Mind Funeral

Mind Funeral

Sorcery

Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.

Latest Decks as Commander

Mind Funeral Discussion

wallisface on Competitive Dimir Mill

3 weeks ago

Here’s my hot-take:

  • you should be running a playset of Hedron Crab as well as the Ruin Crab . You’ll also want to get Polluted Delta (if your budget affords them) so you have more fetches for them to benefit from. These crabs are the best way to get some early game stuff in the grave to surgical extract, so running 8 feels super strong. At a minimum, field at least 6.

  • It feels unintuitive, but Maddening Cacophony is stronger than Glimpse the Unthinkable because it gets around Leyline of Sanctity . If you’re running 6 of these cards total, have the playset be Maddening Cacophony instead of the other way around. I’ve yet to lose a game where 2 extra cards would’ve mattered.

  • Mind Funeral and Tome Scour are really bad cards, and I don’t think you should run these. Tome Scour is the equivalent of Burn decks running Shock - it doesn’t do enough to get the job done. Similarly, Mind Funeral is unlikely to reward you enough for the mana investment.

  • Despite how nice it reads on paper, Fraying Sanity is not a good card. Drawing a second one often means you’ve list yourself the game, so if you do insist on running it limit yourself to running it as a 1-of. Even then, it will often underperform in the deck - generally making you end the game at the same time had-of if been a Glimpse, or even worse, a turn slower.

I would suggest ditching the enchant and those 2 beforementioned bad sorceries for the Hedron Crab and then a smattering of Drown in the Loch , Fatal Push , Murderous Cut , and Inquisition of Kozilek . After that the next best thing to do would be to play tons of games at your local to build up a sideboard (read: Mill can’t win rounds without a strong sideboard), and save up for those Polluted Delta .

wallisface on Modern Mill Deck Help

3 weeks ago

I agree with Caerwyn that Fraying Sanity is a bad card. You can possibly get away with running a single copy (drawing a second one loses you the game), but even then there are just better things to be doing.

Anything with a low mill-quantity is also usually quite bad - stuff like Mind Funeral and Tome Scour might feel like they’re doing things, but really they’re just not worth it.

The way I think mill plays best is as a sudo-control build. Aim to give your opponent a taste at the start of the game, so you can Surgical Extraction away their key cards. Then ensure your opponent can’t do anything of value before finally wiping their deck away. This list here is what i’m currently running for Mill, and it regularly wins events at my local game store.

The other thing to note it Mill deck builds heavily rely on tuning themselves to what they’re playing. Their sideboard choices are more important than a lot of other decks, and its not uncommon to see them moving 9+ cards around during sideboarding.

Some general other tips I can offer:

  • don’t run any creatures other than the crabs. No other creatures are worth it

  • i’ve found running Ensnaring Bridge is far better than havinv Lurrus as a companion

  • limit the amount of spells you run that specifically target an opponent. It’ll stop misery happening if your opponent runs Leyline of Sanctity in the sideboard

Looking at your list it seems pretty close to good-mill. Just drop those bad mill cards and get some control elements in there instead, imo (as well as the other crab!).

Apollo_Paladin on Wik's Dimir Mill deck

3 months ago

Nice Build!

Personally, I'd prefer Ashiok, Dream Render to Crypt Incursion . They have similar effects as far as graveyard exile in case that's a key concern, but she's free mills each turn she's in play.

A few other things you might try in here (though what you'd swap would be up to you) are:

Oboro, Palace in the Clouds (combos spectacularly with Ruin Crab; you could toss another copy or two in I think), Fraying Sanity (kind of a common find in Modern mill decks since it combos with everything; these I'd put in for SURE), Didn't Say Please since Counterspells are always good & this also doubles as a mill card ( Drown in the Loch actually plays pretty well in a Mill build too, and can double as creature destruction if need be), Bruvac the Grandiloquent (kind of a pseudo-Fraying Sanity), and lastly Mind Funeral as more often than not, this actually mills FAR more cards than Glimpse the Unthinkable (I'd actually run both though since they're so close and both so powerful).

