Company Commander

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Company Commander

Creature — Human Soldier

Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have.

Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn.

BirdieGirlie on Black Parmesan

2 weeks ago

This is a very, very intriguing start of a decklist!!!! I was just looking at another deck that had the enchantment Skybind - I think it would be fascinating to do a black/white deck combining some of these very powerful ETB effects with the flicker effect of that card, multiplied by Panharmonicon!!!!

Just some random black, white, or black/white cards I think might have good ETB effects for this concept:

Gnawing Vermin

Thieves' Guild Enforcer

Cauldron Familiar

Blood Seeker

Burglar Rat

Corpse Knight

Corrupt Court Official

Dirty Rat

Gatekeeper of Malakir

Tainted Adversary

Basilica Bell-Haunt

Company Commander (I mainly play big casual multi-person games so this suggestion is with that in mind!)

Slumbering Keepguard

Soul Warden

Charming Prince

I'd make a list of all the cheap enchantments I think might work for this too, but I see I am already going overboard.

Tbh I am a fairly new player and very new to deckbuilding but thought I'd drop you a line!!!

MrHighscore on In the grim darkness of the far future

9 months ago

Updated. Not sure for the better, but for sure plays into the win conditions.

Worrad75 on Attack-harmonicon

1 year ago

Reposting but with proper hyperlinks

IN:

Mardu Ascendancy

As previously mentioned, this card is nuts.

Mother of Runes

double wammy of helping us get in for damage or protecting our key pieces from removal

Swift Reconfiguration

1 mana ultra flexible spell. Protect your piece from a creature removal or board wipe. Blank a single attacker by removing it from combat. If you haven't tried it already, try this card. It will save your ass.

Audacious Thief

Need card draw, its as simple as that.

Azra Oddsmaker

There's usually a card in my hand that I dont mind discarding to draw 2. This deck naturally wants to get through for damage, but if this underperforms I could see it getting cut.

Blessed Hippogriff

Rare example of an innocuous card that impresssed me in draft that I want to try in constructed play. 1 mana protection for a key piece, which then gives you a solid flying body that helps smaller threats stay relevant in the mid- to late-game. 2-for-1 that fits the theme.

Aggravated Assault

This is the best extra combat spell available, and its not close. There's a handful of attack-based treasure token creators in the deck, so this can go infinite/semi infinite with relative ease.

Dowsing Dagger  Flip

I've always thought this card looked sick, so I'm testing it. Not super psyched about giving my opponents blockers, but here we are.

Shadowspear

This deck draws a LOT of ire at the table once it gets going. I have found that the lifegain on Mishra, Claimed by Gix  Meld has been an allstar if I'm racing other aggressive decks, so I want to add another effect that can help. Shadowspear also adds utility as this deck is a bit low on trample, and the hexproof/indestructible silver bullet is bound to come up.

OUT:

Moraug, Fury of Akoum, Port Razer, and Response / Resurgence

I am an extra combats enjoyer. That being said, these particular effects seem clunky after testing. Port Razer needs haste enabling and evasion in order to unlock its full potential, which is a high bar to clear for a 5 drop (and if I have those things ready, I'm probably already in a good position). Moroug is a tougher cut, but this deck just simply isn't built to take full advantage of repeated land ETB. Response//Resurgence was the hardest cut, and might be coming back in the future; the flexibility has been excellent in testing.

Pitiless Plunderer

This was by far my worst card in terms of ceiling-to-floor ratio. High end was having this plus a sac outlet and a ton of tokens. Low end was 4 mana for a 1/4. It feels too reliant on me drawing other specific pieces.

Company Commander + Myrel, Shield of Argive

The soldier tribal dream will live on, just not here. Both of these (in particular Myrel) are 4 drops that feel too slow without external setup

MOVED TO SIDE BOARD:

I have moved 3 cards to sideboard because I don't have the physical cards yet, and therefore haven't gotten to play test them yet:

-> Anger

-> Laelia, the Blade Reforged

-> Cursed Mirror

Worrad75 on Attack-harmonicon

1 year ago

OUT: Tibalt's Trickery

Good card, wrong deck for the moment. Could possibly slide back in if the deck feels powerful and I start playing against more powerful strategies.

Duke Ulder Ravengard

such fun, much cmc. Gleeock was right; its too expensive.

IN: Myrel, Shield of Argive

Pulled one recently, and I think I'm going to refocus the build slightly on token creation. The Grand Abolisher effect is gravy. pairs well with Company Commander

Skyknight Vanguard

One of our better cheap creature token creators, and the flying makes the floor significantly higher than at first glance

CONSIDERING:

Mardu Ascendancy

This has gotta be amazing in a tokens build. The sac is a sneakily strong instant-speed effect (likely to go unnoticed), and it can be recurred with Sun Titan. Just not sure what to take out for it; hit me with some suggestions! My initial thought is Duelist's Heritage, which is sad because I love that card.