Olivia, Mobilized for War
Legendary Creature — Vampire Knight
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Printings View all
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Olivia, Mobilized for War Discussion
3 months ago
Hey BRG24. I actually had just changed this list pretty drastically, putting in Asylum Visitor, Olivia's Bloodsworn, and Stensia Masquerade, so I'd like to test the current list before making extensive edits. In a previous version of this list, I've run Stromkirk Condemned, and everytime I got it out I found that it just didn't do enough, so I ended up replacing it for the Asylum Visitor. I do like the idea of Incorrigible Youths as an aggressive turn 3 play, but I did just put in the bloodsworn which can give itself or others haste depending on the turn/situation, and I think that flexibility could be more worth it in the long run. I think I may put in a couple Olivia, Mobilized for War because the deck could use some closing power. I used Key to the City back a while ago, and I found that most of the time it just put me back on card advantage and activating the untap ability just fit too awkwardly. That being said, since you've experienced great success with it, I think I may give it another go before dismissing it fully. Lastly, I may experiment with Furyblade Vampire because I like the inherent trample to push damage through, but there are a lot of 2 drops in this deck as is, so I'm not sure how worth it it would be. Thanks for taking the time to comment!
3 months ago
Cool deck. I’ve built a similar one based more around the madness mechanic and have been running it for years with lots of success. If you’re wanting to go down that route, and I note your have many of the key pieces already (Falkenrath Gorger, Stensia Masquerade, Asylum Visitor), I have a few suggestions. Furyblade Vampire and Incorrigible Youths allow for a very aggressive curve, giving you a lot of attacking power turn 3. Stromkirk Condemned is another nice card that can push you through for the win, although the mana cost might be slightly awkward. The really nice card though would be Key to the City. Giving your creatures unblockable for the price of being able to cast another spell is great value, especially when combined with Stensia Masquerade or perhaps a Bloodmad Vampire another decent include. Finally, Olivia, Mobilized for War is a great card that enables amazing turns that an just end games. As I said, this is for if you want to turn this into more of a madness vampire deck, and I’m not sure if that’s where you want to take it, but I hope this has been of help to you.
6 months ago
This deck feels like it’s trying to do a lot of different things. I ran a couple of sample hands and I saw some glimmers, but also like it runs out of gas. Toxic Deluge felt counter productive when you’re not getting stuff back often or drawing a lot of cards. Although if you’re on your heels I see the benefit.
One hand I did get Phyrexian Reclamation and a sac outlet. But I also got Oathsworn Vampire, Purphoros and Exquisite Blood, so that line took precedence. I love me some Olivia Voldaren and Mirri the Cursed but I drew them both in my test hands and they’re just so underwhelming without a shell that supports them.
Like I said, some nice glimmers with a solid foundation, but I think the problem with vampire creatures is they don’t have much to unite them other than Edgar himself. The madness line of play doesn’t lend itself to this deck very well though, so drain and gain it is, but then you’re not really synergizing with Edgar. Other than etb triggers and swinging away with tokens.
Cruel Celebrant could fit here, and Malakir Bloodwitch. I’m not a big fan of Vampiric Rites but I have very high expectations of that role, I’d rather just see Dusk Legion Zealot and a way to return him to hand after sacrificing him. But again, that’s just me. I was excited about vampiric rites at first but it never did enough in the environments I’ve played it in. Maybe Stensia Masquerade and Angrath, Captain of Chaos to make your dudes harder to block?
I have a lot of thoughts, and a lot of potential directions to go. Even Call the Bloodline and Bloodline Necromancer seem interesting. A deck built with Olivia, Mobilized for War and Anje Falkenrath as lieutenants and a madness/reanimating subtheme could be fun. Strong? I dunno though.
What do you think?
