Manic Scribe

Manic Scribe

Creature — Human Wizard

When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.

Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her grabveyard.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Manic Scribe Discussion

SentinelElf2711 on blue black mill

3 weeks ago

Hi friend :) If your goal is to win at turn 5 I suggest you to remove Consuming Aberration is too mana expensive, you probably can cast her on turn 5-7, so it's a "win more" card. I suggest you to play creatures that just mill more, like Manic Scribe or Ruin Crab. If you have not fetches you can play Field of Ruin instead of Ghost Quarter, very strong to activate Archive Trap and to proc landfall. Another good card is Thieves' Guild Enforcer that is a removal and a good body creature, that mills too! I see that you play Fraying Sanity so I suggest you to play Maddening Cacophony, great combo to close late game :) If you want you can check my deck too :) Competitive UB mill modern (2020)

Balaam__ on Trouble at the Old Mill!

1 month ago

@ThisIsMyAccount makes sense. Do you think it’s an idea worth considering to remove 4 crabs in favor of 2 Ashiok, Nightmare Weaver and 2 Manic Scribe? I’d rather not fiddle with my lands, and I also just realized that any turn I play a fetch land the crab would mill twice for 6 cards anyway.

Helgrind on Arjun, Drawing Cards

3 months ago

Enkele suggesties voor mill kaarten: Patient Rebuilding; Sands of Delirium; Riddlekeeper; Memory Erosion; Fleet Swallower; Traumatize; Drowned Secrets; Increasing Confusion; Belltower Sphinx; Manic Scribe

Draw kaarten: Into the Story; Brainstorm

Dreamborn Muse is een optie, maar dicey gezien jij de grootste handsize hebt/will hebben. Als je genoeg spells speelt die alle spelers draw geven, is Narset, Parter of Veils een supergoede inclusie

Op dit moment zijn imo Oneirophage, Fevered Visions en Bomat Courier (die laat je geen kaarten trekken) de zwakste kaarten in het deck

Winterblast on Brain Fart Stax

8 months ago

FaiberJC that's a really weird rule but there are quite a lot of useful humans/wizards I believe. Bob and Notion thief are human, Thassa's Oracle is a wizard. That means you need 7 more...

Try to cut cards that are similar in function. You will also not want cursed totem with more creatures that tap for some ability.

cascadien on Advertise your COMMANDER deck!

8 months ago

Massacar i will be commenting soon i need to check out you deck before i can offer advice but i wanted to repost this before it gets too late. My deck:


the Bant Bestiarum Vocabulum

Commander / EDH* cascadien

SCORE: 5 | 5 COMMENTS | 585 VIEWS | IN 2 FOLDERS


ive taken some time to try and harness Chulane's gross bounce manipulation to make it more competitive with more win cons then just milling out to lab maniac. that said the best way ive found so far has been the addition of cards that will mill my opponents to some extent (Hedron Crab, Overwhelmed Apprentice & Manic Scribe) i figure if i dont use it as a main way to win at the very least the disruption to my opponents draws is the most economical way to spice Chulane up a bit. granted this is not beneficial against graveyard play/dredge decks but let me know what you guys/gals think, thanks for looking!!!

fluffyeel on Dimir Mill

8 months ago

Mill is fun! I have some thoughts, though:

  • A nice finisher might be Mind Grind, since that can be nice and damaging. You also have Consuming Aberration that can get quite large and quite lethal. (Quite quickly.)
  • For the milling strategy, another option could be to go the route with Sphinx's Tutelage, which can add up quickly. I've toyed around with using Tutelage and Folio of Fancies to draw all the cards and empty all the opponents' libraries in record time. This could also be nice in combination with Into the Story; this might be a better route to consider instead of Memory Adept (and especially four copies).
  • If you want the milling strategy, better planeswalkers than that Jace are Ashiok, Nightmare Weaver and Ashiok, Dream Render. The former helps you steal opponents' threats, while the latter is straight-up value milling plus exile (which is useful if dredge-like shenanigans are a thing).
  • Other useful milling creatures are Minister of Inquiries, Overwhelmed Apprentice, and Manic Scribe, each with a bit of a different niche. (I like the Apprentice, since the bonus scry also sets up your draws.) You can also add Thing in the Ice  Flip as a bonus finisher: if you cast four qualifying spells, the Thing flips and lets you re-use your Secretkeepers, Ministers, et al.

Silverdrake on Fast Mill

9 months ago

Fun idea! As much as I love Startled Awake, 9 mana for 13 mill isn't very efficient - I'd say it's too slow even for pioneer. I think the same is true for traumatize - generally you want your big 5 and 6 mana cards to be good in the late game, but traumatize is the opposite in that it only gets worse the longer the game goes on. The combo with Fraying Sanity is cute, but I'm not sure it's worth relying on - I'd go down to 1 copy of Traumatize if you're going to keep it in at all.

For additions, you could consider Mind Sculpt , Sphinx's Tutelage , Psychic Corrosion , Manic Scribe , Folio of Fancies , and Vantress Gargoyle .

Whatever you decide to do with it, good luck and have fun!

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