Counter target spell.
Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Sinister Sabotage occurrence in decks from the last year
All decks: 0.43%
Commander / EDH:
All decks: 0.02%
Sinister Sabotage Discussion
1 month ago
Let's start by clearing up the terminology used here. You play some creature, and your opponent casts some kind of spell says "counter target spell" or something to that effect, right?
If that is the case, then you're almost correct. Assuming you have the ability to cast Destiny Spinner at instant speed, your creature would not be countered if the Spinner is on the field when the counter going to resolve; however, the counterspell does not fizzle. If the counter spell does something else as well as counter, such as Sinister Sabotage, your opponent still gets that effect. You have not made your creature spell an illegal target. Rather, you made it so that at least part of the spell doesn't do anything.
1 month ago
I'm also not sure that The Ozolith and Lochmere Serpent fit as one-ofs. Lochmere is, I think, just too expensive. Ozolith is an engine and I don't think it should be a one-of in any deck, and here I don't think it pulls enough weight. I'd probably add the 4th Sinister Sabotage - or you could swap them for Neutralize, which might be better in games where you need to be the less-controlling deck. And maybe Anticipate or a one-of Sea-Dasher Octopus?
UB Flash is definitely an interesting thing to explore so I hope my suggestions make sense!
2 months ago
The main reason for dropping gear hulk is how it effects your curve and lots of decks run yard hate. Gear hulk also dies to supreme verdict when you cast it making the body useless. With the lower curve you can drop a land and sub settle in. Really good options for counter spells better than syncopate and disallow are Censor, Sinister Sabotage
2 months ago
I like the idea of having the plan B of milling your opponents. This way your commander has more targets and Rise of the Dark Realms becomes so much spicier.
For this I’d suggest running cards that fill your opponent’s hands and graves using cards like Font of Mythos/Howling Mine, Fascination, and Anvil of Bogardan. This sets up explosive combos with cards like: Psychic Corrosion, Dreamborn Muse, and Windfall/Jace's Archivist.
Another suggestion I have is to run Phyrexian Altar. It’s 1. a sac outlet 2. Ramp 3. a whole lot of fun with Gravecrawler. He combos with the altar giving you infinite 2/2s with Diregraf Colossus and infinite Altar of the Brood triggers.
Things I’d cut for the 9 cards I mentioned would be: Kalitas, Traitor of Ghet (see above), Liliana's Mastery (too much for too little)), Dark Salvation (same reason), Sinister Sabotage (same reason), Expropriate (cut for something that synergies with your general. Take a cooler Rise over some stolen permanents), Ancient Excavation (Dreamborn Muse tho), Liliana, Untouched By Death (the best part about her Gisa and Geralf do already), Entomb (not sure about this one actually), and a land.
Thank you for coming to my ted talk.
2 months ago
Added 2 Kioras, which seem to work well.
Actually just went with a single Ardenvale and, as per your suggestion, no Vantress. Will add a 4th Fabled Passage when I get one.
Shatter is super useful, Time Wipe too. Thing is I only ever really have Dream Trawler as a creature (save the odd 0/4 Wall from Meletis) and I'm usually not needing to wipe then, so it's a really cheap counter to loads of stuff arrayed against me, especially against Red or Green I find. Having said that, put it down to 3 as I also have Time Wipe - this made room for the Thirsts.
2 months ago
Pretty solid, though I'd personally look at getting the full set of Sprites and an extra Blood Operative, dropping the Whisper Agents. I'd also say you could happily drop two or even three lands considering how low to the ground you are. Other cards to looks into would be Doom Whisperer, Sinister Sabotage, Unmoored Ego, Ashiok's Erasure, Ashiok, Dream Render, Creeping Chill and Narcomoeba.
I know this is for Arena, but here's some ideas for an exile-based Dimi control deck for Pioneer that Thief of Sanity would fit into:
OR if you want to see what this archetype (originally Dredge) looks like in Modern:
Though I'll admit that this second line my own thing and I've strayed a bit from the norm..
3 months ago
Stonecutter85, thanks for the suggestions!
1) As for Mystic Sanctuary, I reliably get the trigger, with fetches snagging Island/X lands and then drawing into basics I have yet to whiff honestly unless its in my opening hand. But I do like the idea of Castle Vantress as a mana-sink mid/late game, i'll have to test that one out.
2) I actually took out Vraska's Contempt in favor of Eat to Extinction for the psuedo-surveil and less color restriction. I also have counter-magic, Reality Shift, Hour of Devastation, Languish, Black Sun's Zenith and Cyclonic Rift to handle Gods but I have been considering dropping Hero's Downfall, but its just been such a handy removal spell before especially at 3cmc, it does alot of work.
3) I do like the inclusion of surveil over the damage, but in all honestly, I run Ionize not for the 2 damage but just because it only requires 1 blue, which helps free up my mana for potential counter-magic wars or multiple counters during a turn cycle. I might cut Archmage's Charm instead for Sinister Sabotage.
5) It's a cool PW, is a actual win-con if the game goes on that long lol, but i'm not sure what I would cut for it because there isn't much room, i'll try that one out as well.
Thank you very much bud, I do appreciate a second set of eyes checking out my list.