7 months ago
Ay yo, this isnt the best list but it's what i've got being quick about it:
- Thran Dynamo
- Syr Konrad, the Grim
- Pyreheart Wolf
- Izzet Chronarch
- Helium Squirter
- Goblin Electromancer
- Flux Channeler
- Forerunner of the Coalition
- Dire Fleet Daredevil
- Dire Fleet Poisoner
- Deadeye Plunderers
- Crafty Cutpurse
- Brazen Buccaneers
- Contract Killing
- March of the Drowned
- Lookout's Dispersal
- Siren's Ruse
- Kefnet's Monument
- Talisman of Creativity
- Talisman of Dominance
- Talisman of Indulgence
- Arcane Signet
- Dimir Signet
- Izzet Signet
- Rakdos Signet
- Woe Strider
- Yahenni, Undying Partisan
- Exava, Rakdos Blood Witch
- Grim Haruspex
- Viscera Seer
- Drana, Liberator of Malakir
- Zealous Conscripts
- River Kelpie
- Solemn Simulacrum
- Puppeteer Clique
- Glen Elendra Archmage
- Dreadhorde Butcher
- Cytoplast Manipulator
- Toothy, Imaginary Friend
- Olivia, Mobilized for War
- Ravenous Chupacabra
- Domineering Will
- Last One Standing
- Decree of Pain
- Kari Zev's Expertise
- Chain Reaction
I know there are more INs than OUTs but i didn't want to just try to tell you everything to take out - it's your choices!
8 months ago
Fuzzlewuzzle thanks for the responses!
In looking back through your changes, Warstorm Surge eventually came back into the build. Did you feel like you needed it in order to get a faster win-con or more spot removal? At a 6 CMC that's a turn you wouldn't get to play any dragons.
What's kept Grave Upheaval in this build? High CMC, single target feels counter to a lot of what you've talked about wanting to do in the primer. Have you had instances where the haste was needed? For that total 6 CMC you could cast Patriarch's Bidding or Twilight's Call to be more impactful. Along that line, was Hammer of Purphoros ever a consideration?
Have you ever thought about Olivia, Mobilized for War as a tech in here?
- 3 CMC means it hits the board reasonably quickly
- Haste enabler when your dragons come into play, if they don't already have it
- Can help fill the yard with dragons in hand if you don't have a discard outlet
- Assuming you could resolve its ability before Surge and Tempest, it upticks the damage that either enchantment would do
I assume Wurmcoil and Everlasting Torment are local meta counters, but I might look to swap in for one of those.
8 months ago
This is FearDReaper from MTG Salvation. You asked me for my thoughts:
Dack's Duplicate never really preformed all that well for me. Imo clone effects are overrated. Phantasmal Image and Phyrexian Metamorph are also kinda meh in my experience. These guys were so much better before they changed the legend rule.
I haven't played my list in a while but if I reforged it I would definitely be trying Greven, Predator Captain. He seems to fit the deck like a glove and brings some phenominal card draw to the table.
Are you comboing with Murderous Redcap? If not I don't think he's a great include. In its place I would run Ravenous Chupacabra. If you are comboing with redcap, id still try to find a place for Chuppy. He's just sooo good
A few more cards I would add are: Herald of Secret Streams, Captivating Crew, Syr Konrad, the Grim, and Olivia, Mobilized for War (I see you have her in your maybe board but in my experience she is really good)
Lastly, idk how casual/competitive your playgroup is but if you wanna be really mean you can play Jokulhaups. I wouldn't recommend it if your group is more casual though as they will absolutely hate you lol.
Feel free to pick my brain more. Preferably on this site
9 months ago
Wassup LordWaterbird, +1!
Something that has always helped me is adding custom tags to count draw and ramp, like so:
1x Yawgmoth, Thran Physician #Draw #Sacrifice #Removal
If you really want to cap Marchesa's power level at 7/8 I think you'd have to gut many of the fun cards and play a really consistent, conservative midrange style with lots of interaction or MLD to really be an 8.
That'd be pretty spikey, but here are a few alternative (6-7/10) ideas:
Lean into aggro/midrange... BBB, BB, UU, etc, are really going to slow you down. I would only run cards with those costs that can compare to Necropotence , Yawgmoth, Thran Physician , etc. Eg. Grave Pact is good, but Plaguecrafter does more (...also Merciless Executioner / Fleshbag Marauder ). If you're trying to wipe the board, I'd go for Massacre Girl / Profaner of the Dead , etc.
Fire Covenant ... awesome card. Dethrone is tricky and so you need to be able to consistently manipulate life.
Flayer of the Hatebound ... this card is MVP in Marchesa. Add this.