|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Sinister Sabotage Discussion
1 day ago
Either max your island count or remove Mystic Sanctuary
Drown in the Loch is pretty bad in pioneer unless you're milling your opponent, IMO
Cut big tef, go up to 3x t3f
Also wants Opt
Regardless of how you run the mana, you'll want Fabled Passage and/or checklands
There's potential, here. Cheers!
5 days ago
Hello everyone. This is the first time posting here. I hope I did all this right sorry if I screwed this up. I'm looking to improve my Yarok deck. I know there are at least two cards on the tip of everyone's tung. Questing Beast and Hydroid Krasis . I would love to add thees but alas they are too pricey. The deck is as follows.
Commander) Yarok, the Desecrated
Creatures) Meteor Golem Dream Eater Gravedigger Evolution Sage District Guide Dungeon Geists Cavalier of Gales Murderous Rider Thief of Sanity Golgari Findbroker Agent of Treachery Cavalier of Thorns Paradise Druid Yarok's Fenlurker God-Eternal Rhonas Cavalier of Night Risen Reef Incubation Druid Voracious Hydra
3 weeks ago
Veil of Summer should be on the CounterCounter section.
4 weeks ago
Today I got a few more wildcards, so we got
- 1 Murderous Rider replacing 1 Despark
- 1 Absorb replacing 1 Sinister Sabotage
- 1 Hydroid Krasis replacing 1 Riddlemaster Sphinx
1 month ago
You could probably get more effective use out of Cancel or Essence Scatter rather than giving the creatures back to them. If you really want any of your friends to not like the deck you could also go for more outright control like Counterspell . If you did want something pioneer friendly Sinister Sabotage is a good option which also gives some control over your next turn.
1 month ago
Not super happy with the 1 Despark left (down from 3 originally) but still debating what to put there. As of writing still down:
- 2 Garruk, Cursed Huntsman replaced with 2 Riddlemaster Sphinx
- 3 Hydroid Krasis replaced with 2 Opt and 1 Dream Eater
- 1 Absorb with 1 Sinister Sabotage
- 1 Assassin's Trophy replaced with 1 Despark
- 3 Murderous Rider replaced by 1 Despark , 1 Sinister Sabotage , Precognitive Perception
- 1 Realm-Cloaked Giant replaced by 1 Ritual of Soot
- Most of the shocks replaced with the pseudo-gates
Also I know the land base is by far not optimal (really need to take advantage of all the scry lands) but I don't have the rare wildcards to do so.
1 month ago
Collective Brutality reverses the problem you have with Thoughtseize while also providing disruption. Merfolk Secretkeeper is good in this deck. The full four Breaking/Enterings are probably the right move here. Instead of Cyc Rift , how about Languish or Ritual of Soot ? Dissolve is both worse than Sinister Sabotage and Didn't Say Please . If you're really fixated on the Wight and Abberation plan, go ahead, but a few more sweepers could make this deck into more of a control deck. Right now it's leaning more towards agro-mill. If that's what you want, consider Vantress Gargoyle . Otherwise, I'd throw in a playlet of Fatal Push and ways to refill your hand, such as a playlet of Into the Story , an under appreciated yet powerful card in this deck.
1 month ago
Sinister Sabotage occurrence in decks from the last year
All decks: 0.43%
Commander / EDH:
All decks: 0.02%