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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
For each attacking creature, its owner puts it on the top or bottom of their library.
5 months ago
I have a Quest for Ula's Temple deck which does some similar things, I liked Dreamscape Artist because it can reshuffle your library as needed, incase you don't have a relevant creature to work with on top. It's technically only 1 mana and a card to Harrow (you get back 2 untapped lands, so it can also helping mana fixing) Blue, and I could be wrong but I think your Commander wants the odd Discard outlet too. A worse (but still potentially useful) piece of Blue ramp is Apprentice Wizard, it's not as good as Dreamscape, it's like Worn Powerstone, which is a good rock if you want bigger ramp to potentially cast a big creature a bit sooner. Thran Dynamo and Gilded Lotus are big ramp rocks with decent ratios. Urborg, Tomb of Yawgmoth and Cabal Coffers are pretty good together, if you have a lot of devotion to a colour Nykthos, Shrine to Nyx can help, Deserted Temple can untap any land that makes extra mana. Less rampy and more of a big Scry effect, Soothsaying is a neat card if you care about your deck order. Scroll Rack is better but costs more.
Just a general idea, you might throw in things like Reconnaissance Mission, Bident of Thassa, and Coastal Piracy along with some Unblockable or Shadow creatures (Thalakos and Dauthi are the Blue and Black tribes). You can also throw in stuff like Sword of the Animist, Dowsing Dagger Flip, Prying Blade, Goldvein Pick, Grim Hireling, and any other attack payoffs you can find to generate more value over time. I understand you want a sea-monster theme, but you might want a way to draw some cards/get in some chip damage to soften people up. The only drawback to Shadows is that they can't chump block. If you really want your evasive creatures to be able to chump, there are some small flyers like Spectral Sailor and Thousand-Faced Shadow that have other upsides, these are risk free but are way less evasive than Shadows.
On that note, if you're worried about getting attacked you might look at Propaganda, War Tax, Flood, and Fatespinner are all great ways to make you hard to attack. Mass Diminish, Polymorphist's Jest, Sudden Spoiling, AEtherize, Aetherspouts are all great cards for people to fear.
Callous Oppressor is a funny repeatable theft effect, Ritual of the Machine and Helm of Possession can both steal stuff and are great with tokens, Thieving Skydiver can steal an artifact creature fwiw, Sower of Temptation is a so-so theft effect that shines bright if you can flicker or bounce it, Thalakos Deceiver is probably way better since he permanently steals whatever and can be reanimated, Inevitable Betrayal and Bribery are both pretty sweet.
Inkwell Leviathan, Lochmere Serpent, Spawning Kraken, Stormtide Leviathan, and Wrexial, the Risen Deep are some relevant creatures I use, some are better than others but there is nothing as bad as Sea Serpent or Bog Serpent, both cards I love but don't use.
If you like Whelming Wave, you might like Spectral Deluge as well.
Hope some of this helps, Big Dimir is a fun deck!
6 months ago
I think I'd look for a Commander that comes with some card draw stapled to it in some way if you are starting out and want to limit budget, but one that also avoids undue attention. Good card draw tends to be very $$$, but stuff like Sygg, River Cutthroat can draw lots of cards even if people are just swinging regularly, the Commander rewards you for people losing life, a thing that happens as a matter of course. Dimir is really good at drawing cards, creature removal, and Blue is full of spells that can save your butt very easily, it's not just about casting a Counterspell, sometimes you want Aetherspouts. Blue can solve almost any problem (in theory), and do it at instant speed, I know when I was a new Commander player it bothered me quite a bit if I lost to a deck because I couldn't deal with some vulnerable lynchpin in their strategy, much more so if I don't run anything that solves it (and thus will always lose in that situation). Blue avoids that feeling better than any colour I'd argue, but it's also the hardest colour to play 'optimally'. The biggest weakness of Dimir is that your creatures tend to be smaller weenies or utility dorks, so you can't just go taller than a Gruul or Naya deck, especially on a budget, if you have an inner Timmy (a player who likes big, splashy cards to excess) Green is probably more your speed. Green also has lots of card draw, and has stupid cards like Squallmonger that are pretty budget, give that Deathtouch or Lifelink and you're in incredibly good shape, but what if you throw a Keen Sense or Snake Umbra on it? 2 mana and 1 life for 3 cards isn't bad for a budget deck, having something that'll clear out flying weenies can be priceless in Green.
7 months ago
I like the build! I am currently working on constructing one of these myself and wanted to ask... What do you think about Jace, the Mind Sculptor and Copy Artifact? My meta is full of people with high powered decks and I'm trying to figure out a way to match their shenanigans, kind of by making a mono U prison deck that just doesn't allow for many big things to happen.
8 months ago
After the first two plays of the deck it does what it says on the tin (or packet) in that it lets you sit back, draw cards and work towards having a large flying attack force. However, it doesn't have enough answers or disposable blockers to prevent you getting beaten down in the meantime, and the ramp is so poor that Isperia is being cast on time (not before time). The card draw from Isperia is terrible if at that point you don't have a way of defending yourself from all the attackers.
I still think the deck needs better ramp (so more rocks, or a Smothering Tithe) but it also needs:
- low cost creatures or enchantments which pump out flying blockers for the early turns
- mass removal that doesn't hit my own stuff, so Settle the Wreckage, Aetherspouts or Cyclonic Rift.
- a lower cost commander that synergises with the Flyer theme
As I have a copy of Inniaz, the Gale Force I'm tempted to swap that for Isperia. It can certainly pump my board but I'm not sure about the gaining control of other players permanents thing. I can afford to give away flying tokens if I have enough but I guess with opponents it would be best to give away their most problematic creatures etc.
11 months ago
also unsure why Guttural Response? Is being able to cast it off a basic mountain (and I guess protection from something like an overloaded Cyclonic Rift or an Aetherspouts..) worth using it over Veil of Summer?
1 year ago
I never got around to buying the cards needed for this deck. I was worried it was not good enough and put this project on the back burner in case I changed my mind. Now today, after reviewing the deck, I decided that I did not have enough interaction and that some cards still feel a bit too expensive or slow. These changes should hopefully help rectify those issues.
Previous changes: -1. Aetherspouts - replaced with Noxious Ghoul. I determined that Noxious Ghoul did not have enough impact for its mana cost. Instead I shall be using Counterspell. -2. Eater of Hope - replaced with Corpse Harvester. I determined that Corpse Harvester was too expensive and too slow to make an impact, seeing as it needs to survive an entire turn in order to be used. I really liked it, but my deck needs more interaction. Instead I shall be using Arcane Denial.
Additional precon card swaps: 1. Gravespawn Sovereign - replaced with Negate. 2. Ravenous Rotbelly - replaced with Dispel. 3. Army of the Damned - replaced with Unwind This spell really hurt me to remove as I love it very much. Just too expensive and slow. 4. Dread Summons - replaced with Reality Shift. 5. Curse of the Restless Dead - replaced with Thought Vessel. 6. Swamp - replaced with Reliquary Tower (already owned one, figured, why not?)
1 year ago
1 year ago
the stack always goes top to bottom, not bottom to top. Aetherspouts would go onto the stack first (putting it on bottom) then ruric thar, then the 1 point of life gain. so when the stack resolves, the 1 point of life gain will be on top and resolve first.