Mer-Ek Nightblade


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Uncommon
Khans of Tarkir (KTK) Uncommon

Combos Browse all

Mer-Ek Nightblade

Creature — Orc Assassin

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

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Recent Decks

Mer-Ek Nightblade Discussion

TheRedGoat on Lets Go Tall...

1 week ago

I have a friend that could stand to play a little more casually actually so I get how you feel. Most/all of his decks have the OP tutors and fast mana, which makes them all feel very samey and boring to play against (though he does do very well in most games because of those cards of course).

Your own build looks solid enough though without being oppressive, and I've learned that's basically the trick to playing slightly less competitive, but not totally casual. Even if you play removal and board wipes, the more you let others play their decks, the more fun everyone gets from the game.

In trying to find space for retribution, I can only think to drop a card that seems weak like Steady Progress or Tezzeret's Gambit as single use proliferate feels 'meh' to me for a +1/+1 counters strategy when you could be resetting evolve triggers. Otherwise you'd have to treat retribution as a repeated removal spell and trade one of your versatile removal effects for it. Mer-Ek Nightblade could be considered in the same manner if you wanted to use it too. But since you're aggro Elite Scaleguard feels like a soft control effect that may be more effective than the Citadel Siege. I', not sure how much you've already tested the build out, so I'm not sure how good or bad some of the cards are.

ravhin9027 on Counting turns ’til it’s over, my friends...

1 month ago

Cool! An arcbound version of the Marchesa deck! I was originally going to build more along these lines, but Ravager is just too important, and I'm not willing to shell out the cash to pick him up. How is the modular version treating you?

A few suggestions, for your consideration:

ravhin9027 on He who controls the Spice controls the Spice Girls

1 month ago

I like Miren, the Moaning Well as a sac engine that fits into a land slot. Mer-Ek Nightblade can help deter aggression from being directed at you; he's been surprisingly effective in my version of this deck. Graft seems super important, but I won't suggest them specifically, as they've already been mentioned. Triskelion with Mephidross Vampire could be a fun combo to work in as well. Overall, I like a lot of the card choices you've made for this deck.

JacoBean_ofthe99 on Ghave

2 months ago

Try to add at least 3 lands. My thoughts on cuts are Juniper Order Ranger, Ivy Lane Denizen, Mer-Ek Nightblade, Sigil Captain, Thallid Shell-Dweller, Sporoloth Ancient. not all of them, but most. some are redundant with each other or better spells in the deck. I think the ancient isn't gonna be as helpful as it could be because there are only like 4-5 cards that get spore counters, in a 99 card deck. I would add Cultivate or a Solemn Simulacrum over Urban Burgeoning and Wild Growth and some more graveyard recursion. Phyrexian Reclamation is great, and Victimize and Dread Return would be good in there. also, think of more card draw too. Etched Oracle and Mindless Automaton would be good. some good budget lands are Selesnya Sanctuary, Orzhov Basilica, Golgari Rot Farm

seshiro_of_the_orochi on

2 months ago

Way too many on-ofs in my opinion. There definitely are some cards you should consider:

Bramblewood Paragon

Abzan Falconer

Mer-Ek Nightblade

All of these have great synergy with counters. There are other, more obvious additions, but those you can find yourself ;)

Ulrich48 on Trampling Skullbriar

3 months ago

Mer-Ek Nightblade seems interesting, and I would go with General's Kabuto but it would give him shroud. This deck is built around using spells (enchantments, equipments, etc) on Skullbriar, the Walking Grave to boast him up fast and kill with commander damage (I usually kill on turn 4-6) before my opponent can build up enough to stop him.

Themysteriousone on Trampling Skullbriar

3 months ago

True that's why I took it out of my Jarad deck, and Rancor will work just as fine.

Nim Deathmantle and Ashnod's Altar should be considered as well.

Others to look at -- Mer-Ek Nightblade and have you looked into any of the cards that came out with the new Explorer mechanic? Could help as well.

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