Hound of Griselbrand
Creature — Elemental Hound
Double Strike Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Hound of Griselbrand Discussion
1 month ago
The reason I use Serum Powder over Oath of Nissa is that it can also ramp in a tight spot. My turn 1 is almost always Flamekin Harbinger followed by turn 2 dork, which makes oath take all the way until turn 3 before I can cast it. Although it doesn't look it, Flickerwisp is too much strain on the mana due to the double off color cost.
I have tried tyrant. It didn't work.
Shriekmaw misses on too many creatures right now to run 4 of. In a matchup where I need it, I effectively already have 5 copies due to harbinger. Hound of Griselbrand however has been an all star in this deck if the combo does not happen, creating value or being a 2 mana or being a 4/4 double striker almost every time.
Ingot Chewer is mainboard rather than sideboard, because, in the matches I need it, I need it in all 3 games to stand a chance. In addition, so many decks run targets for it that, while confusing at times, it is rarely a completely dead draw.
As for Nova Chaser, it's complicated, mainly because it has so many uses. I am in the process of writing a primer for the deck which will go into it in full detail.The main uses are
-Surprise! 11 damage
-reuse of etbs/trigger ltbs
-flash it in to protect something
-instantly turn on bridge, sometimes to give itself champion fodder
-championing warden so that it comes back ready for battle every time it dies.
The reason I do not run exemplar is mainly the cost. If I do not have soulstoke out it will be at least turn 5 before I can realistically cast it, whereas chaser is still a strong turn 3 play.
1 month ago
Have you considered Tyrant of Discord as a fatty to cheat out (maybe from the SB) ?
It can randomnly take out multiple permanents or just a land.
1 month ago
I thought about Hound of Griselbrand that would need two bolts (and a Shocks wouldn't be enough), however I don't like him because of the mana cost, but it's a fine addition. The other option I thought would be Electrostatic Pummeler if you have enough energy, although it would lose it's firepower. Brute Force can save them. You can sideboard those and more options, suggestions are welcomed.
3 months ago
You could consider these cards Hound of Griselbrand, Brass Squire, Batterskull, Tenza, Godo's Maul, Sword of Vengeance, Bludgeon Brawl, Kazuul's Toll Collector, Godo, Bandit Warlord, and Masterwork of Ingenuity.
3 months ago
I also realized that, counterintuitively, Undying creatures are effectively immortal if you can saddle them with -1/-1 counters reliably. The counters cancel, so it will come back indefinitely. I added Mikaeus, the Unhallowed, Flayer of the Hatebound, Pyreheart Wolf, Demonlord of Ashmouth, Hound of Griselbrand, and Geralf's Messenger to the list!
4 months ago
I love Marchesa, extremely fun commander especially in a fun casual playgroup. Can be very interactive with itself and make for a hell of a commander game. But I would like to give some suggestions to this deck.
Lands: Im not going to tell you to run every fetch and shock land. What I will say is that you are running too many. You have 38 lands with a four-drop commander and on top of that currently your decks highest point in its mana curve is three. Running less lands will open up a.) for more cards to run. B.) Wont allow for you to be drawing solely into lands every turn. I am a strong believer in 34 lands being the best number except in a few decks like my stax brago.Single Target Removal:Everything except Zealous Conscripts is pretty great. Not necessarily a bad card, it can definitely get a large creature out of your way when you are attacking but I wouldnt really count it as removal. Not necessarily a bad card though it does go infinite with kiki jiki mirror breaker but thats not necessarily a fun win for a casual playgroup and doesnt really fit your theme. Instead of this I would run capsize. Has a buyback effect which is insanely strong and it can be your saving grace in a lot of games.
Creatures:Ok so I cant use your custom categories for this part because yours says you have 8 but in actuality you have 37 so Im going to either say very briefly why I like a card or dislike a card.
Baleful Strix: I dont like this one, a card that would be fantastic for this is Solemn Simulacrum. This card solves a dual purpose. One, it will draw you a card and two, it will get you a land. And with your commanders effect you can get this twice for four mana (Or more if you get more +1s on it) effectively getting to draw a card and search for a land for two mana. Value you town baby! Lol
Blood Tyrant: Dope, fun burn card that they legit cant kill unless they exile it. Might put a bit of a target on your back in a super casual playgroup, but everyone likes to feel powerful haha.
