Combos to keep in mind while playing are listed below. Notably missing is the Duskmantle Guildmage + Mindcrank combo, since I just don't like it. It has zero flavor with Phenax and only fits due to the color identity. Also, none of these are reliably infinite; they rely on hitting creatures in milling. Eater of the Dead + Phenax, God of Deception : Tap the Eater, hopefully mill a creature, exile to untap, repeat. Note that if you've used graveyard hate previously such as Dauthi Voidwalker or Tormod's Crypt, this is less reliable. Altar of Dementia + Undead Alchemist : Every time you mill a creature, sac the 2/2 zombie you get to the Altar to mill again. Altar of Dementia + Zellix, Sanity Flayer : Same combo, just with smaller volume for less mana. Altar of the Brood + Undead Alchemist , Altar of the Brood + Zellix, Sanity Flayer : The token enters, proccing the Altar. If a creature is milled, you get a token. Repeat. Intruder Alarm + Phenax, God of Deception + Undead Alchemist , Intruder Alarm + Phenax, God of Deception + Zellix, Sanity Flayer : The most absurd combo of all. This can be unintuitive so I'll go through the play by play. Your opponent plays a creature while you have this combo on your board (I'll describe the Zellix version since it's less ridiculous). Intruder Alarm triggers. Respond to the trigger by tapping Zellix. Someone mills 3, hopefully you hit a creature. Do this with all your creatures; each mill trigger has the potential to hit a creature, spawning a token. Each time a token enters, Intruder Alarm triggers again, and you tap out again to mill again. Once you finally miss, you still have the first Intruder Alarm trigger, so your creatures end the combo untapped. Your opponent continues their turn. If you want these combos more consistently, feel free to run tutors. I prefer to run lots of draw (and a couple transmutes) instead but it's just preference.

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90% Casual

Competitive