Even if you don't end up making all of these swaps, at least it might give you some options to play around with. Either way, nice build! I really like the Archive Trap with Scheming Symmetry force-trigger! +1

wallisface on Rock 'n' Mill (and a list of all MTG's mill cards)

4 months ago

This looks very different to how an efficient modern mill deck should. Some thoughts:

  • Creatures outside of the 8-crabs are generally a bad idea. Mill is trying to win by milling the opponent down to 0. A creature that neither disrupts the opponent nor provides mill then doesn’t help with any plan. Trying to be able to swing for lethal and mill-out your opponent in one deck just weakens both strategies. Consuming Aberration is particularly bad, as mill should defo have already won before you get to 5 mana.

  • Surgical Extraction is mills best friend, and really we should be running 3-4 in the mainboard.

  • stuff like Mind Funeral is too slow and too unreliable. Also, its usually only going to hit 7-8 cards at best. Its good to think of mill like a burn deck. In that regard, this is equivalent to having a 3 mana spell that deals 3 damage to a player. That’s a bad return.

  • I think the best way to play mill is as a control deck. You give the opponent a taste of mill, before removing their options and slowing them down. Then, finish them off, ideally by turn 4 at the latest. This deck linked here might give you some ideas of how to tune your brew.

seshiro_of_the_orochi on Card creation challenge

4 months ago

Klaus, Stromkirk Ranger

Legendary Creature - Vampire Scout

~ can't be blocked.

Whenever ~ deals combat damage to a player, each player mills cards until they milled four non-land cards. Then each player returns all land cards from their graveyard to the battlefield.

, Return ~ to your hand: Draw a card.

3/5


An unusual creature with an unusual set of abilities. This is somwhere between Etrata, the Silencer , Mind Funeral , and Splendid Reclamation . I haven't yet found a Simic commander I like. This I'd play in a blink.

Oof_Magic on Doomsday UV

4 months ago

I attempted a Doomsday deck but the deck has some rather convoluted lines of play that I’m less familiar with. I emphasized the importance of lands with my Mind Funeral / Mind Grind deck so I don’t have an issue with 10 lands. The biggest question I have yet to answer is whether the meta would have a healthy balance or be forced to have free counters to survive.

Lanzo493 on Black & Blue Graveyard Mill

5 months ago

Since you're new, I'll give some more general feedback first.

Mill was one of the first decks I ever made myself, as well. Your deck, however, appears to be going in too many different directions. Cards like Consuming Aberration and Mind Funeral care about milling the opponent to death, whereas cards like Gravepurge, Gravedigger, and Grimoire of the Dead care about self-milling. The most effective decks always capitalize on one main strategy. Your deck, however, is trying to do 2 very different things at once: milling the opponent and milling yourself. It's hard enough to mill an opponent's library out completely in the first place, so unless your entire deck focuses on just doing that, you may be killed before you get the job done. By doing multiple things at once, you'll do none of them well.

So my feedback at this point is to decide what direction your deck wants to go. Then it can be improved and fine tuned. At the very least, no matter what you decide to do with your deck, Ghoulcaller's Bell and Elixir of Immortality are just not that good.

aholder7 on Is my pet card good

6 months ago

even in modern, CA doesn't really fit mill decks as they usually go all out for the mill kill. CA doesn't have evasion of any kind either which really hinders him. if you want to make a deck that allows them to do well, i'd suggest a dimir control deck with lots of cheap hand disruption and counter spells with a few nice finishers with this as one. your discard spells are no longer blanks against empty enemy hands because of the mill option. admittedly there are probably better options but i feel that he is more reasonable in this build than a straight mill deck.

vague list assuming you want budget.

4x Raven's Crime

2x Harsh Scrutiny

2x Duress

4x Mana Leak

2x Negate

4x Drown in the Loch

4x Merfolk Secretkeeper

3x Blizzard Specter

3x Consuming Aberration

24x land

that leaves a few cards to add and you can fill them out to fit your style

Heavy into mill 4x Mind Funeral 4x Maddening Cacophony

more dudes on the field 4x Thing in the Ice  Flip 4x Aegis Turtle

bigger spells are cooler 4x Devastation Tide 4x Set Adrift

if you didn't want this to be budget obviously add snapcasters and fetches and feel free to add more cards like Remand.

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