|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Mythic Rare|
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Olivia, Mobilized for War
Legendary Creature — Vampire Knight
Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
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Olivia, Mobilized for War Discussion
1 month ago
Your manabase looks fine.
I've played a bunch of vamp variants- the battle is that mardu vamps (which is basically all B/R vamps decks that aren't secretly just a Stromkirk Noble and burn list, because the white vamps are really, really good) has several different ways it can go.
You can build around Stromkirk Captain in a go-wide strategy in which case maindeck Mavren Fein, Dusk Apostle and Legion Lieutenant , or around Blood Artist , Cartel Aristocrat and Falkenrath Aristocrat in a sacrifice strategy, or around discard outlets with Stromkirk Condemned , Falkenrath Gorger , Olivia, Mobilized for War , or around trading efficiently with Gifted Aetherborn , Stromkirk Captain and Vampire Nighthawk , or dip more heavily into spells, or lifelinker spam to land Blood Baron of Vizkopa . You can also split the difference between any of these plans, because there are cards to bridge basically any strategies.
Vamps is incredibly versatile, with a big pool of synergies to draw from. You can stretch from lurn-like aggro all the way to blood-baron control. So play with the tools, target a section of the game you want to win in and build to that. And don't be scared to switch it up.
The reason to go to mardu is the options it gives you (and bloodghast triggers)- not just in the sideboard, but throughout the deckbuilding process. You can absolutely bring a different vamps deck each friday, and your opponents will misplay because they were expecting what you've done before. That is incredibly strong.
1 month ago
Thank you for those options; I keep forgetting just how diverse you can get with Vampire strategies.
Try as I may I keep wanting to go back to Madness; I love the mechanic and people aren't usually expecting it. Plus, it's a built in defense against 8-Rack, aggressive card draws (I won a round in Legacy against a Howling Mine because of Madness) and other disruption.
Could the following list work?
2x Arid Mesa
2x Blood Crypt
4x Bloodghast (playing for 0cmc as discard)
2x Incorrigible Youths (playing for 3cmc madness)
I will work on the sideboard after I've nailed down the main board, which is hard because Vampires don't like being nailed to anything.
1 month ago
I have a few vamps lists in the back catalogue. I've tended towards mono-black because I like to pretend to be 'the rack' for bad matchups, but I've played with mardu too.
The big question is what payoff you are looking at. You can go anywhere from pure aggro to midrange value, and since so many of the pieces work well together, the majority of options are viable.
If you have even a modest collection of vamps you can always bring something fresh to FNM which plays off the same manabase and uses the same hand disruption. This means that there is a vamps list that will work well in practically any meta, and sitting down against vamps you could be facing almost anything from pure 'small vamps/discard/burn' aggro right up to 'solemnity/unlife/ad nausiem/blood baron'.
I'm gonna try and give a quick overview of sets of cards and what they do. None of these sets are perfect, so tournament play is patchy, but some may sit in your local meta in a dominant position- use judgement and don't be scared to mix and match.
With all the small lifelinkers ( Indulgent Aristocrat , Gifted Aetherborn , Vampire Cutthroat do a lot). You play a very grindy game going over most aggro with lifelink and under most midrange with sac value. Card filtering makes a lot of value here, and things like Bloodghast / Faithless Looting (despite the meta being all graveyard hate all the time) put a lot of work in.
Madness vamps has Bloodghast engines and obscenities like Olivia, Mobilized for War / Haakon, Stromgald Scourge for vampire knight tribal, and similar 'high synergy/bad combo' setups can pack massive amounts of hand disruptiuon while cheap lifelink/deathtouch gums up the board.
Gaining a lot of life with more disruption into cards like Blood Baron of Vizkopa / Elusive Tormentor Flip is also viable, if you are comfortable executing a more old-school control list in your meta.
1 month ago
Hey Saint, I haven't had enough time to look over your deck enough yet to give detailed suggestions of cuts.
Some advice however is cut cards that don't give repeatable value. Key is repeatable. Creatures should be the priority because they are best with Marchesa. But this doesn't mean play 40+ creatures, still want to have a nice balance between card types. 30-35 creatures, 36 lands with 8x mana rocks is something to consider.
Captivating Crew is a creature who's ability is a repeatable steal creature effect. Crew is also a mana sink which is a good thing to have in Commander. Zealous Conscripts is also a creature, she can give you possible repeatable value of stealing your opponents permanents. These are more powerful than other cards that give you the same one shot effect such as Act of Treason , Threaten , Traitorous Blood , Slave of Bolas , etc. These cards are fine if you have reliable ways to recur them to cast them again, but you don't have that. You don't really need them because you have cards like Crew and Conscripts.
