Tainted Isle

Tainted Isle

Land

: Add to your mana pool.

: Add or to your mana pool. Play this ability only if you control a Swamp.

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Trade

Have (1) metalmagic
Want (3) JaaJa , Aaryanna , echohites

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Torment (TOR) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Tainted Isle occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

UB (Dimir): 1.64%

Tainted Isle Discussion

4to16characters on Brokkos, The Bog Boss (Mutate EDH)

1 week ago

Also you can add Tainted Isle and Tainted Wood if you need any more untapped multicolored lands!

multimedia on Otrimi Sultai Mutato Potato

4 weeks ago

Hey, nice budget upgrade of the precon.

You should avoid the mentality of thinking the manabase will come later. Sure, more expensive land upgrades could come later, but you still want to configure the manabase to reflect the rest of your deck. That's not something you can leave for later. The manabase is one of the worst parts of the precon and you haven't changed it to reflect the upgrades you've made.

The upgrades you've made are good, but they don't help much if you don't also change the precon manabase. Predator Ooze while a good card with Otrimi is not worth playing so many Forests. That's the reason for the high number of Forests compared to all other basic lands in the precon to satisfy one card which is not good deck building by Wizards. Ooze is the only card in the precon and in your upgrades therefore it's not worth hurting your ability to cast Otrimi who needs to cast turn four or sooner.

Priority should be to able to cast Otrimi since he's the Commander who can do Commander damage with and that's your best chance of winning. There's many other creatures than Ooze that have much easier mana costs to mutate too. I would cut Ooze until you can consistently cast it while also being able to consistently cast Otrimi. 11x Forest does not give you consistency of casting Otrimi which is more important than casting Ooze. Nightveil Predator is also not worth it while it may be a good creature to mutate too the casting cost is not realistic with the manabase.

You want a close to equal ratio of each color which comes from basic lands and from dual lands. Until you can upgrade the manabase with more expensive dual lands then use a closer to equal amount of basic lands. More Forests then the rest is fine since a Forest helps to cast early game mana dorks and land ramp spells which can then help to color fix for blue and black, but 11x Forest is way too much. Adding a Farseek and Zagoth Triome, Farseek can search for a Triome, would help with ramp and color fixing in one.


Some budget lands to consider adding:

Jarad's Orders lets you tutor for two creatures; put one into your hand and the other into your graveyard. It can tutor for a creature to mutate to and put a mutate creature into your graveyard to recur with Otrimi. Final Parting also does this except the two cards you get can be any cards. Neoform is sac a creature you control to tutor for a creature with one more CMC and put that creature onto the battlefield. It's powerful for a two drop and less than $1. Of course you don't want to sac a mutate creature because then all the creatures are put into your graveyard, but sacing a creature to upgrade the creature before you mutate could be a strong play.

Vivien, Champion of the Wilds lets you mutate at instant speed with flash. With vigilance she also makes the mutated creature able to attack and then also block on opponents turns. Her last ability can be repeatable way to potentially find a creature to cast. She interacts well with Vivien, Monsters' Advocate who've you've added since then you can cast the creature cards you see on top of your library at instant speed.

Crystal Shard is another repeatable bounce effect for the mutated creature. Having more of this effect is helpful to save the entire mutate pile from removal especially removal that exiles or lets you change the first creature that's mutated.

Good luck with your deck.

Muneer on Lazav Casual

1 month ago

Lazav machine broke.

I'd recommend cutting Blood Operative, Dimir Spybug, Nightveil Sprite, and Whispering Snitch. Surviel is a fun mechanic, but it doesn't do much in commander. If you do want to keep the Surviel theme, you should put in Disinformation Campaign

I'd recommend cutting Dissolve for Muddle the Mixture. Most of the time the cards you want to really counter in commander are usually instant and sorcieries, and Muddle the Mixture helps you tutor out your Mindcrank

I recommend Taigam, Sidisi's Hand. He helps with the mill theme, is in your colours, and can act as removal if you need it. He's basically like Underrealm Lich

100% try to put Notion Thief, especially with all your windfall effects.

Mind Grind is a fun mill card. Cards like Psychic Corrosion mill a TON with the hand replacement effect you've got

With all your milling Drown in the Loch becomes really good. I'd cut Devious Cover-Up for it.

Also, you should put in Darkwater Catacombs, Sunken Hollow, Temple of the False God, Talisman of Dominance, and Tainted Isle

I'd cut Commander Sphere for Mindstone

smilodex on Sir, That's the Recycling Bin

3 months ago

Cut the duplicates

If you can afford it, exchange Ghost Quarter vs Wasteland and Cabal Pit vs Ancient Tomb (or for Bojuka Bog)

Other good (utility) lands which are always good:

"Slow Lands" which sadly enter the battlefield tapped but, (in my opinion) are worth that downside:

I can also highly recommend visiting as a source of inspiration.

It would really appreciate it if you would visit some of my decks and leave comment there

multimedia on Zombie Deck 1.1

5 months ago

Hey, nice start, welcome to Commander and TappedOut :)

You can't play 2x Plague Wight in a Commander deck. Can only play 1x of every card except basic lands. The Scarab God is a powerful card as Commander General and at $30 it's not a budget card so it's great that you have it to make your first deck with.

