Silumgar, the Drifting Death


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Fate Reforged (FRF) Rare

Combos Browse all

Silumgar, the Drifting Death

Legendary Creature — Dragon

Flying, hexproof

Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.

Silumgar, the Drifting Death Discussion

TypicalTimmy on Lathliss' Brood

1 month ago


  • You are correct in that Coalition Relic is better than Manalith - in the right deck. I have no methods of proliferate or tap-dance. As a result, I can not pile charge counters onto the Relic. Effectively, all I will ever get out of it at one time is a single mana of the color of my choice. This is the same value I get out of Manalith , for the exact same CMC. It's not that Relic is bad - it's that my deck is not designed to optimize it.

  • Heart of Ramos is an amazingly beautiful card. I run the Relics in a lot of decks. I actually run Eye of Ramos and Skull of Ramos in my Silumgar, the Drifting Death deck for that very reason. The reason I did not include it within this deck is simply because I don't have need for a lot of stones. The ones I do have seem fine enough. Sure, I could get 1x additional , but I don't think in this particular deck is worth the slot for the card for a one-time use. In other words, to me the value of +1 in addition to the normally produced is less valuable than a card that remains on the field.

  • I honestly overlooked Thran Dynamo . Totally forgot it. I think I should replace Gilded Lotus . The triple colorless is easy to overcome since I'm only using one color, and it works perfect for mana dedicated toward stones. It might not speed up my deck by a whole lot, but it will see some slight improvement. Also, it gives me another card to free-cast off of Sunbird's Invocation when I cast my limited number of 4-drop spells, such as Crucible of Fire and Thunderbreak Regent .

  • Ruination and Winter Orb are great locks on the game. I could very easily slip them into the deck. The reason I don't want to is merely because I'm not that kind of player. It's not a bad suggestion; It's that I don't feel comfortable sitting down with a group of people and basically telling them they can't play Magic. If I wanted to do that, I'd play mono-blue ;)

  • The reason I literally run zero Instant and / or Sorcery spells is because I needed to make room for all my Dragons! Haha, joking aside the reason I didn't go with these in this deck is because I specifically sought out Dragons and Enchantments that have Instant / Sorcery-like impacts on the game. The main theme of the deck is a Dragon deck, but I'd say the archetype is strictly burn with the massive amount of non-combat damage I can very easily and steadily spread around. Effectively, my Dragons act with secondary functions, which allows me to double my resource value while honing in on synergy.

  • I honestly have not considered Sneak Attack , Bacon God, or even Etali, Primal Storm . All three of these would be great additions. I'll have to see what I can safely cut. I already have cheating aspects with Sunbird's Invocation , so adding another one or two would really help tie that into the synergy as well, rather than having it as a one-off gimmick.

Thanks for your suggestions! I'll get looking at what I can slot in and where :D

This deck to sort of be my love-child. It's everything I love in Magic:

  • Dragons
  • Big-ass stupid plays
  • Ramp / Reduction
  • Tokens
  • Massive amounts of damage
  • Archenemy style gameplay
  • Giant boardstates
  • Evasion
  • And did I mention MOTHER F***ING DRAGONS?!

I'll admit, I fully intend on buying this deck and even pimping it out over time. So the suggestions really do help :D thanks!

RNR_Gaming on morophon dragons

2 months ago

I would cut all the dragons that dont Have an immediate impact on the board or provide a good utility. Utvara Hellkite is a powerhouse in any dragon deck; your dragons start making more dragons and you gum up the board with fat flying lizards. Silumgar, the Drifting Death wipes out opposing creatures and the more dragons you have the nastier it gets. Hellkite Tyrant can be a win con and just snatch artifacts off of an urza player. Just think about what decks play in your playgroup/meta and find a dragon that deals with the problem. Theres a dragon for almost everything.

itachi45 on Grixis control dragons

3 months ago

Sorry man, I wasn't trying to be condescending. Definitely came off that way though.