Bloodflow Connoisseur Obvious synergy with your deck, also you can do this at instant speed, so if someone tries to exile one of your strong creatures in response you can sac it.
Burnished Hart Not a fan, never have been. Some disagree, do you dude.
Dack's Duplicate Cause why not, anytime you need to copy a new creature just sac and choose a new target. I love it.Disciple of Bolas Uhm, im just not personally a fan of this card, like it has good effects but it feels pretty eh to play Drana, Liberator of Malakir Dope +1
Exava, Rakdos Blood Witch Meh, its alright but a lot of the things that give +1s isnt fast enough to make use of the haste.
Falkenrath Aristocrat You dont have a surplus of humans to sac to get this.
Flayer of the Hatebound Undying cards with persist are infinite with a sac outlet just saying. If you added Cauldron of Souls you could make this etb infinite and take everyones creatures and swing out.
Grim Haruspex Sure why not
Grimgrin, Corpse-Born Thats pretty value
Hound of Griselbrand Definitelly could find something with better value.
Marchesa's Smuggler Could be good if you do some sac infinites with mikaeus but if you were looking for a card to get rid of this could go.
Mikaeus, the Unhallowed The big daddy, legit love this card. Super good in your deck as-well. A win you can put in with this is Walking Ballista I would highly suggest this just because I feel like at a certain point in some casual games they become almost unwinnable because of everyones super inflated board states.
Molten Primordial Great card, if you can put +1s on the stolen cards then sacrifice them they are permanently yours
Mulldrifter Honestly you could play this with the Laboratory Maniac combo. If you put persist on this card you can infinitely draw your deck with mikaeus on board. Then play lab man and win the game. That combo would be pretty convoluted so your play group probably wouldnt get salty about it. Either way though this card is value town in your deck.
Necropolis Regent Dope
Olivia, Mobilized for War Fantastic in combination with a good draw engine.
Olivia Voldaren Not exactly sure what purpose she serves in this deck.
Oona's Blackguard Dope
River Kelpie Really good
Sage of Fables Only using this card is actually not that good of value, why use this card that pretty much only puts the +1s on your commander when you could run something that gives +1s to everything.
Treasonous Ogre Not worth dude,
Vigean Graftmage Not enough value, what creatures have insane tap abilities that this is worth?
Viscera Seer Goochi
Zealous Conscripts This isnt that great of a card as said before
The only other thing I wouldnt use in this deck is the planeswalker, when the heck are you ever going to get that out hahaha.
Well, that took me about an hour, sorry there arent like a ton of suggestions about cards it was more general about deck building. Keep me updated on what you think of my suggestions or what not and if you dont agree with me on some of my thoughts Im down to talk about it and see if Im wrong!
Also, yes I do realize I suggested some cards you already have. I apologize for any cards that i suggested that were already in the deck.
9 months ago
Both Oblivion Sower and Blight Herder fit quite well into the deck think. I will almost always have a lot of lands exiled (Oblivion Sower also gives me lands that i exiled earlier with Grenzo!) and spawning 3 Eldrazi Scion is pretty good as well. The Scions work both as extra attackers and as extra mana.
Chancellor of the Forge is really awesome at spawning a million tiny hitters lategame (I am going as wide as possible - remember I want many damagetriggers, not just big ones).
Dragonmaster Outcast spawns big flyers, which are very much needed in the deck. They have a lot of damage, but also evasion. Furthermore the deck is pretty vulnerable to flyers and this helps a bit.
Hanweir Garrison spawns hitters every time it attacks, and is therefore really great when I make it unblockable.
Thopter Assembly is also a creature that creates a lot of evasive 1/1's. I will hopefully have haste most of the time, which makes this a lot better.
Mana Flare is something I might remove too... But the ramp is really strong in this deck...
11 months ago
You could power out those cards with Generator Servant and Smokebraider this would allow you to drop a threat through soulstoke such as Liege of the Tangle Nova Chaser or Hound of Griselbrand turn 3. I would reccomend going the full 4 on each as well as a few Mulldrifters and hitting all 4 Primal Beyonds. Ancient Ziggurat is also an option. this would allow you to splash a 3rd or 4th color fairly painlessly. If you are going on this route, ball lightning would be the first to cut. If the combo is really important also add 2-4 Serum Powder.