Commander's Quarters has good overall ideas for decks, but best to not use the manabases they provide as good examples of manabases. Quarters makes budget decks, but it's deceiving because the manabases that they use are terrible since they don't allocate any of the budget for lands. Manabases are an afterthought in decks Quarters makes which is not good when the majority of people that view their content are new players who need guidance in how to best play Commander on a budget. Manabases are just as important in Commander then what creatures or other spells you play because you can't cast those cards if you don't have the right mana.

29x basic lands is fine for a one color deck, but when you're playing a second color you need more dual lands that make both colors that way you don't get color screwed having only one color of lands, but cards in your hand are the other color. As you play more Commander you will see that the majority of expense of a deck comes from the manabase because good lands in Magic are damn expensive. Most lands are expensive price, but there's still budget lands that are good such as Command Tower which is $1 and is one of the best, if not the best land, for multicolored decks in Commander.

Lands to consider adding:


Other budget cards to consider adding (ordered by importance/price lowest ($1 or less) to highest ($3)):

Other than Scarab God you only need a few budget blue Zombies and a few other budget blue cards, you don't need very much blue because the majority of Zombies are all black. Budget blue Zombies that are worth including are Diregraf Captain and Gleaming Overseer, that's it. Other budget blue cards that are worth including are Rooftop Storm, Countersquall, Negate and Wonder.

Because of the land situation not being ideal then consider cutting all cards with double blue mana costs? Cards with single blue and double black are fine, but double blue is too difficult to make with so many Swamps. Cards such as Pondering Mage, Curse of the Swine, Didn't Say Please could be cut.

Lords help to make your Zombies bigger by increasing their power/toughness (anthem) or giving them all other abilities. The four budget Lords (Captain, Accursed, Baron and Cemetery) are a good place to start to make upgrades. Captain and Lord are each $1 or less making them excellent first upgrades on a budget. Captain, Undead and Midnight are Zombies who give you value when your Zombies die and your Zombies are going to die especially from board wipes.

Buried, Ransack and Parting help to put creatures into your graveyard to use Scarab's activated ability with. Buried and Parting can tutor for and put Wonder into your graveyard which can be a win condition with Zombies giving them all flying. Parting can do both for Wonder, putting it into your graveyard and tutoring for an Island if you need it to activate it.

I offer more advice. Good luck with your deck.

multimedia on Expensive afterlife

8 months ago

Wow, lots of good card here. It's not every day I see a Candelabra of Tawnos :)

I don't think you're taking enough advantage of having a sac outlet in the Command Zone. Grimgrin's no mana cost sac is his strongest ability.

These Zombies give you value when another Zombie dies, when one is saced by Grimgrin.

Some other upgrades to consider:

Black is too important of the color to have in the early game because the majority of Zombies are black not blue. 10x Island is a lot I suggest cutting lots of Islands and replacing them with other playable Dimir dual lands.


Cards to consider cutting:

  • Divination
  • Scour All Possibilities
  • Gruesome Fate
  • Return from Extinction
  • Exclude
  • Defile
  • Walking Corpse
  • Tattered Mummy
  • Graveshifter
  • Gravedigger
  • Ingenious Infiltrator
  • Stronghold Assassin
  • Necromaster Dragon
  • Argentum Armor
  • Door of Destinies
  • Grave Betrayal
  • Finale of Eternity
  • Kindred Dominance
  • Ashnod's Altar

Good luck with your deck.

multimedia on Scarab God Reanimator and Mill

9 months ago

Hey, well done making this deck with the budget that you have.

Budget cards to consider adding:

Can add all these card for about $26.

Cards to consider cutting:

  • Jwar Isle Refuge
  • Terminal Moraine
  • Worn Powerstone
  • Wight of Precinct Six
  • Phyrexian Ghoul
  • Skinrender
  • Ancient Craving
  • Aether Gale
  • Ancient Excavation
  • Sedraxis Alchemist
  • Drunau Corpse Trawler
  • Noosegraf Mob
  • Army of the Damned

Good luck with your deck.

multimedia on Varina, Queen of the Damned

10 months ago

Hey, interesting version of Varina, but why only 21 Zombies?

DemMeowsephs has the right idea try to make all your sources of white and blue come from dual lands that can make black mana or fetch you black mana. Budget lands to consider adding:

Adding these dual lands can let you cut Plains and Islands for more Swamps. Or some could replace lackluster dual lands such as Tranquil Cove and Sejiri Refuge.

Zombies within the budget to consider adding:

Varina can gain you life which can make Command the Dreadhorde a powerful mass reanimation spell since it can also reanimate your opponents' creatures/Planeswalkers. Liliana, Death's Majesty is good for Zombies; all of her loyalty abilities are busted repeatable effects. It's helpful to play at least one Planeswalker if choosing to play Command the Dreadhorde.

Wonder and Filth can be good support since Varina is an enabler to get cards into your graveyard making these essentially free effects. Giving flying or Swampwalk to your Zombie horde can be game winning. Cut more Plains than Islands if choose to play Wonder.


Cards to consider cutting:

  • Tranquil Cove and Sejiri Refuge
  • Macabre Waltz
  • Cemetery Recruitment
  • Hedron Archive
  • Greed
  • Ever After
  • Geralf's Mindcrusher
  • Swiftfoot Boots
  • Graf Harvest
  • Fumigate

Good luck with your deck.

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