Sinister Sabotage

Sinister Sabotage

Instant

Counter target spell.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Browse Alters View at Gatherer

Trade

Have (1) DemMeowsephs
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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
Arena Legal
Historic Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Sinister Sabotage Discussion

libraryjoy on Training Wheels Izzet Spellslinger

2 months ago

I would drop the one card with Surveil. Sinister Sabotage Don't make them learn a keyword for one card. Find another with Jumpstart or something like Bone to Ash.

DanMcSharp on Standard Dredge

3 months ago

I feel like 4 Demonic Embrace is a bit much, and the Opt are nice but pretty underwhelming since you already have plenty to do at 1 mana anyway. You would most likely benefit more from playing some removal or hand disruption like Thought Erasure instead. A few Sinister Sabotage could be nice too.

dichia on Force of negation/rage

4 months ago

lagotripha, I was already thinking of adding a black splash honestly, but I don't feel comfortable with 4 colors. If they didn't ban Deathrite Shaman it would have been great, but.. I already tried some self milling strategies, and I actually run Tamiyo, Collector of Tales which basically is there for that. Self mill is very good to find Griffin and Squee faster, but on the other hand if you mill a force, and you don't have Eternal Witness to return it in hand, it will burn a key card. Thought Scour and Logic Knot seem really good though and I will try them out for sure, so I can get rid of Sinister Sabotage that never convinced me.

Tylord2894 on Flashing in Destiny Spinner

6 months ago

Let's start by clearing up the terminology used here. You play some creature, and your opponent casts some kind of spell says "counter target spell" or something to that effect, right?

If that is the case, then you're almost correct. Assuming you have the ability to cast Destiny Spinner at instant speed, your creature would not be countered if the Spinner is on the field when the counter going to resolve; however, the counterspell does not fizzle. If the counter spell does something else as well as counter, such as Sinister Sabotage, your opponent still gets that effect. You have not made your creature spell an illegal target. Rather, you made it so that at least part of the spell doesn't do anything.

EldraziOfRavnica on Sygg

6 months ago

Replace Cancel with Sinister Sabotage.

abby315 on Dimir Flash (IKO) (STD)

6 months ago

I'm not convinced Nightpack Ambusher is worth the splash on its own, at double G pips, especially because I think you should definitely be running the full set of Murderous Rider.

I'm also not sure that The Ozolith and Lochmere Serpent fit as one-ofs. Lochmere is, I think, just too expensive. Ozolith is an engine and I don't think it should be a one-of in any deck, and here I don't think it pulls enough weight. I'd probably add the 4th Sinister Sabotage - or you could swap them for Neutralize, which might be better in games where you need to be the less-controlling deck. And maybe Anticipate or a one-of Sea-Dasher Octopus?

UB Flash is definitely an interesting thing to explore so I hope my suggestions make sense!

kerk123 on Pioneer Control

7 months ago

The main reason for dropping gear hulk is how it effects your curve and lots of decks run yard hate. Gear hulk also dies to supreme verdict when you cast it making the body useless. With the lower curve you can drop a land and sub settle in. Really good options for counter spells better than syncopate and disallow are Censor, Sinister Sabotage

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