Redirect

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2013 (M13) Rare
2012 Core Set (M12) Rare
2011 Core Set (M11) Rare

Combos Browse all

Redirect

Instant

You may choose new targets for target spell.

Redirect Discussion

SideBae on

1 month ago

Erebos, God of the Dead is a fun general -- good luck!

Most EDH games are decided by card advantage. You're typically facing down three opponents, meaning you're facing down about three times as many cards as you yourself can produce. Thus, anything that can recoup card advantage through mass draw or multi-for-ones is a good addition to a deck. With Erebos, I had a lot of luck with Words of Waste . This is an instant-speed discard effect (through Erebos' draw ability) and mana sink for the end of your opponents turns.

In a similar vein, cards like Smallpox are good for cleaning up the board from early threats, as well as setting back your opponents. I don't see it played that much, but I've had good success playing it myself. Pox is another option, but it is harder to minimize its damage to you as well.

Depending on your card pool, you may want to consider running Snow-Covered Swamp s instead of Swamp s. This allows you to run something like Dead of Winter instead of Languish ; it's more mana-efficient and tends to have a bigger effect.

Black doesn't have a lot of options in terms of mana-ramp. I see you've included Crypt Ghast and Cabal Stronghold (both powerful), but you should also consider artifact ramp. Sol Ring is an auto-include in almost every EDH deck, and cards like Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , Mana Vault , Mana Crypt (if you proxy or want to sell a kidney) and Everflowing Chalice are great as well.

One combo I had good luck with while playing Erebos was Raven's Crime with Null Profusion . This allows you to essentially cycle any dead lands you draw by casting Raven's Crime from the yard, while also making an opponent discard. In the discard vein, you seem to have some good discard pieces in your list already. Including Geth's Grimoire makes these into card advantage for you, and Waste Not is a great value engine. Syphon Mind is both a mass-discard spell and a mass-draw spell.

In your land-package, I think you should cut Leechridden Swamp . A majority of the time, losing one life isn't going to be significant; furthermore, entering tapped is a severe drawback. Running a normal or snow-covered Swamp is better.

A few of your creature inclusions are questionable. Gifted Aetherborn , Pawn of Ulamog and Basilica Screecher are not likely to have much of an effect on the board, and Brain Maggot or Kitesail Freebooter likely should be replaced with more global and/or recurring discard effects.

Night's Whisper is, most of the time, better than Sign in Blood as it is easier to cast and cannot be Redirect ed.

I feel that a lot of your spot removal consists of one-for-ones. Consume Spirit and Corrupt are good when there is only a single threat on the board, but are simply not good enough if two or more opponents are applying pressure at a given moment. Damnation and Toxic Deluge are the best black board-wipes, though they can be very expensive; I advise Nevinyrral's Disk or Perilous Vault as budget considerations. The life-gain effects of Consume Spirit and the like are probably not necessary when you're running Whip of Erebos and Pontiff of Blight .

Tutors are amazing in EDH. Demonic Tutor is the gold-standard, though it is expensive. Diabolic Tutor , which you run, is functionally identical to Mastermind's Acquisition in EDH -- you may want to consider running the latter for redundancy.

Cutting a Swamp for Reliquary Tower should be considered. This would let you drop Spellbook and free up a slot.

Because of the draw-power stapled on Erebos, you may want to consider running cards like Mindslicer . You'll recover much faster than your opponents, and with things like Waste Not or Geth's Grimoire on the field its a real powerhouse. This would require a sac-outlet; Phyrexian Tower is a good option here.

Good luck.

jconeil1988 on Redirct and Phantasms

3 months ago

I can use Redirect or Spellskite to change the target of my opponents spell, but if I have an Phantasmal Bear on the field that my opponent targets, casting the Redirect or activating Spellskite would null that instance of targeting and I wouldn't have to sacrifice my bear, or would I?

Disasterpiece on Scorched Earth

3 months ago

This is a tricky one, I would seriously consider splashing a third color for access to cards that fetch artifacts like Fabricate but the mana fixing becomes a serious issue. I would happily drop AEther Membrane to do this but a three color deck just sounds inherently unreliable in terms of mana.

I mainly wanted to try to build around Isochron Scepter and my thoughts other than straight burn would be Doom Blade , Geth's Verdict , Mana Leak , Angelsong , Assassin's Trophy , Bile Blight , Commencement of Festivities , Dampen Thought , Dash Hopes , Deflecting Palm , Essence Scatter , Feed the Clan , Growth Spiral , Heroes' Reunion , Increasing Vengeance , Nourish , Raise the Alarm , Redirect , Solidarity of Heroes , Turn to Frog , Twincast , Veil of Secrecy , Whitesun's Passage .

