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Forsaken City

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planeshift (PLS) Rare

Combos Browse all

Forsaken City

Land

Forsaken City doesn't untap during your untap step.

At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City.

Tap: Add one mana of any color to your mana pool.

Forsaken City Discussion

Dark_Danda on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

1 month ago

Hi Kiyomei,

Very nice deck you got there. Please, allow me to give some input as a fellow cEDH player. First off, I see all stax cards in your deck there is but very few removals. Hence, I kindly would like to share some input on balancing the decks versatility.

I hope this was insightful to you. And no, I am not playing Derevi myself ;) But I do actually play a lot against it.

Cheers, Danda

IAmTheWraith on *RETIRED* The Fat Blue Weirdo

7 months ago

Ok hkhssweiss, where to begin!

No need for Forsaken City , doesn't help with this version of Stasis because I don't have a turn,

Everything except Mindbreak Trap has been tried and taken out. Much of it is too slow, again no need for things like Trickbind to counter the Stasis trigger, and there's not a lot of things I would spend 2 mana on to counter, I have counterspells for scary stuff.

Mindbreak Trap could be a decent answer to counter wars, and Storm. I'll slot it in somewhere.

Thanks!

hkhssweiss on *RETIRED* The Fat Blue Weirdo

7 months ago

Unfortunately I can't upvote anymore than I already have but have you considered running cards like:

These are some cards to consider for running Stasis lock. I would highly recommend Forsaken City as you can literally tap out and continue to pay for Stasis. Teferi also helps with this strategy as it untaps your permanents while Stasis lock is enabled. Snapcaster is there for redundancy spells to reuse. Overburden is great since you are playing creature light and really hates on creature heavy decks. JTMS is good for the manipulation as well as card advantage, not to mention to bounce the abundance of effects and can be another line to win the game as well.

The other assort spells can also be great as you want good cheap efficient spells or free cast spells. You can also consider Arcane Laboratory as well to stall the game longer and keep a lock on the board.

Hope that helps buddy!

Kiyomei on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

8 months ago

Hi , @pato_mtg . Thank you for your Question!


So the reason I do not run Crop Rotation right now is that I don't feel it is truly 100 % necessary as a must have mainboard card just for its one-time use... When used Solely for explosiveness that ultimately could still get you nowhere while it doesn't advance our lock in any way nor does it provide us with a turn 2 Derevi just seems Redundant to me... It Could also end up being a very very dead draw at some points in the game for just a "single-use-1-land-fetch" compared to Weathered Wayfarer in our longer grindy games which this deck aims for anyway or after the occasional Mass land destruction occurs ( Ravages of War ) :'( ...

But then again I've had success with it as well before by gaining quick access to Gaea's Cradle with some dudes out and a Yisan, the Wanderer Bard in play or finding me Forsaken City to fuel my Stasis -Lock... While it can also give you card draw trough Horizon Canopy or soft counter a Wasteland / Strip Mine type effect finding you a replacement... I mean there is nothing wrong with running it and sure has some uses... It's an excellent card to be sure. but my Problem with it has always been the sheer disadvantage of losing card + Land Advantage and the possibility to have it be countered instead. losing all your tempo for just explosiveness is not my playstyle as I'd rather look at plays to keep my opponents from winning at all!


I am pretty aware of most Combo creatures and threats for us that are hard to deal with. But just one effect like this doesn't feel right and Chances (%) are so slim of you having this at your disposal and it being castable as well... I do run effective removal that is also a little more grindy in the form of Ulvenwald Tracker ... I've become a huge fan of this card as you can force Derevi or other creatures heck even Dorks to smash into a Hermit Druid for example... Most of these combo creatures are very low toughness. Or the ability to keep removing Dorks and such is also very effective.

As a creature heavy deck, most combo decks won't get through to you that easily by aggro either or go for aggro at all anyway as that is mostly not their go to win condition... I mean we can eat Tymna the Weaver or Najeela, the Blade-Blossom all day unless you're facing a lot of reanimator or Toolbox threats like Yisan that you need to deal with at instant speed... Yeah, then I'd side it in too!

If you could actually share or talk about the number of times this saved you from specific things that would definitely be interesting to take in consideration for other people looking for flex slots, or talk about the cards that force you to run this?!


With a deck so packed with hate towards artifacts and enchantments, I feel this only really becomes truly necessary over something like Aura Shards if an opponent managed to slip through your Stax and resolve a crucial combo piece which surely happens from time to time... Especially after the Aetherflux Reservoir and Paradox Engine / Iso-reversal prints... It could fit in the deck instead of Aura Shards easily. The Only reason I haven't had to do so yet is because of grindy cards that allow me to take piece by piece...

Sure I've died to Aetherflux Reservoir while having Stony Silence + Null Rod in play and losing both with a bunch of other Stax in play... But I mean Nature's Claim would then still need to be just that right card at that right moment with such a low chance (%) being the card you draw or get access to every game for just its single use...


Hope that was of help and explained my thought process behind not running them in the current iteration for the time being. (Subject to Change according to meta or personal needs anyway and all of them are in my Sideboard explanation in the Primer!)

(Ya win some ya lose some :'( , But consistently wise I prefer the Grindy setup that aims to remain effective over the one time uses.)

