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Teferi's Tutelage Discussion
1 week ago
2 weeks ago
1 month ago
dpolatchek01 Adding cards is less an issue of "what would be great to go with this theme?" and more "What would I remove?" I don't plan on making this deck larger than 60 cards (already tried, and it made getting the crabs harder as expected). I did play with Teferi's Tutelage for a little while, but then it turns the deck into a card-draw deck, and I don't want to be discarding if I can avoid it; every card is useful.
Into the Story appears to be a good option as there are times when I've used all cards in hand, and am just top-decking. Though again, what would I remove to make room for this card? My first thought would be Giant's Amulet as that was a recent addition to try to protect my crabs when I've run out of mana.
1 month ago
1 month ago
Psychic Corrosion is strictly better than Teferi's Tutelage I've also had a lot of good luck putting equipments on the little unblockable nerds such as Sword of the Animist and Sword of Light and Shadow . Something like Whispersilk Cloak can also be good to give your bigger creatures unblockable
1 month ago
2x Azusa, Lost but Seeking 3x Cultivate 4x Dryad of the Ilysian Grove 2x Evolving Wilds 4x Fabled Passage 4x Frantic Inventory 4x Lotus Cobra 4x Maddening Cacophony 2x Teferi's Ageless Insight 4x Jace's Erasure 4x Teferi's Tutelage 4x Test of Talents
2 months ago
A couple of deck philosophy problems with this deck.
Why so many counterspells? If you're going for a control mill plan, you'll want either white for boardwipes or black for solid removal.
66 cards? Believe me, I used to have this problem a lot. Finding the last few cards to take out when deckbuilding is a huge problem for me because they all seem so useful! The argument that persuaded me to always have the strength to cut something was this. You have 66 cards. Logically, some cards are going to be weaker than others. You have a strongest card and a weakest card. Why are you letting yourself draw your weakest (66th best) card when you could have drawn anything else in your deck that's just better? The same logic applies to anything outside of your 60 best cards. You just have to find which are the 60 strongest.
There are a lot of 1x and 2x cards in here. Consistency is a very big part of building a deck. That's why >60 card decks are considered bad, and it's why you want as many copies of your good cards as possible. Similar argument to the >60 card argument. Why draw your weaker cards when you could've used that space in the deck for your stronger cards?
22 lands. Most 60-card decks run 24, higher for decks with lots of high CMC cards and lower for more aggro decks with low-cost spells. 24 is about right for this deck, more like 28 if you have the 6 extra nonland cards. I don't do the math on this one, but people who have say that 22 lands isn't enough to consistently make a deck of average average CMC work.
Okay, now on to specific cards. I think there are a lot of cards that don't fit with your gameplan here, so I'll just focus on what I think you should be trying to do. You said this is a turbo mill deck, so let's focus on milling as much as possible. Didn't Say Please is a good one to give you a little bit of control (usually you'll use this to stop a crab from dying). More Maddening Cacophony is probably good, as it's just better than Merfolk Secretkeeper (which I don't think is good enough for the deck) and one of the best straight mill spells around. Vantress Gargoyle is good to have not for the mill but for the utility as a blocker and alternate win (unlikely). If you're really centered around Teferi's Tutelage (which is not a bad idea, it's strong mill), have more card draw. Frantic Inventory is a good one, as are Thirst for Meaning and Opt , which you already have. Fabled Passage is strictly better than Evolving Wilds if you have them. I crafted the full playset because I use them in so many decks.
2 months ago
As for it being "just tempo rogues with Teferi's Tutelage," I took out a lot of the more traditional cards like Agadeem's Awakening Flip and Lullmage's Domination to make room for Teferi's Tutelage. And, while I love Of One Mind in my Tempo Rogues, this deck can win without much of a board state and I love the consistency of Opt always being one mana. I've won with a few Opts and the Scry sets you up nicely.
That's actually one of the reasons I subbed in Anticognition as well. It gets great value with my win condition, and that scrying for two in a deck that constantly draws is so invaluable.
I appreciate your advice but the way you came across was kind of condescending. I got to Mythic with this with a pretty high win rate, I know how to play and I know how to play this deck specifically.