Undercity Sewers

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Undercity Sewers

Land — Island Swamp

(: Add or .)

Undercity Sewers enters the battlefield tapped.

When Undercity Sewers enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

wallisface on Kamarupa’s Challenge

1 month ago

My thoughts as a rough draft

I feel like Bloodghast plays soo well as a wincon alongside Oboro that it felt like the direction to push in. Everything else is ensuring we get enough time to flood the board and create misery.

Leo_Nekozuki on Ratricide

6 months ago

Indeed I am, GrimlockVIII! Thank you very much! :3 Ever since I gave them shot around the time Wilds of Eldraine came out, I've been slowly developing a better appreciation for them! X3 Plus I, too, can't deny how potent Vren can be whenever I unalive an opponent's creature! :P

Thanks for all the suggestions on my deck! Means a whole lot! :D Gave them all a run-through in MTGA through a few battled against Sparky, and I must admit... Those are some solid strats! You may very well have helped make my deck more aggressive if not tricky! After trying them out, I'm loving Bitter Triumph for its discard cost especially! I only went with Fell at first 'cause of the theme with the current set. lol But I agree that Instants are more reliable in that sense!

I'm already loving Mindwhisker and his ability to debuff the opponent's creatures' power by -1! Great synergy there once I get Threshold active!

If anything, I was only reluctant on Undercity Sewers 'cause A) I only had one copy of it before your suggestions, and B) I've been convinced by someone else to employ damage-self lands as they don't appear tapped right away. Plus I'm trying to be cautious of how many Rare Wildcards I have to spend in general. But since I had five up till now, I figured I may as well use them if that tapped land card would help me. :P lol

Also real talk, that's the first time I've ever used both Evolving Wilds in any deck, let alone Escape Tunnel! >w<

Thank you so much for your help, Grim! :3 Here's hoping my Rats will prove even more malicious and tenacious now! ^w^

GrimlockVIII on Ratricide

6 months ago

Hello fellow Vren enjoyer. I see you're well-read on the ways of the rat.

Looks like a solid enough deck, though I suggest replacing Fell with Bitter Triumph. Paying the three life might sound rough, but you're able to hit creatures AND planeswalkers at instant speed. Also deciding to discard might help with enabling threshold.

Lilypad Village and Mindwhisker are also around in case you need more surveil to enable threshold.

A copy of Mudflat Village can help recover a key rat that got taken out.

Don't know what your budget is like but there's Undercity Sewers as a land that surveils (though it's pretty expensive). I also suggest something like a playset of Evolving Wilds or Escape Tunnel to help thin out your deck a bit while also helping you hit Threshold.

GaryofGen4 on UB Zombie Weenie

8 months ago

I'd look at adding some card with surveil to the deck like Master of Death, Contingency Plan and Undercity Sewers since you're running Gravecrawler and Prized Amalgam. Hope this helps

Balaam__ on Reanimate, but I have no clue what im doing

9 months ago

Great effort for a youngster’s first foray into a daunting format. Much better than my first attempt.

A few suggestions that might work within the constraint of a tight budget:

•If you’re running , double down on the control aspect blue opens up. Countermagic is cheap (both mana wise and dollar wise) and crucial to sticking big plays. Your strategy should go something like ‘Play spell to get big creature into graveyard, play spell to get big creature out of graveyard, and keep a counterspell at the ready in case the opponent tries to interfere with that process.’

•Cut anything and everything that doesn’t directly contribute toward that gameplan. Try to ignore those ‘But I really like this card’ thoughts, and pay attention to the increased consistency this will net you.

•A specific observation I would make is that you don’t have anywhere near enough mana at your disposal. Aim for at least 22 lands in the deck. You won’t be hardcasting any 5+ cmc spells, true, but you absolutely must have mana at the ready when you need it or it’s basically game over. Incidentally, consider something like Drowned Catacomb instead of Undercity Sewers. There are other fairly inexpensive options as well, and they function more reliably than a land that is guaranteed to enter tapped.

fluffyeel on What do you have that I cannot obtain?

10 months ago

Stealing things and caging is fun: I've seen a lot of degenerate things with Mairsil. That said, I have a few small suggestions:

Swing4Lethal on Esper Control 3.0

11 months ago

Hello again! I am back with some ideas that I have been working on. With the addition of the surveil lands, I am thinking of testing the deck at 27 lands with a copy of Undercity Sewers in place of Jwari Disruption  Flip, 99% of time that card is a land, and swapping the basic Island with a copy of Meticulous Archive. Both surveil lands are searchable from a Boseiju channel. I am curious to see how the Restless Reef has done for you. It occurred to me that, even though the Amalia combo shouldn't be a deck we should ever lose to, if they somehow manage to gain infinite life on us, the Reef can be our way to still win by milling them out. The new card from Thunder Junction Aven Interrupter seems like it may be a strong add to the sideboard for the mirror and against mid-ranged decks like Rakdos.

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