Spear of Heliod

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spear of Heliod

Legendary Enchantment Artifact

Creatures you control get +1/+1

1WW, T: Destroy target creature that dealt damage to you this turn.

legendofa on Goblin Horde

1 month ago

In the Increasing the Difficulty section, how well does Glenn, Voice of Calm interact with all the cards giving +whatever/+whatever? It seems to me like the more Spear of Heliods and Boartusk Lieges the Horde uses, the less useful Glenn becomes, and with only one copy, it will likely come out after the anthems/buffs. The most useful benefit it provides is to itself, with the extra card per turn. Is there some extra benefit I'm not seeing?

jarncards on Soldiers

10 months ago

Adeline, Resplendent Cathar might be a reasonable addition. she isn't a soldier but gives you extra fodder for you to buff and will hit like a truck. Also Mirror Entity and she will be good friends with the tokens she poops out.

Errand-Rider of Gondor, Resistance Squad, Spirited Companion, Loyal Warhound, Solemn Simulacrum, and Knight of the White Orchid are always reasonable additions. you need cards and mana to play them. they also love to be blinked and revived, which is what white does best.

Cosmic Intervention and Teferi's Protection are the s+ white cards. they go in every deck with white

You should run Skullclamp and Heirloom Blade. and Recruiter of the Guard. It is too good not to.

You have plenty of blink synergy already. Eerie Interlude, Ghostway, Semester's End are things you should strongly consider, the delayed return allows you to dodge wipes, although youll lose your tokens. Teleportation Circle might be reasonable to add. Planar Guide can also be used offensively too. And The Eternal Wanderer is outrageously strong. It does everything.

Cut Arm the Cathars its awful at 3 sorcery speed. Things like Akroma's Will exist and are 100x better. I'd honestly have you revise most of your instants and sorceries. You dont have enough draw to use spot removal like this without putting yourself at a disadvantage.

If you run baird, you should also consider Norn's Annex, Ghostly Prison, and Windborn Muse. as those effects stack, they get much much stronger.

Darien, King of Kjeldor is pretty silly, although he's expensive. with the soul sisters you run, you become very very hard to kill. Conclave Phalanx isn't great in my opinion without some blinking, but if you use something like Nykthos Paragon, its very silly Knight-Captain of Eos also can do a lot to make you invincible.

Flowering of the White Tree is an amazing anthem. probably the best in the game. Spear of Heliod is probably second if you keep mana up, just because it will likely turn offense to other players because of its awful ability.

Moonshaker Cavalry is probably an instant win if you play it

LANDS: This deck might actually be able to run Scorched Ruins.

You might as well add Daru Encampment, Forbidding Watchtower, and Memorial to Glory. Kjeldoran Outpost has synergy but has a major drawback.

I'll look at more low cost stuff later. most of my recommendations are like 5cmc+

Basshunter on Hound of Konda

1 year ago

Hi how about Meekstone? It fits perfectly in your deck. Take Spear of Heliod out?

MrHighscore on In the grim darkness of the far future

1 year ago

Updated. Not sure for the better, but for sure plays into the win conditions.

MrHighscore on In the grim darkness of the far future

1 year ago

Alright, this is very much taking shape. What I would like feedback on, are the follwing ideas

1: Add Argivian Find as an extra life for Anointed Procession. What to cut? Not sure it's worth it.

2: Is it worth it to add Crucible of Worlds so I can prune/fix with fetchlands and Terramorphic Expanse and Evolving Wilds? What to cut for that one?

3: This probably takes the deck full competitive, and would push for less win conditions and more counter spells, and other cuts. The anthems provide some protection early game.

I'm leaning towards Swiftfoot Boots, Lightning Greaves, Rings of Brighthearth, Phyrexian Altar, and Pitiless Plunderer?

Advice please? Does this go full retard?

milohenry13 on PhelddaTron (Group Thug)

2 years ago

Grind I have totally been thinking of the best way to include Arcane Signet. I'll definitely add the Spara's Headquarters.

There's a real reason for Spear of Heliod. It's somewhat "win more", but it's a pet interaction. Hint: it goes with Enchanted Evening, and one other card.

Tanks for the +1!

I run Rout in my mono white deck. That ish slaps!!

Dead_Blue_ on Hand of The Church

2 years ago

Sick deck, a few suggestions you may or may not like

Portable Hole Godsend Spear of Heliod

Speedster374 on Come at me bro!

2 years ago

I prefer Thalia's Lieutenant over Champion of the Parish as the additional mana is usually worth the ETB buff as a late game draw.

Hall of Triumph could be replaced by Path of Bravery or Spear of Heliod depending on your preferred playstyle.

Angel of Glory's Rise is a winner for Darien decks, currently it will resurrect 75% of your creatures (and the bonus zombie interaction is fun too). Sun Titan is also great repeatable resurrection, bringing back a current 64% of your permanent cards.

Mirror Entity is a cool card to think about, it adds to your human/soldier count and acts as a mana-sink late game to turn your army into buff dudes (either to attack with or survive damage-based removal such as Hour of Devastation)

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