphanguard they get 3 power which triggers Bond. Garruk's Uprising is another option and trample is nice, but Cats consistently having 4 power when they ETB is more difficult then 3 power.


Consider more tutors to get a Cat, an equipment, an enchantment?

Several Cats have double strike including Raksha Golden Cub who can give all Cats the ability, but he's 7 mana. Giving any Cat the ability for a lower mana cost is helpful since Arahbo is a repeatable pump right away.

With double strike a creature who has an effect that happens when it does combat damage to a player can potentially trigger it twice. Can take real advantage of this with Feline Sovereign and Bloodforged Battle-Axe. Other ways to use this are too draw cards with Mask of Memory, Keeper of Fables, Hunter's Insight.

Good luck with your deck.

Cmi1103 on Rhys's Pieces

1 year ago

Rhys is so fun to play! I enjoy playing her a lot! A Few Recommendations that may help out a bit are Odric, Master Tactician, Craterhoof Behemoth, and Beastmaster Ascension which are all pretty much win-cons that make your tokens a nightmare to deal with. If you need some more token generation that gets you more than just one token per turn, you could take a look into March of the Multitudes, Finale of Glory, Secure the Wastes, and White Sun's Zenith. Also two other cards that I think would help out a ton are Nature's Chosen to help untap Rhys an additional time each turn so you can use her doubling ability more, and if you're in need of more card draw Huatli, Radiant Champion is a must have in this deck. Pretty much allows you to draw cards at will and make sure you always have a full hand. Feel Free to check out my current build if you need any more ideas! 0-60 in 3.5! (Rhys tokens).

Ziabo on Trostani

1 year ago

Looks really good for a first commander deck!

you might benefit from something like White Sun's Zenith or Martial Coup?

maybe drop Lifeforce unless your playgroup runs heavy black decks.

where's Beast Within?!

but +1 for going to commander! :)

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