Spear of Heliod

Spear of Heliod

Legendary Enchantment Artifact

Creatures you control get +1/+1

1WW, T: Destroy target creature that dealt damage to you this turn.

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Want (4) supa_tim , Pretus , brom , Azyure

Printings View all

Set Rarity
Theros (THS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Spear of Heliod occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.51%

Spear of Heliod Discussion

BotaNickill on Sex-Proof Selesnyabians

3 weeks ago

Dude! Thank you so much for your constructive feedback and suggestions. I really appreciate it, as I want this Deck to be as good as it can be. I would love to see your build,but I didn't see it on your page.

Let's see, where to start. I agree the Birds of Paradise could be cut, but I believe hexproof/ramp creatures are better than mana rocks in this build as they offer a mana dork that has great evasion, can be enchanted to be made bigger, and can attack and/or block, therefore, better than artifacts that won't trigger my enchantresses. Land Tax not only allows me to pull all of the extra basic lands out of my deck, but also allows me to change the top card of my deck if I don't like what I see there with the Courser of Kruphix, Mul Daya Channelers, or Vizier of the Menagerie.

Arrest/Pacifism could prolly be replaced with the aura cards you suggested if I had them, I'll add those to my shopping list.

Quietus Spike, Grafted Exoskeleton again, not enchantments, and not cohesive to enchantress build. therefore inferior to bow and spear. Also, Spear of Heliod double as buff and removal. Bow of Nylea quintuple action, lifegain, removal, recursion, buff, and deathtouch.

Mana rocks, again, not enchantments. Frontier Siege, you ask?? it provides an extra 2 green mana during first main phase, and Another 2 green mana on 2nd main phase. that's 4 mana per turn. how can you top that for ramp?

Femeref Enchantress? Boardwipe insurance indeed, also every time anyone kills an enchantment I get to draw a card, including when I do it....Card draw = more cards in hand, no matter where it comes from. Speaking of card draw, I should prolly add the Reliquary Tower good call.

Gift of Immortality is one that's been in and out of the deck again and again, I like it, but there are so many good cards to choose from, and it seems to keep getting cut, I'll try it again. Replenish is great, however I don't have it, and it's pricey. Umbra Mystic I have and again, she's in and out depending on how I feel that day, or if I'm doing multiplayer, vs 1v1.

Bronzehide Lion I haven't pulled yet, And while indestructible is good, it doesn't have hexproof like it's older counterpart, Fleecemane Lion and is as such, inferior, plus it's situational, as you have to have open mana to use it's abilities, plus the loses other abilities clause is kinda weak.

I think I have Sigil of the Empty Throne I can give that a try as well. The other cards, I don't have, But I will consider them.

Again, thanks for the feedback, and I would love it if you wish to try and change my mind on any of these suggestions.

Azeworai on Big Tokens

4 weeks ago

Ah, tokens! Initiate the throng, then fulminate as such.

I have many suggestions.

Now, typically I am an advocate for running fewer lands in decks, however, this deck has an excruciatingly low amount of card draw. Either make way for lands or add a half-dozen cantrips.

Some of my favourite draw spells you could use are Once Upon a Time, Skullclamp, Adventurous Impulse, and Oath of Nissa. These dig for lands whilst having value late-game.

You have many anthems, some of which are quite lacking in my opinion. Syr Alin, the Lion's Claw, Kongming, "Sleeping Dragon", Selesnya Guildmage, Oakhame Ranger, Ahn-Crop Champion, Cultivator of Blades, Valor in Akros, Spear of Heliod, and Dragon Throne of Tarkir are all quite mana-hungry and little impact. They depend on a board state to work, and without one they verge on useless. I would like to call out Call for Unity in particular as being incredibly slow and capricious.

Haazda Marshal, Recruit the Worthy, and Oakhame Ranger are quite halacious in the aspect that they do not much.

Avoid Fate is interesting, but it doesn't do a lot. Many of the cards in here are restrictive depending on board state, thus I would cut this.

Painter's Servant is cute with your effects that care about colour, but I believe this to be rather inconsistent. Without Lifeforce or Order of the Sacred Torch, it's a two-mana 1/3.

I am unsure as to why Reito Lantern is even here. If you seek graveyard hate, Ground Seal replaces itself, Relic of Progenitus is awesome, as is Remorseful Cleric. Night Soil is on theme.

For what I would include, Rootborn Defenses defends the board, Druids' Repository adds far too much mana, Aura Shards and Aura Mutation shatter and batter, Hour of Reckoning kills many things, Increasing Devotion allows for rebounding eftsoons wrath, Master of the Wild Hunt is one I particularly enjoy, Sprout Swarm is difficult to interact with, Sigarda, Heron's Grace has early and late-game potential, and Devout Invocation creates tokens abound. Triumph of the Hordes can just wipe out an entire table.

