Silumgar, the Drifting Death
Legendary Creature — Dragon
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
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Silumgar, the Drifting Death Discussion
1 week ago
My aim was to possibly change the deck into a Zombie-summoning deck, and thus as soon as Hour of Devastation is out I'm gonna try to replace Silumgar, the Drifting Death for The Scarab God, but I really like Lazav, Dimir Mastermind for copying large creatures after they get destroyed by Murder, Counterspell, or by Jace, Memory Adept. Thanks for the recommendation!
As for the land issue, for the moment the deck works more or less with a few mana-fixers - Liliana of the Dark Realms being the main one, if I get her final ability ready. However possibly swapping out some high-cast spells or creatures - or Tezzeret, Master of Metal as he really is somewhat useless outside of an artifact army - for lands like Dimir Aqueduct, Dismal Backwater, Secluded Glen, Watery Grave, or even Westvale Abbey would be useful.
As for making a theme for my deck, I'm not entirely sure if I should aim for counterspells and discards or Zombie Army. Either way I'm seeing this deck as possibly splitting off into two Jace/Liliana centered decks... Thanks again for the recommendations.
3 weeks ago
Oloro_Magic, I actually did have Savage Ventmaw at one point, but I found that the deck generates so much mana that when Savage Ventmaw would hit the field it made me wish I just had one of my token-generators on the field instead. As far as Silumgar, the Drifting Death goes, I almost agree with you in that Atarka, World Render would be better, but that limits me in what I'm able to kill. If Silumgar and two other dragons attack, every creature an opponent controls with 3 toughness or less are immediately wiped when I declare the attack, and any bigger creatures left are severely weakened, whereas Atarka giving dragons doulbe strike limits me to being able to only kill whichever creatures decide to block however many dragons I have. As far as the mana goes, I never have a problem getting Silumgar out. With hexproof Sylvan Caryatid, the two dragon lands, and not to mention Elvish Piper giving me any creature for free regardless, I've never thought twice about it. I almost wanted to put in some Black land for Silumgar and Broodmate Dragon but I found that it just wasn't necessary since so many of my cards allow me to ignore the color of mana or ignore mana all together with Elvish Piper. I guess what it might honestly come down to between Silumgar and Atarka would probably be how many creatures the opponent is playing with. If I'm going up against aggro green elves or something, Silumgar is definitely coming, but if I was going up against Black or a deck that uses less total creatures, then Atarka would definitely be the better pick, so I'd probably just side one of the two out in Game 2 depending on the deck I was fighting. But the cool thing about this deck (because it utilizes Elvish Piper) is that I can side-in pretty much any creature I want and abuse their ETBs like Kederekt Leviathan or something, but I'm getting off track.
What I'd honestly love is to get some Dragon Eggs in here to combo with Overgrown Battlement and to abuse Scourge of Valkas even more with belated dragons entering battle. The more dragons on the field sooner, the quicker the game usually ends.
What do you think about what I've said, am I crazy or making sense? Really appreciate the input either way. Love to get an outside opinion. You get tunnel vision hard when working on a single deck for months.
2 months ago
Jesus Christ, the deck's been killing tonight! YALL GOTTA mainboard TITI, I've won like half of my games because of it, so great in this meta and in our shell! Opponents play so badly when facing it and then outta blue BOOM Hulk > transform > wipe board > return Hulk to hand > cast something (often Glimmer) > dig 2 / draw 2. Then our turn comes, BOOM Chandra, take 13!...
We're back to like two years ago in the first iteration of this deck when we used to drop Silumgar, the Drifting Death > pass the turn > and then drop dash hasty Kolaghan, the Storm's Fury, -2/-2 the board > take 11!! haha good stuff :D
2 months ago
Oblivion Sower Not great land ramp for what it is and in a 100 card singleton format searching for a usually 35/100 chance that goes down for each land they have in play this seems kinda bad besides its big booty
Silumgar, the Drifting Death might be good for clearing weenies other than that same as o-sower kinda beefy booty but not a lot else helpful
Arcane Laboratory I don't like stax in non stax decks that nets me advantage only in the form of slowing tf out of my opponents think more Rhystic Study than your suggested "Winter Orb" The other suggestions seem solid ill add them to the maybeboard the only reason I am currently lacking Thran Dynamo & Gilded Lotus is due to the ridiculously broken "my wallet is not bottomless" conundrum. i have like 4 other decks with them in atm and it gets kinda pricy the more of them you need :( (curse you staples that wizards retardedly doesn't reprint!)
2 months ago
Hey nice looking Phenax deck! I got some fun ideas looking at it.... Illusionist's Bracers, Intellectual Offering, Paradox Engine, Breaking Wave, Intruder Alarm, Tidal Force, Wall of Frost, Shield Sphere, Undead Alchemist, Oblivion Sower, Dreamborn Muse, Silumgar, the Drifting Death, Thran Dynamo, Gilded Lotus, Arcane Laboratory. Cheers!
2 months ago
Why not Silumgar, the Drifting Death? kill the opponents entire board even if they are hexproof or indestructible
2 months ago
Steal stuff and big creatures...what about Silumgar, the Drifting Death?You can play huge dragons, a couple of shapeshifters and a lot of clone creatures to copy or steal stuff.
2 months ago
Dragonlord Ojutai is pretty good.
As is Silumgar, the Drifting Death.
I also liked Kolaghan, the Storm's Fury.
My first control deck that I ever built was based around Ojutai, Soul of Winter.
I remembered all the others but had to look that last one up!