Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
|Have (2)||, PostContact|
|Want (2)||danleniumfalcon , typicalmail|
Printings View all
|Ultimate Masters (UMA)||Rare|
|2012 Core Set (M12)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Visions of Beyond occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%
Visions of Beyond Discussion
1 week ago
Definitely Needed Cards:
Hedron Crab: because it can consistently mill and works well with fetches. 4x
Glimpse the Unthinkable: straight up best two mana mill card. 4x
Archive Trap: easy to play it as free in modern since it is an instant and everybody uses fetches. 4x
Mesmeric Orb: even though it mills you, its worth it since it can mill a crap ton of your opponents deck. 4x
Visions of Beyond: this will easily draw you thre cards for one mana because of how much milling you would be doing. 4x
Drown in the Loch: this card will counter almost any cards or just kill anything for 2 mana! 4x
Breaking: just a little bit more mill.
Crypt Incursion: Some life gain for matchups against creature decks.
Surgical Extraction: It lets you take out all key cards or combo pieces from opponent's deck!
Scheming Symmetry: Cheap and tutors a card for you and your opponent. You can also activate archive trap for free after that and make sure the opponent doesn't get that card into his/her hand.
Cards to Cut: Compelling Argument: Milling five for two mana isn't really good and the cycling ability is just meh as well because card draw usually isn't a problem in mill decks. -4x
Jace's Archivist: It just cost too much mana and four mana for a wheel that can die easily is just too much. I know it works well with sphinx's tutelage, but it's a little slow. -4x
Jace's Phantasm: It can provide you with a good body, but a true mill deck wouldn't need it. -4x\
Lands: 29 lands is wayyy too much. 22-24 should suffice. I would recommend 4x Watery Grave since you can fetch it with polluted delta. 4x Field of Ruin instead of dismal backwater. Tap lands are not very good and 1 life isn't really that important. Also field of ruin provides you utility against land based decks and will allow you to fix your mana and activates archive trap. Also, cut some baisic lands or scry lands for some Darkslick Shores, Prismatic Vista or Drowned Catacomb
2 weeks ago
Gilbobaggins thank you very much for the +1 and you are very right about the Ghost Quarter i never thought about the player deciding wether to search or not, and the idea of adding x2 Scheming Symmetry i liked it and have updated deck on your suggestion.
I added the 2 fetchlands that you recomended and they are working better so thanks. Fraying Sanity has been a staple on my deck from the beginning due to the fact that it doubles any mill that I place on other player, and for 3 mana I can place it very early in the game for x2 milling. I am seriously thinking on going for a playset for either Twincast or Mission Briefing although it depends on the way i want to apply it, twincast is a very quick way for repeating, lets say Archive Trap on the go without paying its cost, and with mission briefing i would have to pay the cost, although i have the option to leave it in my hand and not play it right away (plz correct me if im wrong). Visions of Beyond & Drown in the Loch are definitely fantastic and added them with the update so thank you.
2 weeks ago
I think Fraying Sanity is a trap--it doesn't do enough for you on turn 3, and you're generally better off with a burn spell.
I think Mission Briefing is generally going to be superior to Twincast, allowing you to get archive traps you've already played on previous turns.
Visions of Beyond should certainty be in the mainboard.
Drown in the Loch is fantastic.
I wouldn't bother with any of the creatures other than Crab. Throw Ensnaring Bridge in there then focus on "burning" them with mill cards.
2 months ago
3 months ago
Sweet deck! Visions of Beyond is essentially free Ancestral Visions in this deck, so I'd definitely suggest it. Mass reanimation spells are also really good with Sidisi, and above all, I'd suggest Living Death, though Command the Dreadhorde and Rise of the Dark Realms are great too, additionally their's Grimoire of the Dead which fuels more reanimation too. Maybe the new Gravebreaker Lamia for another Entomb effect? Also, Brawn is a really good way to push your team through if Wonder or Filth aren't available. Also, seriously run Golgari Grave-Troll and Life from the Loam. Altar of Dementia is a sweet tech with Living Death and your commander.
3 months ago
Hey I don't know if you are still updating this List, but I may have some ideas that may be an upgrade
Narset, Parter of Veils not exactly sure what to take out, but not let opponents draw is great
Shimmer Myr Better than Leyline in many cases, recurable with Emry
Soul-Guide Lantern Finally able to play artifact based onesided grave hate! Great new card
Riddlesmith would play rather than Vedalken Archmage. 2 Mana less und you have Grave access
Counterbalance really hard to Play against
Retract Save from Artifact Wipes, basically a Ritual with fast mana, triggering Archmage/Riddlesmith etc again on recast
Freed from the Real not a loop, but really good untapper
Drafna's Restoration at instant this would be way too good, but still very good card
Sensei's Divining Top Interactive, nearly unkillable, smooths draws
Tezzeret the Seeker Battlefield Tutor, 5 mana Reshape costs Boardpresence and finds 3 or less cmc (which is enough for combopieces) but Tezzi for 3 let's him stay on the Battlefield. Untapping Sol Ring and Vault e.g. with his +1 makes im nearly free
Corridor Monitor Not a good substitution for Mirran Spy or Chakram, but still usable. You can + on colorless mana as long as you have blue with KCI or Ashnods, as said, not nearly as good, but good enough to get some storm count to finish of opponents
I found this list from your Youtube video. Great work! I love the Budget Substitution at the end of the video. You do a really nice job with your channel! Keep going
4 months ago
Love this deck! I've been getting back into MTGO recently and threw together a budget list. I'll need to take some inspiration from yours! Really like Visions of Beyond! One suggestion I have, however, is Thousand-Year Storm. I've been loving playing it with all the cheap draw spells followed by a Huge Comet Storm/Frantic Search untapping! Another ballin' card is Ral, Storm Conduit. It really adds up in damage.
4 months ago
BoneclockHarmony I am going to build this for an upcoming tournament and I believe these changes could help. I am going -1 Island and -1 Shelldock Isle for +2 Mystic Sanctuary so I can bring back a Cryptic Command or Archive Trap to take control if needed. I am also going to try +1 Archmage's Charm in place of -1 Visions of Beyond as a way to get a bit of additional versatility if card draw isn't necessary. I think this can also help in specific matches against Death's Shadow , Champion of the Parish , Monastery Swiftspear , Aether Vial , or Chalice of the Void . For the sideboard I am also thinking of swapping Negate for Essence Scatter depending on how the meta changes.