Creature — Treefolk
Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Sheltering Ancient Discussion
1 week ago
1 week ago
Thanks for the comments and suggestions guys.
I like the Show and Tell and Concordant Crossroads ideas DrkNinja, although giving all creatures haste is a little worrying I must say. I'll have to test it out. Luckily (due to its price) I feel the same way about Eureka as I do Hypergenesis or the Tempting Wurm that NyanNijet suggested . They all push the game forward too fast, even for this deck and, considering all the card draw I'm giving out, if one player has an Reliquary Tower effect and the others don't, things could get ugly.
I've thought about including Hunted Wumpus in the deck, NyanNijet, but when you get up into the 6/6 creature range, people start taking notice. I even considered not putting the 5/5 Sheltering Ancient in the deck for this reason, but the cumulative upkeep is just so sweet on that card I had to include it.
2 weeks ago
odd mechanics in green:
Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad
2 weeks ago
For what it's worth, Verdurous Gearhulk can be an 8/8 with trample, costs one less mana and is more versatile than either of those. But anyway...
I like cumulative upkeep, if only because it appears on many of my favorite cards ever. I still want to make not-too-terrible decks centered around Jotun Grunt, Vexing Sphinx and Braid of Fire one day, and Sheltering Ancient is the best card in my favorite deck (Uh, are you sure that's a 5 and not a 2...?). You guys wouldn't believe how many times I've had someone use sorcery-speed removal on my Ancient with no creatures on their side of the board, just because they didn't realize it'd die on my next upkeep anyway.
3 weeks ago
Thornling, AEtherling, and Morphling all are awesome with Experiment Kraj, and Sheltering Ancient is just stupid good in Kraj decks. If you're in the mood to generate infinite mana, you can throw in Grand Architect and it'll combo with PILI-PILA.
4 weeks ago
The mana base is really bad for modern, your dual lands aren't playable the same turn, which will really hurt the deck. It also might be beneficial to add several other creatures and even try to add in another color. If you splashed black you could use Thoughtseize, Fatal Push, and Geralf's Messenger. Undying with Solemnity means the cards are virtually unkillable. You definitely need to add fetchlands, shocklands, and probably a Mutavault, Blinkmoth Nexus, Inkmoth Nexus or Celestial Colonnade if you aren't going to run more creatures, that way you at least have blockers in your mana base. If you splash green you can use Sheltering Ancient, a two cost 5/5.
4 weeks ago
I would drop 2 Putrefy for 2 Abrupt Decay, I would also consider the winning strategy of a deck like this when looking at creatures. Cards like Sheltering Ancient provide an alternative scavenge card that can still be largely useful to the win condition, but the main aspects of what makes decks like this thrive is the unblockable and hexproof conditions in the deck. Vines of Vastwood, Blossoming Defense, and Silhana Ledgewalker are almost necessary for quick wins in the modern format. I have been playing a version of this deck archetype for a while now, here is a link - Death's Awakening (Primer). The biggest issue that you will have with the current card lists are removal and the speed of which your combos resolve.
1 month ago
And do you think Omnath could be moved up to T2.5? I never got any feedback on that idea.