Sheltering Ancient


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Uncommon

Combos Browse all

Sheltering Ancient

Creature — Treefolk


Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

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Sheltering Ancient Discussion

zin1000 on Clever Girl

2 weeks ago

Interesting, I think I'll Replace Sheltering Ancient with Cultivator's Caravan and Sylvan Caryatid with Mirage Mirror. Conqueror's Galleon  Flip seems a little low on the power side though. Also in Edh you die with 10 poison counters not 15 (Maybe your playgroup has a houserule) so Triumph of the Hordes is a lot more useful than you think. Thanks for the suggestions!

Mave on Clever Girl

2 weeks ago

I play Sheltering Ancient in my Rubinia Soulsinger EDH and mostly my opponents have no creatures to put the counters on (turn 2-4) which is why it mostly dies if played in the early game.I'd rather suggest some low cost mana ramper artifacts that have another power upside or vehicles. Cultivator's Caravan is both a 3 mana manastone and can be tapped using one of the other strong creatures to add 5 more power to the board ;). Lupine Prototype into Cultivator's Caravan into Ghalta sounds like a plan especially with a Birds of Paradise on turn 1.

Mirage Mirror seams about right, too. Can turn into a strong land your opponent control that produces more than 2 mana or copies the strongest creature your opponent control or the strongest non legend you control. Plus it may double Vernal Bloom and similar stuff ;)

Conqueror's Galleon could be interesting because normaly it's hard to crew it on turn 3-5 and then attack but with the high power it can easily flip turn 4 or 5 while your opponent can't block giving you a nice card advantage machine plus ramp.

And I wonder about the usefullnes of Triumph of the Hordes. Poisen counters in edh are 15 and killing with commander Damage or natural damage seams more likely. It's similar to trying to win with Snakes in Kaseto befor he hits with 21 commander damage.

colton815 on Rivals of Ixalan Spoilers

1 month ago

MagicalHacker how EXACTLY are you playing the elder dino turn 2?and btw, Old-Growth Dryads, Sheltering Ancient, and Tempting Wurm are garbage.

Thorbogl on Ghalta, Primal Hunger Food Chain

2 months ago

Selvala, Heart of the Wilds might fit well.

Maybe some stuff like Phyrexian Soulgorger, Sheltering Ancient and Lupine Prototype to make your commander even cheaper, and these can be food chain'ed away afterwards.

Delta-117 on Ghalta, Primal Hunger Commander damage ...

2 months ago

Oops meant to say Exploration not Explore. RazortoothMtg has given you some excellent ideas here as well, I knew about the cardsTempting Wurm and Sheltering Ancient but I just couldn't remember there names when I had made the post.

I will add another card to "Double up to lethal," and that is Hot Soup. Groundbreaker, Primalcrux, Avatar of the Resolute and Nest Invader, might not also be a bad idea.

n0bunga on [List - Multiplayer] EDH Generals by Tier

2 months ago

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Dunno if anyone has seen this. I love it as a card, but I'm pretty sure it's not competitive.

Outside of a strictly worse Selvala shell.

You're essentially running all the dorks, and some of Selvala's crappy fatties like Phyrexian Soulgorger and Sheltering Ancient to cheat him out. For pure CMD damage, Berserk effects, Wine of Blood and Iron and Nantuko Mentor all help.

I could also see this as a 99 in Xenagod/etc

n0bunga on

2 months ago

greyninja cheers! Rhonas will definitely see a place, I just made room for the Hydra, along with some of Selvala's staples - Phyrexian Soulgorger and Sheltering Ancient I don't really care about their age counters since we can just choose to sac them, but getting 8 or 5 power on T1 at the earliest seems great.

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