|Commander / EDH||Legal|
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|Shadows over Innistrad||Mythic Rare|
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Olivia, Mobilized for War
Legendary Creature — Vampire Knight
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
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|Have (15)||mazrimtaim , DHermos , CoolBeansBrattah , Falte , DrPopular , zachi , ecurps , GoldGhost012 , jrschnoebelen , McLoving90 , bakeraj4 , firemind12 , Borg0th , cklise , Dredgar|
Olivia, Mobilized for War Discussion
1 week ago
Thanks for the ideas CaptSillva, but please refer to comment #19 for my thoughts on the SOI vamps. In general they tend to rely on madness, self discard, self sac or are just plain bad. If I ran Olivia, Mobilized for War as my general, these cards might have merit. Likewise with Yahenni, Undying Partisan - very cool general in his own right, just doesn't fit in this build. Taurean Mauler is just red tribal good stuff - not a bad card, just not sure he's worth including.
1 week ago
You should consider Olivia, Mobilized for War, Taurean Mauler, Asylum Visitor, Gifted Aetherborn, Stromkirk Condemned, Heir of Falkenrath Flip, Olivia's Bloodsworn, Stromkirk Occultist, Yahenni, Undying Partisan, Bloodhall Priest, Falkenrath Gorger, and Voldaren Pariah Flip.
2 weeks ago
Well, to answer your question about card drawing possibility, you could use Vampiric Rites- lets you sac a token, gain a life and draw a card. You could also use Altar's Reap. Sac a guy and draw 2 cards at instant speed. Merciless Resolve is ok too, since if you have no tokens you can still sac a land and draw 2 cards.
I think the problem with your plan is that you don't have enough early pressure to "keep enough pressure on the fiend" as you say it. The Mage has prowess and that will help, but the sniper is just a 1\2 that requires a discard and a mana to do anything. After those 2, you don't have a 2 drop and you only have 1 discard outlet in the whole deck. Well, 2 if you count the cycle lands, but after that it's only Nahiri's Wrath. How do you plan to get triggers from the Archfiend? Or the Sniper? Or cast Fiery Temper for 1? Or cast your vampire for 2? You need dedicated discard outlets like Key to the City. If you don't like the key, you could include Olivia, Mobilized for War- she gives haste and counters. Or Call the Bloodline. Discards and gives you another token- with life link to boot.
I think that when you test this deck you'll see what I'm talking about. In order to get the tokens, you need to create counters, and to create counters you need to discard. Well, or the mage, but you can't build a deck that doesn't do anything without a key card- the other cards need to work without him.
Hope it helps.
2 weeks ago
OrzhovUberAlles I like the idea of Chandra, Torch of Defiance because mana ramp would be excellent! But Tezzeret the Schemer doesn't work when I don't have any artifacts. But a good suggestion as well.
I was thinking about adding Olivia, Mobilized for War...
3 weeks ago
I'm unsure if this is out of your budget but Captivating Vampire is amazing! I also suggest finding room for these cards:
Dark Impostor, removal on a stick, with exile to boot. Can take over games if left unchecked.
Indulgent Aristocrat A nice sac outlet that buffs your vampires.
Kalitas, Bloodchief of Ghet removal on a stick, and creates more Vampires.
Stromkirk Condemned can buff your vamps and works well with graveyard synergies and discard synergies.
Olivia, Mobilized for War makes non vamps into vamps. Gives haste and buffs them up.
Stromkirk Occultist can create card advantage. Hard to argue with that.
Sengir Nosferatu because this is the single most flavorful vampire in mtg.
Hope these suggestions were helpful! Let me know if i could do anything more to help!
3 weeks ago
I love Marchesa, extremely fun commander especially in a fun casual playgroup. Can be very interactive with itself and make for a hell of a commander game. But I would like to give some suggestions to this deck.
Lands: Im not going to tell you to run every fetch and shock land. What I will say is that you are running too many. You have 38 lands with a four-drop commander and on top of that currently your decks highest point in its mana curve is three. Running less lands will open up a.) for more cards to run. B.) Wont allow for you to be drawing solely into lands every turn. I am a strong believer in 34 lands being the best number except in a few decks like my stax brago.Single Target Removal:Everything except Zealous Conscripts is pretty great. Not necessarily a bad card, it can definitely get a large creature out of your way when you are attacking but I wouldnt really count it as removal. Not necessarily a bad card though it does go infinite with kiki jiki mirror breaker but thats not necessarily a fun win for a casual playgroup and doesnt really fit your theme. Instead of this I would run capsize. Has a buyback effect which is insanely strong and it can be your saving grace in a lot of games.
