Startled Awake


Persistent Nightmare  Flip

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Startled Awake


Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

: Put Startled Awake from your graveyard onto the battlefield transformed. Activate this ability only any time you could cast a sorcery.

UltimateRoxas40 on Eldritch Captain of the Deep [Lovecraftian Primer]

3 months ago

Willen, I've also thought about Archive Trap before, and it would be really easy to include, especially as a counter against Tutor-heavy decks, but I like my symmetrical mill cards a lot. If I had to include it, I'd probably swap it out for Startled Awake  Flip, since they do similar things, but I really like Startled Awake  Flip, especially since it can be cast from the graveyard again and again.

fatti97 on Competitive Modern Mill - Spite your Friends <3

8 months ago

Archive Trap might be worth a spot in the sideboard for fetch-heavy match ups or even outright replace Startled Awake  Flip for instant speed utility and a solid shot at a free cast at least once per game.

wallisface on Venture Deeper

11 months ago

Blue has pretty much no good options for removal unfortunately, so you’d probably need to splash into black or white.

I suspect you “haven't had a problem with three costs” only because your playgroup are also playing mostly slow/clumsy spells… anything 3-mana or above is generally slow to play regardless of the decks land count (because playing such a card usually means that’s your only spell for the turn).

If i were making a mill deck on an ultra-budget, as you are, it’ll probably look something like this:

TawfulEvil on Venture Deeper

11 months ago

Thanks for commenting on my deck! This is my first time posting one.

The spells may be a little inefficient, but I chose them mostly for how they work together. I use the Oculus, Unsummon, and Thought Collapse to hold back whatever I can, while I use the Kraken's Eye to try to keep my life total high enough that I don't promptly die if something has trample. (My little brother favors green creatures)

The Sage's Row Denizen and the Murmuring Mystic both have abilities to help the Merfolk Secretkeeper, netting me chump tokens and a bit more mill when it enters.

Fractured Sanity is an excellent idea! I don't believe I've seen that card. Maybe I'd replace it for the Startled Awake  Flip cards?

The creatures conundrum is interesting to me though. I don't play super competetively, but I use the creatures for the mill, both when they enter and when they die. I actually do have Ruin Crab, but the Merfolk Secretkeeper is critical to the deck in my opinion, with it's adventures and re-entering the field.

Profane Memento... I Love It!!! Why have I never seen this beautiful evil creation!!! I may need 20 of them. Well not twenty, but definitely replacing the Kraken's Eye.

It does not have much removal, which I have encountered as a problem before. I would like to keep it mono-blue though if possible. I've mostly just handled threats through Unsummon-ing massive attacking threats, and through Thought Collapse-ing any main combo starters I see. I would love suggestions though, especially blue ones.

You're probably correct with the mana curve though... I'm just unlucky about having lands when I need them, so in frustration, I probably put in to many... Cutting back some lands is a wise suggestion, thanks.

The three costs I actually haven't had a problem with. (Probably because of the extra lands) I could maybe pack a couple of Mind Sculpts if I had to, but for my two cost department I simply wait for a Murmuring Mystic before I cast Winged Words. Unless I feel I have to of course!

carpecanum on Dead: Flooded Catacombs

2 years ago

Maybe some typical mill cards to fill graveyards? Sphinx's Tutelage , Traumatize , Startled Awake  Flip, Paranoid Delusions .

Phenax, God of Deception is a solid blocker and steady mill.

libraryjoy on Nose to the Grindstone, Boi! Budget Mill EDH

2 years ago

Nemesis of Reason got dropped because of its price and how it targets a single person. But it could definitely go in the upgrades board if you wanted it. It just looked like the kind of thing that would put a big fat target on your head. I kept Soaring Thought-Thief because it triggers the mill by itself. If IT attacks, then the mill to everyone. But it could definitely be dropped for any other card. I would say Sphinx's Tutelage is definitely a highly efficient card. Mind Grind could be insane in Commander, and I would choose that over Traumatize. My other top picks would be Vela the Night-Clad , Sphinx Mindbreaker , Startled Awake  Flip, and Ashiok, Sculptor of Fears .

SynergyBuild on MDFC Sorcery in Strixhaven

2 years ago
  1. Creatures are spells. All commanders in this game are spells. Ig if there was a legendary land creature or legendary land with the term "can be your commander" we could see a change in that but otherwise nope, all of them are. If I go out on a limb and say instant/sorcery is what you mean by spell,

  2. "Awaken the Blood Avatar" seems like something that could command your deck, a Blood Avatar. As instants/sorceries go it seems like it'd be a pretty good fit as a big ole' token is made by your commander as it's representation.

  3. Startled Awake  Flip I believe started this a while before this set, so maybe add that to the list of "a person is not a spell" being wrong.

ijustlikethepictures on Official missing/incorrect card/token thread

2 years ago

Startled Awake  Flip has a price and "Flip" available to see. Its flip-side, Persistent Nightmare , has neither. Is that par for the course of all or most 2-sided cards?

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