Visions of Beyond

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Visions of Beyond

Instant

Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.

Stoic_Gaming on Mr. Mill

2 months ago

If you're looking for more counterspells, Anticognition would slot in nicely here. So would Negate.

I like to lean into drawing with mono-blue mill because of cards you're already running like Psychic Corrosion and Teferi's Tutelage. If you go this route you can throw in Archmage Emeritus and other cantrips like Visions of Beyond and Quicken to chain-draw your spells. Teferi, Master of Time is also bananas because you can use his abilities on each of your opponents' turns, effectively negating one of the biggest downsides of planeswalkers in commander.

With Emeritus on the field, even your removal like Pongify and Rapid Hybridization replace themselves and even mill if you have one of your enchantments on the field as well. The same can be said of your counterspells.

Overall, this is a cool deck and I wish you luck with it!

Balaam__ on Trouble at the Old Mill!

3 months ago

Ah good to hear, wallisface. Visions of Beyond was the card I was considering in the background here, so I’ll more than likely add that. Thanks guys!

wallisface on Trouble at the Old Mill!

3 months ago

The only draw card mill should ever need/want is Visions of Beyond. It’s pretty common for decks to run the full playset of these (or, at least 3-of).

Both Kess, Dissident Mage and Isochron Scepter are terrible cards for modern in general (and don’t get any better in mill), so i’d suggest avoiding them like the plague. Kess has a far-too-high mana cost, which effectively puts it out of the range of usefulness (4cmc cards have to have an immediate impact or they’re pretty useless). Scepter is just waay too slow, and far to easy to destroy, making it highly likely you’ll be spending the 2 mana to cast it, just to get “2-for-1’d”.

duchessCretina on Miller Lite

3 months ago

Hi, excuse me

Isn't your land count a bit low? The deck has a bunch of cards on 2-3 curve, this would make it hard to play them.

It seems you are a bit too worried with the opponent's creatures... Profane Memento could make you less worried since you'd be gaining life. It would be less useful against opponents without creatures, but still very effective against creature-based decks.

Also, if you manage to make all lands into Snow-Covered Islands, you'd be able to run Iceberg Cancrix.

This deck can very well be Modern-legal... if you absolutely WANT to make it a Legacy deck, then you might as well use better draw spells like Ponder, Preordain.

There's a pricy card Visions of Beyond that can draw a lot too.

Fraying Sanity may be better than the creature since it's harder to remove.

Other than that, maybe Tasha's Hideous Laughter, Maddening Cacophony... But idk if those are cheap-to-buy...

Good luck ^^

lespaul977 on Not Your Run of the ... Mill Deck

3 months ago

TheoryCrafter, thanks for stopping by! Based on the conversation I had with Balaam__, Essence Flux is definitely going to come out. I don’t currently have another Visions of Beyond or Geralf's Mindcrusher, but I’ll check my local game store and see what I can find.

I did not know about Sage's Row Denizen, but it looks awesome. I’ll try to get my hands on some.

Thank you so much for your recommendations! I appreciate your help!

Balaam__ on Balaam__

3 months ago

lespaul977 I don’t mind offering advice, but I’m not exactly a tier 1 player myself. So I’d definitely recommend shopping the idea for this deck around and collecting as much perspective as you can on it before you invest any time or money in finalizing it.

This may sound excessive but I’d cut

Djinni Windseer (doesn’t contribute)

Eternal of Harsh Truths (doesn’t contribute)

Homarid Explorer (cmc too high, not enough value)

Laboratory Maniac (useless, you’re milling the opponent and not yourself)

Minister of Inquiries (it’s ok, but with no way to get more energy counters his value fades fast. Blinking him to get more energy counters is not efficient)

Screaming Swarm (cmc way too high, won’t see play often and mill decks rarely have more than a handful of creatures, none of which are used for attacking)

Soulknife Spy (doesn’t contribute)

Essence Flux (Blink is ineffective here)

Trepanation Blade (seems good but rarely is, not to mention you won’t be attacking)

Curiosity (doesn’t contribute, your other draw spells are much better)

Wizard Class (doesn’t contribute)


So that’s what I’d cut. Dream Twist and Visions of Beyond are great and synergize well, Unsummon is good but Vapor Snag is better; I’d replace that with it if possible. I’d fill the remainder of the slots with Crabs if it’s an option (see below), countermagic (Counterspell, Mana Leak, Spell Pierce etc) and if you are adding (again, see below) there are oodles of instants/sorceries to choose from. If not, try to accommodate as many mono direct mill spells as possible.


I guess we have to address some of the elephants in the room. If you’re intent on keeping this mono , then you’ll miss out on what the complimentary color brings to the Mill archetype: cards like Breaking / Entering and Glimpse the Unthinkable.

Which brings us to the next obstacle, budget. If you’re looking to keep the price down and/or only build from your current collection, that also complicates things. Cards like Archive Trap and Tasha's Hideous Laughter are Mill staples, but are also costly. There are alternatives, like Fractured Sanity and Maddening Cacophony which are both cheap and mono , so that can help fill the gaps.

Third, you’ll want to run the crabs. Hedron Crab is pricey, but Ruin Crab is doable. Ideally you’d run both, but one is ok. You’ll be capitalizing on every possible opportunity to mill like this; every land played mills, nearly all your spells should mill, etc.


Hope this helps, and again—I’m no expert. But I’ve built one mill deck (check my page if interested, I think it’s called Trouble at the old mill or something like that) and have another in the works so I’m somewhat familiar with how they play. Ask around, collect info and don’t be afraid to inspect the ones the pros play for some ideas.

wallisface on say bye to your deck

3 months ago

I think you've kindof muddled up your plans here, you've got a deck that's both trying to mill out, while also trying to win through Duskmantle Guildmage/Mindcrank combo. I think you need to focus on one gameplan, instead of trying to do both (and so making a weaker variant of either)

  • If you're trying to win through conventional mill, you're a long way from it. All the cards you're currently running are super sub-optimal, and will lead you to not completing your mission. So i'd say, if you wanted to go down this route, you probably need to rebuild your deck from scratch. Cards you should be considering on a budget are Ruin Crab, Fractured Sanity, Maddening Cacophony, Extirpate, Drown in the Loch, Crypt Incursion, Fatal Push. Depending how high your budget is, some mid-range-costing cards to also consider are Glimpse the Unthinkable, Tasha's Hideous Laughter, Hedron Crab and Visions of Beyond. It should be evident from this list, that what you're running at the moment, is comparably waay too slow, and won't get the job done.

  • Personally I think the Duskmantle Guildmage/Mindcrank combo variant of the deck might be a better budget-friendly option for you to consider. For that deck, you don't need any mill cards at all, because that's not your goal - you just want to get your combo online asap and then win the game. You'll want full-playsets of both Duskmantle and Mindcrank, and then ways to fetch them both up - so cards like Muddle the Mixture and maybe even Dimir Infiltrator (though normally Muddle is enough). Other than that, the deck is full of countermagic and stall (like Counterspell, Remand, Vapor Snag, Mana Leak), and a few ways to dig for cards (like Serum Visions, Consider, Opt). Vapor Snag is particularly important as it can act as a way to start the combo once you have the pieces online (by losing the opponent 1 life). Seth did a deck-tech on this a long while back (2016), so there's lots to be improved from this list, but this link might give you an indicator of how the more expensive version of the deck functions.

heckproof on Burn but the opponent's life stays at 20

5 months ago

wallisface Good question! I'm actually on the fence about it but have the Into the Story because I want one card draw spell that can get me out of a Chalice of the Void lock. Running the fourth Visions of Beyond is cleaner looking, though!

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