Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
|Have (2)||Morpho-peleides , CompleteWaste|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Visions of Beyond Discussion
2 days ago
I agree with Grubbernaut’s post on Haunting Echoes - it is a “win more” card that is a dead draw early and leaves you open to being countered later. By the time you generate five mana, you don’t want to be looking at “can I remove all their deck’s remaining threats?” - you want to be looking at “how do I get rid of those last couple cards?”
I will also note that, by the time you are at five mana, they will almost certainly have 20+ cards in their graveyard. That’s when you want to be dropping a Visions of Beyond, drawing three, then blasting them with a burn spell or two. Tapping down one of your five lands for a Visions, then drawing into a Haunting Echoes and not being able to play it is also going to be a dead draw.
2 days ago
Morning, all :)
I've been playing around with Dimir mill in the Modern format, buoyed in part by the excellent Drown in the Loch. At the moment I'm looking at two approaches; the first is a sort of 'suicide mill' where the focus is less on interaction and more on running them out at all costs. At the moment I just can't seem to get it fast enough, so it's the weaker option.
The second, and the one I'm asking for help with, is a more meta-mill sort of deck, leaning on tempo and control while gradually milling. This deck will have a lot more interaction, including a number of creatures and would be as likely to win through damage as forcing the last draw.
For this deck concept I can't get it out of my head that Dauthi Voidwalker doesn't present a load of interesting opportunities, with cards like Glimpse the Unthinkable and Maddening Cacophony dumping tons of cards into what would be the graveyard. The Voidwalker is actually massively problematic in its synergy (or lack thereof) with many traditional mill cards as it keeps those cards from going into the graveyard and therefor often leaving options like Jace's Phantasm and Visions of Beyond depowered. Still, I can't help but think it has some potential, and there are plenty of match-ups where exiling cards is preferred to sending them into the graveyard.
Has anyone tried to used the Voidwalker in this way? Is it a fool's errand to even try in a competitive deck? Are there any good examples of a more controller-y Dimir mill deck that anyone would like to offer? I'd really like to try to make this competitive and most of my past experience with milling is mono-red land destruction that denies land draws via Grindclock or Codex Shredder + Lantern of Insight.
I did play an earlier version of this deck once in a local tournament and have one of my favorite 'Magic moments' ever - watching my opponent sac a fetch land on the opening play and in response popping an Archive Trap and then a Surgical Extraction, absolutely wrecking his combo deck and watching him scoop before I had even gotten a chance to play my turn. Ever since then I've wanted to make a serious go at this.
Thanks in advance.
1 week ago
I really like your build. Going to link mine now and then get back to yours Bruvac the Grandiloquent Millage Pillage
You have some pet instant/sorcery cards that I think could be upgraded for more on theme carnage:
Sakashima the Impostor Bruvac #2
Retraced Image this is my hidden tech in my list but it is statistically better in yours!
Archive Trap it's EDH. Everybody tutors. Mill 26 for free.
Long-Term Plans to get your engine pieces and all the cool cards I suggested ;)
3 weeks ago
I'm not the utmost expert on mill decks, though I've seen plenty of them on this site for easy reference.
First off, there are definite infinite combos for the theme, but I don't know them all because I prefer not to use them. However, one that I do know is Arcanis the Omnipotent + Laboratory Maniac + Mind Over Matter . That's more for a self-mill deck, and generally runs Thassa's Oracle with other infinite combos.
Other than that, here's a short list of things I can think of that are missing from your list:
Blue doesn't have much removal, and relies on counterspelling to cover that category. However, in a mill deck, cards like Anchor to the Aether and Forced Retreat can act like creature removal. On a similar subject, Memory Lapse is a good, cheap counter for mill decks, though arguably better in multicolored decks.
Sphinx's Tutelage, Teferi's Tutelage and Psychic Corrosion are really good for mill, especially if you add things like Windfall, Jace's Archivist, Kami of the Crescent Moon, Gadwick, the Wizened, Teferi's Ageless Insight, Folio of Fancies and Prosperity in there, as well as synergizing with cards like Brainstorm, Visions of Beyond, Ponder, etc.
Other cards you may consider would include Maddening Cacophony, Keening Stone, Increasing Confusion and Telemin Performance. Also, High Tide as the best possible choice for ramp in blue, especially if you want to set off an effective Brain Freeze (which I think would be better off in a deck that was specifically designed to cast Storm spells, rather than a straightforward mill deck).
Sorry for the amazingly long and complicated response, haha. Also, I didn't take the time to check how many of my suggestions were already on your list, so I apologize if I did that.
2 months ago
you should defo get rid of both Mind Funeral and Fraying Sanity from your deck. Funeral is just too unreliable, and generally doesn’t do much at all for it’s mana cost. Fraying Sanity is bad, because oftentimes it’s doing the same amount of work as one mill spell. Also, drawing a second Fraying Sanity often means losing the game.
Assuming you ditch the above-mentioned cards, there are a lot of strong replacements. I’m surprised you’re not running Visions of Beyond , as that is normally a very strong card for mill. There’s also Fractured Sanity , if you’re just wanting more mill.
24 lands feels a bit steep here. I think you can get away with 22.
outside of this, i’m surprised by your lack of interaction. Stuff like Drown in the Loch is really good for us to throw the opponent off-kilter. Also, running 1-2 copies of Crypt Incursion usually means winning the game on the spot (and will make you less dependant on Bridge & Darkness). I think in general, you’re running too many cards that mill and not enough disruption effects. Mill isn’t a deck that wins races well.
Have a gander at my build here. I’m not suggesting going down the same route, but it might help inspire some changes.
3 months ago
Visions of Beyond looks like a good card to cut. It just doesn't do enough.YourNeighborhoodGhost is absolutely right on Scheming Symmetry . Tutor whatever you want for one mana and your opponent will never see it bc you'll mill it. Phenax, God of Deception and Consuming Aberration are also mill staples. They aren't rogues, but are powerful.
5 months ago
6 months ago
I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.
The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.
The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.
If you have questions, let me know. Good luck with your build!