I don't know, it just seems like the scepter could be a really awesome addition to a lot of decks but you would want the scepter plus a fetch for it as well.

clayperce on Flash Ponza

4 months ago

Funkydiscogod,
That's the best kind of brainstorming, for sure!

I'm not sure about Boomerang either ... it's very good with Shocklands, but I'm not sure the tempo hit on a normal land is big enough to justify it. Thanks tons for the other bounce options, but if I find it's too weak, I'll likely move to actual counters (e.g., a 2-2 split of Negate and Mana Leak ).

I never realized we could Redirect an opponent's Cryptic Command ; that's spectacular! I'll keep it in mind for sure!

Wolfir Avenger is cool, though it would likely drive me down the unfortunate path of a SUPER-jank deck, feat. Howlpack Resurgence , Spirit of the Hunt and Pack Guardian :-D

I'd looked at Cloudthresher , but I don't think the effect is worth the mana cost, especially since I expect to periodically have Nimble Obstructionist and maybe Vendilion Clique (currently in the maybeboard) in the air.

I like Voidmage Husher but I think Mystic Snake (currently in the maybeboard) is probably better as a 4-mana Value Bear.

Oh yeah, Psionic Blast and Hornet Sting ... i'll definitely keep them in mind if I find I need some burn!

Thanks so much for all the inputs!

//

skoobysnackz,
I'm not sure about adding Black (not that it's a bad idea, just that I don't currently have any of the manabase to support it, so it'd be a big outlay for essentially just an experiment). But Shadow of Doubt could be great for sure. Dream Eater is extremely interesting ... I'll give it a hard look.

Thanks much!

//

WizardOfTheNorthernCoast
As I type this, I've got Vendilion Clique in the maybeboard. But I think you're right that the time has probably come to move it to the main :-)

Thanks much!

Funkydiscogod on Flash Ponza

4 months ago

Here's some drunken brainstorming:

The ability of Boomerang to bounce lands doesn't seem very useful in modern when everything so cheap. And it's not like you have anything that really works with bouncing lands. Spellstutter Sprite counters spells with a converted mana cost of 1, might be better than Boomerang . If you really want bounce, I'd say if you're planning to bounce your own things most of the time, consider Call to Heel , and if you plan on bouncing opponent's things consider Echoing Truth . If you can't decide, consider Repeal or Remand .

If you want some spicy tech, run a Redirect or two. In Modern, it can make an opponent Thoughtseize themselves or Lightning Bolt their own critters, steal Ancestral Vision s, and can even counter Cryptic Command s. There are a few decks it does nothing against, but it can often do more damage to the opponent than even Counterspell , when it two-for-one's them. It can also count as removal for you.

Wolfir Avenger 's regeneration makes it resistant to most common removal, and I think it would be an upgrade over Bounding Krasis and Fleetfeather Cockatrice .

Maybe Cloudthresher for the sideboard against Arclight Phoenix and Lingering Souls ? Or main deck doubling as a finisher?

Voidmage Husher is repeatable counter to activated abilities, but is quite mana intensive. Maybe you could find room as a one-of?

People always forget blue and green have burn spells with Psionic Blast and Hornet Sting . It's not much, but it would be enough to catch some players by surprise. It's just a thought, since you said you wanted burn in the deck.

Funkydiscogod on If you dont like burn. ...

5 months ago

I once thought about making an anti-burn deck, but using effects like Redirect to make them burn their own critters.

pskinn01 on How does Sentinel Totem interact ...

7 months ago
  1. Yes, if they have the mana they can reactivate in response. And would go on stack and resolve first.

  2. 3 issues. Assassin's trophy can't target anything in a graveyard (as they are not permanents unless in play), and assassin's trophy also can't target it's controllers things either as it specifies opponent's permanent. You can't change a target of a spell/ability is on the stack without having a spell/ability Like Redirect.

  3. Yes, as an instant they can respond with assassin's trophy whenever they get priority to cast spells and it goes on the stack. But same rules apply, it must target a permanent card in play and can't be one they control. They cannot however use assassin's trophy to stop the totem's ability, as abilities are independent of the source that created them, and the totem exiles itself as part of the cost to use the totem - so the totem will no longer be in play when opponent gets priority to cast spells.

Kogarashi on Phthisis

7 months ago

You must choose a target for Phthisis when you put it on the stack, and can't change that target later without some outside effect telling you to (such as Redirect). Additionally, if all of a spell's targets become invalid, then the spell "fizzles" or is removed from the stack with no effect.

So you can't change the target to the 7/7 after you've already targeted the 10/10, and your opponent won't lose any life if he Putrefys his own creature.

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Redirect occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%