Spear of Heliod

Spear of Heliod

Legendary Enchantment Artifact

Creatures you control get +1/+1

1WW, T: Destroy target creature that dealt damage to you this turn.

Latest Decks as Commander

Spear of Heliod Discussion

philosopher on Replica

6 months ago

Hello Replica,

Anointed Procession is a must have in a token based deck because it doubles the amount of tokens you make.

You can get a 9/7 flying, lifelink, indestructible, and haste creature by sacrificing 5 of your tokens to Westvale Abbey  Flip.

Felidar Retreat gives a 2/2 cat token ever time you play a land.

Second Harvest instantly doubles your tokens.

March of the Multitudes convoke your current tokens to make more tokens.

Hanweir Militia Captain  Flip 4 or more creatures turns this creature into a token making machine, which gets stronger the more tokens you have on the battlefield.

Anointer Priest gain life everytime a token ETBs.

Basri Ket doubles your attacking tokens with his -2 ability.

Spear of Heliod gives all your tokens +1/+1 and has a removal ability as well.

Woodland Champion powers up every time you create a token

I hope this helps.

Thanks,

Philosopher

seshiro_of_the_orochi on Card creation challenge

6 months ago

Epicurus: There actually are some forced combat cards in these colours: Angler Turtle , Bident of Thassa , Alluring Siren , Dulcet Sirens , Siren's Call . Also, Spear of Heliod is a great card for that strategy, as is Settle the Wreckage . Especially Spear works beautifully with the design you came up with. Great job!

forneyt on Wanna attack me? Ha! Not this turn.

7 months ago

I'm glad I could help! I have some other suggestions if it's no longer budget (I won't include Mana Crypt an stuff though haha) and you want to improve it some more: I see that you also have Ohran Frostfang , which is a great deterrent for your opponents deciding to block. Another good source of Deathtouch could be Bow of Nylea , which also does some other cool abilities on top of giving deathtouch. Some other good drawing enchantments include Garruk's Uprising , Elemental Bond , and Colossal Majesty . Since you run anthems, these guys can trigger on your weenies too. If you want something more consistent, Beast Whisperer and Mentor of the Meek are also good draw power. A fun card that puts creatures onto your opponent's side of the board is Hungry Lynx , especially because it gives your commander protection from the creatures it makes! Legion Loyalist seems perfect in this deck since he gives all your creatures first strike, trample, and evasion from tokens, and all of those things make it easier to get the goad trigger. Dragonmaster Outcast and Emeria Angel can make even more flying tokens to get that sweet goading trigger. Feldon of the Third Path seems good for when things are inevitably in the graveyard and you want to use them. Blade of Selves lets you use a creature you already have even more! Some other ramp that you haven't included is Selesnya Signet , Sol Ring , Rampant Growth , and Sword of the Animist . Anthems that you might consider are War Horn , Spear of Heliod , and Glory of Warfare .

The cards I would cut include: The small creatures with only a landwalk ability, like Dwarven Grunt and Treetop Scout ( Dryad Sophisticate is good, though). They are limited in their ability to get in for damage, and don't do much else beyond that, which makes them your more weak cards. I agree with your decision to try to cut the Hunted Troll , but the Hunted Dragon seems good since you can swing immediately and goad the tokens it makes. Although the Soltari creatures with shadow are good, I think you may have too many of them--they are intensive, and only Soltari Champion and Soltari Visionary really do anything when you use them. The Healer's Hawk and Segovian Angel are basically really bad Serra Ascendant s. If you want the 1-drop, maybe consider Figure of Destiny (gets bigger) or even Rhys the Redeemed (makes tokens). Citadel Siege and Dictate of Heliod are too slow and/or costly to make an impact, in my opinion. You know your meta better though.

seshiro_of_the_orochi on Archers

7 months ago

Let it be bad as much as you want, but it's an interesting build. Have you considered Matsu-Tribe Sniper and Ezuri's Archers ? Also, with all that forced combat, how about Spear of Heliod ?

rjphilla on Sephara modern

8 months ago

Also, Spear of Heliod might be better as it has another use.

Sughes on All Hail West Theros

8 months ago

michaelvlevine I'm trying to make a deck based on yours for my casual playgroup. Safe to say I can't afford Bazaar of Baghdad, City of Traitors, Grim Monolith, Mishra's Workshop, Mox Diamond, and Serra's Sanctum. However, my playgroup has agreed to allow 6 proxies per deck. Would Basalt Monolith work to replace Grim Monolith? I'd like to reduce the overall power of the deck by replacing some cards with flavor cards like Omen of the Sun, Heliod's Intervention, and Spear of Heliod. Cool deck man!

ellie-is on "...and Lions, Oh My!" (Modern GW Cat Aggro)

11 months ago

HalbrechtHalbrecht: Heh, you're welcome!

Now lets see...

Honor of the Pure is the best option overall due to its low mana cost, but it doesn't affect Pride Sovereign. Since you only have two Sovereigns and they get pretty big on their own, that might not be an issue. I do recommend having it as your primary anthem, as the lower mana helps ensure you'll be able to cast multiple of them if you've drawn them, which can be the difference between winning or losing with a great card in hand.

Radiant Destiny is my favorite of the 3-mana anthems. Always Watching gives vigilance without the City's Blessing condition, but your tokens would miss out (that said, you don't make that many tokens so it might not be an issue).

Spear of Heliod is nice, but it does have two easy to remove types, compared to the rest that only have one. Icon of Ancestry might win you some tight games you'd otherwise have lost, but overall it feels too slow for modern, especially if the card you're drawing is 1- not going to be cast on that turn because you're out of mana after activating it 2- not going to win you the game when you play it via haste or another effect. So I'd pick another card over it.

Force of Virtue is a nice trick to have, but I wouldn't run it as your primary anthem. Up to two copies if you already have at least 4x of other anthems can be nice to have and adds combat tricks to an otherwise very predictable deck, and could score you some wins.

If you're trying to figure out what you could take out for more anthems (and I do think it's a good idea having at least 8 of them, but King of the Pride counts and so you have 8 already), Whitemane Lion would be my pick—removing two of them would be a very safe bet.

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