Sideboard


Death by 1000 papercuts. Slowing the opponent down with Leonin Arbiter, Archon of Emeria, and of course Solitude. And the occasional third turn Kaldra Compleat doesn't hurt either.

Anointed Peacekeeper: Stop things from being cast! Stop things from being used! Stop fetch lands! A very versatile answer to every day modern problems.

Archon of Emeria: Active hate just generally slowing down the game. The one spell a turn restriction also stops cascade.

Giver of Runes: Protection for our poor creatures.

Leonin Arbiter: In a world without wasteland, this stops our land destruction suite from giving them lands. It also stops other searching

Linvala, Keeper of Silence: A flying threat that turns off opponents creature abilities - I'm looking at you yawg ^^

Solitude: Flash, evoke-able, swords to plowshares on a stick.

Stoneforge Mystic: Gets all of out lovely equipment and living weapons and throws them on the battlefield

Thalia, Guardian of Thraben: The one, the only - Thorn in everyone's side. Taxes all non creature spells making everything that much slower

Werefox Bodyguard: Instant speed removal on a stick. Also makes for some odd self preservation moments.

Aether Vial: Necessary to see the deck at full strength, this powers out all of our creatures. It ignores counterspell, chalice, and anything else that may seem to disrupt our game

Batterskull: A vigilant lifelinker for those long grindy matchups

Kaldra Compleat: The new living weapon on the block but oh boy.... 5/5 haste, trample, first strike and indestructible. Fetchable and put into play with Stoneforge Mystic

Sword of Fire and Ice: A must block. If it isn't blocked this can do damage to a player or simply a chump creature that didn't block. It also draws a card and offers offers protection.

Eiganjo Castle: Protect our few legendary creatures. While not always useful, there is very low opportunity cost. Legendary but we only have 1; comes into play untapped; provides white.

Eiganjo, Seat of the Empire: Gives us some hard to counter creature removal if needed.

Flagstones of Trokair: Ramp?

Ghost Quarter: On the worst day, it destroys something nice and the opponent gets a land. On the best, Arbiter stops all that nonsense

Plains: Sometimes all you need is a basic.

Silent Clearing: It can hurt to use when you need it but it draws you a card once you don't!

Volatile Fault: Untapped colorless source. Destroys lands. Makes a treasure.

Drannith Magistrate: vs graveyard, cascade, red card cheat (March of Reckless Joy, Light Up the Stage, etc), "cast from top of the library" effects.

Hushbringer: Stops ETB and dying triggers cold. If necessity dictates, we can live without ours too

Loran of the Third Path: A vigilant disenchant

Sanctifier en-Vec: Protection from red, Protection from red, shuts down the graveyard of those colors

Strict Proctor: Stops combos in their tracks

Blast Zone: A flexible situation for us to constantly accidentally destroy our own aether vials.

Burrenton Forge-Tender: Pro red creature that can take on equipment when necessary, but it's main draw is the sacrifice that can just shut Fury down completely.

Cathar Commando: 3/1 flash for the aggro moves, Sac to destroy an artifact or enchantment

Containment Priest: clashes a bit with out vials, but worth it for reanimators, yawg, and many others

Declaration in Stone: Rhinos. Anything making token creatures actually. Maybe even vs creativity?

Elesh Norn, Mother of Machines: Double out etb, end theirs. and 4/7 vigilance. Can't beat those stats

Emeria, Shattered Skyclave  : A bolt land, but we can exile it to Solitude and in very rare occasions, we actually cast the spell side for 2 4/4 angels

Extraction Specialist: Can return our value creatures back to the battlefield which had no plans of attacking anyway. Worst case it's a 3/2 lifelinker.

Field of Ruin: On the worst day, it destroys something nice and we each get a land. On the best, Arbiter stops all that nonsense

Flickerwisp: Retrigger our ETB abilities with the ability to bounce other players things - either killing tokens or resetting counters

Kataki, War's Wage: In against anything relying on artifacts. The upkeep costs can be crushing

Lightning Greaves: Allows us to breath a little sigh of shroud-y relieve

Lion Sash: A nice piece of equipment and creature attached to spot graveyard hate

Metropolis Reformer: Gives you hexproof. Gives you some life. is an excellent sword-bearer

Militia Bugler: A lot of value for a common package, it can find friends while leaving a vigilant body behind

Mishra's Factory: A little aggro, a guaranteed creature. Can even equip something for just a turn if necessary.

Path to Exile: Sometimes you just need to remove an Elesh Norn

Rest in Peace: Shuts down graveyards completely

Serra Paragon: Let's bring everything back again! A beast once up and running.

Shadowspear: Trample and Lifelink, removes pesky hexprook and indestructable

Skrelv, Defector Mite: essentially giver #5. But Also gives toxic

Skyclave Apparition: Effortlessly remove those low CMC threats. Even more fun with Ephemerate

Sword of Light and Shadow: Evades black and white removal, gains some life, gets us our creatures back.

Timeless Dragon: A big late game flyer, early game planescycling to eternalize later

Touch the Spirit Realm: Bounce or exile an artifact or creature. So flexible

War Priest of Thune: like loran. less vigilance and only enchantments but also 1 cheaper

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Casual

100% Competitive

Revision 26 See all

(2 months ago)

+1 Batterskull main
+4 Thalia, Guardian of Thraben main
Top Ranked
  • Achieved #20 position in Modern 1 year ago
  • Achieved #1 position in Modern Tempo 1 year ago
Date added 1 year
Last updated 2 months
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

38 - 15 Rares

8 - 0 Uncommons

Cards 60
Avg. CMC 2.68
Tokens Phyrexian Germ 0/0 B, Treasure
Folders Active Decks
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