Crescendo of War
At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
Printings View all
|Vintage Masters (VMA)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Crescendo of War Discussion
4 days ago
3 months ago
Just a heads up that Balance is banned in the format. Maybe your group is cool with it though.
You might like these: Tome of Legends, Idol of Oblivion, Skullclamp, Arch of Orazca, Throne of the High City, Mantle of Leadership, Hope Against Hope, Veteran's Armaments, Eidolon of Countless Battles, Cathars' Crusade, Goldnight Commander, Valor in Akros, Leonin Warleader, Hero of Bladehold, Crescendo of War, Honor of the Pure
6 months ago
Pervavita gives good advice. The 25% win-rate advice is good. I found that I have much better games in pursuit of decks that at least make a large impact on the game regardless of the win. Pramikon usually will make an impact on the game, Although remember to splash some offensive stuff Crescendo of War or some other game accelerator, otherwise you do end up watching everyone else play without doing much yourself - just a suggestion you can find a less suicidal offensive weapon as well. He is also right about mana sources, they are so not-glorious, but they do usually have a positive impact for most players running them.
6 months ago
Crescendo of War would be fun to put in here so the opponents creatures that are attacking get REALLY big fast!
7 months ago
Oh sure, (ragging on a micro-example here) but something like Heartwood Storyteller being a unique effect feels like was reaching into territory that would be best reserved for something that should be more common (or explored) in - to tax noncreatures by gifting for the color of altruism. I mean a color doesn't truly expand until the boundaries are expanded. Also, white is often meant to be played via parallel effects, just that most people use this in a staxy & subtractive way. But additive parallel effects could certainly use more love in . I mean I've made Earnest Fellowship, Crescendo of War, & Absolute Grace do some serious work in a very white way. I just say they should keep the parallel additive effects coming, just maybe include card advantage or something else that scales well to multiplayer.
I would say has broken new ground, exile & play until next turn, Furious Rise, play from opponent's library. These were things that were very narrowly limited to maybe corner case cards & now extremely expanded Etali, Primal Storm,Stolen Strategy are expansions to something like Grenzo, Havoc Raiser -- where any other similar effects were previously temporary at best, play from opponent's library became a subtype of advantage for red now, done in a new way that isn't gamebreaking & is considered "red" now but would not have been strictly defined as "red" a few years ago - it would have been more "Grenzo" or "sounds like red could explore that"
8 months ago
alexjustdoit - makes sense. Perhaps I'm underrating Vampire Nighthawk. I suppose the lifegain effects help a lot when you are running things like Acidic Soil & Price of Progress (which I am currently not) which also hurt you.
Have you tried Kunoros, Hound of Athreos? My meta probably isn't resilient enough to fight against strong hate or stax, but I like that this guy does other things and being a creature is easier to remove (as opposed to something like Rest in Peace which could just lock someone out and does nothing against decks that don't utilize the yard).
Abzkaban - interestingly I just had a commission done for a Cersei alter of Queen Marchessa with Gregor and Qyburn assassin tokens, so I'm taking a similar GoT theme with my list. I'll post me list with the alters on here shortly.
Thoughts on Assault Suit in a combat oriented build?
8 months ago
I'm in the process of making a Marisi deck right now; I think I'm doing it a little differently - mostly trying to control combat, but I think there are a couple ideas that could interest you. Nahiri's Machinations, Duelist's Heritage (also cool that you can use it when your opponents are goaded into attacking each other), Invasion Plans makes it so your creatures can get through in a pinch, or let's you kill key creatures your opponents have. Bedlam has obvious synergy, Crescendo of War makes your opponents hurt each other more as well as your creatures, and then No Quarter gives you even more power with your big creatures. (Fight to the Death and Master Warcraft seem really fun, but I dunno if they'll make the cut... I want them to, though. haha.)
I like your deck, I got some good ideas from it, so thanks!
8 months ago
For more productive conversation, it is hard to say with mono-white. There are a couple of auto-includes. Smothering Tithe. Mistmeadow Skulk is fun. A whole lot of vigilance (other heliod) is incredibly rattlesnakey when you have this access to lifelink. Crescendo of War is just an amazing good time. Parhelion II is a fun pet-card. All the stuff that punishes/taxes non-creature play can be fun: Deafening Silence & friends.