At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
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Evolutionary Escalation Discussion
2 weeks ago
Zidantur Thanks for the +1! I'm not quite sure how to build quad-colour decks since there are so many cards to consider, but green has some great political/underrated cards; Fecundity is a great equalizer most of the time (although it benefits an aristocrats deck way more). Dubious Challenge is a card that I never heard of until recently that is surprisingly good, One with Nature is an underrated favourite of mine especially since you can enchant an opponent's creature and reap the benefits. Pattern of Rebirth is another card that I consider underrated, especially if you are planning on playing any creatures like Sakura-Tribe Elder. Permeating Mass is hilarious IMO and it actually really makes your opponents afraid of attacking you (especially with their commander). Marchesa's Smuggler isn't green but it can definitely help get your commander in for damage. You could also run a lot of copy spells like Progenitor Mimic to make the game a bit more interesting. Brooding Saurian is a great political card if you aren't planning on running any steal spells, since most people like keeping their stuff. Dawnstrider is surprisingly underrated, especially since most of the time it simply prevents people from attacking you when they have a lot of power that could go your way. Finally, Hunted Troll is also a surprisingly good card and is on-theme.
If you want to go full-on group hug (which I wouldn't recommend, but is an option), you could go for stuff like Edric, Spymaster of Trest, Hunted Wumpus, Magus of the Vineyard, Shizuko, Caller of Autumn, Tempting Wurm, Veteran Explorer, Dictate of Karametra, Eladamri's Vineyard, Rites of Flourishing, Collective Voyage, New Frontiers or Weird Harvest. I wouldn't recommend these cards since the whole point of this deck was to move away from group hug while still being political, but you can consider them.
If you wanted to go for a non-group hug politics that still involves being nice, you could buff opponents' creatures with the vows (Vow of Flight for example) and double down with Evolutionary Escalation.
Anyways, I could get a lot of other things that you could do but I don't really want to overload you (especially when I'm kind of just wildly suggesting), but the ideas of these cards are good starting points. You honestly could just ignore all of them and go for green ramp and that would be fine as well, since green doesn't really have many "deal" cards. It's probably good to pick a number representing the amount of "silly" cards you want in the deck and stick with that though, since you don't want to go overboard just because you have another colour to work with.
Hope this helps! Sorry for the wall of text lol, but it could be useful
3 weeks ago
Crowned Ceratok isn't all that great of a trample outlet, Bramblewood Paragon and Tuskguard Captain are both better options. Bloodspore Thrinax doesn't really have all that many targets to devour, so maybe there are better options for buffs. All the creatures that are basically just vanilla with scavenge are kind of mediocre. I think you also have a lot of really slow cards, like the rings and Obsessive Skinner. Getting only one counter per turn is in my opinion too weak to justify a card slot, though the green ring might make the cut given that it gives trample, a very important ability. However, maybe I'm way off base with that analysis and Skullbriar retaining counters makes all these seemingly low-impact cards relevant.
You should consider adding some cards that benefit off of the high power that Skullbriar will accumulate. Soul's Majesty and Rishkar's Expertise both let you draw tons of cards, while Traverse the Outlands lets you ramp out of control. Garruk, Primal Hunter does the same thing, while also providing token production if you have no creatures to draw off of. Jarad, Golgari Lich Lord is a strong threat that lets you fling your creatures at all your opponents. Selvala, Heart of the Wilds gives you ramp and card draw all in one cheap creature. Greater Good, Momentous Fall, and Life's Legacy are all ways to sacrifice your stuff in response to removal for enormous card draw.
As for ways to buff up Skullbriar, Evolutionary Escalation and Kalonian Hydra are both great high impact cards to generate tons of counters. Verdant Confluence is another great card that can either give you counters, ramp, or recur your permanents.
3 weeks ago
Maybe return the favour Johnny_win?
1 month ago
I love seeing Phelddagrif as a commander, since I have a commander on him. Much better and funnier then Kynaios and Tiro of Meletis. What I missed in your Phelddagrif is a win condition. How do you win? With my Phelddagrif, I win with commander damage. I wait until there is only one player left, then attacking him on my Phelddagrif, which immediately becomes trampled and flying. I suggest you to focus on that a beet. things like Evolutionary Escalation and Citadel Siege that are both serving the grouphug defensive theme of the deck and increasing your commander's power will be perfect.Plus, you should try some of the attack preventive cards in this deck. Ghostly Prison, Propaganda, Sphere of Safety and of course, Blazing Archon, will be perfect.Good luck!
3 months ago
and you might need to change the format to Commander
6 months ago
I feel like Evolutionary Escalation is a decent card but against an aggro deck it is suicide. Using it on a Blighted Agent and an opponents Goblin Guide or something is decidedly disastrous. There are only a handful of creatures in this deck and they don't fare so well in trades so making an opponent's creature bigger will likely end up meaning they'll end up hanging around a lot longer than mine will.
6 months ago
Evolutionary Escalation might be of interest to you. Situationally better against control decks than aggro decks.
7 months ago
My favorite non-creature spells for Animar:
Paradoxical Outcome. This card works on a few levels. You can cast it and bounce all of your creatures except for Animar, letting you not only recast all those creatures (with Animar's discount) but also draw a large number of cards. The other possible use for this card is to protect from a boardwipe. It saves all your creatures, so you can build Animar back up and retrigger their ETBs, and it also allows you to recast Animar without any commander tax.
Increasing Savagery. Sometimes Animar dies. Nothing you can do about it. This lets you quickly power him back up even if you don't have a full hand of creatures. And if he dies twice, well, it's even better the second time.
Evolutionary Escalation. This enchantment builds Animar up far faster than casting creatures usually does. (Save those few creatures like Ancestral Statue) It quickly pumps him up to the levels that allow you to start dropping your big creatures for free. And, because +1/+1 counters mean so much more on your commander, the 1/1 black or white tokens that you have to buff in recompense is hardly a fair exchange.
Heroic Intervention. Because protecting Animar from a boardwipe is always a good thing. (This is my least recommended card, but I still wanted to offer it up for consideration if you lose your commander often)