|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||None|
|Promo Set (000)||Uncommon|
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Counter target spell.
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Sinister Sabotage Discussion
3 days ago
Hi thanks for commenting! The mana base will need lots of work; still unsure if it's color-heavy towards black or red or blue but more shocks are a definite must for sure so the checks can come in untapped.
And I haven't run much control so I wasn't sure if the additional land draw would be helpful, most likely not as it does look like I have some good amount of draw.
I can take one of of both Sinister Sabotage and Mission Briefing . Reckless Rage is something I found could be useful. 1 mana instant speed works just like a Lava Coil but with no downside as I run few creatures and was thinking about going creaturesless. I wasn't sure if Rage would be better than Lava Coil because of this. I can see the usefulness of removing the Moment of Craving as well but I've heard some good things about the card and see it run fairly often so I will wait for a second opinion on that one.
Yawgmoth's Vile Offering has become a pet card, I will move it to the maybe board. Rekindling Phoenix is considered because of its resistance to removal and allows me to run anything that may get it killed like a boardwipe. I also have one. Although Lava Coil is used often due to Phoenix. I'll take him out. I'll also just move Lava Coil over to the side.
3 days ago
Your land base needs more dual lands or some basic mountains, islands, and swamps to be viable. Dragonskull Summit , Drowned Catacomb , and Sulfur Falls are not nearly effective enough with only 6 lands which can allow them to enter untapped in a deck with 26 lands. I would cut one of each of those and the Memorial to Genius since you are already running plenty of draw and two Arch of Orazca and add two additional lands either a basic island and a basic mountain or two more shock lands of some combination to allow your lands to more consistently hit the play-mat untapped.
Additionally I would recommend starting with removing one Sinister Sabotage , one Mission Briefing , all four Reckless Rage , and all three Moment of Craving . Remove Yawgmoth's Vile Offering as it will be way too inconsistent with such little play ability and such high card cost. I also don't see the value of Rekindling Phoenix in this particular deck, especially when you are already running such a deep mana curve for sorcery, creature, and planeswalker.
Perhaps the Lava Coil could be moved to your sideboard for when removal is required.
1 week ago
For lands, Cabal Stronghold doesn't make any sense. You're running 7 Basic Swamps. If you wanted to put in Cabal Coffers with Urborg, Tomb of Yawgmoth , that could work, but I doubt you want to put your money there. Cascading Cataracts, Waterveil Cavern, Survivor's Encampment, Shimmering Grotto, Rupture Spire, Guildmage's Forum, and Gateway Plaza should be the next to go. You're running a 2-color deck, so you don't need such bad fixing. I'd also lose Everglades.
Nighthowler is the only really bad creature that I see, although you'll probably want more if you're on the self-mill plan. Triskaidekaphobia and Tree of Perdition are cute. I don't think I would run that, but if you're going to, run Clutch of the Undercity and Dimir House Guard to tutor up the pieces.
Spinal Embrace is a cool card, but it's pretty inefficient. For that kind of mana, you could be running Kindred Dominance , Crux of Fate , Deadly Tempest , Decree of Pain , Extinguish All Hope , or Life's Finale (I would go with this one, given your commander). Cancel is a no-go. Counterspell , Negate , Swan Song , Countersquall , Dissolve , Arcane Denial , Disallow , Sinister Sabotage and Dream Fracture should all be in the deck before Cancel.
Tome of the Guildpact is pretty bad in this deck. If you want rocks, you should be running Sky Diamond , Charcoal Diamond , Coldsteel Heart , Mind Stone , Thought Vessel , and Talisman of Dominance before you touch that or Darksteel Ingot in a 2-color deck. If you're looking for card draw, Phyrexian Arena , Syphon Mind , Fact or Fiction , Tidings , Sign in Blood , and Night's Whisper are all better.
If you wanna mill, Altar of the Brood , Mesmeric Orb , Dread Summons , Sphinx's Tutelage , Psychic Corrosion , Traumatize , Patient Rebuilding , Memory Erosion , and Whetstone are all more powerful than Millstone (though I do appreciate it's OG status).
If you want to see what other people are playing in their Scarab God decks, I recommend checking out the EDHREC page for him.
1 week ago
Hey, I recently acquired Bruna and am considering building a deck around her, so thanks for the inspiration!
Have you updated this deck since then?
I really like the Cloud Key in the list, probably really helpful... Also, I was considering the blue Surveil cards from Guilds of Ravnica ( Dream Eater , Mission Briefing , Dimir Informant , Sinister Sabotage , ...), rather than Scry cards, as it can help dig through the deck while putting useful Auras in the graveyard...
Thanks again :)
1 week ago
The thing about Dream Fracture and Arcane Denial is that they aren't card advantage for opponents. If you're in a 4-player game, countering a spell, costs you a card, and one opponent a card. So, you're at -1, and the table is at an average of -1/3, meaning you're at 2/3 of a card's worth of disadvantage. If you Dream Fracture , you're down no cards, the owner of the target spell is down no cards, meaning you and the table are at parity. If you Arcane Denial , you end up down no cards, the owner of the target spell is up one card, and the other two players are unaffected, meaning you're at 1/3 of a card's worth of disadvantage relative to the table. A few life isn't worth card advantage in Commander. Countersquall only makes the list because it's a second copy of Negate , which is good because it's 2 mana. Undermine is bad, since to cost 3 mana, you need to get some utility. A lot of people compare scry in 60-card formats to half a card, since lands are useless in the late game, but it's more like a third of a card in Commander, but even with that adjustment, Dissolve and Sinister Sabotage only put you down a third of a card relative to the table. The others I mentioned are all more circumstantial, but to get much better, you'll have to drop big bucks on Mana Drain and Cryptic Command .
1 week ago
You really shouldn't be running either. Both are bad cards. Maybe they belong in Phenax, God of Deception , but that's about the only scenario I can imagine. In any other case Counterspell , Swan Song , Arcane Denial , Negate , Countersquall , Disallow , Dissipate , Sinister Sabotage , Dissolve , Forbid , Spell Crumple , Void Shatter , Wizard's Retort , Dream Fracture , Admiral's Order , and Dream Fracture should all be in a UB deck before the milling counters even enter the conversation.
3 weeks ago
I think Unmoored Ego is an all-star in G2 and G3, but having it in your main deck is a bit awkward in my opinion. It doesn't do anything to a threat on board, only stopping more copies of something. I think this slot could be better utilized by another counter spell ( Absorb or Sinister Sabotage ), removal, or something that can exile ( Seal Away , Profane Procession Flip, or Conclave Tribunal ).
If you wanted, you could even run Ixalan's Binding ), as it does hit something on board and guarantee they can't cast something of the same name
3 weeks ago
First, I think you should swap Search for Azcanta Flip for Treasure Map Flip. You'll still get to scry, and Treasure Map provides extra mana or card draw which is great for casting or triggering Niv. Second, Chemister's Insight is just too expensive. Try Chart a Course , Radical Idea , or Discovery / Dispersal in it's place. Third, Quench is fine for early game but Spell Pierce does just as much. I'd honestly drop both Quench and Sinister Sabotage for Ionize . Lastly, Cry of the Carnarium doesn't fit what you're doing. If I'm your opponent and I see you cast that, I'm immediately targeting your big fliers for removal to exile them. Run another Ritual of Soot instead since you have no creatures it would affect.
Sinister Sabotage occurrence in decks from the last year
All decks: 0.57%
U/B (Dimir): 2.65%
Commander / EDH:
All decks: 0.01%