Yes, it becomes a 2 mana Counterspell , which is unheard of in modern. It requires a dragon in your hand, true, but you probably would have mulliganed into a threat in hand anyway.

With a deck of top end threats, you're going to want 1) to be playing on curve and 2) to be reactive the first 5-6 turns or so. You can play threats earlier, but you run the risk of passing with shields down, having your threat killed, and then spending the rest of the game on the back heel.

As a final thought, I see why you like Glorybringer. A 4/4 flying haster is good, but I would hesitate to include it here. It is best in decks playing other haste threats because it is good at massive damage, but has no staying power. I would instead recommend Silumgar, the Drifting Death or Dragonlord Silumgar , as both of those have a most lasting effect on the battlefield, which is optimal for a game of attrition.

TypicalTimmy on I thought about it. I'll ...

3 months ago

Tier lists are subjective, as GhostChieftain says. It all depends on your meta, really.

For example, I run a Silumgar, the Drifting Death deck. Do you realize how utterly incompetent that Commander is? There are barely any black dragons as it is, let alone blue ones. The few that there actually are have insanely high CMC. Ramp is basically non-existent in Dimir as well. There's basically no card advantage, too.

But I build it using a vast swath of Shapeshifters with Changeling. I also packed it full of boardwipes to keep pressure off of myself. Finally, I peppered in clone effects, giving me something to do on curve.

When Silumgar lands, he wipes the board clean each and every turn he attacks. Since he has Hexproof, he is nearly impossible to remove.

I play in a less-aggressive meta. In my group, he dominates games. But if I were to go on something like Game Knights? No, I would be utterly destroyed.

So base your designs off of your meta and not the meta of others.

Ravenrose on Dergons!!

5 months ago

Wild Pair is a must for this deck. Living Death and Primevals' Glorious Rebirth are good recurrsion cards. Seek the Horizon is also good ramp. Dromoka, the Eternal and Dragonlord Dromoka are some important dragons. Silumgar, the Drifting Death and Dragonlord Silumgar are also considerations. Verix Bladewing should also be considered. Where Ancients Tread is better than some of the curses. Diabolic Tutor can search up anything you need.

I hope this helps!

TypicalTimmy on Modern Horizons Card Review (SPOILERS)

6 months ago

As far as Venomous Changeling goes, I perfectly understand it's basically hot garbage outside of draft, however I currently run Ghostly Changeling in my Silumgar, the Drifting Death EDH deck.

I use Shapeshifters with Changeling as cheap 1-3 CMC Dragons to fill out the board. They still trigger off Silumgar's ability, so they work great.

As such, I'd rather upgrade a 2/2 with no keyword abilities to a 1/3 with Deathtouch for the same cost.

So, at least for me, he's a solid 10/10 :) grabbing a foil and nobody can stop me :3

TypicalTimmy on Card creation challenge

6 months ago

I am having insane amounts of fun with my new Silumgar, the Drifting Death deck. I upgraded it so the one on my profile isn't current, but still close.

I'll have to update it when I get off work, but:

Breakdown of my deck

  • 25 cards are Dragons
  • 11 copy cards
  • 9 mass wipe cards
  • 8 cards that specifically force my opponent to sacrifice creatures (Allowing me to use It That Betrays)
  • 13 draw cards
  • 44 cards that produce mana (29 Lands and 15 artifacts)
  • 2 cards that bring creatures back from my graveyard
  • 2 cards that makes it so whenever a creature an opponent controls dies, it returns to the battlefield under my control instead
  • 9 mass token making cards

Almost every single card has at least 2 purposes, with some having even more. So tons of synergy and overlap.

Silumgar's Oath


Signature Spell - You may place this spell in the command zone after it resolves. You may cast it from the command zone as long as you control your commander. It costs more for each time you have cast this spell this game after the first.

Until the end of your turn, whenever a creature you don't control dies you may pay 5 life. If you didn't, return it to the battlefield under your control. It becomes a Zombie in addition to it's other types.

More Signature Spells :3

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Silumgar, the Drifting Death occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%