Creatures:Ok so I cant use your custom categories for this part because yours says you have 8 but in actuality you have 37 so Im going to either say very briefly why I like a card or dislike a card.
Baleful Strix: I dont like this one, a card that would be fantastic for this is Solemn Simulacrum. This card solves a dual purpose. One, it will draw you a card and two, it will get you a land. And with your commanders effect you can get this twice for four mana (Or more if you get more +1s on it) effectively getting to draw a card and search for a land for two mana. Value you town baby! Lol
Blood Tyrant: Dope, fun burn card that they legit cant kill unless they exile it. Might put a bit of a target on your back in a super casual playgroup, but everyone likes to feel powerful haha.
Bloodflow Connoisseur Obvious synergy with your deck, also you can do this at instant speed, so if someone tries to exile one of your strong creatures in response you can sac it.
Burnished Hart Not a fan, never have been. Some disagree, do you dude.
Dack's Duplicate Cause why not, anytime you need to copy a new creature just sac and choose a new target. I love it.Disciple of Bolas Uhm, im just not personally a fan of this card, like it has good effects but it feels pretty eh to play Drana, Liberator of Malakir Dope +1
Exava, Rakdos Blood Witch Meh, its alright but a lot of the things that give +1s isnt fast enough to make use of the haste.
Falkenrath Aristocrat You dont have a surplus of humans to sac to get this.
Flayer of the Hatebound Undying cards with persist are infinite with a sac outlet just saying. If you added Cauldron of Souls you could make this etb infinite and take everyones creatures and swing out.
Grim Haruspex Sure why not
Grimgrin, Corpse-Born Thats pretty value
Hound of Griselbrand Definitelly could find something with better value.
Marchesa's Smuggler Could be good if you do some sac infinites with mikaeus but if you were looking for a card to get rid of this could go.
Mikaeus, the Unhallowed The big daddy, legit love this card. Super good in your deck as-well. A win you can put in with this is Walking Ballista I would highly suggest this just because I feel like at a certain point in some casual games they become almost unwinnable because of everyones super inflated board states.
Molten Primordial Great card, if you can put +1s on the stolen cards then sacrifice them they are permanently yours
Mulldrifter Honestly you could play this with the Laboratory Maniac combo. If you put persist on this card you can infinitely draw your deck with mikaeus on board. Then play lab man and win the game. That combo would be pretty convoluted so your play group probably wouldnt get salty about it. Either way though this card is value town in your deck.
Necropolis Regent Dope
Olivia, Mobilized for War Fantastic in combination with a good draw engine.
Olivia Voldaren Not exactly sure what purpose she serves in this deck.
Oona's Blackguard Dope
River Kelpie Really good
Sage of Fables Only using this card is actually not that good of value, why use this card that pretty much only puts the +1s on your commander when you could run something that gives +1s to everything.
Treasonous Ogre Not worth dude,
Vigean Graftmage Not enough value, what creatures have insane tap abilities that this is worth?
Viscera Seer Goochi
Zealous Conscripts This isnt that great of a card as said before
The only other thing I wouldnt use in this deck is the planeswalker, when the heck are you ever going to get that out hahaha.
Well, that took me about an hour, sorry there arent like a ton of suggestions about cards it was more general about deck building. Keep me updated on what you think of my suggestions or what not and if you dont agree with me on some of my thoughts Im down to talk about it and see if Im wrong!
Also, yes I do realize I suggested some cards you already have. I apologize for any cards that i suggested that were already in the deck.
4 weeks ago
@hosshughes Hi there!Big fan of your 40$ commander decks :) In the future do you have plans for making a 40$ commander deck featuring Breya, Etherium Shaper, Olivia, Mobilized for War or Triad of Fates as a commander?
Thank you for your time.
Keep up the good work ;)
4 weeks ago
First thing I would do is probably at least cut two of the Faith of the Devoted because you only need one out for Amaizing value, and as far as winning the game or doing damage there are better options if you keep ending up hellbent, a great one being Bloodhall Priest, it can end up still pinging for two once a turn, and although you lose the life gain you have a 4/4 body out and can target creatures. If you play it right, especially using Ye power if key to the city you can slam it on urn three, then get hellbent in turn four.
As far as consistent discarding goes, I think you will find that Olivia, Mobilized for War will easily fix this and add tons of pressure on the board. I would've at least run one and take out the one copy of Lightning Axe. I find two Lightning Axe and four copies of Fiery Temper is the right amount of burn facing most decks.