Commissar Severina Raine

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Commissar Severina Raine

Legendary Creature — Human Soldier

Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.

Summary Execution, Sacrifice another creature: You gain 2 life and draw a card.

Crow-Umbra on Isshin Double the Fun EDH

1 month ago

I've found the token swarming version of Isshin to be a blast, especially since you can still pair it with Impact Tremors effects & group slug/drain like Hellrider & Brutal Hordechief.

If you need more draw, I'd recommend the following:

I think you're on the right track with your cuts. Exalted is challenging to pull off since you're stuck attacking 1 opponent at a time. Going wide with tokens can let you hit the table

DemonDragonJ on Fires of Purgatory

1 month ago

I have replaced Captivating Crew with Commissar Severina Raine, which reduced this deck's average converted mana cost from 3.97 to 3.95, because the crew's ability was simply too expensive to be reliable, whereas Raine's activated ability is far less expensive, and her triggered ability shall work with the combat sub-theme that this deck has.

DemonDragonJ on Captivating Crew or Commissar Severina …

1 month ago

Everyone does seem to be in agreement that Commissar Severina Raine is the better creature, so I shall put her in my deck.

Caerwyn, I shall definitely ask other players how they feel about her, but I assure you that her artwork was most certainly not why I am seeking to put her in this deck.

Caerwyn on Captivating Crew or Commissar Severina …

1 month ago

I think you are dead on the money about Captivating Crew - the card costs four mana, which is generally when things start to feel a bit expensive to cast, made worse by a high activation cost.

Commissar Severina Raine is a solid card in a creature heavy deck that provides repeatable card draw. From a strict game stance, she is the better card, though she really belongs more in a token deck and doesn’t seem to be too synergistic with your Commander.

I should note that there is one non-game consideration to be taken into account. Severina Raine is explicitly designed to invoke Nazi imagery (her cap style and insignia thereon are designed to emulate Nazi symbolism) as she is basically part of the Space Nazis faction in Warhammer 40k. There are some folks who feel rather uncomfortable seeing such imagery in the game - I think most folks would be fine with the card, but you should consider your playgroup or LGS’ temperament before adding a controversial, not-overly-synergistic card.

Crow-Umbra on Captivating Crew or Commissar Severina …

1 month ago

I think Commissar Severina Raine would be the move to make. She can sac all the stolen creatures from Tariel for draw. She can also act as more of a finisher than Captivating Crew.

I took a quick look at your deck, and a few more things I'd suggest:

DemonDragonJ on Captivating Crew or Commissar Severina …

1 month ago

I currently have a copy of Captivating Crew in my Tariel, Reckoner of Souls EDH deck, and they certainly work with the deck's main theme, but their ability is very expensive, and they do not do much, outside of that ability, so I am contemplating replacing them with another creature, and I am considering Commissar Severina Raine for that role, as she is less expensive, for both initial casting and activating her ability, she provides an additional sacrifice outlet, and her first ability fits into the combat sub-theme that this deck has. I would lose the ability to take control of my opponent's creatures, but that ability can be used only at any time that I could cast a sorcery, whereas Raine's ability can be used at any time, at all.

What does everyone else say about this? Should I replace Captivating Crew with Commissar Severina Raine?

IamRancor on Double-Barrel Triggers

1 month ago

Crow-Umbra thanks a bunch for the suggestions. A decent amount of them did end up getting cut. I really like Dolmen Gate and Reconnaissance but didn't make it due to their price. Most of the spendy cards on the list are there because I already own them. I did consider Breena, the Demagogue but figured that relying on other players to attack my opponents made it inconsistent, but after rethinking I think it would be good if my board isn't as much of a threat. Fervor was one of the last cuts mainly to save me a few bucks but I'd really consider Ogre Battledriver. I do agree about Hopeful Initiate but it stayed mainly because I already own it and it's basically the only possible cards to play on turn 1. I'm kinda surprised I forgot about Generous Gift. I liked Savior of Ollenbock mainly to bring stuff back from my graveyard. I cut Commissar Severina Raine to maybe cut down on the power level, slightly because of the cost, and slightly because I don't really like the art style of the cards from the Warhammer decks.

I do think I'll switch out Hopeful Initiate for Generous Gift. What do you think I should take out for Breena, Ogre Battledriver, and maybe Commissar Severina Raine? I kinda want to stick to the Myriad and Melee theme, plus I'm really liking all the creatures that tap stuff down.

Crow-Umbra on Double-Barrel Triggers

1 month ago

Your deck is off to a strong start! I do have some recommendations for stuff you can probably cut, along with a few potential swaps, depending on your budget.

Potential Cuts:

  • Hopeful Initiate - Kind of slow and clunky to actually activate the removal aspect of the card. Not super reliable as removal since it depends on 1) attacking with a bigger creature once or twice, depending if Isshin is out 2) surviving combat 3) Then activating its cost.

  • Savior of Ollenbock - Similar reasoning as Hopeful Initiate

Potential Additions:

  • Reconnaissance - A bit pricey, but one of the strongest cards out there for Isshin. Acts as a pseudo-Vigilance anthem, and can save your creatures in unfavorable blocking situations. This article can break down how that timing works for the trigger.

  • Scapegoat - Additional board protection that's both mana efficient and friendly to the wallet.

  • Calamity's Wake - Instant speed graveyard hate, if that's something relevant in your meta

  • Chivalric Alliance - Newer tech, but can draw cards and make tokens.

  • Dolmen Gate - Also kinda pricey, but can help round out your suite of board protection you already have in your deck.

  • Breena, the Demagogue - If you like Karazikar, you might like Breena. She gets huge fast, and opponents (in my meta) tend to let her stick around since they can benefit. I've won two games with her recently because she could essentially one shot people, as she reached 20+ power. She has recently become one of my favorite creatures in my Isshin deck.

  • Commissar Severina Raine - Another Hellrider style effect, plus has the benefit of being a slightly worse Skullclamp all rolled into one.

  • Anguished Unmaking - Very versatile removal

  • Generous Gift - Could be a decent swap for Hopeful Initiate, as it hits a variety of targets at Instant speed. The 3/3 Elephant donated to opponents is not really impactful, and usually dies in combat or boardwipes most games.

  • Ogre Battledriver & Fervor - Both excellent Haste anthems

I hope these suggestions are helpful. I'm down to chat through suggestions if you're interested. Best of luck with Isshin, he's a lot of fun to pilot. He's easily my favorite commander of the past year (so far) lol.

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