Spear of Heliod

Spear of Heliod

Legendary Enchantment Artifact

Creatures you control get +1/+1

1WW, T: Destroy target creature that dealt damage to you this turn.

Latest Decks as Commander

Spear of Heliod Discussion

DreadKhan on Mei's Alela, Artful Provocateur

1 week ago

You should probably consider upgrading to untapped lands a priority, it generally seems like quite a good deck otherwise. If you don't want to buy more expensive lands, Ash Barrens is a nice cheap mana fixing land, and always comes in untapped in a pinch. Similarly, Darkwater Catacombs and Skycloud Expanse offer a cheap dual, as is Caves of Koilos. Unfortunately Adarkar Wastes is fairly pricey, as is Underground River, and there isn't a WB version of the filters. I also like Pathway lands, which can be either colour (but only 1 or the other after being played), Brightclimb Pathway  Flip Clearwater Pathway  Flip and Hengegate Pathway  Flip aren't too bad of a price. There are many other options, and you might find some cheaper than these, but I find these ones are fairly strong for their price, especially the Signet-like filter lands. I'm not sure if your deck would have enough mana fixing, IE you might not always have the right mana for your spells, so if you don't want to add untapped duals, I'd keep the tapped ones over basics, 3 colours without Green ramp is very tough on basics.

Spear of Heliod is a nice dual-purpose card, but it's hardly needed. If you want a strong attack discouragement card, you could try No Mercy, which is very tough to play around if you can't remove it.

Megaspell on Elesh Norn's Anthems & Taxes

3 weeks ago

IHATENAMES thanks for your suggestions. I'll probably take out Silence for now. But Spear of Heliod also seems like a good option. Tragic Arrogance is not something I can play in my playgroup because there are a lot of decks going around that want permanents to be sacrificed .. Mazirek, Kraul Death Priest for example. But I definitely see the appeal of Tragic Arrogance, it's just not for me at the moment.

TypicalTimmy on Innistrad: Crimson Vow

2 months ago

Want to give a shout-out to Cemetery Protector. She has a pretty nifty ability to generate 1/1 tokens whenever you play a land or cast a spell that shares a type from a card you exiled from any player's graveyard on ETB.

If you sling a permanent such as Spear of Heliod into your graveyard, anytime you cast a Legendary (Your Commander), an Artifact or an Enchantment, you get a token. Or whenever you play a land.

The same applies to Legendary Artifact Creatures and Legendary Enchantment Creatures.

If you like decks that have typelines like these, or build for something like this, you can go very wide, very fast. She's really solid in a Prison deck that wants to use enchantments and artifacts to hammer down your opponents.

Could be a nice budget card for those interested in that style of play.

Although, in a mono-white prison deck, Spear of Heliod would make your tokens 2/2s, but there are so many enchantments and artifacts that do this, it isn't really that big of a deal.

philosopher on Replica

9 months ago

Hello Replica,

Anointed Procession is a must have in a token based deck because it doubles the amount of tokens you make.

You can get a 9/7 flying, lifelink, indestructible, and haste creature by sacrificing 5 of your tokens to Westvale Abbey  Flip.

Felidar Retreat gives a 2/2 cat token ever time you play a land.

Second Harvest instantly doubles your tokens.

March of the Multitudes convoke your current tokens to make more tokens.

Hanweir Militia Captain  Flip 4 or more creatures turns this creature into a token making machine, which gets stronger the more tokens you have on the battlefield.

Anointer Priest gain life everytime a token ETBs.

Basri Ket doubles your attacking tokens with his -2 ability.

Spear of Heliod gives all your tokens +1/+1 and has a removal ability as well.

Woodland Champion powers up every time you create a token

I hope this helps.



seshiro_of_the_orochi on Card creation challenge

9 months ago

Epicurus: There actually are some forced combat cards in these colours: Angler Turtle , Bident of Thassa , Alluring Siren , Dulcet Sirens , Siren's Call . Also, Spear of Heliod is a great card for that strategy, as is Settle the Wreckage . Especially Spear works beautifully with the design you came up with. Great job!

forneyt on Wanna attack me? Ha! Not this turn.

10 months ago

I'm glad I could help! I have some other suggestions if it's no longer budget (I won't include Mana Crypt an stuff though haha) and you want to improve it some more: I see that you also have Ohran Frostfang , which is a great deterrent for your opponents deciding to block. Another good source of Deathtouch could be Bow of Nylea , which also does some other cool abilities on top of giving deathtouch. Some other good drawing enchantments include Garruk's Uprising , Elemental Bond , and Colossal Majesty . Since you run anthems, these guys can trigger on your weenies too. If you want something more consistent, Beast Whisperer and Mentor of the Meek are also good draw power. A fun card that puts creatures onto your opponent's side of the board is Hungry Lynx , especially because it gives your commander protection from the creatures it makes! Legion Loyalist seems perfect in this deck since he gives all your creatures first strike, trample, and evasion from tokens, and all of those things make it easier to get the goad trigger. Dragonmaster Outcast and Emeria Angel can make even more flying tokens to get that sweet goading trigger. Feldon of the Third Path seems good for when things are inevitably in the graveyard and you want to use them. Blade of Selves lets you use a creature you already have even more! Some other ramp that you haven't included is Selesnya Signet , Sol Ring , Rampant Growth , and Sword of the Animist . Anthems that you might consider are War Horn , Spear of Heliod , and Glory of Warfare .

The cards I would cut include: The small creatures with only a landwalk ability, like Dwarven Grunt and Treetop Scout ( Dryad Sophisticate is good, though). They are limited in their ability to get in for damage, and don't do much else beyond that, which makes them your more weak cards. I agree with your decision to try to cut the Hunted Troll , but the Hunted Dragon seems good since you can swing immediately and goad the tokens it makes. Although the Soltari creatures with shadow are good, I think you may have too many of them--they are intensive, and only Soltari Champion and Soltari Visionary really do anything when you use them. The Healer's Hawk and Segovian Angel are basically really bad Serra Ascendant s. If you want the 1-drop, maybe consider Figure of Destiny (gets bigger) or even Rhys the Redeemed (makes tokens). Citadel Siege and Dictate of Heliod are too slow and/or costly to make an impact, in my opinion. You know your meta better though.

seshiro_of_the_orochi on Archers

10 months ago

Let it be bad as much as you want, but it's an interesting build. Have you considered Matsu-Tribe Sniper and Ezuri's Archers ? Also, with all that forced combat, how about Spear of Heliod ?

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