Mind Funeral

Mind Funeral


Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.

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Format Legality
Casual Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Canadian Highlander Legal
Custom Legal

Mind Funeral occurrence in decks from the last year

Latest Decks as Commander

Mind Funeral Discussion

wallisface on Rock 'n' Mill (and a list of all MTG's mill cards)

2 weeks ago

This looks very different to how an efficient modern mill deck should. Some thoughts:

  • Creatures outside of the 8-crabs are generally a bad idea. Mill is trying to win by milling the opponent down to 0. A creature that neither disrupts the opponent nor provides mill then doesn’t help with any plan. Trying to be able to swing for lethal and mill-out your opponent in one deck just weakens both strategies. Consuming Aberration is particularly bad, as mill should defo have already won before you get to 5 mana.

  • Surgical Extraction is mills best friend, and really we should be running 3-4 in the mainboard.

  • stuff like Mind Funeral is too slow and too unreliable. Also, its usually only going to hit 7-8 cards at best. Its good to think of mill like a burn deck. In that regard, this is equivalent to having a 3 mana spell that deals 3 damage to a player. That’s a bad return.

  • I think the best way to play mill is as a control deck. You give the opponent a taste of mill, before removing their options and slowing them down. Then, finish them off, ideally by turn 4 at the latest. This deck linked here might give you some ideas of how to tune your brew.

seshiro_of_the_orochi on Card creation challenge

2 weeks ago

Klaus, Stromkirk Ranger

Legendary Creature - Vampire Scout

~ can't be blocked.

Whenever ~ deals combat damage to a player, each player mills cards until they milled four non-land cards. Then each player returns all land cards from their graveyard to the battlefield.

, Return ~ to your hand: Draw a card.


An unusual creature with an unusual set of abilities. This is somwhere between Etrata, the Silencer , Mind Funeral , and Splendid Reclamation . I haven't yet found a Simic commander I like. This I'd play in a blink.

Happymaster19 on Doomsday UV

3 weeks ago

I attempted a Doomsday deck but the deck has some rather convoluted lines of play that I’m less familiar with. I emphasized the importance of lands with my Mind Funeral / Mind Grind deck so I don’t have an issue with 10 lands. The biggest question I have yet to answer is whether the meta would have a healthy balance or be forced to have free counters to survive.

Lanzo493 on Black & Blue Graveyard Mill

1 month ago

Since you're new, I'll give some more general feedback first.

Mill was one of the first decks I ever made myself, as well. Your deck, however, appears to be going in too many different directions. Cards like Consuming Aberration and Mind Funeral care about milling the opponent to death, whereas cards like Gravepurge, Gravedigger, and Grimoire of the Dead care about self-milling. The most effective decks always capitalize on one main strategy. Your deck, however, is trying to do 2 very different things at once: milling the opponent and milling yourself. It's hard enough to mill an opponent's library out completely in the first place, so unless your entire deck focuses on just doing that, you may be killed before you get the job done. By doing multiple things at once, you'll do none of them well.

So my feedback at this point is to decide what direction your deck wants to go. Then it can be improved and fine tuned. At the very least, no matter what you decide to do with your deck, Ghoulcaller's Bell and Elixir of Immortality are just not that good.

aholder7 on Is my pet card good

2 months ago

even in modern, CA doesn't really fit mill decks as they usually go all out for the mill kill. CA doesn't have evasion of any kind either which really hinders him. if you want to make a deck that allows them to do well, i'd suggest a dimir control deck with lots of cheap hand disruption and counter spells with a few nice finishers with this as one. your discard spells are no longer blanks against empty enemy hands because of the mill option. admittedly there are probably better options but i feel that he is more reasonable in this build than a straight mill deck.

vague list assuming you want budget.

4x Raven's Crime

2x Harsh Scrutiny

2x Duress

4x Mana Leak

2x Negate

4x Drown in the Loch

4x Merfolk Secretkeeper

3x Blizzard Specter

3x Consuming Aberration

24x land

that leaves a few cards to add and you can fill them out to fit your style

Heavy into mill 4x Mind Funeral 4x Maddening Cacophony

more dudes on the field 4x Thing in the Ice  Flip 4x Aegis Turtle

bigger spells are cooler 4x Devastation Tide 4x Set Adrift

if you didn't want this to be budget obviously add snapcasters and fetches and feel free to add more cards like Remand.

Arktaurous on Milling Rogues

4 months ago

These ones made it into my blue/black mill deck. They were pretty useful.

Startled Awake  Flip

Archive Trap

Compelling Argument

Mind Funeral

Mind Grind

Mind Sculpt

Tome Scour

Keening Stone

Ashiok, Nightmare Weaver

Hedron Crab

Phenax, God of Deception

Nephalia Drownyard

This one would have made it if it wasn't so expensive at the time.

Glimpse the Unthinkable

wallisface on Mill-House

5 months ago

Some thoughts.

  • Tome Scour isn’t a great card. Its mills equivalent to Shock. Its a card that just doesn’t get you enough value for what its doing. Remember that every mill card effectively does nothing until you get the last card - so the ones you run need to be getting good value. Personally i’d put Mind Funeral in the same bucket, but tastes may vary.

  • 20 lands seems really low, especially with the quantity of 3-drops, and the likelyhood you’ll be wanting 4+ mana. Feels like you need at least 23. More fetches will help the crabs also

  • its good to keep in mind that Mill is a control deck at heart. We’ll never be as fast as the likes of burn so there’s no point trying to compete down that line. The optimal plan is to prevent the opponent being able to win in a timely matter, and then close out the game when they’re floundering around for answers. Stuff like Surgical Extraction is a must.

  • its not a bad thing, but something to be aware of is that running loads of creatures validates your opponents killspells.

Have a gander at my mill deck, that’s won a bunch of local tourneys. Note i still haven’t altered it to figure out the optimal quantity of crabs Tsunami

Hydrabagel on

5 months ago

DragonSliver9001 yea, thats all fair criticism; I started a few months back and this isn't super refined, just sort of an idea I threw together on my free time. While undead alchemist is def better with other zombies, its effect triggers any time the opponent discards from their library, so i still get decent use out of it when hitting with Nemesis of Reason or Mind Funeral, etc. What mill cards do you recommend? Ive got eyes on Maddening Cacophony in Zendikar Rising but I would like to optimize with more and replace stuff I dont need. I'll also look into better lands, I have some Submerged Boneyard, but ive kinda focused more on everything else besides lands so far.

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