This deck has almost no card draw. Mentor of the Meek, Skullclamp, and Huatli, Radiant Champion can draw many, many cards. When you get to it, Sylvan Library is fantastic. Harmonize, Slate of Ancestry, Shamanic Revelation, Collective Unconscious are ways to refill in preparation of a board wipe.

Beast Whisperer is just good value.

Swords to Plowshares, Kenrith's Transformation, and Path to Exile get problematic permanents out of the way at an excessively cheap cost.

I would recommend far more ramp. Llanowar Elves, Avacyn's Pilgrim, Fyndhorn Elves, Elvish Mystic, and/or Birds of Paradise. Incredibly quick if you get them out turn one, and oft set you far ahead enough that it doesn't matter when you get wrathed.

That shall be all from me. If you so wish, I have two swarm decks that you could reference for honing your build, each of which have tested well for the years I have had them.

The decklists: Eladamri, Leader of Skyshroud Beseeming Perfection

May fortune betide you, and the tokens your enemies. Farewell!

TypicalTimmy on Card creation challenge

1 month ago

Dreamsplitter

Legendary Artifact

Dreamsplitter enters the battlefield tapped.

, : Exile target instant, sorcery or nonland permanent. It's controller reveals the top card of their library until they reveal a card that shares a type with it. If it is a permanent, it enters the battlefield tapped under their control. If it is an instant or sorcery, they may cast the new instant or sorcery without paying it's converted mana cost. They may choose new targets, but they can not target you or permanents you control. Then, they shuffle all revealed cards that were not put into play or cast back into their library.


So you can remove giant threats and horrendous spells, but you could also accidentally make them go off even worse.

The reason there is no "good way" to "fix" something like this is because of the inherent design of needing to actually explain what you're doing. Honestly, in my opinion, if a card like this bothers someone it's merely because they are too lazy to actually read the damn thing and follow it's instructions.

This is also why oracle text exists. For example, suppose you exile their Karametra, God of Harvests . What happens?

Well, first of all "Legendary" is not a type, it's a supertype. Supertypes are Legendary, World and Tribal. This means that no, you do not get to find the first Legendary permanent and put it into play. Okay, so move onto "Enchantment Creature". What happens? Do you find the first "Enchantment Creature" and bring it into play? No. You're looking for something that "shares a type with it." This means if they find an Enchantment, it comes into play. If it's a creature, it comes into play. It doesn't need both.

As for Instant and Sorcery, suppose you exile their Wrath of God , they then reveal cards until another Sorcery is revealed.

It's very simple. You just need to actually read the dang thing.


Are you disappointed with Theros: Beyond Death? I am. I have no interest in buying this set. Make a card that you'd like to have seen made. It could be one of the other Gods, it could be a new Demigod, it could be something else with Devotion or Constellation. Whatever. Maybe you wanted some better removal? Maybe some new God Artifacts, such as Spear of Heliod ? Whatever you wish was in Theros: Beyond Death, now's your chance to make it.

griffstick on Heliod's Sun Gun

1 month ago

Yea you should. Extort is a strong Mechanic. Another underproformer in your deck will be Spear of Heliod . I use to think this was really good. Turns out it's not. The +1/+1 will have very little impact on this build. And often times the activated ability on it, you will not have the mana for. Or/and will not be attacked. So cut Spear of Heliod for Blind Obedience Oldcrow80.

[email protected]_only on The Gyro Stand

1 month ago

Heroes' Podium , Daxos of Meletis over battlewise hopilite. deathbellows raider out for whats his face, the minotaur planeswalker - Argnath? one of them. messenger's speed for Mark of Fury , Glory , Spear of Heliod , Heroic Intervention , Trostani Discordant , Brimaz, King of Oreskos ?

take out shrine of nyx, doing more harm than good, swap lost in labrinth for Maze of Ith and / or Maze's End ? Fellwar Stone for early mana ramp, Prismatic Lens for early ramp / filtration?

Haima13 on Alela, warden and collector

2 months ago

well somehow my comment broke. that sucks. Recommend to remove: Voltaic Servant Sprite Noble Empyrean Eagle Golem's Heart Cathedral Membrane Heraldic Banner Journeyer's Kite One of the things you have that makes things enter tapped. Maybe. And some lands.

Highly recommended: buffs creatures Reconnaissance Path of Bravery Makes stuff cost less Semblance Anvil Etherium Sculptor Recursion Dance of the Manse Stall Standstill

Recommend: Anthem(1-2 more of at most) Spear of Heliod Obelisk of Urd Leonin Sun Standard Stuff cost less Helm of Awakening Jhoira's Familiar Hatefull Diversionary Tactics Suppression Field Protec Retract Draw Slate of Ancestry Etherium Astrolabe Does Everything The Immortal Sun

Haima13 on Alela, warden and collector

2 months ago

So after looking at it real quick, here are lists of lists:

Things I would definitely take out: Show

Things I might take out: Show

Cards to consider adding. Show

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