Creature — Treefolk
Cumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Sheltering Ancient occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Sheltering Ancient Discussion
4 months ago
Cool idea! You might like these: Sheltering Ancient , Wall of Shards , Happily Ever After , Clear the Land , Seed the Land , Genesis Chamber , Akroan Horse , Forgotten Ancient , Awakening , New Frontiers , Collective Voyage , Fecundity , Null Chamber , Magus of the Vineyard , Pendant of Prosperity
6 months ago
These might interest you: Invasion Plans , Genesis Chamber , Varchild's War-Riders , Coat of Arms , Nacatl War-Pride , Soltari Champion , Soltari Visionary , Duelist's Heritage , Avatar of Slaughter , Mercy Killing , Righteous Fury , Sunblast Angel , Curse of Predation , Curse of Stalked Prey , Sheltering Ancient
9 months ago
- Land Grant allows you to keep greedy hands (one Land, w/Dork)
- It is fairly jank, haha. Very slow, unlike this next card...
- Treefolk Harbinger finds us: Lignify , Sheltering Ancient , Great Oak Guardian or Dryad Arbor (which works well in tandem with Gaea's Cradle )... So, removal, ramp, win con or mana. I suggest running it. Remember, Selvala let's us draw off fatties, so this isn't only a set up card.
- Neither are better, I hate to say. However, keep using them if you like!
- I've seen the Oasis, yeah! So, we don't use life as a resource, so having the Garden never hurts us. Lastly, it's Threshold ability is a mid-to-long game effect for us, only if needed; without being too Mana intensive (Oasis).
- Selvala does not need this. There are very few Cards here we're happy to pitch and too few Artifacts & Enchantments that truly stop us, so... Why help the rest of the board from Stax pieces?
- I ran this for a while: never had it go off successfully.
Thank you. Glad you enjoy the list and show! It will be updated once again after M20 fully releases (and the cards are made available here). I can tell you already that there is one definite update coming to the list with Veil or Summer and potentially Shared Summons. More on that later.
1 year ago
Commune with the Gods can get creatures in your gy while also searching for Varolz or Simic Ascendancy, you definitely need 4 of it. I also think you need some amount of Grisly Salvage for some more Varolz digging. You don't need Hydroid Krasis in your deck and maindeck Dispel is a bit much, so I suggest you play a mix of Commune and Salvage/ Grapple with the Past in this spots.
1 year ago
1 year ago
So this is one of my first attemps to make a deck.... And I love mushrooms and wanted to make a flavourful deck that had basically mushrooms, and their environment, trees and treefolk... To be played with friends but still as mighty s possible. But I am honestly struggling to fit everything in properly.... And no clue about which spells to choose! Any feedback is welcomed. So far I got something like this:
Verdeloth the Ancient Unstoppable Ash Orchard Warden Leaf-Crowned Elder Treefolk Harbinger Bosk Banneret Dountless Dourbark Timber Protector Ghoultree Indomitable Ancients Great Oak Guardian/ Cloudcrown Oak
Fungi I really wasnt sure here, not sure if mushrooms would be better represented in this deck by little ones that create saprolings and that is it, or if it is more convenient to keep the good ones in... so had those ideas so far. Also wanted to keep all as mushroomy as possible.
Mycologist x1 Essential for the theme I am aiming for, was thinking of 2 of these. Thallid Shell-Dweller x2 Benefits from using toughness to power up along with treefolk? Corpsejack Menace x3 Ghave, Guru of Spores x2 Mycoloth x2
Enchantments/Spells... The same for this, trying to keep it as mushroom foresty as possible. [pGrow from the Ashes]] is very tempting for this reason... but having other fedges.... Seed Spark ? Lignify ? Saproling Symbiosis ?? Reach of Branches ?? Rootgrapple ?? Fungal Sprouting Fungal Plots Luminiscent Rain Verdant Embrace Infect Pollenbright Wings Whirlwind Was thinking of adding something like Wrath of god or something to clean up the other's cards while having the [Timber Protector] ... Thoughts? And for more multiplayer Sheltering Ancient Heartwood Storyteller Collective Voyage ??
Well, please I would appreciate any feedback. Playing 60 cards, not much restriction... Also potenetially could make it into an EDH deck? But my pals do not really have those although we could probably get into that.
The budget is around 40 bucks...
Thanks in advance.
All the best.
1 year ago
Yeah, as with your experience I do have to constantly retool the CMC average of the deck to find reasonably-costed incremental "dmg matters" stuff. A lot of my filler creatures fulfill that role.
The redirect spells might not make as much sense in your deck... not totally sure. My Jund deck tends to grow other people's creatures into major threats with green concepts like, Sheltering Ancient or Evolutionary Escalation, vows. It really REALLY wacks people out when I redirect removals from OTHER players property. So yeah, I thought maybe redirects for Xantcha to mess with minds... but might not be as imperative in a rakdos deck
1 year ago
Jund: Thantis, "the crapped-on" has some possibilities... Very fun when I proxied her. I think their are a couple of misunderstandings regarding a good build for her (maybe too much blue slowbuild players out there :) ). It appears to me that there is too much pillowfort focus with her and too much concern for deathtouch. Now for my meta I am providing most the "combat oomph" and prompting action. Hunted cycle is great, vows are great, LIFELINK IS FAR BETTER!!! than deathtouch for rattlesnake value on forced combat!! Yes, I said it - and stand by it. But most of all she is strongest with a "DMG matters groupslug" philosophy. A lot of low cmc curses, and repetitive damage, discard enchantments really shine with her when coupled with cards to produce pawns & damage dealers for opponents. Things like Pain Magnification start triggering ALOT when you are forcing non-ideal combat. INEVITABLY when the pawns build up or you cast a vow or Sheltering Ancient creatures into the threat zone: that is when specific boardwipes are cast... Except you still have all these life-draining gas-guzzling groupslug enchantments in play.