Teferi's Tutelage

Teferi's Tutelage


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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Teferi's Tutelage Discussion

Xalor90 on Maelstrom Mill

1 week ago

I got the idea from having Teferi's Tutelage , which is essentially a draw-to-mill strategy; once I saw the Mystic Redaction in MH2, I figured that makes Dark Deal twice as powerful.

Sempiternity on Miller Time

1 month ago

dpolatchek01 Adding cards is less an issue of "what would be great to go with this theme?" and more "What would I remove?" I don't plan on making this deck larger than 60 cards (already tried, and it made getting the crabs harder as expected). I did play with Teferi's Tutelage for a little while, but then it turns the deck into a card-draw deck, and I don't want to be discarding if I can avoid it; every card is useful.

Into the Story appears to be a good option as there are times when I've used all cards in hand, and am just top-decking. Though again, what would I remove to make room for this card? My first thought would be Giant's Amulet as that was a recent addition to try to protect my crabs when I've run out of mana.

dpolatchek01 on Miller Time

1 month ago

Why not run other mill cards like Teferi's Tutelage and Into the Story ?

dpolatchek01 on Anowon, The Rogue Daddi

1 month ago

Psychic Corrosion is strictly better than Teferi's Tutelage I've also had a lot of good luck putting equipments on the little unblockable nerds such as Sword of the Animist and Sword of Light and Shadow . Something like Whispersilk Cloak can also be good to give your bigger creatures unblockable

Sorin_Markov_1947 on

2 months ago

A couple of deck philosophy problems with this deck.

  1. Why so many counterspells? If you're going for a control mill plan, you'll want either white for boardwipes or black for solid removal.

  2. 66 cards? Believe me, I used to have this problem a lot. Finding the last few cards to take out when deckbuilding is a huge problem for me because they all seem so useful! The argument that persuaded me to always have the strength to cut something was this. You have 66 cards. Logically, some cards are going to be weaker than others. You have a strongest card and a weakest card. Why are you letting yourself draw your weakest (66th best) card when you could have drawn anything else in your deck that's just better? The same logic applies to anything outside of your 60 best cards. You just have to find which are the 60 strongest.

  3. There are a lot of 1x and 2x cards in here. Consistency is a very big part of building a deck. That's why >60 card decks are considered bad, and it's why you want as many copies of your good cards as possible. Similar argument to the >60 card argument. Why draw your weaker cards when you could've used that space in the deck for your stronger cards?

  4. 22 lands. Most 60-card decks run 24, higher for decks with lots of high CMC cards and lower for more aggro decks with low-cost spells. 24 is about right for this deck, more like 28 if you have the 6 extra nonland cards. I don't do the math on this one, but people who have say that 22 lands isn't enough to consistently make a deck of average average CMC work.

Okay, now on to specific cards. I think there are a lot of cards that don't fit with your gameplan here, so I'll just focus on what I think you should be trying to do. You said this is a turbo mill deck, so let's focus on milling as much as possible. Didn't Say Please is a good one to give you a little bit of control (usually you'll use this to stop a crab from dying). More Maddening Cacophony is probably good, as it's just better than Merfolk Secretkeeper (which I don't think is good enough for the deck) and one of the best straight mill spells around. Vantress Gargoyle is good to have not for the mill but for the utility as a blocker and alternate win (unlikely). If you're really centered around Teferi's Tutelage (which is not a bad idea, it's strong mill), have more card draw. Frantic Inventory is a good one, as are Thirst for Meaning and Opt , which you already have. Fabled Passage is strictly better than Evolving Wilds if you have them. I crafted the full playset because I use them in so many decks.

Carnane on Dimir Mill

2 months ago

Sorin_Markov_1947 Because Teferi's Tutelage is a 3 cost permanent, I can't use Lurrus as my companion. I assure you there is no "missing" card in my main deck. It adds up to 60, as you can see haha.

As for it being "just tempo rogues with Teferi's Tutelage," I took out a lot of the more traditional cards like Agadeem's Awakening  Flip and Lullmage's Domination to make room for Teferi's Tutelage. And, while I love Of One Mind in my Tempo Rogues, this deck can win without much of a board state and I love the consistency of Opt always being one mana. I've won with a few Opts and the Scry sets you up nicely.

That's actually one of the reasons I subbed in Anticognition as well. It gets great value with my win condition, and that scrying for two in a deck that constantly draws is so invaluable.

I appreciate your advice but the way you came across was kind of condescending. I got to Mythic with this with a pretty high win rate, I know how to play and I know how to play this deck specifically.

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