Sinister Sabotage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) None
Promo Set (000) Uncommon

Combos Browse all

Sinister Sabotage


Counter target spell.

Surveil 1.

Browse Alters

Price & Acquistion Set Price Alerts



Recent Decks

Sinister Sabotage Discussion

Demarge on Unmoored Surveilance Control

5 hours ago

Doom Whisperer I would suggest swapping with the Dream Eater. running Search for Azcanta  Flip is almost a must with how heavily your goal is to surveil, it will quickly become active. Sinister Sabotage should also make it's way into the deck, Cancel with upside is the strongest counter you can run atm, so why not run it.

LordAzelion on Izzet Tempo

7 hours ago

Malikin Thank you for the reply, hmm I will try using ionize for a few games and see how it goes. I chose Sinister Sabotage because the surveil, coz this is a tempo deck I want to throw away as many useless draws in my turn as possible that's why I have both Opt and Sinister Sabotage. Dive Down is basically a defense for the drakes once it's on the board, combined with Siren Stormtamer and just protecting the monsters I want to keep overall.

cimo7 on GB Midrange

18 hours ago

GingerSquatch93 I thought about that variant for a while (including running Stitcher's Supplier and Glowspore Shaman), but that would require me to cut my spells package significantly in order to optimize the graveyard for Izoni, Thousand-Eyed and Lotleth Giant. My concern was that leaves me with fewer answers to my opponent's threats and more open to countermagic (Sinister Sabotage my Lotleth Giant? Feels bad). I'm curious why you found this version to be more resilient against control? Appreciate the feedback.

Malikin on Izzet Tempo

20 hours ago

A solid list, have you considered Ionize over Sinister Sabotage? Just wondering what your reasoning behind running SS over Ionize, I can see the red mana source being an issue. Surveil seems less necessary if you're already running 4 Opt's in a tempo deck. Also unsure of the usefulness of Dive Down in the mainboard. Rest of the deck seems great.

FastIsFaster on Budget Dimir Tempo

1 day ago

You may want to consider Sinister Sabotage in the deck, as it allows you to protect your board the way Negate would, can cancel any type of spell (hits creatures unlike negate), and above all is another surveil trigger for you

BrandonNass on UB - Surveil

2 days ago

After playing this deck a bit, I learned a few things. Dimir Spybug is fantastic, cheap, gets big quickly, and is hard to block. Thoughtbound Phantasm is also good. A 2/2 for U is already good, and it gets big and loses defender quickly. Nightveil Sprite is the repeatable surveil trigger that makes them both shine.

Price of Fame is okay even without a legendary target, but only due to the surveil. Thought Erasure is well-costed, effective, and a great surveil card. Sinister Sabotage and Unexplained Disappearance are both good. Creeping Chill is okay, but only really if you cast it from the graveyard for free. Notion Rain is great, and has amazing artwork IMO. Not much to say about Sinister Sabotage, it is Cancel with surveil attached. Disinformation Campaign is disappointing without surveil in it, and Enhanced Surveillance is best limited to 2 per deck.

xhuggels on Dimir surveil(discard theme)

3 days ago

This deck is in its senior year, it still needs to go through college before i can send it into the real world ☺

Its not ready yet. My current thought process is in terms of sorcery speed surveil compared to instant speed surveil. Holding vounter-spells up are awesome, but if you dont need them having that mana go to waste is a shame. Also if you bounce Disinformation Campaign and play it in the same turn, you need to have around 5 mana, which means that if you wanted to hold up another cpunterspell you cant do it till turn 8-10, which isnt ideal.

Ive found that if i play Sinister Sabotage, my next 2 turns tend to go really really well. I believe it to be because of the instant speed nature of the surveil there.

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