Tainted Isle

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Tainted Isle

Land

: Add .

: Add or . Activate this ability only if you control a Swamp.

TheOfficialCreator on Dual Land Cycles that You …

1 month ago

I want there to be more dual lands similar to the Tainted lands (Tainted Isle, etc.) but in different colors!

multimedia on Sivitri - Custom Precon for Dominaria United

2 months ago

Hey, well done, nice reprint choices of Crux, Restraint, Crawlspace, Voyage, Iymrith, Astral, Propaganda, Sea Gate, but you forgot Command Tower. Tower could replace Gateway Plaza which is a terrible land. Interesting clone sub theme, not sure it's needed here, but Reflections of Littjara is a good budget tribal card for cloning.

Consider choosing only one of Collective Restraint or Koskun Falls? Both have high prices for a precon, they're similar cards and either one hasn't been reprinted before. Quicksilver Amulet needs a reprint and it goes with the idea of tutoring for Dragons then cheating mana costs.

Kindred Discovery is another option, it's an excellent tribal card and Dragons can consistently do combat damage to players. Maskwood Nexus lets Sivitri tutor for any creature and all your creatures survive Crux. Revenge of Ravens can be a good budget prison card.

Dragon's Hoard is good mana rock for Dragons. Talisman of Dominance has been reprinted in many current Dimir precons, might as well add it here too. Dark Ritual is more ramp to potentially get a quick Sivitri. Dragonlord Silumgar, Juvenile Mist Dragon, Steel Hellkite are some Dragon upgrades especially Silumgar and Hellkite can destroy nonland permanents which is helpful in Dimir.

Brainstorm, Night's Whisper and Read the Bones are nice budget draw spells. Nameless Inversion is a removal spell that Sivitri can tutor for. Hero's Downfall is now only $0.25. Swiftfoot Boots is haste and protection for Dragon you tutor for.

Thrummingbird, Flux Channeler, Tezzeret's Gambit, Sivitri is a Planeswalker, proliferate can give more chances to tutor and Crux. Sunken Hollow is missing, so is Tainted Isle and Sunken enables Isle.

Good luck with your deck.

multimedia on Rotcleaver’s Revenge

3 months ago

Hey, well done so far upgrading the precon, nice Phyrexian Altar.

Some cards from the precon to consider adding:

Talisman of Dominance ETB untapped to make either color. Another mana rock upgrade is Dimir Signet replacing Charcoal Diamond. Dreadhorde Invasion is a repeatable source of Zombie and Eternal Skylord is a much worse Hordewing Skaab. Curse of the Restless Dead is a more reliable repeatable source of Zombies than Undead Alchemist.

Pact of the Serpent is powerful tribal card for Zombies. Battle at the Bridge needs lots more artifacts to be playable. Zombie Apocalypse is powerful tribal card for Zombies especially when your Commander sacs Zombies to draw. Patriarch's Bidding is another mass reanimation tribal Zombie card. Dread Summons needs a ton of mana paid into it to be decent since you have no control over milling your own or opponent creatures.

Gisa and Geralf can be repeatable cast of Zombies from your graveyard which can do more than Ebondeath, Dracolich. Feed the Swarm is helpful to have enchantment removal in Dimir. Liliana, Death's Majesty can be repeatable Zombies and her other abilities are good too. She does more than Liliana's Mastery, but honestly you don't need either one of these cards since there's better five drops here or could add.

The more basic Islands you can replace with Dimir dual lands the better the manabase will be because black mana is much important than blue. Lots of basic Islands makes it more difficult to cast heavy black spells. Tainted Isle and Choked Estuary are playable lands in the precon that care about Swamps and you have a lot of Swamps.

Good luck with your deck.

tayzillamane on Oona

4 months ago

SniperFrog

So I actually did an order the day before you commented and luckily for me a lot of your suggestions are in my order.

To help with draw I’ve added Gravestorm Rhystic Study Verity Circle Waste Not

To help with lands I’ve added Choked Estuary Creeping Tar Pit Jwar Isle Refuge Mistvault Bridge Salt Marsh Submerged Boneyard Sunken Hollow Swiftwater Cliffs Tainted Isle Temple of Epiphany

To help with mana rocks I’ve added Arcane Signet Corrupted Grafstone Dimir Signet Fellwar Stone Izzet Signet Thought Vessel

I’ve been really contemplating making Mirko Vosk my commander due to the lack of red but I really wanted Xander to work.

multimedia on Black blue deck

4 months ago

Hey, I saw your forum topic asking for help. Fine start on a low budget, but do you want a Dimir Zombie deck or a control deck?