Kiyomei on 京 An illusion? What are you hiding? (CEDH-$T4KS) 京

9 months ago

With the New Tests/Retests/Sideboard-Swaps/additions, I can already safely say that Priest of Titania is going to be replaced by Lavinia, Azorius Renegade as soon as I get my hands on one!...

I was Able to win the last FNM of the year with her in a F4A "end of the year" battle... (20 ish people)

(Playmat + boosters (price support) = I gave them to the "newer" players! Not because I care but because I came for First Place or to learn more of my mistakes as to why I didn't get there and how to improve myself!!!.)

Present commanders on my tables;


(Copperhorn Scout Stasis lock is what got me too far ahead even after scout got removed I was able to keep it alive for so long!)


(Made everyone draw due to 2 oppressive locks with humility and specific storm hate, but reminder!!! ---> our pod consisted of all the players that won their last pods so it resulted in everyone getting dragged down a bit in score! everyone becomes simultaneously second... Too Many Resets and Rebuilds + slow play storm player!)


(Managed to live a lot longer thanks to the other Hokori while a blood moon was out and got ignored for a short while! Discard deck had a "the rack" kind of playstyle and hurt the other players a lot as well... ended up 1v1 with Derevi and we all know how broken that is if left unchecked!)


Note:

Every Single card that was added recently saw play or got in my hand at some point and regarding most useless (even though explosive rarely) titania is redundant to what this deck tries to do, in this meta many two drops needing to be Stax is far more important and more likely to not lose you games!

Forsaken City + Stasis : It is so easy to set up... (Idea was taken from the Black vise vintage deck)

Kiyomei on Kiyomei

10 months ago

@thegigibeast , @ShaperSavant , @tw0handt0uch

Hi, so it seems Sigi is "swamped" with work and not really focused on Cedh anymore that he is unable to give me a proper argument or even respond as a proper "Cedh player" should. (Also blocked me pretty = childish and low I'd say xD) So why an exact copy with absolutely no proof of it being even remotely better and keeping in mind that Stax can be meta dependant (So not running an autistic caterpiller is not going to make a deck more or less Cedh suitable and I'd argue it is a shit card but w/e) also it was added a year later than the list I made...

So if you could go over the reason for each card that I don't run which the copy version runs and why it is better (regardless of meta as that would not be a valid argument in Stax because not one meta is the same and it would be insanly inaccurate to base the decision on something as poor as that xD)

  • Caustic Caterpillar (No! Sure you're ready for fluxervoir or P-Engine, but not using your mana every turn as a Stax player is rare and the occasion you get to use this still 2 others on your table ;) )

  • Gilded Drake (Sure but only one target creature will be yours and this in certain matchups is dead)

  • Manglehorn (Sure! Good vs storm and artifacts and that's all)

  • Priest of Titania (Not needed, though can be useful in dork meta sure!)

  • Runic Armasaur (? not always as good)

  • Ulvenwald Tracker (Cool you curve out on this guy and no one plays dorks xD, and even if they do, chances are still there you can't afford to fight certain creatures with your creatures !!!)

  • Bountiful Promenade (Painland is still better)

  • Forsaken City (Just for Stasis locks, otherwise it does nothing 90% of the time and gives you nice card disadvantage if you want to use it outside of stasis Great really!)

  • Horizon Canopy (Cool! a card that's on the wantlist and is my next focus on getting for a very long time now...Nothing special here I just never wanted the FS version as it is ugly and I will probably get me an expedition soon!)

  • Strip Mine (Yes 100% more Cedh suitable I found the card bois X TO DOUBT...)

  • Crop Rotation (Cool! not necessary though as it still doesn't enable a turn 2 Derevi only works later on with cradle or nykthos sure!)

  • Nature's Claim (sure, try and pay for it when everything costs more or with a trinisphere or rule of law effect out, good turn!)

  • Negate (Sure you're going to 1v1 someone on a 4 man table while you probably can't play it yourself under certain stax, It might save you once from someone else going off but hey you forgot about the other 2!!!!)

  • Swan Song (Sure you're going to 1v1 someone on a 4 man table while you probably can't play it yourself under certain stax, It might save you once from someone else going off but hey you forgot about the other 2!!!!)

  • Swords to Plowshares (Sure you're going to 1v1 someone on a 4 man table while you probably can't play it yourself under certain stax, It might save you once from someone else going off but hey you forgot about the other 2!!!!)

  • Wild Growth (Yep I found the card that makes the copy more Cedh Suitable than mine x D!!!)

  • Sol Ring (Wauw can't cast derevi turn 2, can't play it or use it under a lot of stuff we play)

Wauw so much difference, such insane, very wauw... Change my mind why the copy is better and these cards make it the only version you show? also, sigi can't count very well ;)

Dr3vvn45ty on Derevi Wizardball

11 months ago

Any thoughts on using Forsaken City as an easy way to maintain the stasis lock?

smackjack on Tipping the scale (Stasis)

1 year ago

dondinimrod you could use Glacial Fortress and Sulfur Falls. Add one Hallowed Fountain and Steam Vents so you can get them with fetches. I dont think Fevered Visions fits this list, that fits turbo stasis better (no Ral Zarek, instead use Forsaken City to keep Stasis alive and fill your hand with Howling Mine + Fevered Visions so you can keep feeding Forsaken City)

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