Mark of Mutiny is the only card with this type of one shot effect I would keep because it's only three mana and also puts a counter on the creature you steal which is good with Marchesa. Don't misunderstand some budget cards that give you a one shot effect are excellent, worth playing, such as tutors ( Gamble ), instant removal ( Chaos Warp ), counterspells ( Arcane Denial ) and low mana cost draw spells ( Brainstorm ), but these cards need to be powerful if you're only getting to use them once. In fact consider adding all of these?
The next place to look for cuts are the four and five drops since there's a lot of them and you don't need them all. All the four and five drops are good cards, but some are better than others. I honestly think you can consider ending the creature curve at six drops with Flayer of the Hatebound . The majority of the power level here is coming from the four and five drops. Can keep Nicol Bolas, Planeswalker as the top end since he's repeatable removal and steal your opponents creatures. The avg. CMC of your deck is currently 3.6 which is in my opinion high. Try to get this number less than 3.0 for smoother game play.
I don't think cards with graft in Grixis colors are worth playing. Graft as an ability for the +1/+1 counters synergies is lackluster. Consider Olivia, Mobilized for War ? She can be a repeatable source of +1/+1 counters for creatures as long as you have cards to discard.
More later :)
2 months ago
You convinced me to test out Olivia, Mobilized for War , aldo i am still a bit scared to throw away cards for getting a counter. I currently have 3 board wipes (living death and cyclonic rift not included) i might also give Last One Standing a chance to preform. As i only have about 5 repeatable sacrifice outlets i was wondering if you tested out Bloodflow Connoisseur ?
3 months ago
Stuff I'd cut:
Duskborne Skymarcher - not enough impact
Erdwal Ripper - bad
Falkenrath Exterminator bad
Furyblade Vampire good for madness but not for this deck
Havengul Vampire not good enough
Kheru Bloodsucker bad
Licia, Sanguine Tribune only good as commander in a deck built around him. Here it's just bad for 8 mana
Nirkana Revenant not bad but not really that useful either since only about a thrid of your lands are swamps anyways
Voracious Vampire bad
Stuff I'd definitely add:
Anowon, the Ruin Sage
Bloodline Keeper Flip
Bloodlord of Vaasgoth
Mavren Fein, Dusk Apostle
Butcher of Malakir
Shadow Alley Denizen
Stuff I'd consider adding:
Bishop of Binding
Kalitas, Traitor of Ghet
Legion's Landing Flip
Olivia, Mobilized for War
Patron of the Vein
Urge to Feed
Blood Baron of Vizkopa
Drana, Kalastria Bloodchief
Voldaren Pariah Flip
Details as for why I'd add certain cards and cut others I'll give you the next time we get to talk :)
3 months ago
Thanks for the comment. Good stuff.
You're right, the deck tries to benefit of both the madnes effect and vampire's synergies. I agree, there are not many creatures with madness in the deck. On the first glance. Falkenrath Gorger is key here. He gives all vampires (100% of creatures in the deck) madness even though it is at normal cost. In combination with card drawing cards, like Tormenting Voice , Asylum Visitor or Risk Factor you keep your hand healthy and you keep up the paste since the mana curve is extremely left skewed.
It is a stretch to have those topics combined in one deck. You definitely have to forego some of the cards you mention just because you don't have enough space or the overall synergies are too low. Originally, the third theme of the deck was a creature destroy/hand control component encircled around Liliana of the Veil , but she is crazy expensive. The theme is still active though.
I really like your suggestion Fiery Temper . It is basically a Lightning Bolt . Heir of Falkenrath Flip is definitely a card I must add. Same with Bloodhall Priest and Drana. I will kick out Olivia, Mobilized for War in return.
Perhaps, the overall combination is better suited in a Commander deck – what do you think?
4 months ago
@Sparrowfan101 - I think we're both barking up the wrong tree here.
I've tried to get this guy/gal to see reason before and got pretty much the same response you did and I reiterated our point again after your post.
Reading through 2 pages of comments, they have yet to add a single card suggested that's cmc 3 or less. Metallic Mimic, nope. Sage of Fables, nope. Carrion Feeder, nope. Baleful Strix, nope. Olivia, Mobilized for War, nope. Drana, Liberator of Malakir, nope. Rhystic Study, nope. Entomb, nope. Buried Alive, nope. I'm feeling a trend here to say the least.
Olivia, Mobilized for War occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%