I ask because you're not playing a Zombie as 4x instead all the instants you're playing are 4x. If playing Champion of the Perished my advice is focus more on Zombies and less on control to better trigger Champion. Right now the core of your deck are instants, not Zombies which isn't helping Champion. Be more aggressive with Zombies and Champion, relying less on control? More control can go in your sideboard for certain matchups, but it doesn't have to be main deck.

Honestly, on a low budget you're better off playing mono black Zombies with all basic Swamps rather than having a less than ideal slow two color Dimir manabase with many lands that come into play tapped. The problem is all the blue spells that aren't Zombies. You can get enough blue sources for blue Zombies with tribal lands such as budget Unclaimed Territory, but it can't cast Counterspell.

You can get control from just black playing Legacy with main deck Hymn to Tourach. It's a powerful effect for two mana since your opponent has no choice over what they discard. 4x Duress in the sideboard is good for control on a budget. Hymn is better control with Zombies than Counterspell because it's black.


Consider 1x more Champion of the Perished? You want to have the most chances of having it turn one and it's the reason you're playing Zombies. Champion can benefit from more one drop and two drop Zombies which can increase the aggression to make Diregraf Captain pack more of a punch. Hordewing Skaab is more powerful when you have more Zombies. Dread Wanderer can reanimate itself and Diregraf Ghoul is fine on a budget as another one drop Zombie.Bladestitched Skaab is 2/3 two drop Zombie lord and it's a good reason to play blue with Zombies.

Don't be afraid to use your life as a resource for Undead Augur who can be repeatable draw when your Zombies die. The effect lets you keep swinging with Zombies and it's board wipe recovery. Graf Reaver is a 3/3 two drop Zombie who can pick off a Planeswalker if needed and it's good with Zombie lords.

Dark Ritual can help to have fast starts when playing more one drop and two drop black Zombies and it also lets you reduce the amount of lands since it's ramp. Turn one cast Ritual to cast up to three one drop Zombies or a one drop Zombie and Hymn to Tourach, etc. Ramp out Hordewing Skaab turn three with three lands after playing a Zombie turn one and turn two, etc.

Infernal Grasp is a better main deck creature removal than Doom Blade since Grasp can destroy any targetable creature. Doom is more of a sideboard card if played at all to bring in against mono green, white or red decks.

Tainted Isle is now a budget Dimir land that enters the battlefield untapped that cares about basic Swamps. Choked Estuary can enter the battlefield untapped if you reveal a basic Swamp from your hand. These dual lands are some budget upgrades to consider.


This is an example of a budget Zombie core to start with for Champion of the Perished:

If you're interested I'll continue with more advice in another comment including some cuts to consider. Good luck with your deck.

multimedia on Legends of Death

11 months ago

Hey, you could bring some more consistency by playing some 4 ofs (4x of cards) of important Zombies you want to consistently cast early each game.

An example:

Having the same amount of Islands as Swamps could be problematic because you need black mana much more than blue mana to cast Zombies. 4x Tainted Isle and 4x Sunken Hollow replacing Islands would help. More dual lands replacing Islands would bring more consistency of drawing a black source while not reducing the amount of blue sources in the manabase. Sunken Hollow has interaction with both Drowned Catacomb and Tainted Isle because it's a Swamp.

Good luck with your deck.

multimedia on Zombie

1 year ago

Hey, well done for first deck on a budget, nice Demonic Tutor. You've definitely done research into the better budget cards for Varina and adding win condition combos. Liquimetal Torque + Binding Mummy is interesting tech.

I see Wonder which is great with Varina, but it's going to be difficult to consistently activate Wonder needing an Island land with only 4 Islands + Wilds/Expanse for a total of only 6 Island sources. There's several dual lands here that could be replaced by budget Island dual lands to help Wonder and make Marsh Flats better.

Some budget land upgrades to consider:

Command Tower and Exotic Orchard are two staple rainbow lands. By adding Sunken Hollow and Prairie Stream then Marsh Flats has an Island dual land to search for that can potentially ETB untapped.


Graveborn Muse is amazing repeatable draw with Zombies and the life lose doesn't matter much because of Varina. Muse can repeatedly refill your hand at the beginning of your turn giving you lots of choices for looting with Varina. Vile Entomber can tutor for Wonder or Gravecrawler and put it right into your graveyard. Patriarch's Bidding is another spell for mass reanimation of your Zombies.

Shepherd of Rot can wreck opponents life totals, who don't have life gain and it doesn't hurt you as much because you have a lot of life gain with Varina. If you're trying to win with Rooftop Storm then Lazotep Plating is excellent instant protection. Hordewing Skaab is a Zombie upgrade for Eternal Skylord to give all Zombies you control flying not just tokens.

Good luck with your deck.

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