Sinister Sabotage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Sinister Sabotage

Instant

Counter target spell.

Surveil 1.

Browse Alters

Sinister Sabotage Discussion

Mullac on Standard Grix

2 hours ago

I think running 6 counters is a bit much in a mid-rangey deck. I'd swap out either Ionize or Sinister Sabotage for the Bedevil for more, especially when you want Thief of Sanity out on turn 3. 3 Duress in the sideboard is really great against control. taking out some Disdainful Stroke as they are not useful until turn 4. Tune up Cry of the Carnarium to 3 copies for consistency.

Gibsby on The Nicol Standard

1 day ago

I would probably go up to at least 2-3 of on Vraska's Contempt it's a really good card. Mission Briefing Is also fantastic if you're playing a more reaction based control with counters and all. I'd probably run Sinister Sabotage over essence scatter though and I think you could take out the Discovery's since your main boarding Narset and Search the main part of using the Dispersal is enchantment hate but if you where to go up on counters/thought erasures or even just sneaking in ugin over liliana you'd be fine. I also don't recommend Karn's Bastion over a full playset of a B/U land. So many of the walkers get instant killed on the board if they see yer playing grixis they'll save resources for bolas he's too strong right now.

SideBae on Zombo's and God's

5 days ago

As a general rule, adding things to slow your opponents down is a good way to start taking a deck to the next level. Idk how much search your meta has, but Ashiok, Dream Render works wonders against enemy tutors while also providing a level of graveyard hate.

Liliana, Death's Majesty is well under $10 and should be strongly considered for any zombie deck.

Unholy Grotto is a utility land you might be interested in, as it provides some recursion for your zombies.

You also seem to be relatively light on card draw or selection. Ponder , Preordain and Brainstorm are all good cantrips, especially if conjoined with shuffle effects like Evolving Wilds or Terramorphic Expanse . Personally, I like Night's Whisper and Chart a Course as two-for-ones, but I see you're running Phyrexian Arena ; that is a solid permanent which produces card advantage. Graveborn Muse is also a similar consideration, although the life loss may need to be countered by a Whip of Erebos or the like. In a similar vein, something like Slate of Ancestry may work well with the token-producers you have; Curse of Disturbance seems a good consideration to add to the token-package. It's worth noting that a large majority of EDH games are decided by card advantage.

I'm not sure how well Crypt of Agadeem works; I've had poor results with it. You may want to just run a basic land instead.

The Undermine slot is likely better served with Sinister Sabotage . In a format with 40 life, making an opponent lose 3 life is equivalent to draining them 1.5 life in a 20 life format. In all likelihood, you may just want the ability to filter your draws or (ideally) to bin a zombie, then cast it from the graveyard with Gisa and Geralf without needing to worry about wasting a draw on it.

I've also not had good experience with 3-mana artifact mana-producers. I suggest Dimir Signet and Talisman of Dominance instead of Mana Geode and Chromatic Lantern . Chromatic Lantern really only becomes strictly necessary in 4- or 5-color decks, and since you're 2, it seems superfluous.

I also notice you're running Xenograft and Arcane Adaptation . I don't think these cards are necessary, especially if you cut Call to the Grave for something like Grave Pact or Dictate of Erebos .

I always like seeing a list with Exquisite Blood in it; you should run Sanguine Bond as well, as these two together produce an auto-win. Also, if you put a way to grant lifelink (such as the aforementioned Whip of Erebos ), Sanguine Bond begins to act as a pseudo damage-doubler.

Depending on your meta and whether there are other creature-based black decks, Bad Moon may be a good insert as an anthem effect. Similarly, barring an over-abundance of artifact decks, you may want to include Ashes to Ashes as a two-for-one removal spell.

Since UMA came out, Entomb is only a few dollars; Buried Alive acts similarly. So I advise adding that, as well as reanimation effects like Animate Dead , Necromancy or Reanimate . Being able to produce a Grave Titan turn two is always a massive plus. But don't feel limited to just Grave Titan , though; things like Helldozer are good reanimation targets as well. If you just want big, black fatties, Massacre Wurm and Phyrexian Obliterator are two of my favorites (though they're relatively expensive).

Good luck with the zombies. The living dead are bosses.

Ghastlybard on Izzet Ral Control

5 days ago

I Completely agree with the Sinister Sabotage . Thank you for the comment.

UpperDeckerTaco on Ral, Storm Comboit

1 week ago

Your example of the Doublecast + Expansion / Explosion combo does not work the way you think it does. Doublecast has to fully resolve in order to make a copy of the next spell you make. So the actual line is:

Ral, Storm Conduit -2 (ensure you still have loyalty counters on Ral to utilize the triggered ability)

Then cast Doublecast . Ral's -2 ability will then put a copy of Doublecast on the stack.

Let the copy of Doublecast resolve first. Then with the original Doublecast on the stack still, play Expansion targeting the original Doublecast .

This will then copy Expansion from the already resolved copy of Doublecast and then you just keep targeting the original Expansion with the copies you make.

In my version of Izzet Ral. I found Doublecast to be lack luster. So I completely cut it from my build and went into a U/R control build that had the combo of Ral, Storm Conduit +any instant/sorcery+2 Expansion / Explosion . It is harder to assemble. But at least it doesn't leave Doublecast as dead draws and not the greatest in opening hand. I tried it, and ended up sideboarding out Doublecast every single time.

I also did a split of Ionize and Sinister Sabotage in the main of 3 and 3. I liked the incremental damage which Ionize brings. But I also like Sinister Sabotage s surveil. They both have their purposes.

UpperDeckerTaco on Jeskai Ral's Expansion

1 week ago

Play Sinister Sabotage instead of Cancel . Also, what is Direct Current doing in the sideboard? Wouldn't Fiery Cannonade work better? Also, no Lightning Strike or Lava Coil ?

UpperDeckerTaco on Izzet Ral Control

1 week ago

Sinister Sabotage would be better than Cancel in the sideboard. Also, Search for Azcanta  Flip does work in control matches.

Blue_Exodus on Standard Dredge w/ Ashiok and Jace

3 weeks ago

Search for Azcanta  Flip would be solid in this deck as it can put narcomoeba and creeping chill in the grave and Sinister Sabotage could be a better option over wand of vertabrae since it can have a similar effect but take care of problem cards you're facing while being a great target for mission briefing

Load more

Sinister Sabotage occurrence in decks from the last year

Standard:

All decks: 0.43%

Commander / EDH:

All decks: 0.02%